AzerothCore 3.3.5a
OpenSource WoW Emulator
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Spell Class Reference

#include "Spell.h"

Classes

struct  GOTargetInfo
 
struct  HitTriggerSpell
 
struct  ItemTargetInfo
 

Public Types

typedef std::set< Aura * > UsedSpellMods
 

Public Member Functions

 Spell (Unit *caster, SpellInfo const *info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID=ObjectGuid::Empty, bool skipCheck=false)
 
 ~Spell ()
 
void EffectNULL (SpellEffIndex effIndex)
 
void EffectUnused (SpellEffIndex effIndex)
 
void EffectDistract (SpellEffIndex effIndex)
 
void EffectPull (SpellEffIndex effIndex)
 
void EffectSchoolDMG (SpellEffIndex effIndex)
 
void EffectEnvironmentalDMG (SpellEffIndex effIndex)
 
void EffectInstaKill (SpellEffIndex effIndex)
 
void EffectDummy (SpellEffIndex effIndex)
 
void EffectTeleportUnits (SpellEffIndex effIndex)
 
void EffectApplyAura (SpellEffIndex effIndex)
 
void EffectSendEvent (SpellEffIndex effIndex)
 
void EffectPowerBurn (SpellEffIndex effIndex)
 
void EffectPowerDrain (SpellEffIndex effIndex)
 
void EffectHeal (SpellEffIndex effIndex)
 
void EffectBind (SpellEffIndex effIndex)
 
void EffectHealthLeech (SpellEffIndex effIndex)
 
void EffectQuestComplete (SpellEffIndex effIndex)
 
void EffectCreateItem (SpellEffIndex effIndex)
 
void EffectCreateItem2 (SpellEffIndex effIndex)
 
void EffectCreateRandomItem (SpellEffIndex effIndex)
 
void EffectPersistentAA (SpellEffIndex effIndex)
 
void EffectEnergize (SpellEffIndex effIndex)
 
void EffectOpenLock (SpellEffIndex effIndex)
 
void EffectSummonChangeItem (SpellEffIndex effIndex)
 
void EffectProficiency (SpellEffIndex effIndex)
 
void EffectApplyAreaAura (SpellEffIndex effIndex)
 
void EffectSummonType (SpellEffIndex effIndex)
 
void EffectLearnSpell (SpellEffIndex effIndex)
 
void EffectDispel (SpellEffIndex effIndex)
 
void EffectDualWield (SpellEffIndex effIndex)
 
void EffectPickPocket (SpellEffIndex effIndex)
 
void EffectAddFarsight (SpellEffIndex effIndex)
 
void EffectUntrainTalents (SpellEffIndex effIndex)
 
void EffectHealMechanical (SpellEffIndex effIndex)
 
void EffectJump (SpellEffIndex effIndex)
 
void EffectJumpDest (SpellEffIndex effIndex)
 
void EffectLeapBack (SpellEffIndex effIndex)
 
void EffectQuestClear (SpellEffIndex effIndex)
 
void EffectTeleUnitsFaceCaster (SpellEffIndex effIndex)
 
void EffectLearnSkill (SpellEffIndex effIndex)
 
void EffectAddHonor (SpellEffIndex effIndex)
 
void EffectTradeSkill (SpellEffIndex effIndex)
 
void EffectEnchantItemPerm (SpellEffIndex effIndex)
 
void EffectEnchantItemTmp (SpellEffIndex effIndex)
 
void EffectTameCreature (SpellEffIndex effIndex)
 
void EffectSummonPet (SpellEffIndex effIndex)
 
void EffectLearnPetSpell (SpellEffIndex effIndex)
 
void EffectWeaponDmg (SpellEffIndex effIndex)
 
void EffectForceCast (SpellEffIndex effIndex)
 
void EffectTriggerSpell (SpellEffIndex effIndex)
 
void EffectTriggerMissileSpell (SpellEffIndex effIndex)
 
void EffectThreat (SpellEffIndex effIndex)
 
void EffectHealMaxHealth (SpellEffIndex effIndex)
 
void EffectInterruptCast (SpellEffIndex effIndex)
 
void EffectSummonObjectWild (SpellEffIndex effIndex)
 
void EffectScriptEffect (SpellEffIndex effIndex)
 
void EffectSanctuary (SpellEffIndex effIndex)
 
void EffectAddComboPoints (SpellEffIndex effIndex)
 
void EffectDuel (SpellEffIndex effIndex)
 
void EffectStuck (SpellEffIndex effIndex)
 
void EffectSummonPlayer (SpellEffIndex effIndex)
 
void EffectActivateObject (SpellEffIndex effIndex)
 
void EffectApplyGlyph (SpellEffIndex effIndex)
 
void EffectEnchantHeldItem (SpellEffIndex effIndex)
 
void EffectSummonObject (SpellEffIndex effIndex)
 
void EffectResurrect (SpellEffIndex effIndex)
 
void EffectParry (SpellEffIndex effIndex)
 
void EffectBlock (SpellEffIndex effIndex)
 
void EffectLeap (SpellEffIndex effIndex)
 
void EffectTransmitted (SpellEffIndex effIndex)
 
void EffectDisEnchant (SpellEffIndex effIndex)
 
void EffectInebriate (SpellEffIndex effIndex)
 
void EffectFeedPet (SpellEffIndex effIndex)
 
void EffectDismissPet (SpellEffIndex effIndex)
 
void EffectReputation (SpellEffIndex effIndex)
 
void EffectForceDeselect (SpellEffIndex effIndex)
 
void EffectSelfResurrect (SpellEffIndex effIndex)
 
void EffectSkinning (SpellEffIndex effIndex)
 
void EffectCharge (SpellEffIndex effIndex)
 
void EffectChargeDest (SpellEffIndex effIndex)
 
void EffectProspecting (SpellEffIndex effIndex)
 
void EffectMilling (SpellEffIndex effIndex)
 
void EffectRenamePet (SpellEffIndex effIndex)
 
void EffectSendTaxi (SpellEffIndex effIndex)
 
void EffectSummonCritter (SpellEffIndex effIndex)
 
void EffectKnockBack (SpellEffIndex effIndex)
 
void EffectPullTowards (SpellEffIndex effIndex)
 
void EffectDispelMechanic (SpellEffIndex effIndex)
 
void EffectResurrectPet (SpellEffIndex effIndex)
 
void EffectDestroyAllTotems (SpellEffIndex effIndex)
 
void EffectDurabilityDamage (SpellEffIndex effIndex)
 
void EffectSkill (SpellEffIndex effIndex)
 
void EffectTaunt (SpellEffIndex effIndex)
 
void EffectDurabilityDamagePCT (SpellEffIndex effIndex)
 
void EffectModifyThreatPercent (SpellEffIndex effIndex)
 
void EffectResurrectNew (SpellEffIndex effIndex)
 
void EffectAddExtraAttacks (SpellEffIndex effIndex)
 
void EffectSpiritHeal (SpellEffIndex effIndex)
 
void EffectSkinPlayerCorpse (SpellEffIndex effIndex)
 
void EffectStealBeneficialBuff (SpellEffIndex effIndex)
 
void EffectUnlearnSpecialization (SpellEffIndex effIndex)
 
void EffectHealPct (SpellEffIndex effIndex)
 
void EffectEnergizePct (SpellEffIndex effIndex)
 
void EffectTriggerRitualOfSummoning (SpellEffIndex effIndex)
 
void EffectSummonRaFFriend (SpellEffIndex effIndex)
 
void EffectKillCreditPersonal (SpellEffIndex effIndex)
 
void EffectKillCredit (SpellEffIndex effIndex)
 
void EffectQuestFail (SpellEffIndex effIndex)
 
void EffectQuestStart (SpellEffIndex effIndex)
 
void EffectRedirectThreat (SpellEffIndex effIndex)
 
void EffectGameObjectDamage (SpellEffIndex effIndex)
 
void EffectGameObjectRepair (SpellEffIndex effIndex)
 
void EffectGameObjectSetDestructionState (SpellEffIndex effIndex)
 
void EffectActivateRune (SpellEffIndex effIndex)
 
void EffectCreateTamedPet (SpellEffIndex effIndex)
 
void EffectDiscoverTaxi (SpellEffIndex effIndex)
 
void EffectTitanGrip (SpellEffIndex effIndex)
 
void EffectEnchantItemPrismatic (SpellEffIndex effIndex)
 
void EffectPlayMusic (SpellEffIndex effIndex)
 
void EffectSpecCount (SpellEffIndex effIndex)
 
void EffectActivateSpec (SpellEffIndex effIndex)
 
void EffectPlaySound (SpellEffIndex effIndex)
 
void EffectRemoveAura (SpellEffIndex effIndex)
 
void EffectCastButtons (SpellEffIndex effIndex)
 
void EffectRechargeManaGem (SpellEffIndex effIndex)
 
void InitExplicitTargets (SpellCastTargets const &targets)
 
void SelectExplicitTargets ()
 
void SelectSpellTargets ()
 
void SelectEffectImplicitTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
 
void SelectImplicitChannelTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitNearbyTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitConeTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitAreaTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitCasterDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitDestDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitCasterObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitChainTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
 
void SelectImplicitTrajTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectEffectTypeImplicitTargets (uint8 effIndex)
 
uint32 GetSearcherTypeMask (SpellTargetObjectTypes objType, ConditionList *condList)
 
template<class SEARCHER >
void SearchTargets (SEARCHER &searcher, uint32 containerMask, Unit *referer, Position const *pos, float radius)
 
WorldObjectSearchNearbyTarget (float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
 
void SearchAreaTargets (std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
 
void SearchChainTargets (std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
 
SpellCastResult prepare (SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
 
void cancel (bool bySelf=false)
 
void update (uint32 difftime)
 
void cast (bool skipCheck=false)
 
void _cast (bool skipCheck)
 
void finish (bool ok=true)
 
void TakePower ()
 
void TakeAmmo ()
 
void TakeRunePower (bool didHit)
 
void TakeReagents ()
 
void TakeCastItem ()
 
SpellCastResult CheckCast (bool strict)
 
SpellCastResult CheckPetCast (Unit *target)
 
void handle_immediate ()
 
uint64 handle_delayed (uint64 t_offset)
 
void _handle_immediate_phase ()
 
void _handle_finish_phase ()
 
void OnSpellLaunch ()
 
SpellCastResult CheckItems ()
 
SpellCastResult CheckSpellFocus ()
 
SpellCastResult CheckRange (bool strict)
 
SpellCastResult CheckPower ()
 
SpellCastResult CheckRuneCost (uint32 RuneCostID)
 
SpellCastResult CheckCasterAuras (bool preventionOnly) const
 
int32 CalculateSpellDamage (uint8 i, Unit const *target) const
 
bool HaveTargetsForEffect (uint8 effect) const
 
void Delayed ()
 
void DelayedChannel ()
 
uint32 getState () const
 
void setState (uint32 state)
 
void DoCreateItem (uint8 effIndex, uint32 itemId)
 
void WriteSpellGoTargets (WorldPacket *data)
 Writes miss and hit targets for a SMSG_SPELL_GO packet.
 
void WriteAmmoToPacket (WorldPacket *data)
 
bool CheckEffectTarget (Unit const *target, uint32 eff) const
 
bool CanAutoCast (Unit *target)
 
void CheckSrc ()
 
void CheckDst ()
 
void SendCastResult (SpellCastResult result)
 
void SendPetCastResult (SpellCastResult result)
 
void SendSpellStart ()
 
void SendSpellGo ()
 
void SendSpellCooldown ()
 
void SendLogExecute ()
 
void ExecuteLogEffectTakeTargetPower (uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
 
void ExecuteLogEffectExtraAttacks (uint8 effIndex, Unit *victim, uint32 attCount)
 
void ExecuteLogEffectInterruptCast (uint8 effIndex, Unit *victim, uint32 spellId)
 
void ExecuteLogEffectDurabilityDamage (uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
 
void ExecuteLogEffectOpenLock (uint8 effIndex, Object *obj)
 
void ExecuteLogEffectCreateItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectDestroyItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectSummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectUnsummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectResurrect (uint8 effIndex, Unit *target)
 
void SendInterrupted (uint8 result)
 
void SendChannelUpdate (uint32 time)
 
void SendChannelStart (uint32 duration)
 
void SendResurrectRequest (Player *target)
 
void HandleEffects (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
 
void HandleThreatSpells ()
 
void AddComboPointGain (Unit *target, int8 amount)
 
int32 GetCastTime () const
 
bool IsAutoRepeat () const
 
void SetAutoRepeat (bool rep)
 
void ReSetTimer ()
 
int32 GetCastTimeRemaining ()
 
bool IsNextMeleeSwingSpell () const
 
bool IsTriggered () const
 
bool HasTriggeredCastFlag (TriggerCastFlags flag) const
 
bool IsChannelActive () const
 
bool IsAutoActionResetSpell () const
 
bool IsIgnoringCooldowns () const
 
bool IsDeletable () const
 
void SetReferencedFromCurrent (bool yes)
 
bool IsInterruptable () const
 
void SetExecutedCurrently (bool yes)
 
uint64 GetDelayStart () const
 
void SetDelayStart (uint64 m_time)
 
uint64 GetDelayMoment () const
 
uint64 GetDelayTrajectory () const
 
uint64 CalculateDelayMomentForDst () const
 
void RecalculateDelayMomentForDst ()
 
bool IsNeedSendToClient (bool go) const
 
CurrentSpellTypes GetCurrentContainer () const
 
UnitGetCaster () const
 
UnitGetOriginalCaster () const
 
SpellInfo const * GetSpellInfo () const
 
int32 GetPowerCost () const
 
bool UpdatePointers ()
 
void CleanupTargetList ()
 
void SetSpellValue (SpellValueMod mod, int32 value)
 
SpellValue const * GetSpellValue ()
 
void LoadScripts ()
 
std::list< TargetInfo > * GetUniqueTargetInfo ()
 
uint32 GetTriggeredByAuraTickNumber () const
 
TriggerCastFlags GetTriggeredCastFlags () const
 
SpellSchoolMask GetSpellSchoolMask () const
 

Static Public Member Functions

static void WriteCastResultInfo (WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
 
static void SendCastResult (Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
 

Public Attributes

SpellInfo const *const m_spellInfo
 
Itemm_CastItem
 
Itemm_weaponItem
 
ObjectGuid m_castItemGUID
 
uint8 m_cast_count
 
uint32 m_glyphIndex
 
uint32 m_preCastSpell
 
SpellCastTargets m_targets
 
SpellCustomErrors m_customError
 
Unitm_comboTarget
 
int8 m_comboPointGain
 
UsedSpellMods m_appliedMods
 

Protected Types

typedef std::list< HitTriggerSpellHitTriggerSpellList
 

Protected Member Functions

bool HasGlobalCooldown () const
 
void TriggerGlobalCooldown ()
 
void CancelGlobalCooldown ()
 
void SendLoot (ObjectGuid guid, LootType loottype)
 
std::string GetDebugInfo () const
 
bool isDelayableNoMore ()
 
void prepareDataForTriggerSystem (AuraEffect const *triggeredByAura)
 
void AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
 
void AddGOTarget (GameObject *target, uint32 effectMask)
 
void AddItemTarget (Item *item, uint32 effectMask)
 
void AddDestTarget (SpellDestination const &dest, uint32 effIndex)
 
void DoAllEffectOnTarget (TargetInfo *target)
 
SpellMissInfo DoSpellHitOnUnit (Unit *unit, uint32 effectMask, bool scaleAura)
 
void DoTriggersOnSpellHit (Unit *unit, uint8 effMask)
 
void DoAllEffectOnTarget (GOTargetInfo *target)
 
void DoAllEffectOnTarget (ItemTargetInfo *target)
 
bool UpdateChanneledTargetList ()
 
bool IsValidDeadOrAliveTarget (Unit const *target) const
 
void HandleLaunchPhase ()
 
void DoAllEffectOnLaunchTarget (TargetInfo &targetInfo, float *multiplier)
 
void PrepareTargetProcessing ()
 
void FinishTargetProcessing ()
 
void InitEffectExecuteData (uint8 effIndex)
 
void CheckEffectExecuteData ()
 
void CallScriptBeforeCastHandlers ()
 
void CallScriptOnCastHandlers ()
 
void CallScriptAfterCastHandlers ()
 
SpellCastResult CallScriptCheckCastHandlers ()
 
void PrepareScriptHitHandlers ()
 
bool CallScriptEffectHandlers (SpellEffIndex effIndex, SpellEffectHandleMode mode)
 
void CallScriptBeforeHitHandlers (SpellMissInfo missInfo)
 
void CallScriptOnHitHandlers ()
 
void CallScriptAfterHitHandlers ()
 
void CallScriptObjectAreaTargetSelectHandlers (std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptObjectTargetSelectHandlers (WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptDestinationTargetSelectHandlers (SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
bool CheckScriptEffectImplicitTargets (uint32 effIndex, uint32 effIndexToCheck)
 
bool CanExecuteTriggersOnHit (uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
 
void PrepareTriggersExecutedOnHit ()
 
void SummonGuardian (uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
 
void CalculateJumpSpeeds (uint8 i, float dist, float &speedxy, float &speedz)
 
SpellCastResult CanOpenLock (uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
 

Protected Attributes

Unit *const m_caster
 
SpellValue *const m_spellValue
 
ObjectGuid m_originalCasterGUID
 
Unitm_originalCaster
 
Spell ** m_selfContainer
 
SpellSchoolMask m_spellSchoolMask
 
WeaponAttackType m_attackType
 
int32 m_powerCost
 
int32 m_casttime
 
int32 m_channeledDuration
 
bool m_canReflect
 
uint8 m_spellFlags
 
bool m_autoRepeat
 
uint8 m_runesState
 
uint8 m_delayAtDamageCount
 
uint64 m_delayStart
 
uint64 m_delayMoment
 
uint64 m_delayTrajectory
 
bool m_immediateHandled
 
bool m_referencedFromCurrentSpell
 
bool m_executedCurrently
 
bool m_needComboPoints
 
uint8 m_applyMultiplierMask
 
float m_damageMultipliers [3]
 
UnitunitTarget
 
ItemitemTarget
 
GameObjectgameObjTarget
 
WorldLocationdestTarget
 
int32 damage
 
SpellEffectHandleMode effectHandleMode
 
Auram_spellAura
 
DiminishingLevels m_diminishLevel
 
DiminishingGroup m_diminishGroup
 
GameObjectfocusObject
 
int32 m_damage
 
int32 m_healing
 
uint32 m_procAttacker
 
uint32 m_procVictim
 
uint32 m_procEx
 
std::list< TargetInfom_UniqueTargetInfo
 
uint8 m_channelTargetEffectMask
 
std::list< GOTargetInfom_UniqueGOTargetInfo
 
std::list< ItemTargetInfom_UniqueItemInfo
 
SpellDestination m_destTargets [MAX_SPELL_EFFECTS]
 
bool _scriptsLoaded
 
std::list< SpellScript * > m_loadedScripts
 
HitTriggerSpellList m_hitTriggerSpells
 
uint32 m_spellState
 
int32 m_timer
 
SpellEvent_spellEvent
 
TriggerCastFlags _triggeredCastFlags
 
TriggeredByAuraSpellData m_triggeredByAuraSpell
 
bool m_skipCheck
 
uint8 m_auraScaleMask
 
std::unique_ptr< PathGeneratorm_preGeneratedPath
 
bool _spellTargetsSelected
 
ByteBufferm_effectExecuteData [MAX_SPELL_EFFECTS]
 

Friends

class SpellScript
 
void Unit::SetCurrentCastedSpell (Spell *pSpell)
 

Detailed Description

Member Typedef Documentation

◆ HitTriggerSpellList

typedef std::list<HitTriggerSpell> Spell::HitTriggerSpellList
protected

◆ UsedSpellMods

typedef std::set<Aura*> Spell::UsedSpellMods

Constructor & Destructor Documentation

◆ Spell()

Spell::Spell ( Unit caster,
SpellInfo const *  info,
TriggerCastFlags  triggerFlags,
ObjectGuid  originalCasterGUID = ObjectGuid::Empty,
bool  skipCheck = false 
)
571 :
572 m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
573 m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
575{
577 m_skipCheck = skipCheck;
578 m_selfContainer = nullptr;
580 m_executedCurrently = false;
583 m_comboTarget = nullptr;
584 m_delayStart = 0;
586
588 m_auraScaleMask = 0;
589 memset(m_damageMultipliers, 0, sizeof(m_damageMultipliers));
590
591 // Get data for type of attack
592 switch (m_spellInfo->DmgClass)
593 {
597 else
599 break;
602 break;
603 default:
604 // Wands
607 else
609 break;
610 }
611
612 m_spellSchoolMask = info->GetSchoolMask(); // Can be override for some spell (wand shoot for example)
613
615 // wand case
618 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
619
620 if (originalCasterGUID)
621 m_originalCasterGUID = originalCasterGUID;
622 else
624
627 else
628 {
631 m_originalCaster = nullptr;
632 }
633
635 _triggeredCastFlags = triggerFlags;
636 if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
638
639 m_CastItem = nullptr;
640
641 unitTarget = nullptr;
642 itemTarget = nullptr;
643 gameObjTarget = nullptr;
644 destTarget = nullptr;
645 damage = 0;
649 m_damage = 0;
650 m_healing = 0;
651 m_procAttacker = 0;
652 m_procVictim = 0;
653 m_procEx = 0;
654 focusObject = nullptr;
655 m_cast_count = 0;
656 m_glyphIndex = 0;
657 m_preCastSpell = 0;
658 m_spellAura = nullptr;
659 _scriptsLoaded = false;
660
661 //Auto Shot & Shoot (wand)
663
664 m_runesState = 0;
665 m_powerCost = 0; // setup to correct value in Spell::prepare, must not be used before.
666 m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before.
667 m_timer = 0; // will set to castime in prepare
668 m_channeledDuration = 0; // will be setup in Spell::handle_immediate
669 m_immediateHandled = false;
670
672
674
675 // Determine if spell can be reflected back to the caster
676 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
680
682 memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
683
684 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
686
687 // xinef:
688 _spellTargetsSelected = false;
689
690 m_weaponItem = nullptr;
691}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1638
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ DIMINISHING_NONE
Definition SharedDefines.h:3497
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:816
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:461
@ SPELL_ATTR1_NO_REFLECTION
Definition SharedDefines.h:426
@ SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON
Definition SharedDefines.h:517
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1548
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1546
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1547
@ SPELL_CUSTOM_ERROR_NONE
Definition SharedDefines.h:1143
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:386
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:411
@ SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING
Definition SharedDefines.h:537
@ SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER
Definition SharedDefines.h:622
SpellSchoolMask
Definition SharedDefines.h:295
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_EFFECT_HANDLE_LAUNCH
Definition Spell.h:236
@ SPELL_FLAG_NORMAL
Definition Spell.h:83
@ SPELL_STATE_NULL
Definition Spell.h:226
@ OFF_ATTACK
Definition Unit.h:211
@ BASE_ATTACK
Definition Unit.h:210
@ RANGED_ATTACK
Definition Unit.h:212
@ DIMINISHING_LEVEL_1
Definition Unit.h:264
Definition ByteBuffer.h:70
Definition Item.h:220
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
bool IsInWorld() const
Definition Object.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488
bool IsPassive() const
Definition SpellInfo.cpp:1098
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
bool IsPositive() const
Definition SpellInfo.cpp:1237
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1283
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
Unit * m_comboTarget
Definition Spell.h:545
int8 m_comboPointGain
Definition Spell.h:546
GameObject * gameObjTarget
Definition Spell.h:657
bool m_referencedFromCurrentSpell
Definition Spell.h:648
bool m_canReflect
Definition Spell.h:624
uint32 m_procVictim
Definition Spell.h:679
Unit * m_originalCaster
Definition Spell.h:612
bool m_needComboPoints
Definition Spell.h:650
uint64 m_delayStart
Definition Spell.h:642
bool _scriptsLoaded
Definition Spell.h:730
TriggerCastFlags _triggeredCastFlags
Definition Spell.h:771
int32 damage
Definition Spell.h:659
SpellEffectHandleMode effectHandleMode
Definition Spell.h:660
int32 m_channeledDuration
Definition Spell.h:623
Aura * m_spellAura
Definition Spell.h:662
SpellDestination m_destTargets[MAX_SPELL_EFFECTS]
Definition Spell.h:705
Unit *const m_caster
Definition Spell.h:606
uint8 m_delayAtDamageCount
Definition Spell.h:631
WeaponAttackType m_attackType
Definition Spell.h:620
bool m_immediateHandled
Definition Spell.h:645
uint32 m_spellState
Definition Spell.h:767
ObjectGuid m_originalCasterGUID
Definition Spell.h:610
void CleanupTargetList()
Definition Spell.cpp:2362
int32 m_timer
Definition Spell.h:768
int32 m_casttime
Definition Spell.h:622
Item * itemTarget
Definition Spell.h:656
uint8 m_cast_count
Definition Spell.h:527
int32 m_damage
Definition Spell.h:672
bool m_executedCurrently
Definition Spell.h:649
DiminishingLevels m_diminishLevel
Definition Spell.h:665
float m_damageMultipliers[3]
Definition Spell.h:652
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS]
Definition Spell.h:785
uint8 m_auraScaleMask
Definition Spell.h:779
SpellCustomErrors m_customError
Definition Spell.h:531
uint8 m_spellFlags
Definition Spell.h:626
bool m_skipCheck
Definition Spell.h:778
int32 m_healing
Definition Spell.h:673
uint32 m_glyphIndex
Definition Spell.h:528
uint8 m_channelTargetEffectMask
Definition Spell.h:687
Item * m_weaponItem
Definition Spell.h:525
Unit * unitTarget
Definition Spell.h:655
SpellSchoolMask m_spellSchoolMask
Definition Spell.h:619
SpellEvent * _spellEvent
Definition Spell.h:770
bool _spellTargetsSelected
Definition Spell.h:783
uint32 m_preCastSpell
Definition Spell.h:529
WorldLocation * destTarget
Definition Spell.h:658
Spell ** m_selfContainer
Definition Spell.h:614
uint8 m_applyMultiplierMask
Definition Spell.h:651
DiminishingGroup m_diminishGroup
Definition Spell.h:666
uint32 m_procEx
Definition Spell.h:680
Item * m_CastItem
Definition Spell.h:524
SpellValue *const m_spellValue
Definition Spell.h:608
int32 m_powerCost
Definition Spell.h:621
uint32 m_procAttacker
Definition Spell.h:678
GameObject * focusObject
Definition Spell.h:669
SpellInfo const *const m_spellInfo
Definition Spell.h:523
uint8 m_runesState
Definition Spell.h:629
bool m_autoRepeat
Definition Spell.h:628
Unit * GetCharmerOrOwner() const
Definition Unit.h:1213
uint32 getClassMask() const
Definition Unit.h:795
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Definition Spell.h:96
Definition Spell.h:213

References _scriptsLoaded, _spellTargetsSelected, _triggeredCastFlags, BASE_ATTACK, CLASSMASK_WAND_USERS, CleanupTargetList(), damage, destTarget, DIMINISHING_LEVEL_1, DIMINISHING_NONE, SpellInfo::DmgClass, effectHandleMode, focusObject, gameObjTarget, Unit::getClassMask(), Object::GetGUID(), SpellInfo::GetSchoolMask(), ObjectAccessor::GetUnit(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsInWorld(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRangedWeaponSpell(), itemTarget, m_applyMultiplierMask, m_attackType, m_auraScaleMask, m_autoRepeat, m_canReflect, m_cast_count, m_caster, m_CastItem, m_casttime, m_channeledDuration, m_channelTargetEffectMask, m_comboPointGain, m_comboTarget, m_customError, m_damage, m_damageMultipliers, m_delayAtDamageCount, m_delayStart, m_destTargets, m_diminishGroup, m_diminishLevel, m_effectExecuteData, m_executedCurrently, m_glyphIndex, m_healing, m_immediateHandled, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_powerCost, m_preCastSpell, m_procAttacker, m_procEx, m_procVictim, m_referencedFromCurrentSpell, m_runesState, m_selfContainer, m_skipCheck, m_spellAura, m_spellFlags, m_spellInfo, m_spellSchoolMask, m_spellState, m_timer, m_weaponItem, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), OFF_ATTACK, RANGED_ATTACK, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REFLECTION, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING, SPELL_CUSTOM_ERROR_NONE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_FLAG_NORMAL, SPELL_STATE_NULL, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and unitTarget.

Referenced by Creature::HasSpellFocus().

◆ ~Spell()

Spell::~Spell ( )
694{
695 // unload scripts
696 while (!m_loadedScripts.empty())
697 {
698 std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
699 (*itr)->_Unload();
700 delete (*itr);
701 m_loadedScripts.erase(itr);
702 }
703
705 {
706 // Clean the reference to avoid later crash.
707 // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
708 LOG_ERROR("spells", "Spell::~Spell: deleting spell for spell ID {}. However, spell still referenced.", m_spellInfo->Id);
709 *m_selfContainer = nullptr;
710 }
711
712 delete m_spellValue;
713
715}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 Id
Definition SpellInfo.h:320
void CheckEffectExecuteData()
Definition Spell.cpp:8522
std::list< SpellScript * > m_loadedScripts
Definition Spell.h:745

References CheckEffectExecuteData(), SpellInfo::Id, LOG_ERROR, m_loadedScripts, m_referencedFromCurrentSpell, m_selfContainer, m_spellInfo, and m_spellValue.

Member Function Documentation

◆ _cast()

void Spell::_cast ( bool  skipCheck)

Not own traded item (in trader trade slot) req. reagents including triggered spell case

3807{
3808 // update pointers base at GUIDs to prevent access to non-existed already object
3809 if (!UpdatePointers())
3810 {
3811 // cancel the spell if UpdatePointers() returned false, something wrong happened there
3812 cancel();
3813 return;
3814 }
3815
3816 // cancel at lost explicit target during cast
3818 {
3819 cancel();
3820 return;
3821 }
3822
3823 // Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
3825 {
3827 if (Pet* pet = m_caster->ToPlayer()->GetPet())
3829
3830 if (Unit* charm = m_caster->GetCharm())
3831 charm->RemoveAurasByType(SPELL_AURA_MOD_CHARM, m_caster->GetGUID());
3832 }
3833
3834 if (Player* playerCaster = m_caster->ToPlayer())
3835 {
3836 // now that we've done the basic check, now run the scripts
3837 // should be done before the spell is actually executed
3838 sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
3839
3840 // As of 3.0.2 pets begin attacking their owner's target immediately
3841 // Let any pets know we've attacked something. Check DmgClass for harmful spells only
3842 // This prevents spells such as Hunter's Mark from triggering pet attack
3843 // xinef: take into account SPELL_ATTR3_SUPPRESS_TARGET_PROCS
3845 if (!playerCaster->m_Controlled.empty())
3846 for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
3847 if (Unit* pet = *itr)
3848 if (pet->IsAlive() && pet->IsCreature())
3849 pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
3850 }
3851
3853
3857
3859
3860 Player* modOwner = m_caster->GetSpellModOwner();
3861 // skip check if done already (for instant cast spells for example)
3862 if (!skipCheck)
3863 {
3864 SpellCastResult castResult = CheckCast(false);
3865 if (castResult != SPELL_CAST_OK)
3866 {
3867 SendCastResult(castResult);
3868 SendInterrupted(0);
3869
3870 finish(false);
3871 SetExecutedCurrently(false);
3872 return;
3873 }
3874
3875 // additional check after cast bar completes (must not be in CheckCast)
3876 // if trade not complete then remember it in trade data
3878 {
3879 if (m_caster->IsPlayer())
3880 {
3881 if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData())
3882 {
3883 if (!my_trade->IsInAcceptProcess())
3884 {
3885 // Spell will be casted at completing the trade. Silently ignore at this place
3886 my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
3888 SendInterrupted(0);
3889
3890 finish(false);
3891 SetExecutedCurrently(false);
3892 return;
3893 }
3894 }
3895 }
3896 }
3897 }
3898
3899 if (modOwner)
3900 modOwner->SetSpellModTakingSpell(this, true);
3901
3904
3905 if (modOwner)
3906 modOwner->SetSpellModTakingSpell(this, false);
3907
3908 // Spell may be finished after target map check
3910 {
3911 SendInterrupted(0);
3912 finish(false);
3913 SetExecutedCurrently(false);
3914 return;
3915 }
3916
3917 if (modOwner)
3918 modOwner->SetSpellModTakingSpell(this, true);
3919
3921
3923
3924 if (modOwner)
3925 modOwner->SetSpellModTakingSpell(this, false);
3926
3927 // traded items have trade slot instead of guid in m_itemTargetGUID
3928 // set to real guid to be sent later to the client
3930
3931 if (m_caster->IsPlayer())
3932 {
3934 {
3937 }
3938
3940 }
3941
3943 {
3944 // Powers have to be taken before SendSpellGo
3945 TakePower();
3946 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
3947 }
3948 else if (Item* targetItem = m_targets.GetItemTarget())
3949 {
3951 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
3952 TakeReagents();
3953 }
3954
3956
3957 // CAST SPELL
3958 if (modOwner)
3959 modOwner->SetSpellModTakingSpell(this, true);
3960
3962
3964
3965 // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
3966 SendSpellGo();
3967
3968 if (modOwner)
3969 modOwner->SetSpellModTakingSpell(this, false);
3970
3971 if (m_originalCaster)
3972 {
3973 // Handle procs on cast
3974 uint32 procAttacker = m_procAttacker;
3975 if (!procAttacker)
3976 {
3977 bool IsPositive = m_spellInfo->IsPositive();
3979 {
3981 }
3982 else
3983 {
3985 }
3986 }
3987
3988 uint32 procEx = PROC_EX_NORMAL_HIT;
3989
3990 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3991 {
3992 if (ihit->missCondition != SPELL_MISS_NONE)
3993 {
3994 continue;
3995 }
3996
3997 if (!ihit->crit)
3998 {
3999 continue;
4000 }
4001
4002 procEx |= PROC_EX_CRITICAL_HIT;
4003 break;
4004 }
4005
4008 }
4009
4010 if (modOwner)
4011 modOwner->SetSpellModTakingSpell(this, true);
4012
4014 if (resetAttackTimers)
4015 {
4017 for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
4018 {
4019 if ((*i)->IsAffectedOnSpell(m_spellInfo))
4020 {
4021 resetAttackTimers = false;
4022 break;
4023 }
4024 }
4025 }
4026
4027 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
4028 if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
4029 {
4030 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4031 // in case delayed spell remove item at cast delay start
4032 TakeCastItem();
4033
4034 // Okay, maps created, now prepare flags
4035 m_immediateHandled = false;
4037 SetDelayStart(0);
4038
4041
4042 // remove all applied mods at this point
4043 // dont allow user to use them twice in case spell did not reach current target
4044 if (modOwner)
4045 modOwner->RemoveSpellMods(this);
4046
4047 // Xinef: why do we keep focus after spell is sent to air?
4048 // Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc
4049 // Xinef: we get focused to it out of nowhere...
4050 if (Creature* creatureCaster = m_caster->ToCreature())
4051 creatureCaster->ReleaseFocus(this);
4052 }
4053 else
4054 {
4055 // Immediate spell, no big deal
4057 }
4058
4059 if (resetAttackTimers)
4060 {
4061 if (m_casttime == 0 && m_spellInfo->CalcCastTime())
4062 {
4063 resetAttackTimers = false;
4064 }
4065
4066 if (resetAttackTimers)
4067 {
4069
4071 {
4073 }
4074
4076 }
4077 }
4078
4080
4081 if (modOwner)
4082 modOwner->SetSpellModTakingSpell(this, false);
4083
4084 if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
4085 {
4086 for (int32 id : *spell_triggered)
4087 {
4088 if (id < 0)
4090 else
4092 }
4093 }
4094
4095 // Interrupt Spell casting
4096 // handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
4098 if (Unit* target = m_targets.GetUnitTarget())
4099 if (target->IsCreature())
4100 m_caster->CastSpell(target, 32747, true);
4101
4102 // xinef: start combat at cast for delayed spells, only for explicit target
4103 if (Unit* target = m_targets.GetUnitTarget())
4106 m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
4107
4108 if (m_caster->IsPlayer())
4111
4112 sScriptMgr->OnSpellCast(this, m_caster, m_spellInfo, skipCheck);
4113
4114 SetExecutedCurrently(false);
4115}
@ ACHIEVEMENT_TIMED_TYPE_ITEM
Definition DBCEnums.h:115
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
std::int32_t int32
Definition Define.h:103
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
@ CHEAT_COOLDOWN
Definition Player.h:1008
#define sScriptMgr
Definition ScriptMgr.h:727
@ SPELL_ATTR7_CAN_CAUSE_INTERRUPT
Definition SharedDefines.h:652
@ SPELL_EFFECT_SUMMON_PET
Definition SharedDefines.h:834
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:473
@ SPELL_ATTR1_DISMISS_PET_FIRST
Definition SharedDefines.h:419
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:510
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1545
@ SPELL_MISS_NONE
Definition SharedDefines.h:1519
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:976
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_IGNORE_MELEE_RESET
Definition SpellAuraDefines.h:335
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore Spell and Category cooldowns.
Definition SpellDefines.h:136
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition SpellDefines.h:137
@ TRIGGERED_IGNORE_SET_FACING
Will ignore interruptible aura's at cast.
Definition SpellDefines.h:143
@ TARGET_FLAG_TRADE_ITEM
Definition SpellInfo.h:58
@ TARGET_FLAG_UNIT
Definition SpellInfo.h:47
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_SPELL_PHASE_CAST
Definition SpellMgr.h:243
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:125
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:131
@ SPELL_STATE_DELAYED
Definition Spell.h:231
@ SPELL_STATE_FINISHED
Definition Spell.h:229
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition Creature.h:43
uint32 GetEntry() const
Definition Object.h:116
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
Definition Pet.h:41
Definition Player.h:1083
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2176
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10066
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13892
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:9988
Pet * GetPet() const
Definition Player.cpp:8936
bool GetCommandStatus(uint32 command) const
Definition Player.h:1200
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9086
TradeData * GetTradeData() const
Definition Player.h:1392
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3548
WorldObject * GetObjectTarget() const
Definition Spell.cpp:311
void UpdateTradeSlotItem()
Definition Spell.cpp:348
ObjectGuid GetObjectTargetGUID() const
Definition Spell.cpp:316
Item * GetItemTarget() const
Definition Spell.h:141
uint32 GetTargetMask() const
Definition Spell.h:119
Unit * GetUnitTarget() const
Definition Spell.cpp:232
float Speed
Definition SpellInfo.h:370
bool IsChanneled() const
Definition SpellInfo.cpp:1256
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2364
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
void CallScriptAfterCastHandlers()
Definition Spell.cpp:8576
void PrepareTriggersExecutedOnHit()
Definition Spell.cpp:8782
bool HasTriggeredCastFlag(TriggerCastFlags flag) const
Definition Spell.h:557
SpellCastTargets m_targets
Definition Spell.h:530
TriggeredByAuraSpellData m_triggeredByAuraSpell
Definition Spell.h:776
void handle_immediate()
Definition Spell.cpp:4117
void SendSpellGo()
Definition Spell.cpp:4804
void TakeReagents()
Definition Spell.cpp:5538
void SetExecutedCurrently(bool yes)
Definition Spell.h:565
void SendInterrupted(uint8 result)
Definition Spell.cpp:5181
void PrepareScriptHitHandlers()
Definition Spell.cpp:8608
void CallScriptOnCastHandlers()
Definition Spell.cpp:8563
void cancel(bool bySelf=false)
Definition Spell.cpp:3716
void SendSpellCooldown()
Definition Spell.cpp:4357
void CallScriptBeforeCastHandlers()
Definition Spell.cpp:8550
void HandleLaunchPhase()
Definition Spell.cpp:8253
bool UpdatePointers()
Definition Spell.cpp:7883
void SetDelayStart(uint64 m_time)
Definition Spell.h:567
std::list< TargetInfo > m_UniqueTargetInfo
Definition Spell.h:686
void SelectSpellTargets()
Definition Spell.cpp:819
void TakePower()
Definition Spell.cpp:5322
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5660
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4676
uint64 GetDelayMoment() const
Definition Spell.h:568
void TakeCastItem()
Definition Spell.cpp:5259
bool IsAutoActionResetSpell() const
Definition Spell.cpp:8097
void finish(bool ok=true)
Definition Spell.cpp:4484
Definition TradeData.h:36
Definition Unit.h:620
bool HasOffhandWeaponForAttack() const
Definition Unit.h:929
void ClearUnitState(uint32 f)
Definition Unit.h:692
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1351
Unit * GetCharm() const
Definition Unit.cpp:10757
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:636
Player * GetSpellModOwner() const
Definition Unit.cpp:16651
void CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0)
Definition Unit.cpp:13791
bool IsPet() const
Definition Unit.h:747
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4146
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1193
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4965
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6465
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10302
bool IsControlledByPlayer() const
Definition Unit.h:1234
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20362
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
int8 effectIndex
Definition Spell.h:282
SpellInfo const * spellInfo
Definition Spell.h:281

References _spellTargetsSelected, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_TIMED_TYPE_ITEM, BASE_ATTACK, SpellInfo::CalcCastTime(), CallScriptAfterCastHandlers(), CallScriptBeforeCastHandlers(), CallScriptOnCastHandlers(), cancel(), Unit::CastSpell(), CHEAT_COOLDOWN, CheckCast(), Unit::ClearUnitState(), Unit::CombatStartOnCast(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, finish(), Unit::GetAuraEffectsByType(), Unit::GetCharm(), Player::GetCommandStatus(), GetDelayMoment(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetObjectTargetGUID(), Player::GetPet(), GetSpellInfo(), Unit::GetSpellModOwner(), SpellCastTargets::GetTargetMask(), Player::GetTradeData(), SpellCastTargets::GetUnitTarget(), handle_immediate(), HandleLaunchPhase(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Unit::HasOffhandWeaponForAttack(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, IsAutoActionResetSpell(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsNonMeleeSpellCast(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_CastItem, m_casttime, m_immediateHandled, m_originalCaster, m_procAttacker, m_spellInfo, m_spellState, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, OFF_ATTACK, PET_SAVE_AS_CURRENT, PrepareScriptHitHandlers(), PrepareTriggersExecutedOnHit(), PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_SPELL_PHASE_CAST, Unit::ProcDamageAndSpell(), RANGED_ATTACK, Unit::RemoveAurasDueToSpell(), Player::RemovePet(), Player::RemoveSpellCooldown(), Player::RemoveSpellMods(), Unit::resetAttackTimer(), SelectSpellTargets(), SendCastResult(), SendInterrupted(), SendSpellCooldown(), SendSpellGo(), SetDelayStart(), SetExecutedCurrently(), Unit::SetInFront(), Player::SetSpellModTakingSpell(), SpellInfo::Speed, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_AURA_BIND_SIGHT, SPELL_AURA_IGNORE_MELEE_RESET, SPELL_AURA_MOD_CHARM, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SUMMON_PET, SPELL_FAILED_DONT_REPORT, SPELL_MISS_NONE, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, TriggeredByAuraSpellData::spellInfo, sScriptMgr, sSpellMgr, Player::StartTimedAchievement(), TakeCastItem(), TakePower(), TakeReagents(), TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_IGNORE_CAST_ITEM, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SET_FACING, UNIT_STATE_CASTING, Player::UpdateAchievementCriteria(), UpdatePointers(), and SpellCastTargets::UpdateTradeSlotItem().

Referenced by cast().

◆ _handle_finish_phase()

void Spell::_handle_finish_phase ( )
4283{
4284 // Take for real after all targets are processed
4286 {
4288 }
4289
4290 // Real add combo points from effects
4292 {
4293 // remove Premed-like effects unless they were caused by ourselves
4294 // (this Aura removes the already-added CP when it expires from duration - now that we've added CP, this shouldn't happen anymore!)
4296 {
4298 }
4299
4301 }
4302
4304 {
4306 }
4307
4310 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4311 {
4312 // Xinef: Properly clear infinite cooldowns in some cases
4313 if (ihit->targetGUID == m_caster->GetGUID() && ihit->missCondition != SPELL_MISS_NONE)
4316 }
4317
4318 // Handle procs on finish
4319 if (m_originalCaster)
4320 {
4321 uint32 procAttacker = m_procAttacker;
4322 if (!procAttacker)
4323 {
4324 bool IsPositive = m_spellInfo->IsPositive();
4326 {
4328 }
4329 else
4330 {
4332 }
4333 }
4334
4335 uint32 procEx = PROC_EX_NORMAL_HIT;
4336 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4337 {
4338 if (ihit->missCondition != SPELL_MISS_NONE)
4339 {
4340 continue;
4341 }
4342
4343 if (!ihit->crit)
4344 {
4345 continue;
4346 }
4347
4348 procEx |= PROC_EX_CRITICAL_HIT;
4349 break;
4350 }
4351
4354 }
4355}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:797
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211
@ PROC_SPELL_PHASE_FINISH
Definition SpellMgr.h:245
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11086
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
bool IsAutoRepeat() const
Definition Spell.h:551
bool IsNextMeleeSwingSpell() const
Definition Spell.cpp:8087
void SetLastExtraAttackSpell(uint32 spellId)
Definition Unit.h:948
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10702
void ClearComboPoints()
Definition Unit.cpp:16938
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:16912
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5166

References Unit::AddComboPoints(), BASE_ATTACK, Unit::ClearComboPoints(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), SpellInfo::HasAura(), SpellInfo::HasEffect(), SpellInfo::Id, IsAutoRepeat(), SpellInfo::IsCooldownStartedOnEvent(), IsNextMeleeSwingSpell(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_comboPointGain, m_comboTarget, m_needComboPoints, m_originalCaster, m_procAttacker, m_spellInfo, m_triggeredByAuraSpell, m_UniqueTargetInfo, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_SPELL_PHASE_FINISH, Unit::ProcDamageAndSpell(), Unit::RemoveAurasByType(), Player::SendCooldownEvent(), Unit::SetLastExtraAttackSpell(), SPELL_AURA_RETAIN_COMBO_POINTS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_MISS_NONE, TriggeredByAuraSpellData::spellInfo, and Object::ToPlayer().

Referenced by handle_delayed(), and handle_immediate().

◆ _handle_immediate_phase()

void Spell::_handle_immediate_phase ( )
4255{
4256 m_spellAura = nullptr;
4257 // initialize Diminishing Returns Data
4260
4261 // handle some immediate features of the spell here
4263
4265
4266 // handle effects with SPELL_EFFECT_HANDLE_HIT mode
4267 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4268 {
4269 // don't do anything for empty effect
4270 if (!m_spellInfo->Effects[j].IsEffect())
4271 continue;
4272
4273 // call effect handlers to handle destination hit
4274 HandleEffects(nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT);
4275 }
4276
4277 // process items
4278 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
4279 DoAllEffectOnTarget(&(*ihit));
4280}
@ SPELL_EFFECT_HANDLE_HIT
Definition Spell.h:238
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
void HandleThreatSpells()
Definition Spell.cpp:5587
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
Definition Spell.cpp:5634
std::list< ItemTargetInfo > m_UniqueItemInfo
Definition Spell.h:703
void DoAllEffectOnTarget(TargetInfo *target)
Definition Spell.cpp:2600

References DIMINISHING_LEVEL_1, DIMINISHING_NONE, DoAllEffectOnTarget(), SpellInfo::Effects, HandleEffects(), HandleThreatSpells(), m_diminishGroup, m_diminishLevel, m_spellAura, m_spellInfo, m_UniqueItemInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), and SPELL_EFFECT_HANDLE_HIT.

Referenced by handle_delayed(), and handle_immediate().

◆ AddComboPointGain()

void Spell::AddComboPointGain ( Unit target,
int8  amount 
)
inline
534 {
535 if (target != m_comboTarget)
536 {
537 m_comboTarget = target;
538 m_comboPointGain = amount;
539 }
540 else
541 {
542 m_comboPointGain += amount;
543 }
544 }

References m_comboPointGain, and m_comboTarget.

Referenced by EffectAddComboPoints(), and EffectWeaponDmg().

◆ AddDestTarget()

void Spell::AddDestTarget ( SpellDestination const &  dest,
uint32  effIndex 
)
protected
2596{
2597 m_destTargets[effIndex] = dest;
2598}

References m_destTargets.

Referenced by SelectSpellTargets().

◆ AddGOTarget()

void Spell::AddGOTarget ( GameObject target,
uint32  effectMask 
)
protected
2505{
2506 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2507 {
2508 if (!m_spellInfo->Effects[effIndex].IsEffect())
2509 effectMask &= ~(1 << effIndex);
2510 else
2511 {
2512 switch (m_spellInfo->Effects[effIndex].Effect)
2513 {
2517 if (go->GetGoType() != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
2518 effectMask &= ~(1 << effIndex);
2519 break;
2520 default:
2521 break;
2522 }
2523 }
2524 }
2525
2526 if (!effectMask)
2527 return;
2528
2529 ObjectGuid targetGUID = go->GetGUID();
2530
2531 // Lookup target in already in list
2532 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2533 {
2534 if (targetGUID == ihit->targetGUID) // Found in list
2535 {
2536 ihit->effectMask |= effectMask; // Add only effect mask
2537 return;
2538 }
2539 }
2540
2541 // This is new target calculate data for him
2542
2543 GOTargetInfo target;
2544 target.targetGUID = targetGUID;
2545 target.effectMask = effectMask;
2546 target.processed = false; // Effects not apply on target
2547
2548 // Spell have speed - need calculate incoming time
2549 if (m_spellInfo->Speed > 0.0f)
2550 {
2551 // calculate spell incoming interval
2552 float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
2553 if (dist < 5.0f)
2554 dist = 5.0f;
2555 target.timeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
2556 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
2557 m_delayMoment = target.timeDelay;
2558 }
2559 else
2560 target.timeDelay = 0LL;
2561
2562 // Add target to list
2563 m_UniqueGOTargetInfo.push_back(target);
2564}
std::uint64_t uint64
Definition Define.h:106
@ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
Definition SharedDefines.h:1593
@ SPELL_EFFECT_GAMEOBJECT_REPAIR
Definition SharedDefines.h:866
@ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
Definition SharedDefines.h:867
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
Definition SharedDefines.h:865
Definition ObjectGuid.h:118
uint64 m_delayMoment
Definition Spell.h:643
std::list< GOTargetInfo > m_UniqueGOTargetInfo
Definition Spell.h:696
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1213

References Spell::GOTargetInfo::effectMask, SpellInfo::Effects, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, WorldObject::GetDistance(), GameObject::GetGoType(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), m_caster, m_delayMoment, m_spellInfo, m_UniqueGOTargetInfo, MAX_SPELL_EFFECTS, Spell::GOTargetInfo::processed, SpellInfo::Speed, SPELL_EFFECT_GAMEOBJECT_DAMAGE, SPELL_EFFECT_GAMEOBJECT_REPAIR, SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE, Spell::GOTargetInfo::targetGUID, and Spell::GOTargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ AddItemTarget()

void Spell::AddItemTarget ( Item item,
uint32  effectMask 
)
protected
2567{
2568 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2569 if (!m_spellInfo->Effects[effIndex].IsEffect())
2570 effectMask &= ~(1 << effIndex);
2571
2572 // no effects left
2573 if (!effectMask)
2574 return;
2575
2576 // Lookup target in already in list
2577 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2578 {
2579 if (item == ihit->item) // Found in list
2580 {
2581 ihit->effectMask |= effectMask; // Add only effect mask
2582 return;
2583 }
2584 }
2585
2586 // This is new target add data
2587
2588 ItemTargetInfo target;
2589 target.item = item;
2590 target.effectMask = effectMask;
2591
2592 m_UniqueItemInfo.push_back(target);
2593}

References Spell::ItemTargetInfo::effectMask, SpellInfo::Effects, Spell::ItemTargetInfo::item, m_spellInfo, m_UniqueItemInfo, and MAX_SPELL_EFFECTS.

Referenced by SelectEffectTypeImplicitTargets(), and SelectImplicitTargetObjectTargets().

◆ AddUnitTarget()

void Spell::AddUnitTarget ( Unit target,
uint32  effectMask,
bool  checkIfValid = true,
bool  implicit = true 
)
protected
Todo:
: this is a hack
Todo:
: seduction should be casted only on humanoids (not demons)
2372{
2373 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2374 if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
2375 effectMask &= ~(1 << effIndex);
2376
2377 // no effects left
2378 if (!effectMask)
2379 return;
2380
2381 if (checkIfValid)
2382 {
2383 SpellCastResult res = m_spellInfo->CheckTarget(m_caster, target, implicit);
2384 if (res != SPELL_CAST_OK)
2385 return;
2386 }
2387
2388 // Check for effect immune skip if immuned
2389 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2390 if (target->IsImmunedToSpellEffect(m_spellInfo, effIndex))
2391 effectMask &= ~(1 << effIndex);
2392
2393 ObjectGuid targetGUID = target->GetGUID();
2394
2395 // Lookup target in already in list
2396 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2397 {
2398 if (targetGUID == ihit->targetGUID) // Found in list
2399 {
2400 ihit->effectMask |= effectMask; // Immune effects removed from mask
2401 ihit->scaleAura = false;
2402 if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != target)
2403 {
2404 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2405 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2406 ihit->scaleAura = true;
2407 }
2408
2409 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, *ihit);
2410 return;
2411 }
2412 }
2413
2414 // This is new target calculate data for him
2415
2416 // Get spell hit result on target
2417 TargetInfo targetInfo;
2418 targetInfo.targetGUID = targetGUID; // Store target GUID
2419 targetInfo.effectMask = effectMask; // Store all effects not immune
2420 targetInfo.processed = false; // Effects not apply on target
2421 targetInfo.alive = target->IsAlive();
2422 targetInfo.damage = 0;
2423 targetInfo.crit = false;
2424 targetInfo.scaleAura = false;
2425 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
2426 {
2427 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2428 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2429 targetInfo.scaleAura = true;
2430 }
2431
2432 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, targetInfo);
2433
2434 // Calculate hit result
2435 if (m_originalCaster)
2436 {
2437 targetInfo.missCondition = m_originalCaster->SpellHitResult(target, this, m_canReflect);
2438 if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
2439 {
2440 targetInfo.missCondition = SPELL_MISS_NONE;
2441 }
2442 }
2443 else
2444 targetInfo.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
2445
2446 // Spell have speed - need calculate incoming time
2447 // Incoming time is zero for self casts. At least I think so.
2448 if (m_spellInfo->Speed > 0.0f && m_caster != target)
2449 {
2450 // calculate spell incoming interval
2452 float dist = m_caster->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
2453
2454 if (dist < 5.0f)
2455 dist = 5.0f;
2456 targetInfo.timeDelay = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
2457
2458 // Calculate minimum incoming time
2459 if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay)
2460 m_delayMoment = targetInfo.timeDelay;
2461 }
2462 else
2463 targetInfo.timeDelay = 0LL;
2464
2465 // If target reflect spell back to caster
2466 if (targetInfo.missCondition == SPELL_MISS_REFLECT)
2467 {
2468 // Calculate reflected spell result on caster
2470
2471 if (targetInfo.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
2472 targetInfo.reflectResult = SPELL_MISS_PARRY;
2473
2474 // Increase time interval for reflected spells by 1.5
2476 targetInfo.timeDelay += targetInfo.timeDelay >> 1;
2477
2479
2480 // HACK: workaround check for succubus seduction case
2482 if (m_caster->IsPet())
2483 {
2484 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(m_caster->GetEntry());
2485 switch (ci->family)
2486 {
2488 {
2489 if (m_spellInfo->SpellIconID != 694) // Soothing Kiss
2490 cancel();
2491 }
2492 break;
2493 return;
2494 }
2495 }
2496 }
2497 else
2498 targetInfo.reflectResult = SPELL_MISS_NONE;
2499
2500 // Add target to list
2501 m_UniqueTargetInfo.push_back(targetInfo);
2502}
#define sObjectMgr
Definition ObjectMgr.h:1650
@ CREATURE_FAMILY_SUCCUBUS
Definition SharedDefines.h:2664
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1523
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1526
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1525
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1530
@ SPELL_FLAG_REFLECTED
Definition Spell.h:84
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition Spell.h:842
Definition SpellInfo.h:316
uint32 SpellLevel
Definition SpellInfo.h:360
SpellInfo const * GetFirstRankSpell() const
Definition SpellInfo.cpp:2513
uint32 SpellIconID
Definition SpellInfo.h:380
SpellCastResult CheckTarget(Unit const *caster, WorldObject const *target, bool implicit=true) const
Definition SpellInfo.cpp:1759
bool CheckEffectTarget(Unit const *target, uint32 eff) const
Definition Spell.cpp:7945
bool IsAlive() const
Definition Unit.h:1707
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3498
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13091
uint8 GetLevel() const
Definition Unit.h:1026
EventProcessor m_Events
Definition Object.h:717
Definition CreatureData.h:186
uint32 family
Definition CreatureData.h:217
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition Spell.h:257
bool processed
Definition Spell.h:263
int32 damage
Definition Spell.h:267
SpellMissInfo missCondition
Definition Spell.h:260
bool scaleAura
Definition Spell.h:266
bool crit
Definition Spell.h:265
uint64 timeDelay
Definition Spell.h:259
ObjectGuid targetGUID
Definition Spell.h:258
SpellMissInfo reflectResult
Definition Spell.h:261
bool alive
Definition Spell.h:264
uint8 effectMask
Definition Spell.h:262

References EventProcessor::AddEvent(), TargetInfo::alive, EventProcessor::CalculateTime(), cancel(), CheckEffectTarget(), SpellInfo::CheckTarget(), CREATURE_FAMILY_SUCCUBUS, TargetInfo::crit, TargetInfo::damage, TargetInfo::effectMask, SpellInfo::Effects, CreatureTemplate::family, WorldObject::GetDistance(), Object::GetEntry(), SpellInfo::GetFirstRankSpell(), Object::GetGUID(), Unit::GetLevel(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Unit::IsImmunedToSpellEffect(), Unit::IsPet(), m_auraScaleMask, m_canReflect, m_caster, m_delayMoment, WorldObject::m_Events, m_originalCaster, m_skipCheck, m_spellFlags, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::processed, TargetInfo::reflectResult, TargetInfo::scaleAura, sObjectMgr, SpellInfo::Speed, SPELL_CAST_OK, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, Unit::SpellHitResult(), SpellInfo::SpellIconID, SpellInfo::SpellLevel, sScriptMgr, TargetInfo::targetGUID, and TargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CalculateDelayMomentForDst()

uint64 Spell::CalculateDelayMomentForDst ( ) const
900{
901 if (m_targets.HasDst())
902 {
903 if (m_targets.HasTraj())
904 {
905 float speed = m_targets.GetSpeedXY();
906 if (speed > 0.0f)
907 return (uint64)std::floor(m_targets.GetDist2d() / speed * 1000.0f);
908 }
909 else if (m_spellInfo->Speed > 0.0f)
910 {
911 // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
912 float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
913 return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
914 }
915 }
916
917 return 0;
918}
bool HasTraj() const
Definition Spell.h:168
bool HasDst() const
Definition Spell.h:167
float GetSpeedXY() const
Definition Spell.h:176
float GetDist2d() const
Definition Spell.h:175
WorldLocation const * GetDstPos() const
Definition Spell.cpp:401
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), Position::GetExactDist(), SpellCastTargets::GetSpeedXY(), SpellCastTargets::HasDst(), SpellCastTargets::HasTraj(), m_caster, m_spellInfo, m_targets, and SpellInfo::Speed.

Referenced by RecalculateDelayMomentForDst(), and SelectSpellTargets().

◆ CalculateJumpSpeeds()

void Spell::CalculateJumpSpeeds ( uint8  i,
float  dist,
float &  speedxy,
float &  speedz 
)
protected
1154{
1156 if (Creature* creature = m_caster->ToCreature())
1157 runSpeed *= creature->GetCreatureTemplate()->speed_run;
1158
1159 float multiplier = m_spellInfo->Effects[i].ValueMultiplier;
1160 if (multiplier <= 0.0f)
1161 multiplier = 1.0f;
1162
1163 speedXY = std::min(runSpeed * 3.0f * multiplier, std::max(28.0f, m_caster->GetSpeed(MOVE_RUN) * 4.0f));
1164
1165 float duration = dist / speedXY;
1166 float durationSqr = duration * duration;
1167 float minHeight = m_spellInfo->Effects[i].MiscValue ? m_spellInfo->Effects[i].MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike
1168 float maxHeight = m_spellInfo->Effects[i].MiscValueB ? m_spellInfo->Effects[i].MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown
1169 float height;
1170 if (durationSqr < minHeight * 8 / Movement::gravity)
1171 height = minHeight;
1172 else if (durationSqr > maxHeight * 8 / Movement::gravity)
1173 height = maxHeight;
1174 else
1175 height = Movement::gravity * durationSqr / 8;
1176
1177 speedZ = std::sqrt(2 * Movement::gravity * height);
1178}
@ MOVE_RUN
Definition UnitDefines.h:350
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:74
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:87
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14516
double gravity
Definition MovementUtil.cpp:24

References baseMoveSpeed, SpellInfo::Effects, Unit::GetSpeed(), Movement::gravity, Unit::IsControlledByPlayer(), m_caster, m_spellInfo, MOVE_RUN, playerBaseMoveSpeed, and Object::ToCreature().

Referenced by EffectJump(), and EffectJumpDest().

◆ CalculateSpellDamage()

int32 Spell::CalculateSpellDamage ( uint8  i,
Unit const *  target 
) const
inline
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14943
int32 EffectBasePoints[MAX_SPELL_EFFECTS]
Definition Spell.h:215

References Unit::CalculateSpellDamage(), SpellValue::EffectBasePoints, m_caster, m_spellInfo, and m_spellValue.

Referenced by CheckCast(), CheckEffectTarget(), EffectWeaponDmg(), and HandleEffects().

◆ CallScriptAfterCastHandlers()

void Spell::CallScriptAfterCastHandlers ( )
protected
8577{
8578 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8579 {
8580 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
8581 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->AfterCast.end(), hookItr = (*scritr)->AfterCast.begin();
8582 for (; hookItr != hookItrEnd; ++hookItr)
8583 (*hookItr).Call(*scritr);
8584
8585 (*scritr)->_FinishScriptCall();
8586 }
8587}
@ SPELL_SCRIPT_HOOK_AFTER_CAST
Definition SpellScript.h:172

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_CAST.

Referenced by _cast().

◆ CallScriptAfterHitHandlers()

void Spell::CallScriptAfterHitHandlers ( )
protected
8689{
8690 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8691 {
8692 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
8693 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
8694 for (; hookItr != hookItrEnd; ++hookItr)
8695 (*hookItr).Call(*scritr);
8696
8697 (*scritr)->_FinishScriptCall();
8698 }
8699}
@ SPELL_SCRIPT_HOOK_AFTER_HIT
Definition SpellScript.h:165

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptBeforeCastHandlers()

void Spell::CallScriptBeforeCastHandlers ( )
protected
8551{
8552 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8553 {
8554 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
8555 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->BeforeCast.end(), hookItr = (*scritr)->BeforeCast.begin();
8556 for (; hookItr != hookItrEnd; ++hookItr)
8557 (*hookItr).Call(*scritr);
8558
8559 (*scritr)->_FinishScriptCall();
8560 }
8561}
@ SPELL_SCRIPT_HOOK_BEFORE_CAST
Definition SpellScript.h:170

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_CAST.

Referenced by _cast().

◆ CallScriptBeforeHitHandlers()

void Spell::CallScriptBeforeHitHandlers ( SpellMissInfo  missInfo)
protected
8663{
8664 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8665 {
8666 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
8667 std::list<SpellScript::BeforeHitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
8668 for (; hookItr != hookItrEnd; ++hookItr)
8669 (*hookItr).Call(*scritr, missInfo);
8670
8671 (*scritr)->_FinishScriptCall();
8672 }
8673}
@ SPELL_SCRIPT_HOOK_BEFORE_HIT
Definition SpellScript.h:163

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptCheckCastHandlers()

SpellCastResult Spell::CallScriptCheckCastHandlers ( )
protected
8590{
8592 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8593 {
8594 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
8595 std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
8596 for (; hookItr != hookItrEnd; ++hookItr)
8597 {
8598 SpellCastResult tempResult = (*hookItr).Call(*scritr);
8599 if (retVal == SPELL_CAST_OK)
8600 retVal = tempResult;
8601 }
8602
8603 (*scritr)->_FinishScriptCall();
8604 }
8605 return retVal;
8606}
@ SPELL_SCRIPT_HOOK_CHECK_CAST
Definition SpellScript.h:169

References m_loadedScripts, SPELL_CAST_OK, and SPELL_SCRIPT_HOOK_CHECK_CAST.

Referenced by CheckCast().

◆ CallScriptDestinationTargetSelectHandlers()

void Spell::CallScriptDestinationTargetSelectHandlers ( SpellDestination target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8730{
8731 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8732 {
8733 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
8734 std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
8735 for (; hookItr != hookItrEnd; ++hookItr)
8736 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8737 hookItr->Call(*scritr, target);
8738
8739 (*scritr)->_FinishScriptCall();
8740 }
8741}
@ SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT
Definition SpellScript.h:168

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT.

Referenced by SelectImplicitCasterDestTargets(), SelectImplicitDestDestTargets(), SelectImplicitTargetDestTargets(), and SelectImplicitTrajTargets().

◆ CallScriptEffectHandlers()

bool Spell::CallScriptEffectHandlers ( SpellEffIndex  effIndex,
SpellEffectHandleMode  mode 
)
protected
8615{
8616 // execute script effect handler hooks and check if effects was prevented
8617 bool preventDefault = false;
8618 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8619 {
8620 std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
8621 SpellScriptHookType hookType;
8622 switch (mode)
8623 {
8625 effItr = (*scritr)->OnEffectLaunch.begin();
8626 effEndItr = (*scritr)->OnEffectLaunch.end();
8628 break;
8630 effItr = (*scritr)->OnEffectLaunchTarget.begin();
8631 effEndItr = (*scritr)->OnEffectLaunchTarget.end();
8633 break;
8635 effItr = (*scritr)->OnEffectHit.begin();
8636 effEndItr = (*scritr)->OnEffectHit.end();
8638 break;
8640 effItr = (*scritr)->OnEffectHitTarget.begin();
8641 effEndItr = (*scritr)->OnEffectHitTarget.end();
8643 break;
8644 default:
8645 ABORT();
8646 return false;
8647 }
8648 (*scritr)->_PrepareScriptCall(hookType);
8649 for (; effItr != effEndItr; ++effItr)
8650 // effect execution can be prevented
8651 if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
8652 (*effItr).Call(*scritr, effIndex);
8653
8654 if (!preventDefault)
8655 preventDefault = (*scritr)->_IsDefaultEffectPrevented(effIndex);
8656
8657 (*scritr)->_FinishScriptCall();
8658 }
8659 return preventDefault;
8660}
#define ABORT
Definition Errors.h:76
SpellScriptHookType
Definition SpellScript.h:158
@ SPELL_SCRIPT_HOOK_EFFECT_HIT
Definition SpellScript.h:161
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH
Definition SpellScript.h:159
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET
Definition SpellScript.h:160
@ SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET
Definition SpellScript.h:162
@ SPELL_EFFECT_HANDLE_LAUNCH_TARGET
Definition Spell.h:237
@ SPELL_EFFECT_HANDLE_HIT_TARGET
Definition Spell.h:239

References ABORT, m_loadedScripts, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, SPELL_SCRIPT_HOOK_EFFECT_LAUNCH, and SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET.

Referenced by HandleEffects().

◆ CallScriptObjectAreaTargetSelectHandlers()

void Spell::CallScriptObjectAreaTargetSelectHandlers ( std::list< WorldObject * > &  targets,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8702{
8703 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8704 {
8705 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT);
8706 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectAreaTargetSelect.end(), hookItr = (*scritr)->OnObjectAreaTargetSelect.begin();
8707 for (; hookItr != hookItrEnd; ++hookItr)
8708 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8709 hookItr->Call(*scritr, targets);
8710
8711 (*scritr)->_FinishScriptCall();
8712 }
8713}
@ SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT
Definition SpellScript.h:166

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT.

Referenced by SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and SelectImplicitConeTargets().

◆ CallScriptObjectTargetSelectHandlers()

void Spell::CallScriptObjectTargetSelectHandlers ( WorldObject *&  target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8716{
8717 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8718 {
8719 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
8720 std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
8721 for (; hookItr != hookItrEnd; ++hookItr)
8722 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8723 hookItr->Call(*scritr, target);
8724
8725 (*scritr)->_FinishScriptCall();
8726 }
8727}
@ SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT
Definition SpellScript.h:167

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CallScriptOnCastHandlers()

void Spell::CallScriptOnCastHandlers ( )
protected
8564{
8565 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8566 {
8567 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
8568 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->OnCast.end(), hookItr = (*scritr)->OnCast.begin();
8569 for (; hookItr != hookItrEnd; ++hookItr)
8570 (*hookItr).Call(*scritr);
8571
8572 (*scritr)->_FinishScriptCall();
8573 }
8574}
@ SPELL_SCRIPT_HOOK_ON_CAST
Definition SpellScript.h:171

References m_loadedScripts, and SPELL_SCRIPT_HOOK_ON_CAST.

Referenced by _cast().

◆ CallScriptOnHitHandlers()

void Spell::CallScriptOnHitHandlers ( )
protected
8676{
8677 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8678 {
8679 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
8680 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
8681 for (; hookItr != hookItrEnd; ++hookItr)
8682 (*hookItr).Call(*scritr);
8683
8684 (*scritr)->_FinishScriptCall();
8685 }
8686}
@ SPELL_SCRIPT_HOOK_HIT
Definition SpellScript.h:164

References m_loadedScripts, and SPELL_SCRIPT_HOOK_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CanAutoCast()

bool Spell::CanAutoCast ( Unit target)
7015{
7016 ObjectGuid targetguid = target->GetGUID();
7017
7018 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
7019 {
7021 {
7022 if (m_spellInfo->StackAmount <= 1)
7023 {
7024 if (target->HasAuraEffect(m_spellInfo->Id, j))
7025 return false;
7026 }
7027 else
7028 {
7029 if (AuraEffect* aureff = target->GetAuraEffect(m_spellInfo->Id, j))
7030 if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
7031 return false;
7032 }
7033 }
7034 else if (m_spellInfo->Effects[j].IsAreaAuraEffect())
7035 {
7036 if (target->HasAuraEffect(m_spellInfo->Id, j))
7037 return false;
7038 }
7039 }
7040
7041 SpellCastResult result = CheckPetCast(target);
7042
7043 if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
7044 {
7046 //check if among target units, our WANTED target is as well (->only self cast spells return false)
7047 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7048 if (ihit->targetGUID == targetguid)
7049 return true;
7050 }
7051 return false; //target invalid
7052}
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:784
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1083
Definition SpellAuraEffects.h:39
uint32 StackAmount
Definition SpellInfo.h:371
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6821
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5550
bool HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
Definition Unit.cpp:5724

References CheckPetCast(), SpellInfo::Effects, Unit::GetAuraEffect(), Object::GetGUID(), Unit::HasAuraEffect(), SpellInfo::Id, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectSpellTargets(), SPELL_CAST_OK, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_UNIT_NOT_INFRONT, and SpellInfo::StackAmount.

Referenced by PetAI::UpdateAI().

◆ cancel()

void Spell::cancel ( bool  bySelf = false)
3717{
3719 return;
3720
3721 uint32 oldState = m_spellState;
3723
3724 m_autoRepeat = false;
3725 switch (oldState)
3726 {
3730
3731 if (m_caster->IsPlayer())
3732 {
3734 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3735 }
3736 [[fallthrough]];
3739 break;
3741 if (!bySelf)
3742 {
3743 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3744 if ((*ihit).missCondition == SPELL_MISS_NONE)
3745 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3746 unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
3747
3750
3753 }
3754
3756 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3757
3758 // spell is canceled-take mods and clear list
3759 if (Player* player = m_caster->GetSpellModOwner())
3760 player->RemoveSpellMods(this);
3761
3762 m_appliedMods.clear();
3763 break;
3764 default:
3765 break;
3766 }
3767
3769 if (m_selfContainer && *m_selfContainer == this)
3770 *m_selfContainer = nullptr;
3771
3772 // Do not remove current far sight object (already done in Spell::EffectAddFarsight) to prevent from reset viewpoint to player
3774 {
3776 }
3777
3778 if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
3780
3781 //set state back so finish will be processed
3782 m_spellState = oldState;
3783
3784 sScriptMgr->OnSpellCastCancel(this, m_caster, m_spellInfo, bySelf);
3785
3786 finish(false);
3787}
@ SPELL_EFFECT_ADD_FARSIGHT
Definition SharedDefines.h:850
@ SPELL_FAILED_INTERRUPTED
Definition SharedDefines.h:989
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_PREPARING
Definition Spell.h:227
@ SPELL_STATE_CASTING
Definition Spell.h:228
bool NeedSendSpectatorData() const
Definition Player.cpp:15368
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5198
void CancelGlobalCooldown()
Definition Spell.cpp:8917
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:563
UsedSpellMods m_appliedMods
Definition Spell.h:548
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6284
bool RemoveDynObject(uint32 spellId)
Definition Unit.cpp:6228
Map * FindMap() const
Definition Object.h:611
void SendCommand_Spell(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, int32 casttime)
Definition ArenaSpectator.h:80

References AURA_REMOVE_BY_CANCEL, CancelGlobalCooldown(), WorldObject::FindMap(), finish(), Object::GetGUID(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasEffect(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_appliedMods, m_autoRepeat, m_caster, m_originalCasterGUID, m_selfContainer, m_spellInfo, m_spellState, m_UniqueTargetInfo, Player::NeedSendSpectatorData(), Unit::RemoveDynObject(), Unit::RemoveGameObject(), Player::RemoveSpellCooldown(), SendCastResult(), SendChannelUpdate(), ArenaSpectator::SendCommand_Spell(), SendInterrupted(), SetReferencedFromCurrent(), SPELL_EFFECT_ADD_FARSIGHT, SPELL_FAILED_INTERRUPTED, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, SPELL_STATE_PREPARING, sScriptMgr, and Object::ToPlayer().

Referenced by _cast(), SpellEvent::Abort(), AddUnitTarget(), SpellScript::Cancel(), Unit::InterruptSpell(), update(), and SpellEvent::~SpellEvent().

◆ CancelGlobalCooldown()

void Spell::CancelGlobalCooldown ( )
protected
8918{
8920 return;
8921
8922 // Cancel global cooldown when interrupting current cast
8924 return;
8925
8926 // Only players or controlled units have global cooldown
8927 if (m_caster->GetCharmInfo())
8929 else if (m_caster->IsPlayer())
8931}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:539
void CancelGlobalCooldown(SpellInfo const *spellInfo)
Definition CharmInfo.cpp:424
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1818
uint32 StartRecoveryTime
Definition SpellInfo.h:351
CharmInfo * GetCharmInfo()
Definition Unit.h:1208
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1495
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition CharmInfo.h:160

References GlobalCooldownMgr::CancelGlobalCooldown(), CURRENT_GENERIC_SPELL, Unit::GetCharmInfo(), Unit::GetCurrentSpell(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), Object::IsPlayer(), m_caster, m_spellInfo, SpellInfo::StartRecoveryTime, and Object::ToPlayer().

Referenced by cancel().

◆ CanExecuteTriggersOnHit()

bool Spell::CanExecuteTriggersOnHit ( uint8  effMask,
SpellInfo const *  triggeredByAura = nullptr 
) const
protected
8767{
8768 // Relentless strikes, proc only from first effect
8769 if (triggeredByAura && triggeredByAura->SpellIconID == 559)
8770 return effMask & (1 << EFFECT_0);
8771
8772 bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
8773 // If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
8774 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8775 {
8776 if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))
8777 return true;
8778 }
8779 return effMask;
8780}
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_CASTER
Definition SharedDefines.h:1410
@ SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
Definition SharedDefines.h:531

References EFFECT_0, SpellInfo::Effects, SpellInfo::HasAttribute(), m_spellInfo, MAX_SPELL_EFFECTS, SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET, SpellInfo::SpellIconID, and TARGET_UNIT_CASTER.

Referenced by DoAllEffectOnTarget(), and DoTriggersOnSpellHit().

◆ CanOpenLock()

SpellCastResult Spell::CanOpenLock ( uint32  effIndex,
uint32  lockid,
SkillType skillid,
int32 reqSkillValue,
int32 skillValue 
)
protected
8382{
8383 if (!lockId) // possible case for GO and maybe for items.
8384 return SPELL_CAST_OK;
8385
8386 // Get LockInfo
8387 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
8388
8389 if (!lockInfo)
8391
8392 bool reqKey = false; // some locks not have reqs
8393
8394 for (int j = 0; j < MAX_LOCK_CASE; ++j)
8395 {
8396 switch (lockInfo->Type[j])
8397 {
8398 // check key item (many fit cases can be)
8399 case LOCK_KEY_ITEM:
8400 if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
8401 return SPELL_CAST_OK;
8402 reqKey = true;
8403 break;
8404 // check key skill (only single first fit case can be)
8405 case LOCK_KEY_SKILL:
8406 {
8407 reqKey = true;
8408
8409 // wrong locktype, skip
8410 if (uint32(m_spellInfo->Effects[effIndex].MiscValue) != lockInfo->Index[j])
8411 continue;
8412
8413 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
8414
8415 if (skillId != SKILL_NONE)
8416 {
8417 reqSkillValue = lockInfo->Skill[j];
8418
8419 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
8420 skillValue = m_CastItem || !m_caster->IsPlayer() ?
8421 0 : m_caster->ToPlayer()->GetSkillValue(skillId);
8422
8423 // skill bonus provided by casting spell (mostly item spells)
8424 // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
8425 if ((m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
8427 {
8428 skillValue += m_spellInfo->Effects[effIndex].CalcValue();
8429 }
8430
8431 if (skillValue < reqSkillValue)
8433 }
8434
8435 return SPELL_CAST_OK;
8436 }
8437 case LOCK_KEY_SPELL:
8438 {
8439 if (m_spellInfo->Id == lockInfo->Index[j])
8440 {
8441 return SPELL_CAST_OK;
8442 }
8443 reqKey = true;
8444 break;
8445 }
8446 }
8447 }
8448
8449 if (reqKey)
8451
8452 return SPELL_CAST_OK;
8453}
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
#define MAX_LOCK_CASE
Definition DBCStructure.h:1306
@ TARGET_GAMEOBJECT_ITEM_TARGET
Definition SharedDefines.h:1430
LockType
Definition SharedDefines.h:2591
@ LOCK_KEY_ITEM
Definition SharedDefines.h:2585
@ LOCK_KEY_SKILL
Definition SharedDefines.h:2586
@ LOCK_KEY_SPELL
Definition SharedDefines.h:2587
@ SPELL_FAILED_BAD_TARGETS
Definition SharedDefines.h:961
@ SPELL_FAILED_LOW_CASTLEVEL
Definition SharedDefines.h:998
SkillType SkillByLockType(LockType locktype)
Definition SharedDefines.h:3259
@ SKILL_NONE
Definition SharedDefines.h:3103
@ SKILL_LOCKPICKING
Definition SharedDefines.h:3214
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5483
bool IsAbilityOfSkillType(uint32 skillType) const
Definition SpellInfo.cpp:1005
Definition DBCStructure.h:1309
uint32 Type[MAX_LOCK_CASE]
Definition DBCStructure.h:1311
uint32 Index[MAX_LOCK_CASE]
Definition DBCStructure.h:1312
uint32 Skill[MAX_LOCK_CASE]
Definition DBCStructure.h:1313

References SpellInfo::Effects, Object::GetEntry(), Player::GetSkillValue(), SpellInfo::Id, LockEntry::Index, SpellInfo::IsAbilityOfSkillType(), Object::IsPlayer(), LOCK_KEY_ITEM, LOCK_KEY_SKILL, LOCK_KEY_SPELL, m_caster, m_CastItem, m_spellInfo, MAX_LOCK_CASE, LockEntry::Skill, SKILL_LOCKPICKING, SKILL_NONE, SkillByLockType(), sLockStore, SPELL_CAST_OK, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_LOW_CASTLEVEL, TARGET_GAMEOBJECT_ITEM_TARGET, Object::ToPlayer(), and LockEntry::Type.

Referenced by CheckCast(), and EffectOpenLock().

◆ cast()

void Spell::cast ( bool  skipCheck = false)
3790{
3791 Player* modOwner = m_caster->GetSpellModOwner();
3792 Spell* lastMod = nullptr;
3793 if (modOwner)
3794 {
3795 lastMod = modOwner->m_spellModTakingSpell;
3796 if (lastMod)
3797 modOwner->SetSpellModTakingSpell(lastMod, false);
3798 }
3799
3800 _cast(skipCheck);
3801
3802 if (lastMod)
3803 modOwner->SetSpellModTakingSpell(lastMod, true);
3804}
Spell * m_spellModTakingSpell
Definition Player.h:2569
Definition Spell.h:287
void _cast(bool skipCheck)
Definition Spell.cpp:3806

References _cast(), Unit::GetSpellModOwner(), m_caster, Player::m_spellModTakingSpell, and Player::SetSpellModTakingSpell().

Referenced by Unit::AttackerStateUpdate(), prepare(), and update().

◆ CheckCast()

SpellCastResult Spell::CheckCast ( bool  strict)
Todo:
: determine if there is some flag to enable/disable the check
5661{
5662 // check death state
5665
5666 // Spectator check
5667 if (m_caster->IsPlayer())
5668 if (((Player const*)m_caster)->IsSpectator() && m_spellInfo->Id != SPECTATOR_SPELL_BINDSIGHT)
5669 return SPELL_FAILED_NOT_HERE;
5670
5672
5673 sScriptMgr->OnSpellCheckCast(this, strict, res);
5674
5675 if (res != SPELL_CAST_OK)
5676 return res;
5677
5678 // check cooldowns to prevent cheating
5680 {
5681 if (m_caster->IsPlayer())
5682 {
5683 //can cast triggered (by aura only?) spells while have this flag
5686
5688 {
5691 else
5693 }
5694
5695 // check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
5698 }
5701 }
5702
5704 {
5707 }
5708
5709 // Check global cooldown
5712
5713 // only triggered spells can be processed an ended battleground
5714 if (!IsTriggered() && m_caster->IsPlayer())
5716 if (bg->GetStatus() == STATUS_WAIT_LEAVE)
5718
5719 if (m_caster->IsPlayer() /*&& VMAP::VMapFactory::createOrGetVMapMgr()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
5720 {
5722 !m_caster->IsOutdoors())
5724
5728 }
5729
5730 // only check at first call, Stealth auras are already removed at second call
5731 // for now, ignore triggered spells
5733 {
5734 bool checkForm = true;
5735 // Ignore form req aura
5737 for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
5738 {
5739 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
5740 continue;
5741 checkForm = false;
5742 break;
5743 }
5744 if (checkForm)
5745 {
5746 // Cannot be used in this stance/form
5748 if (shapeError != SPELL_CAST_OK)
5749 return shapeError;
5750
5753 }
5754 }
5755
5757 for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr)
5758 if (uint32((*blockItr)->GetMiscValue()) == m_spellInfo->SpellFamilyName)
5760
5761 bool reqCombat = true;
5763 for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
5764 {
5765 if ((*j)->IsAffectedOnSpell(m_spellInfo))
5766 {
5767 m_needComboPoints = false;
5768 if ((*j)->GetMiscValue() == 1)
5769 {
5770 reqCombat = false;
5771 break;
5772 }
5773 }
5774 }
5775
5776 // caster state requirements
5777 // not for triggered spells (needed by execute)
5779 {
5784
5785 // Note: spell 62473 requres CasterAuraSpell = triggering spell
5790
5791 if (reqCombat && m_caster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat())
5793 }
5794
5795 // Xinef: exploit protection
5797 {
5798 if (m_caster->IsPlayer() && m_caster->GetMap()->IsDungeon())
5799 if (InstanceScript* instanceScript = m_caster->GetInstanceScript())
5800 if (instanceScript->IsEncounterInProgress())
5801 {
5802 if (Group* group = m_caster->ToPlayer()->GetGroup())
5803 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
5804 if (Player* member = itr->GetSource())
5805 if (member->IsInMap(m_caster))
5806 if (Unit* victim = member->GetVictim())
5807 if (victim->IsInCombat() && m_caster->GetDistance(victim) < m_caster->GetVisibilityRange())
5808 {
5809 m_caster->CombatStart(victim);
5810 victim->AddThreat(m_caster, 1.0f);
5811 break;
5812 }
5814 }
5815 }
5816
5817 // cancel autorepeat spells if cast start when moving
5818 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
5819 if (m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() && !IsTriggered())
5820 {
5821 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
5824 return SPELL_FAILED_MOVING;
5825 }
5826
5827 Vehicle* vehicle = m_caster->GetVehicle();
5829 {
5830 uint16 checkMask = 0;
5831 for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
5832 {
5833 SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
5835 {
5836 SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
5837 if (shapeShiftEntry && (shapeShiftEntry->flags1 & SHAPESHIFT_FLAG_STANCE) == 0)
5838 checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
5839 break;
5840 }
5841 }
5842
5845
5846 if (!checkMask)
5847 checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
5848
5849 // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
5850 VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
5852 && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->IsPlayer())
5854 }
5855
5856 // check spell cast conditions from database
5857 {
5860 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
5861 if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
5862 {
5863 // mLastFailedCondition can be nullptr if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
5864 if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
5865 {
5869 }
5870 if (!condInfo.mLastFailedCondition || !condInfo.mLastFailedCondition->ConditionTarget)
5873 }
5874 }
5875
5876 // Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
5877 // those spells may have incorrect target entries or not filled at all (for example 15332)
5878 // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
5879 // also, such casts shouldn't be sent to client
5880 // Xinef: do not check explicit casts for self cast of triggered spells (eg. reflect case)
5882 {
5883 // Check explicit target for m_originalCaster - todo: get rid of such workarounds
5884 // Xinef: do not check explicit target for triggered spell casted on self with targetflag enemy
5886 {
5888 if (castResult != SPELL_CAST_OK)
5889 return castResult;
5890 }
5891 }
5892
5893 if (Unit* target = m_targets.GetUnitTarget())
5894 {
5895 SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false);
5896 if (castResult != SPELL_CAST_OK)
5897 return castResult;
5898
5899 if (target != m_caster)
5900 {
5901 // Must be behind the target
5902 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
5904
5905 // Target must be facing you
5906 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
5908
5911 {
5912 bool castedByGameobject = false;
5913 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5915 {
5916 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5917 }
5918 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5919 {
5920 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5921 {
5922 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5923 }
5924 }
5925
5926 if (castedByGameobject)
5927 {
5928 // If spell casted by gameobject then ignore M2 models
5929 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5930 }
5931
5933 {
5935 }
5936 }
5937 }
5938 }
5939
5940 // Check for line of sight for spells with dest
5941 if (m_targets.HasDst())
5942 {
5943 float x, y, z;
5944 m_targets.GetDstPos()->GetPosition(x, y, z);
5945
5948 {
5949 bool castedByGameobject = false;
5950 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5952 {
5953 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5954 }
5955 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5956 {
5957 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5958 {
5959 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5960 }
5961 }
5962
5963 if (castedByGameobject)
5964 {
5965 // If spell casted by gameobject then ignore M2 models
5966 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5967 }
5968
5970 {
5972 }
5973 }
5974 }
5975
5976 // check pet presence
5977 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
5978 {
5979 if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
5980 {
5982 {
5983 if (m_triggeredByAuraSpell.spellInfo) // not report pet not existence for triggered spells
5985 else
5986 return SPELL_FAILED_NO_PET;
5987 }
5988 break;
5989 }
5990 }
5991 // Spell casted only on battleground
5993 if (!m_caster->ToPlayer()->InBattleground())
5995
5996 // do not allow spells to be cast in arenas
5997 // - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
5998 // - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
6001 if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
6002 if (mapEntry->IsBattleArena())
6004
6005 // zone check
6007 {
6008 uint32 zone, area;
6009 m_caster->GetZoneAndAreaId(zone, area);
6010
6012 m_caster->IsPlayer() ? m_caster->ToPlayer() : nullptr);
6013 if (locRes != SPELL_CAST_OK)
6014 return locRes;
6015 }
6016
6017 // not let players cast spells at mount (and let do it to creatures)
6020 {
6021 if (m_caster->IsInFlight())
6023 else
6025 }
6026
6027 SpellCastResult castResult = SPELL_CAST_OK;
6028
6029 // always (except passive spells) check items (focus object can be required for any type casts)
6030 if (!m_spellInfo->IsPassive())
6031 {
6032 // spell focus needs to be checked not only for players! there are vehicle spells that require spell focus
6033 castResult = CheckSpellFocus();
6034 if (castResult != SPELL_CAST_OK)
6035 return castResult;
6036
6037 castResult = CheckItems();
6038 if (castResult != SPELL_CAST_OK)
6039 return castResult;
6040 }
6041
6042 // Triggered spells also have range check
6044 castResult = CheckRange(strict);
6045 if (castResult != SPELL_CAST_OK)
6046 return castResult;
6047
6049 {
6050 castResult = CheckPower();
6051 if (castResult != SPELL_CAST_OK)
6052 return castResult;
6053 }
6054
6056 {
6057 return SPELL_CAST_OK;
6058 }
6059
6060 // xinef: do not skip triggered spells if they posses prevention type (eg. Bladestorm vs Hand of Protection)
6062 {
6064 if (castResult != SPELL_CAST_OK)
6065 return castResult;
6066
6067 // xinef: Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
6069 {
6071 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
6072 if (itr->type == m_spellInfo->Mechanic)
6074 }
6075 }
6076
6077 // script hook
6078 castResult = CallScriptCheckCastHandlers();
6079 if (castResult != SPELL_CAST_OK)
6080 return castResult;
6081
6082 bool hasDispellableAura = false;
6083 bool hasNonDispelEffect = false;
6084 uint32 dispelMask = 0;
6085 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6086 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
6087 {
6089 {
6090 hasDispellableAura = true;
6091 break;
6092 }
6093
6094 dispelMask |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6095 }
6096 else if (m_spellInfo->Effects[i].IsEffect())
6097 {
6098 hasNonDispelEffect = true;
6099 break;
6100 }
6101
6102 if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
6103 {
6104 if (Unit* target = m_targets.GetUnitTarget())
6105 {
6106 // Xinef: do not allow to cast on hostile targets in sanctuary
6107 if (!m_caster->IsFriendlyTo(target))
6108 {
6109 if (m_caster->IsInSanctuary() || target->IsInSanctuary())
6110 {
6111 // Xinef: fix for duels
6112 Player* player = m_caster->ToPlayer();
6113 if (!player || !player->duel || target != player->duel->Opponent)
6115 }
6116 }
6117
6118 DispelChargesList dispelList;
6119 target->GetDispellableAuraList(m_caster, dispelMask, dispelList, m_spellInfo);
6120
6121 if (dispelList.empty())
6123 }
6124 }
6125
6126 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6127 {
6128 // for effects of spells that have only one target
6129 switch (m_spellInfo->Effects[i].Effect)
6130 {
6132 {
6133 if (!m_caster->IsPlayer())
6135
6136 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
6137 break;
6138
6139 Pet* pet = m_caster->ToPlayer()->GetPet();
6140
6141 if (!pet)
6142 return SPELL_FAILED_NO_PET;
6143
6144 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6145
6146 if (!learn_spellproto)
6148
6149 if (m_spellInfo->SpellLevel > pet->GetLevel())
6150 return SPELL_FAILED_LOWLEVEL;
6151
6152 break;
6153 }
6155 {
6156 // check target only for unit target case
6158 {
6159 if (!m_caster->IsPlayer())
6161
6162 Pet* pet = unitTarget->ToPet();
6163 if (!pet || pet->GetOwner() != m_caster)
6165
6166 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6167
6168 if (!learn_spellproto)
6170
6171 if (m_spellInfo->SpellLevel > pet->GetLevel())
6172 return SPELL_FAILED_LOWLEVEL;
6173 }
6174 break;
6175 }
6177 {
6178 uint32 glyphId = m_spellInfo->Effects[i].MiscValue;
6179 if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
6180 if (m_caster->HasAura(gp->SpellId))
6182 break;
6183 }
6185 {
6186 if (!m_caster->IsPlayer())
6188
6189 Item* foodItem = m_targets.GetItemTarget();
6190 if (!foodItem)
6192
6193 Pet* pet = m_caster->ToPlayer()->GetPet();
6194
6195 if (!pet)
6196 return SPELL_FAILED_NO_PET;
6197
6198 if (!pet->HaveInDiet(foodItem->GetTemplate()))
6200
6201 if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
6203
6204 if (m_caster->IsInCombat() || pet->IsInCombat())
6206
6207 break;
6208 }
6211 {
6212 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
6213 if (m_caster->IsPlayer())
6214 if (Unit* target = m_targets.GetUnitTarget())
6215 if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
6217 break;
6218 }
6220 {
6222 {
6224 }
6225
6227 {
6228 // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
6229 if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
6231 }
6233 {
6234 // Exception for Master's Call
6235 if (m_spellInfo->Id != 54216)
6236 {
6237 return SPELL_FAILED_ROOTED;
6238 }
6239 }
6240 if (m_caster->IsPlayer())
6241 if (Unit* target = m_targets.GetUnitTarget())
6242 if (!target->IsAlive())
6244 // Xinef: Pass only explicit unit target spells
6245 // pussywizard:
6246 if (sDisableMgr->IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
6247 {
6248 Unit* target = m_targets.GetUnitTarget();
6249 if (!target)
6251
6252 // first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
6253 if (!target->IsWithinLOSInMap(m_caster)) //Do full LoS/Path check. Don't exclude m2
6255
6256 float objSize = target->GetCombatReach();
6257 float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
6258
6259 m_preGeneratedPath = std::make_unique<PathGenerator>(m_caster);
6260 m_preGeneratedPath->SetPathLengthLimit(range);
6261
6262 // first try with raycast, if it fails fall back to normal path
6263 bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
6264 if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
6265 return SPELL_FAILED_NOPATH;
6266 else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
6267 return SPELL_FAILED_NOPATH;
6268 else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
6269 return SPELL_FAILED_NOPATH;
6270
6271 m_preGeneratedPath->ShortenPathUntilDist(G3D::Vector3(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), objSize); // move back
6272 }
6273 if (Player* player = m_caster->ToPlayer())
6274 player->SetCanTeleport(true);
6275 break;
6276 }
6278 {
6281
6284
6285 Creature* creature = m_targets.GetUnitTarget()->ToCreature();
6286 if (!creature->IsCritter() && !creature->loot.isLooted())
6288
6289 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
6290
6291 int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
6292 int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
6293 int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
6294 if (ReqValue > skillValue)
6296
6297 break;
6298 }
6300 {
6301 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
6302 m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
6303 break;
6304
6305 if (!m_caster->IsPlayer() // only players can open locks, gather etc.
6306 // we need a go target in case of TARGET_GAMEOBJECT_TARGET
6307 || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
6309
6310 Item* pTempItem = nullptr;
6312 {
6313 if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
6314 pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID().GetRawValue()));
6315 }
6318
6319 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
6320 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
6322 (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
6324
6325 // We must also ensure the gameobject we are opening is still closed by the time the spell finishes.
6326 if (GameObject* go = m_targets.GetGOTarget())
6327 {
6328 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR && go->GetGoState() != GO_STATE_READY)
6329 {
6331 }
6332 }
6333 if (m_spellInfo->Id != 1842 || (m_targets.GetGOTarget() &&
6335 {
6336 if (m_targets.GetGOTarget() && m_targets.GetGOTarget()->GetEntry() == 179697)
6337 {
6338 if (!m_caster->ToPlayer()->CanUseBattlegroundObject(nullptr))
6340 }
6341 else if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners, or Gurubashi chest
6344 }
6345
6346 // get the lock entry
6347 uint32 lockId = 0;
6348 if (GameObject* go = m_targets.GetGOTarget())
6349 {
6350 lockId = go->GetGOInfo()->GetLockId();
6351 if (!lockId)
6353 }
6354 else if (Item* itm = m_targets.GetItemTarget())
6355 lockId = itm->GetTemplate()->LockID;
6356
6357 SkillType skillId = SKILL_NONE;
6358 int32 reqSkillValue = 0;
6359 int32 skillValue = 0;
6360
6361 // check lock compatibility
6362 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
6363 if (res != SPELL_CAST_OK)
6364 return res;
6365
6366 // chance for fail at lockpicking attempt
6367 // second check prevent fail at rechecks
6368 // herbalism and mining cannot fail as of patch 3.1.0
6369 if (skillId != SKILL_NONE && skillId != SKILL_HERBALISM && skillId != SKILL_MINING && (!m_selfContainer || ((*m_selfContainer) != this)))
6370 {
6371 // chance for failure in orange lockpick
6372 if (skillId == SKILL_LOCKPICKING && reqSkillValue > irand(skillValue - 25, skillValue + 37))
6373 {
6375 }
6376 }
6377 break;
6378 }
6380 {
6381 Unit* unitCaster = m_caster->ToUnit();
6382 if (!unitCaster)
6383 {
6385 }
6386
6387 Creature* pet = unitCaster->GetGuardianPet();
6388 if (pet)
6389 {
6390 if (pet->IsAlive())
6391 {
6393 }
6394 }
6395 else if (Player* playerCaster = m_caster->ToPlayer())
6396 {
6397 PetStable& petStable = playerCaster->GetOrInitPetStable();
6398 if (!petStable.CurrentPet && petStable.UnslottedPets.empty())
6399 {
6400 return SPELL_FAILED_NO_PET;
6401 }
6402 }
6403
6404 break;
6405 }
6406 // This is generic summon effect
6408 {
6409 SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
6410 if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
6411 break;
6412 switch (SummonProperties->Category)
6413 {
6415 if (m_caster->GetPetGUID())
6417 [[fallthrough]];
6419 if (m_caster->GetCharmGUID())
6421 break;
6422 }
6423 break;
6424 }
6426 {
6428 {
6433 }
6434 break;
6435 }
6437 {
6438 Unit* unitCaster = m_caster->ToUnit();
6439 if (!unitCaster)
6441
6443 {
6444 if (m_caster->GetPetGUID())
6446 if (m_caster->GetCharmGUID())
6448 }
6449
6451 if (Pet* pet = m_caster->ToPlayer()->GetPet())
6452 pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
6453
6454 Player* playerCaster = unitCaster->ToPlayer();
6455 if (playerCaster && playerCaster->GetPetStable())
6456 {
6457 std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), m_spellInfo->Effects[i].MiscValue, 0, false);
6458 if (info.first)
6459 {
6460 if (info.first->Type == HUNTER_PET)
6461 {
6462 if (!info.first->Health)
6463 {
6464 playerCaster->SendTameFailure(PET_TAME_DEAD);
6466 }
6467
6468 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
6469 if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets()))
6470 {
6471 // if problem in exotic pet
6472 if (creatureInfo && creatureInfo->IsTameable(true))
6474 else
6476
6478 }
6479 }
6480 }
6481 else if (!m_spellInfo->Effects[i].MiscValue) // when miscvalue is present it is allowed to create new pets
6482 {
6485 }
6486 }
6487 break;
6488 }
6490 {
6491 if (!m_caster->IsPlayer())
6493 if (!m_caster->GetTarget())
6495
6497 if (!target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell
6499
6500 // Xinef: Implement summon pending error
6501 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6503
6504 // check if our map is dungeon
6505 MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId());
6506 if (map->IsDungeon())
6507 {
6508 uint32 mapId = m_caster->GetMap()->GetId();
6509 Difficulty difficulty = m_caster->GetMap()->GetDifficulty();
6510 /*if (map->IsRaid())
6511 if (InstancePlayerBind* targetBind = target->GetBoundInstance(mapId, difficulty))
6512 if (targetBind->perm && targetBind != m_caster->ToPlayer()->GetBoundInstance(mapId, difficulty))
6513 return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;*/
6514
6515 InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapId);
6516 if (!instance)
6518 if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
6520 }
6521 break;
6522 }
6523 // RETURN HERE
6525 {
6526 if (!m_caster->IsPlayer())
6528
6529 Player* playerCaster = m_caster->ToPlayer();
6530 //
6531 if (!(playerCaster->GetTarget()))
6533
6535
6536 if (!target ||
6537 !(target->GetSession()->GetRecruiterId() == playerCaster->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == playerCaster->GetSession()->GetRecruiterId()))
6539
6540 // Xinef: Implement summon pending error
6541 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6543
6544 break;
6545 }
6546 case SPELL_EFFECT_LEAP:
6548 {
6549 //Do not allow to cast it before BG starts.
6550 if (m_caster->IsPlayer())
6551 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6552 if (bg->GetStatus() != STATUS_IN_PROGRESS)
6554 break;
6555 }
6557 {
6560
6561 bool found = false;
6563 for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
6564 {
6565 if (itr->second->GetBase()->IsPassive())
6566 continue;
6567
6568 if (!itr->second->IsPositive())
6569 continue;
6570
6571 found = true;
6572 break;
6573 }
6574
6575 if (!found)
6577
6578 break;
6579 }
6581 {
6583 {
6584 if (m_caster->IsPlayer())
6585 return SPELL_FAILED_ROOTED;
6586 else
6588 }
6589 break;
6590 }
6591 // xinef: do not allow to use leaps while rooted
6592 case SPELL_EFFECT_JUMP:
6594 {
6596 return SPELL_FAILED_ROOTED;
6597 break;
6598 }
6600 if (!sScriptMgr->CanSelectSpecTalent(this))
6602 // can't change during already started arena/battleground
6603 if (m_caster->IsPlayer())
6604 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6605 if (bg->GetStatus() == STATUS_IN_PROGRESS)
6607 break;
6608 default:
6609 break;
6610 }
6611 }
6612
6613 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6614 {
6615 switch (m_spellInfo->Effects[i].ApplyAuraName)
6616 {
6617 case SPELL_AURA_DUMMY:
6618 break;
6620 {
6621 if (!m_caster->IsPlayer())
6622 return SPELL_FAILED_NO_PET;
6623
6624 Pet* pet = m_caster->ToPlayer()->GetPet();
6625 if (!pet)
6626 return SPELL_FAILED_NO_PET;
6627
6628 if (pet->GetCharmerGUID())
6629 return SPELL_FAILED_CHARMED;
6630 break;
6631 }
6635 {
6636 if (m_caster->GetCharmerGUID())
6637 return SPELL_FAILED_CHARMED;
6638
6639 // Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
6641 {
6642 if (m_caster->GetPetGUID())
6644
6645 if (m_caster->GetCharmGUID())
6647 }
6648 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS)
6649 {
6650 if (m_caster->GetCharmGUID())
6652 }
6653
6654 if (Unit* target = m_targets.GetUnitTarget())
6655 {
6656 if (target->IsCreature() && target->ToCreature()->IsVehicle())
6658
6659 if (target->IsMounted())
6661
6662 if (target->GetCharmerGUID())
6663 return SPELL_FAILED_CHARMED;
6664
6665 if (target->GetOwnerGUID() && target->GetOwnerGUID().IsPlayer())
6667
6668 if (target->IsPet() && (!target->GetOwner() || target->GetOwner()->ToPlayer()))
6670
6671 int32 damage = CalculateSpellDamage(i, target);
6672 if (damage && int32(target->GetLevel()) > damage)
6674 }
6675
6676 break;
6677 }
6678 case SPELL_AURA_MOUNTED:
6679 {
6680 // Disallow casting flying mounts in water
6683
6684 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
6685 bool allowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
6686 InstanceTemplate const* it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
6687 if (it)
6688 allowMount = it->AllowMount;
6689 if (m_caster->IsPlayer() && !allowMount && !m_spellInfo->AreaGroupId)
6691
6694
6695 // xinef: dont allow to cast mounts in specific transforms
6696 if (m_caster->getTransForm())
6697 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
6698 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
6699 !transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
6701
6702 break;
6703 }
6705 {
6706 if (!m_targets.GetUnitTarget())
6708
6709 // can be casted at non-friendly unit or own pet/charm
6712
6713 break;
6714 }
6715 case SPELL_AURA_FLY:
6717 {
6718 // Xinef: added water check
6719 if (m_caster->IsInWater())
6721
6722 // not allow cast fly spells if not have req. skills (all spells is self target)
6723 // allow always ghost flight spells
6725 {
6726 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
6727 if (AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
6728 if ((pArea->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))
6729 return SPELL_FAILED_NOT_HERE;
6730 }
6731 break;
6732 }
6734 {
6735 if (m_spellInfo->Effects[i].IsTargetingArea())
6736 break;
6737
6738 if (!m_caster->IsPlayer() || m_CastItem)
6739 break;
6740
6741 if (!m_targets.GetUnitTarget())
6743
6746
6747 break;
6748 }
6749 case SPELL_AURA_HOVER:
6750 {
6752 {
6754 }
6755 break;
6756 }
6758 {
6759 if (m_caster && m_caster->HasAura(23397)) // Nefarian Class Call (Warrior): Berserk -- Nefertum: I don't really like this but I didn't find another way.
6760 {
6762 }
6763 break;
6764 }
6765 default:
6766 break;
6767 }
6768 }
6769
6770 // check trade slot case (last, for allow catch any another cast problems)
6772 {
6773 if (m_CastItem)
6775
6776 if (!m_caster->IsPlayer())
6778
6779 TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
6780
6781 if (!my_trade)
6783
6785 if (slot != TRADE_SLOT_NONTRADED)
6787
6788 if (!IsTriggered())
6789 if (my_trade->GetSpell())
6791 }
6792
6793 // check if caster has at least 1 combo point on target for spells that require combo points
6795 {
6797 {
6799 {
6801 }
6802 }
6803 else
6804 {
6805 if (!m_caster->GetComboPoints())
6806 {
6808 }
6809 }
6810 }
6811
6812 // xinef: check relic cooldown
6816
6817 // all ok
6818 return SPELL_CAST_OK;
6819}
#define SPECTATOR_SPELL_BINDSIGHT
Definition ArenaSpectator.h:38
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:290
@ CONDITION_SOURCE_TYPE_SPELL
Definition ConditionMgr.h:140
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL
Definition DBCEnums.h:456
@ VEHICLE_SEAT_FLAG_UNCONTROLLED
Definition DBCEnums.h:457
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
Difficulty
Definition DBCEnums.h:266
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
DBCStorage< SummonPropertiesEntry > sSummonPropertiesStore(SummonPropertiesfmt)
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint16_t uint16
Definition Define.h:108
#define sDisableMgr
Definition DisableMgr.h:88
@ GO_STATE_READY
Definition GameObjectData.h:690
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
LineOfSightChecks
Definition Map.h:101
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:108
@ PATHFIND_NOPATH
Definition PathGenerator.h:50
@ PATHFIND_SHORT
Definition PathGenerator.h:52
@ PATHFIND_INCOMPLETE
Definition PathGenerator.h:49
@ HUNTER_PET
Definition PetDefines.h:32
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:503
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1566
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1560
Powers
Definition SharedDefines.h:268
@ POWER_MANA
Definition SharedDefines.h:269
@ SPELL_ATTR7_DEBUG_SPELL
Definition SharedDefines.h:644
@ SPELL_EFFECT_LEAP
Definition SharedDefines.h:807
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:840
@ SPELL_EFFECT_STUCK
Definition SharedDefines.h:862
@ SPELL_EFFECT_SUMMON_RAF_FRIEND
Definition SharedDefines.h:930
@ SPELL_EFFECT_APPLY_GLYPH
Definition SharedDefines.h:852
@ SPELL_EFFECT_FEED_PET
Definition SharedDefines.h:879
@ SPELL_EFFECT_SUMMON_PLAYER
Definition SharedDefines.h:863
@ SPELL_EFFECT_JUMP_DEST
Definition SharedDefines.h:820
@ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
Definition SharedDefines.h:821
@ SPELL_EFFECT_RESURRECT_PET
Definition SharedDefines.h:887
@ SPELL_EFFECT_LEAP_BACK
Definition SharedDefines.h:916
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:806
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:786
@ SPELL_EFFECT_RESURRECT
Definition SharedDefines.h:796
@ SPELL_EFFECT_CHARGE
Definition SharedDefines.h:874
@ SPELL_EFFECT_RESURRECT_NEW
Definition SharedDefines.h:891
@ SPELL_EFFECT_TALENT_SPEC_SELECT
Definition SharedDefines.h:940
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:814
@ SPELL_EFFECT_JUMP
Definition SharedDefines.h:819
@ SPELL_EFFECT_SKINNING
Definition SharedDefines.h:873
@ SPELL_EFFECT_CREATE_TAMED_PET
Definition SharedDefines.h:931
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:811
@ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
Definition SharedDefines.h:904
@ SPELL_EFFECT_LEARN_PET_SPELL
Definition SharedDefines.h:835
@ SPELL_PREVENTION_TYPE_NONE
Definition SharedDefines.h:1553
@ SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
Definition SharedDefines.h:593
@ TARGET_UNIT_PET
Definition SharedDefines.h:1414
@ TARGET_GAMEOBJECT_TARGET
Definition SharedDefines.h:1427
@ SPELL_ATTR2_IGNORE_LINE_OF_SIGHT
Definition SharedDefines.h:458
@ SPELL_ATTR1_INITIATE_COMBAT
Definition SharedDefines.h:428
@ SPELL_ATTR3_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:504
@ PET_TAME_NOPET_AVAILABLE
Definition SharedDefines.h:3938
@ PET_TAME_DEAD
Definition SharedDefines.h:3941
@ PET_TAME_CANT_CONTROL_EXOTIC
Definition SharedDefines.h:3943
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1399
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3787
SpellCustomErrors
Definition SharedDefines.h:1142
@ SPELL_CUSTOM_ERROR_GM_ONLY
Definition SharedDefines.h:1208
SpellAttr0
Definition SharedDefines.h:381
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:396
@ SPELL_ATTR0_AURA_IS_DEBUFF
Definition SharedDefines.h:408
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:397
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:406
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:405
@ SPELL_ATTR0_ONLY_STEALTHED
Definition SharedDefines.h:399
AuraStateType
Definition SharedDefines.h:1288
DispelType
Definition SharedDefines.h:1371
@ SPELL_FAILED_TARGET_NOT_LOOTED
Definition SharedDefines.h:1070
@ SPELL_FAILED_NOT_INFRONT
Definition SharedDefines.h:1010
@ SPELL_FAILED_MOVING
Definition SharedDefines.h:1000
@ SPELL_FAILED_NOT_MOUNTED
Definition SharedDefines.h:1013
@ SPELL_FAILED_AFFECTING_COMBAT
Definition SharedDefines.h:950
@ SPELL_FAILED_CASTER_AURASTATE
Definition SharedDefines.h:971
@ SPELL_FAILED_NOTHING_TO_DISPEL
Definition SharedDefines.h:1035
@ SPELL_FAILED_NOT_KNOWN
Definition SharedDefines.h:1012
@ SPELL_FAILED_FOOD_LOWLEVEL
Definition SharedDefines.h:984
@ SPELL_FAILED_NOT_HERE
Definition SharedDefines.h:1009
@ SPELL_FAILED_ROOTED
Definition SharedDefines.h:1052
@ SPELL_FAILED_WRONG_PET_FOOD
Definition SharedDefines.h:1084
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1121
@ SPELL_FAILED_SUMMON_PENDING
Definition SharedDefines.h:1132
@ SPELL_FAILED_DAMAGE_IMMUNE
Definition SharedDefines.h:1095
@ SPELL_FAILED_BAD_IMPLICIT_TARGETS
Definition SharedDefines.h:960
@ SPELL_FAILED_TRY_AGAIN
Definition SharedDefines.h:1081
@ SPELL_FAILED_NO_COMBO_POINTS
Definition SharedDefines.h:1027
@ SPELL_FAILED_ALREADY_HAVE_SUMMON
Definition SharedDefines.h:956
@ SPELL_FAILED_ALREADY_OPEN
Definition SharedDefines.h:957
@ SPELL_FAILED_NOT_TRADING
Definition SharedDefines.h:1020
@ SPELL_FAILED_NOTHING_TO_STEAL
Definition SharedDefines.h:1036
@ SPELL_FAILED_NO_MOUNTS_ALLOWED
Definition SharedDefines.h:1032
@ SPELL_FAILED_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:1115
@ SPELL_FAILED_NOT_BEHIND
Definition SharedDefines.h:1006
@ SPELL_FAILED_ALREADY_HAVE_CHARM
Definition SharedDefines.h:955
@ SPELL_FAILED_TARGET_NOT_IN_INSTANCE
Definition SharedDefines.h:1086
@ SPELL_FAILED_HIGHLEVEL
Definition SharedDefines.h:985
@ SPELL_FAILED_LOWLEVEL
Definition SharedDefines.h:997
@ SPELL_FAILED_NOT_READY
Definition SharedDefines.h:1016
@ SPELL_FAILED_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:1091
@ SPELL_FAILED_NOT_IN_ARENA
Definition SharedDefines.h:1100
@ SPELL_FAILED_ITEM_ALREADY_ENCHANTED
Definition SharedDefines.h:991
@ SPELL_FAILED_ONLY_STEALTHED
Definition SharedDefines.h:1044
@ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
Definition SharedDefines.h:1067
@ SPELL_FAILED_ONLY_ABOVEWATER
Definition SharedDefines.h:1037
@ SPELL_FAILED_CANT_BE_CHARMED
Definition SharedDefines.h:962
@ SPELL_FAILED_CASTER_DEAD
Definition SharedDefines.h:972
@ SPELL_FAILED_NOT_ON_MOUNTED
Definition SharedDefines.h:1104
@ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
Definition SharedDefines.h:1131
@ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED
Definition SharedDefines.h:1135
@ SPELL_FAILED_TARGET_UNSKINNABLE
Definition SharedDefines.h:1075
@ SPELL_FAILED_NOT_SHAPESHIFT
Definition SharedDefines.h:1017
@ SPELL_FAILED_UNIQUE_GLYPH
Definition SharedDefines.h:1125
@ SPELL_FAILED_ONLY_OUTDOORS
Definition SharedDefines.h:1042
@ SPELL_FAILED_CHARMED
Definition SharedDefines.h:973
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:996
@ SPELL_FAILED_SPELL_IN_PROGRESS
Definition SharedDefines.h:1054
@ SPELL_FAILED_NO_PET
Definition SharedDefines.h:1033
@ SPELL_FAILED_NOPATH
Definition SharedDefines.h:1005
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1056
@ SPELL_FAILED_ONLY_INDOORS
Definition SharedDefines.h:1039
@ SPELL_FAILED_NOT_ON_TAXI
Definition SharedDefines.h:1014
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1064
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:547
@ SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND
Definition SharedDefines.h:546
@ SUMMON_CATEGORY_PET
Definition SharedDefines.h:3524
@ SUMMON_CATEGORY_PUPPET
Definition SharedDefines.h:3525
SkillType
Definition SharedDefines.h:3102
@ SKILL_MINING
Definition SharedDefines.h:3158
@ SKILL_HERBALISM
Definition SharedDefines.h:3154
@ SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE
Definition SharedDefines.h:616
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ SPELL_AURA_MOD_IGNORE_SHAPESHIFT
Definition SpellAuraDefines.h:338
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ SPELL_AURA_BLOCK_SPELL_FAMILY
Definition SpellAuraDefines.h:360
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
@ TRIGGERED_IGNORE_GCD
Not triggered.
Definition SpellDefines.h:134
@ TRIGGERED_IGNORE_EFFECTS
Periodic aura tick wont be reset on override.
Definition SpellDefines.h:153
@ TRIGGERED_IGNORE_CASTER_AURAS
Will ignore mounted/on vehicle restrictions.
Definition SpellDefines.h:147
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182
@ TARGET_FLAG_UNIT_ENEMY
Definition SpellInfo.h:53
@ TARGET_FLAG_ITEM
Definition SpellInfo.h:50
@ SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER
Definition SpellInfo.h:192
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
#define SPELL_RELIC_COOLDOWN
Definition SpellMgr.h:34
@ SPELL_FLAG_REDIRECTED
Definition Spell.h:85
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:378
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:306
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
#define WORLD_TRIGGER
Definition Unit.h:38
std::list< std::pair< Aura *, uint8 > > DispelChargesList
Definition Unit.h:78
Definition Battlefield.h:204
bool CanFlyIn()
Return if we can use mount in battlefield.
Definition Battlefield.h:341
Definition Battleground.h:294
Loot loot
Definition Creature.h:230
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2843
Definition GameObject.h:120
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
Definition GroupReference.h:27
GroupReference * next()
Definition GroupReference.h:36
Definition Group.h:169
Definition InstanceScript.h:143
bool IsLocked() const
Definition Item.h:253
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool IsPotion() const
Definition Item.h:337
bool IsDungeon() const
Definition Map.h:290
bool IsBattlegroundOrArena() const
Definition Map.h:298
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2274
uint32 GetId() const
Definition Map.h:224
Difficulty GetDifficulty() const
Definition Map.h:285
uint64 GetRawValue() const
Definition ObjectGuid.h:142
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsGameObject() const
Definition ObjectGuid.h:171
Unit * ToUnit()
Definition Object.h:210
Definition PetDefines.h:209
Optional< PetInfo > CurrentPet
Definition PetDefines.h:232
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:235
Player * GetOwner() const
Definition Pet.cpp:2496
bool HaveInDiet(ItemTemplate const *item) const
Definition Pet.cpp:1442
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const
Definition Pet.cpp:1460
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition Pet.cpp:171
void SetCanTeleport(bool value)
Definition Player.h:2515
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1899
bool CanTameExoticPets() const
Definition Player.h:2207
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13185
bool InBattleground() const
Definition Player.h:2270
PetStable * GetPetStable()
Definition Player.h:1224
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12165
WorldSession * GetSession() const
Definition Player.h:2016
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16300
uint32 GetLastPotionId()
Definition Player.h:1825
Group * GetGroup()
Definition Player.h:2485
bool IsGameMaster() const
Definition Player.h:1177
time_t GetSummonExpireTimer() const
Definition Player.h:1120
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6720
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1127
std::unique_ptr< DuelInfo > duel
Definition Player.h:1891
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
GameObject * GetGOTarget() const
Definition Spell.cpp:264
ObjectGuid GetItemTargetGUID() const
Definition Spell.h:140
Definition SpellInfo.h:249
int32 MiscValue
Definition SpellInfo.h:263
uint32 ApplyAuraName
Definition SpellInfo.h:254
uint32 PreventionType
Definition SpellInfo.h:390
uint32 CasterAuraSpell
Definition SpellInfo.h:343
SpellCastResult CheckShapeshift(uint32 form) const
Definition SpellInfo.cpp:1434
uint32 Mechanic
Definition SpellInfo.h:323
uint32 GetDispelMask() const
Definition SpellInfo.cpp:2052
uint32 GetRecoveryTime() const
Definition SpellInfo.cpp:2408
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
uint32 CasterAuraState
Definition SpellInfo.h:339
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1232
uint32 CasterAuraStateNot
Definition SpellInfo.h:341
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player *player=nullptr, bool strict=true) const
Definition SpellInfo.cpp:1489
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1998
int32 AreaGroupId
Definition SpellInfo.h:391
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2335
uint32 GetExplicitTargetMask() const
Definition SpellInfo.cpp:2066
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1033
uint32 ExcludeCasterAuraSpell
Definition SpellInfo.h:345
uint32 SpellFamilyName
Definition SpellInfo.h:387
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
SpellCastResult CheckExplicitTarget(Unit const *caster, WorldObject const *target, Item const *itemTarget=nullptr) const
Definition SpellInfo.cpp:1948
std::unique_ptr< PathGenerator > m_preGeneratedPath
Definition Spell.h:780
SpellCastResult CheckSpellFocus()
Definition Spell.cpp:7768
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
Definition Spell.cpp:8381
SpellCastResult CheckItems()
Definition Spell.cpp:7185
int32 CalculateSpellDamage(uint8 i, Unit const *target) const
Definition Spell.h:480
SpellCastResult CheckPower()
Definition Spell.cpp:7140
SpellCastResult CheckCasterAuras(bool preventionOnly) const
Definition Spell.cpp:6857
SpellCastResult CallScriptCheckCastHandlers()
Definition Spell.cpp:8589
bool IsTriggered() const
Definition Spell.h:556
SpellCastResult CheckRange(bool strict)
Definition Spell.cpp:7054
bool HasGlobalCooldown() const
Definition Spell.cpp:8861
Definition TemporarySummon.h:40
uint32 GetSpell() const
Definition TradeData.h:49
bool IsVehicle() const
Definition Unit.h:750
Vehicle * GetVehicle() const
Definition Unit.h:1839
Unit * GetOwner() const
Definition Unit.cpp:10686
Pet * ToPet()
Definition Unit.h:684
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1262
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1870
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1263
bool IsInDisallowedMountForm() const
Definition Unit.cpp:21126
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13711
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:708
bool IsInSanctuary() const
Definition Unit.h:982
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:794
AuraEffect * IsScriptOverriden(SpellInfo const *spell, int32 script) const
Definition Unit.cpp:5888
float GetCombatReach() const override
Definition Unit.h:822
UnitFlags GetUnitFlags() const
Definition Unit.h:701
TempSummon * ToTempSummon()
Definition Unit.h:686
bool HasStealthAura() const
Definition Unit.h:1755
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5777
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:642
bool IsInFlight() const
Definition Unit.h:1619
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2005
void SendTameFailure(uint8 result)
Definition Unit.cpp:19820
void GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
Definition Unit.cpp:5661
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:729
virtual bool IsInWater() const
Definition Unit.cpp:4395
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10633
bool isMoving() const
Definition Unit.h:1622
ObjectGuid GetCharmGUID() const
Definition Unit.h:676
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1458
bool IsMounted() const
Definition Unit.h:1800
Unit * GetVictim() const
Definition Unit.h:848
bool IsCritter() const
Definition Unit.h:783
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:953
ObjectGuid GetCharmerGUID() const
Definition Unit.h:674
uint32 getTransForm() const
Definition Unit.h:1881
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1055
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5290
bool IsTotem() const
Definition Unit.h:749
Guardian * GetGuardianPet() const
Definition Unit.cpp:10737
ObjectGuid GetTarget() const
Definition Unit.h:811
bool IsInCombat() const
Definition Unit.h:879
ObjectGuid GetPetGUID() const
Definition Unit.h:678
Definition Vehicle.h:28
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:598
uint32 GetMapId() const
Definition Position.h:280
Map * GetMap() const
Definition Object.h:610
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1160
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1315
bool IsOutdoors() const
Definition Object.cpp:3046
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1294
float GetVisibilityRange() const
Definition Object.cpp:1613
uint32 GetAreaId() const
Definition Object.cpp:3029
uint32 GetZoneId() const
Definition Object.cpp:3021
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3037
uint32 GetRecruiterId() const
Definition WorldSession.h:545
uint32 GetAccountId() const
Definition WorldSession.h:380
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
Definition DBCStructure.h:519
Definition ConditionMgr.h:182
Condition * mLastFailedCondition
Definition ConditionMgr.h:184
WorldObject * mConditionTargets[MAX_CONDITION_TARGETS]
Definition ConditionMgr.h:183
uint32 ErrorType
Definition ConditionMgr.h:205
uint8 ConditionTarget
Definition ConditionMgr.h:209
uint32 ErrorTextId
Definition ConditionMgr.h:206
SkillType GetRequiredLootSkill() const
Definition CreatureData.h:257
bool IsTameable(bool exotic) const
Definition CreatureData.h:274
uint32 type
Definition GameObjectData.h:33
Definition DBCStructure.h:1022
Definition Map.h:119
bool AllowMount
Definition Map.h:122
uint32 ItemLevel
Definition ItemTemplate.h:635
uint32 LockID
Definition ItemTemplate.h:669
uint32 InventoryType
Definition ItemTemplate.h:632
bool isLooted() const
Definition LootMgr.h:368
Definition DBCStructure.h:1326
bool IsDungeon() const
Definition DBCStructure.h:1352
void GetPosition(float &x, float &y) const
Definition Position.h:126
Definition DBCStructure.h:1818
uint32 flags1
Definition DBCStructure.h:1823
Definition DBCStructure.h:1910
uint32 Category
Definition DBCStructure.h:1912
Definition DBCStructure.h:2065
uint32 m_flags
Definition DBCStructure.h:2067

References InstanceTemplate::AllowMount, SpellEffectInfo::ApplyAuraName, AREA_FLAG_NO_FLY_ZONE, SpellInfo::AreaGroupId, AURA_INTERRUPT_FLAG_MOUNT, AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, CalculateSpellDamage(), CallScriptCheckCastHandlers(), SpellInfo::CanBeUsedInCombat(), Battlefield::CanFlyIn(), CanOpenLock(), Player::CanTameExoticPets(), Player::CanUseBattlegroundObject(), SpellInfo::CasterAuraSpell, SpellInfo::CasterAuraState, SpellInfo::CasterAuraStateNot, Unit::CastSpell(), SummonPropertiesEntry::Category, CheckCasterAuras(), SpellInfo::CheckExplicitTarget(), CheckItems(), SpellInfo::CheckLocation(), CheckPower(), CheckRange(), SpellInfo::CheckShapeshift(), CheckSpellFocus(), SpellInfo::CheckTarget(), CLASS_CONTEXT_PET, CLASS_WARLOCK, Unit::CombatStart(), CONDITION_SOURCE_TYPE_SPELL, Condition::ConditionTarget, PetStable::CurrentPet, damage, Player::duel, EFFECT_0, SpellInfo::Effects, Condition::ErrorTextId, Condition::ErrorType, SpellInfo::ExcludeCasterAuraSpell, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), SpellShapeshiftFormEntry::flags1, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_TRAP, WorldSession::GetAccountId(), WorldObject::GetAreaId(), Unit::GetAuraEffectsByType(), Player::GetBattleground(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Unit::GetCombatReach(), Unit::GetComboPoints(), Creature::GetCreatureTemplate(), Pet::GetCurrentFoodBenefitLevel(), Map::GetDifficulty(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), WorldObject::GetDistance(), SpellCastTargets::GetDstPos(), Object::GetEntry(), SpellInfo::GetExplicitTargetMask(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), SpellCastTargets::GetGOTarget(), Player::GetGroup(), Unit::GetGuardianPet(), Map::GetId(), WorldObject::GetInstanceScript(), Player::GetItemByGuid(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetGUID(), Player::GetLastPotionId(), Unit::GetLevel(), Pet::GetLoadPetInfo(), WorldObject::GetMap(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellCastTargets::GetObjectTarget(), Pet::GetOwner(), Player::GetPet(), Unit::GetPetGUID(), Player::GetPetStable(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ObjectGuid::GetRawValue(), SpellInfo::GetRecoveryTime(), WorldSession::GetRecruiterId(), CreatureTemplate::GetRequiredLootSkill(), SpellInfo::GetSchoolMask(), Vehicle::GetSeatForPassenger(), Player::GetSession(), Unit::GetShapeshiftForm(), Player::GetSkillValue(), TradeData::GetSpell(), Player::GetSummonExpireTimer(), Unit::GetTarget(), SpellCastTargets::GetTargetMask(), Item::GetTemplate(), Player::GetTradeData(), Unit::getTransForm(), Unit::GetUnitFlags(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicle(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::GetVisibleAuras(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), GO_STATE_READY, Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasGlobalCooldown(), Player::HasPlayerFlag(), Player::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasSpellItemCooldown(), Unit::HasStealthAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag2(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Pet::HaveInDiet(), HUNTER_PET, SpellInfo::Id, IMMUNITY_MECHANIC, IN_MILLISECONDS, Player::InBattleground(), ItemTemplate::InventoryType, INVTYPE_RELIC, irand(), Unit::IsAlive(), IsAutoRepeat(), Map::IsBattlegroundOrArena(), Unit::IsClass(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsCritter(), Map::IsDungeon(), MapEntry::IsDungeon(), Unit::IsFriendlyTo(), Player::IsGameMaster(), ObjectGuid::IsGameObject(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsInFlight(), Player::IsInSameRaidWith(), Unit::IsInSanctuary(), Unit::IsInWater(), Item::IsLocked(), Loot::isLooted(), Unit::IsMounted(), Unit::isMoving(), IsNextMeleeSwingSpell(), WorldObject::IsOutdoors(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), Item::IsPotion(), Unit::IsScriptOverriden(), SpellInfo::IsSelfCast(), Creature::IsSpellProhibited(), CreatureTemplate::IsTameable(), Unit::IsTotem(), IsTriggered(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), ItemTemplate::ItemLevel, LINEOFSIGHT_ALL_CHECKS, ItemTemplate::LockID, Creature::loot, VMAP::M2, m_caster, m_CastItem, m_customError, VehicleSeatEntry::m_flags, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_preGeneratedPath, m_selfContainer, m_spellFlags, Unit::m_spellImmune, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, ConditionSourceInfo::mConditionTargets, SpellInfo::Mechanic, MINUTE, SpellEffectInfo::MiscValue, ConditionSourceInfo::mLastFailedCondition, MOVEMENTFLAG_FALLING_FAR, SpellInfo::NeedsExplicitUnitTarget(), GroupReference::next(), PATHFIND_INCOMPLETE, PATHFIND_NOPATH, PATHFIND_SHORT, PET_TAME_CANT_CONTROL_EXOTIC, PET_TAME_DEAD, PET_TAME_NOPET_AVAILABLE, PLAYER_ALLOW_ONLY_ABILITY, POWER_MANA, SpellInfo::PreventionType, Unit::RemoveMovementImpairingAuras(), sAreaTableStore, Player::Satisfy(), sBattlefieldMgr, sConditionMgr, sDisableMgr, Unit::SendTameFailure(), sGlyphPropertiesStore, SHAPESHIFT_FLAG_STANCE, SKILL_HERBALISM, SKILL_LOCKPICKING, SKILL_MINING, SKILL_NONE, sMapStore, sObjectMgr, SPECTATOR_SPELL_BINDSIGHT, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, SPELL_ATTR0_AURA_IS_DEBUFF, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, SPELL_ATTR0_ONLY_STEALTHED, SPELL_ATTR0_PASSIVE, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR1_INITIATE_COMBAT, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_ATTR3_ONLY_BATTLEGROUNDS, SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND, SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT, SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE, SPELL_ATTR7_DEBUG_SPELL, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_AOE_CHARM, SPELL_AURA_BLOCK_SPELL_FAMILY, SPELL_AURA_DUMMY, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_IGNORE_SHAPESHIFT, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, SPELL_AURA_PERIODIC_MANA_LEECH, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_CAST_OK, SPELL_CUSTOM_ERROR_GM_ONLY, SPELL_EFFECT_APPLY_GLYPH, SPELL_EFFECT_CHARGE, SPELL_EFFECT_CREATE_TAMED_PET, SPELL_EFFECT_DISPEL, SPELL_EFFECT_FEED_PET, SPELL_EFFECT_JUMP, SPELL_EFFECT_JUMP_DEST, SPELL_EFFECT_LEAP, SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_LEARN_PET_SPELL, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_OPEN_LOCK, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, SPELL_EFFECT_RESURRECT, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_RESURRECT_PET, SPELL_EFFECT_SKINNING, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF, SPELL_EFFECT_STUCK, SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_EFFECT_TALENT_SPEC_SELECT, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER, SPELL_FAILED_AFFECTING_COMBAT, SPELL_FAILED_ALREADY_HAVE_CHARM, SPELL_FAILED_ALREADY_HAVE_SUMMON, SPELL_FAILED_ALREADY_OPEN, SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_CHARMED, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_CHARMED, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_DAMAGE_IMMUNE, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_FOOD_LOWLEVEL, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_ALREADY_ENCHANTED, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MOVING, SPELL_FAILED_NO_COMBO_POINTS, SPELL_FAILED_NO_MOUNTS_ALLOWED, SPELL_FAILED_NO_PET, SPELL_FAILED_NOPATH, SPELL_FAILED_NOT_BEHIND, SPELL_FAILED_NOT_HERE, SPELL_FAILED_NOT_IN_ARENA, SPELL_FAILED_NOT_IN_BATTLEGROUND, SPELL_FAILED_NOT_INFRONT, SPELL_FAILED_NOT_KNOWN, SPELL_FAILED_NOT_MOUNTED, SPELL_FAILED_NOT_ON_MOUNTED, SPELL_FAILED_NOT_ON_TAXI, SPELL_FAILED_NOT_READY, SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NOT_TRADING, SPELL_FAILED_NOTHING_TO_DISPEL, SPELL_FAILED_NOTHING_TO_STEAL, SPELL_FAILED_ONLY_ABOVEWATER, SPELL_FAILED_ONLY_BATTLEGROUNDS, SPELL_FAILED_ONLY_INDOORS, SPELL_FAILED_ONLY_OUTDOORS, SPELL_FAILED_ONLY_STEALTHED, SPELL_FAILED_ROOTED, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_SUMMON_PENDING, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED, SPELL_FAILED_TARGET_NOT_IN_INSTANCE, SPELL_FAILED_TARGET_NOT_LOOTED, SPELL_FAILED_TARGET_UNSKINNABLE, SPELL_FAILED_TRY_AGAIN, SPELL_FAILED_UNIQUE_GLYPH, SPELL_FAILED_WRONG_PET_FOOD, SPELL_FLAG_REDIRECTED, SPELL_PREVENTION_TYPE_NONE, SPELL_RELIC_COOLDOWN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, TriggeredByAuraSpellData::spellInfo, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, sSpellShapeshiftFormStore, sSummonPropertiesStore, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_ENEMY, TARGET_GAMEOBJECT_ITEM_TARGET, TARGET_GAMEOBJECT_TARGET, TARGET_UNIT_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), Unit::ToTempSummon(), Object::ToUnit(), TRADE_SLOT_NONTRADED, TRIGGERED_IGNORE_CASTER_AURAS, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_IGNORE_EFFECTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SHAPESHIFT, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, GameObjectTemplate::type, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UNIT_FLAG_SKINNABLE, UNIT_STATE_CHARGING, UNIT_STATE_ROOT, unitTarget, PetStable::UnslottedPets, VEHICLE_SEAT_FLAG_CAN_ATTACK, VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL, VEHICLE_SEAT_FLAG_UNCONTROLLED, and WORLD_TRIGGER.

Referenced by _cast(), Unit::_UpdateAutoRepeatSpell(), Unit::AttackerStateUpdate(), Player::CastItemUseSpell(), CheckPetCast(), WorldSession::HandleAcceptTradeOpcode(), prepare(), and go_wind_stone::go_wind_stoneAI::SummonNPC().

◆ CheckCasterAuras()

SpellCastResult Spell::CheckCasterAuras ( bool  preventionOnly) const
6858{
6859 // spells totally immuned to caster auras (wsg flag drop, give marks etc)
6861 return SPELL_CAST_OK;
6862
6863 uint8 school_immune = 0;
6864 uint32 mechanic_immune = 0;
6865 uint32 dispel_immune = 0;
6866
6867 // Check if the spell grants school or mechanic immunity.
6868 // We use bitmasks so the loop is done only once and not on every aura check below.
6870 {
6871 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
6872 {
6873 if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
6874 school_immune |= uint32(m_spellInfo->Effects[i].MiscValue);
6875 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY)
6876 mechanic_immune |= 1 << uint32(m_spellInfo->Effects[i].MiscValue);
6877 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_DISPEL_IMMUNITY)
6878 dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6879 }
6880 // immune movement impairment and loss of control
6881 // PVP trinket EMFH TOC PVP trinket Bullheaded Bestial Wrath // Beath Within // Medalion of Immunity
6882 if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 65547 || m_spellInfo->Id == 53490 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 34471 || m_spellInfo->Id == 46227)
6884 }
6885
6887
6888 // Glyph of Pain Suppression
6889 // there is no other way to handle it
6890 if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248))
6891 usableInStun = false;
6892
6893 // Check whether the cast should be prevented by any state you might have.
6894 SpellCastResult prevented_reason = SPELL_CAST_OK;
6895 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
6896 uint32 unitflag = m_caster->GetUnitFlags(); // Get unit state
6897
6898 // Xinef: if spell is triggered check preventionType only
6899 if (!preventionOnly)
6900 {
6901 if (unitflag & UNIT_FLAG_STUNNED)
6902 {
6903 // spell is usable while stunned, check if caster has only mechanic stun auras, another stun types must prevent cast spell
6904 if (usableInStun)
6905 {
6906 bool foundNotStun = false;
6907 uint32 mask = (1 << MECHANIC_STUN) | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_HORROR);
6908 // Barkskin should skip sleep effects, sap and fears
6909 if (m_spellInfo->Id == 22812)
6910 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6911 // Hand of Freedom, can be used while sapped
6912 if (m_spellInfo->Id == 1044)
6913 mask |= 1 << MECHANIC_SAPPED;
6915 for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i)
6916 {
6917 if ((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & mask))
6918 {
6919 foundNotStun = true;
6920 break;
6921 }
6922 }
6923 if (foundNotStun)
6924 prevented_reason = SPELL_FAILED_STUNNED;
6925 }
6926 else
6927 prevented_reason = SPELL_FAILED_STUNNED;
6928 }
6930 prevented_reason = SPELL_FAILED_CONFUSED;
6932 prevented_reason = SPELL_FAILED_FLEEING;
6933 }
6934
6935 // Xinef: if there is no prevented_reason, check prevention types
6936 if (prevented_reason == SPELL_CAST_OK)
6937 {
6939 prevented_reason = SPELL_FAILED_SILENCED;
6941 prevented_reason = SPELL_FAILED_PACIFIED;
6942 }
6943
6944 // Attr must make flag drop spell totally immune from all effects
6945 if (prevented_reason != SPELL_CAST_OK)
6946 {
6947 if (school_immune || mechanic_immune || dispel_immune)
6948 {
6949 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
6951 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
6952 {
6953 Aura const* aura = itr->second->GetBase();
6954 SpellInfo const* auraInfo = aura->GetSpellInfo();
6955 if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
6956 continue;
6957 if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
6958 continue;
6959 if (auraInfo->GetDispelMask() & dispel_immune)
6960 continue;
6961
6962 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
6963 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
6964 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6965 {
6966 if (AuraEffect* part = aura->GetEffect(i))
6967 {
6968 switch (part->GetAuraType())
6969 {
6971 {
6972 uint32 mask = 1 << MECHANIC_STUN;
6973 // Barkskin should skip sleep effects, sap and fears
6974 if (m_spellInfo->Id == 22812)
6975 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6976 // Hand of Freedom, can be used while sapped
6977 if (m_spellInfo->Id == 1044)
6978 mask |= 1 << MECHANIC_SAPPED;
6979
6980 if (!usableInStun || !(auraInfo->GetAllEffectsMechanicMask() & mask))
6981 return SPELL_FAILED_STUNNED;
6982 break;
6983 }
6986 return SPELL_FAILED_CONFUSED;
6987 break;
6990 return SPELL_FAILED_FLEEING;
6991 break;
6996 return SPELL_FAILED_PACIFIED;
6998 return SPELL_FAILED_SILENCED;
6999 break;
7000 default:
7001 break;
7002 }
7003 }
7004 }
7005 }
7006 }
7007 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
7008 else
7009 return prevented_reason;
7010 }
7011 return SPELL_CAST_OK;
7012}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1555
@ SPELL_ATTR5_ALLOW_WHILE_STUNNED
Definition SharedDefines.h:570
@ SPELL_ATTR5_ALLOW_WHILE_FLEEING
Definition SharedDefines.h:584
@ SPELL_ATTR5_ALLOW_WHILE_CONFUSED
Definition SharedDefines.h:585
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:434
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:435
@ MECHANIC_STUN
Definition SharedDefines.h:1337
@ MECHANIC_FREEZE
Definition SharedDefines.h:1338
@ MECHANIC_SLEEP
Definition SharedDefines.h:1335
@ MECHANIC_SAPPED
Definition SharedDefines.h:1355
@ MECHANIC_HORROR
Definition SharedDefines.h:1349
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
Definition SharedDefines.h:1361
@ SPELL_FAILED_STUNNED
Definition SharedDefines.h:1057
@ SPELL_FAILED_CONFUSED
Definition SharedDefines.h:975
@ SPELL_FAILED_SILENCED
Definition SharedDefines.h:1053
@ SPELL_FAILED_FLEEING
Definition SharedDefines.h:983
@ SPELL_FAILED_PACIFIED
Definition SharedDefines.h:1047
@ SPELL_ATTR6_NOT_AN_ATTACK
Definition SharedDefines.h:606
@ SPELL_AURA_DISPEL_IMMUNITY
Definition SpellAuraDefines.h:104
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88
@ SPELL_AURA_MOD_SILENCE
Definition SpellAuraDefines.h:90
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_MOD_PACIFY_SILENCE
Definition SpellAuraDefines.h:123
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:272
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:273
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
Definition SpellAuras.h:87
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:2003
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:629
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1306

References SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), Unit::GetAuraEffectsByType(), SpellInfo::GetDispelMask(), Aura::GetEffect(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Unit::GetUnitFlags(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK, m_caster, m_spellInfo, MAX_SPELL_EFFECTS, MECHANIC_FREEZE, MECHANIC_HORROR, MECHANIC_SAPPED, MECHANIC_SLEEP, MECHANIC_STUN, SpellInfo::PreventionType, SPELL_ATTR1_IMMUNITY_PURGES_EFFECT, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR5_ALLOW_WHILE_CONFUSED, SPELL_ATTR5_ALLOW_WHILE_FLEEING, SPELL_ATTR5_ALLOW_WHILE_STUNNED, SPELL_ATTR6_NOT_AN_ATTACK, SPELL_AURA_DISPEL_IMMUNITY, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_PACIFY_SILENCE, SPELL_AURA_MOD_SILENCE, SPELL_AURA_MOD_STUN, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_CAST_OK, SPELL_FAILED_CONFUSED, SPELL_FAILED_FLEEING, SPELL_FAILED_PACIFIED, SPELL_FAILED_SILENCED, SPELL_FAILED_STUNNED, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, UNIT_FLAG_CONFUSED, UNIT_FLAG_FLEEING, UNIT_FLAG_PACIFIED, UNIT_FLAG_SILENCED, and UNIT_FLAG_STUNNED.

Referenced by CheckCast().

◆ CheckDst()

void Spell::CheckDst ( )
inline
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:406

References SpellCastTargets::HasDst(), m_caster, m_targets, and SpellCastTargets::SetDst().

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ CheckEffectExecuteData()

void Spell::CheckEffectExecuteData ( )
protected
8523{
8524 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8526}
#define ASSERT
Definition Errors.h:68

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by PrepareTargetProcessing(), and ~Spell().

◆ CheckEffectTarget()

bool Spell::CheckEffectTarget ( Unit const *  target,
uint32  eff 
) const
Todo:
: below shouldn't be here, but it's temporary
7946{
7947 switch (m_spellInfo->Effects[eff].ApplyAuraName)
7948 {
7953 if (target->IsCreature() && target->IsVehicle())
7954 return false;
7955 if (target->IsMounted())
7956 return false;
7957 if (target->GetCharmerGUID())
7958 return false;
7959 if (int32 damage = CalculateSpellDamage(eff, target))
7960 if ((int32)target->GetLevel() > damage)
7961 return false;
7962 break;
7963 default:
7964 break;
7965 }
7966
7967 // xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
7968 // this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
7969 if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
7970 return true;
7971
7972 // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
7975 {
7976 return true;
7977 }
7978
7980 //Check targets for LOS visibility (except spells without range limitations)
7981 switch (m_spellInfo->Effects[eff].Effect)
7982 {
7984 // player far away, maybe his corpse near?
7985 if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
7986 {
7988 return false;
7989
7991 if (!corpse)
7992 return false;
7993
7994 if (target->GetGUID() != corpse->GetOwnerGUID())
7995 return false;
7996
7998 return false;
7999 }
8000 break;
8002 {
8004 {
8005 if (target->IsWithinLOSInMap(m_caster, VMAP::ModelIgnoreFlags::M2) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
8006 return true;
8007
8008 return false;
8009 }
8010
8012 if (!corpse)
8013 return false;
8014
8015 if (target->GetGUID() != corpse->GetOwnerGUID())
8016 return false;
8017
8019 return false;
8020
8022 return false;
8023 }
8024 break;
8026 if (!m_caster->IsPlayer() || !target->IsPlayer())
8027 return false;
8028 if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
8029 return false;
8030 if (m_caster->ToPlayer()->GetSession()->GetRecruiterId() != target->ToPlayer()->GetSession()->GetAccountId() && target->ToPlayer()->GetSession()->IsARecruiter())
8031 return false;
8032 if (target->ToPlayer()->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
8033 return false;
8034 break;
8035 default: // normal case
8036 {
8037 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
8038 GameObject* gobCaster = nullptr;
8040 {
8042 }
8043 else if (m_caster->GetEntry() == WORLD_TRIGGER)
8044 {
8045 if (TempSummon* tempSummon = m_caster->ToTempSummon())
8046 {
8047 gobCaster = tempSummon->GetSummonerGameObject();
8048 }
8049 }
8050
8051 if (gobCaster)
8052 {
8053 if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks())
8054 {
8055 return true;
8056 }
8057
8058 // If spell casted by gameobject then ignore M2 models
8059 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
8060 }
8061
8062 if (target != m_caster)
8063 {
8064 if (m_targets.HasDst())
8065 {
8066 float x = m_targets.GetDstPos()->GetPositionX();
8067 float y = m_targets.GetDstPos()->GetPositionY();
8068 float z = m_targets.GetDstPos()->GetPositionZ();
8069
8070 if (!target->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks(losChecks)))
8071 {
8072 return false;
8073 }
8074 }
8076 {
8077 return false;
8078 }
8079 }
8080 break;
8081 }
8082 }
8083
8084 return true;
8085}
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ SPELL_DISABLE_LOS
Definition DisableMgr.h:50
@ DISABLE_TYPE_SPELL
Definition DisableMgr.h:28
@ SPELL_EFFECT_SKIN_PLAYER_CORPSE
Definition SharedDefines.h:894
@ TARGET_CHECK_ENTRY
Definition SpellInfo.h:115
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition WorldConfig.h:197
Definition Corpse.h:49
ObjectGuid GetOwnerGUID() const
Definition Corpse.h:68
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:878
ObjectGuid GetCorpseTargetGUID() const
Definition Spell.cpp:281
bool IsARecruiter() const
Definition WorldSession.h:546
#define sWorld
Definition World.h:320
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
bool IsIgnoringLOSChecks() const
Definition GameObjectData.h:642

References CalculateSpellDamage(), CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CORPSE_FIELD_FLAGS, CORPSE_FLAG_LOOTABLE, damage, DISABLE_TYPE_SPELL, SpellInfo::Effects, WorldSession::GetAccountId(), Unit::GetCharmerGUID(), ObjectAccessor::GetCorpse(), SpellCastTargets::GetCorpseTargetGUID(), SpellCastTargets::GetDstPos(), Object::GetEntry(), Map::GetGameObject(), GameObject::GetGOInfo(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldSession::GetRecruiterId(), Player::GetSession(), SpellInfo::HasAttribute(), SpellCastTargets::HasDst(), Object::HasFlag(), Unit::HasUnitFlag(), SpellInfo::Id, WorldSession::IsARecruiter(), Object::IsCreature(), ObjectGuid::IsGameObject(), GameObjectTemplate::IsIgnoringLOSChecks(), Unit::IsMounted(), Object::IsPlayer(), IsTriggered(), Unit::IsVehicle(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), LINEOFSIGHT_ALL_CHECKS, VMAP::M2, m_caster, m_originalCasterGUID, m_spellFlags, m_spellInfo, m_targets, m_triggeredByAuraSpell, sDisableMgr, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_DISABLE_LOS, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_SKIN_PLAYER_CORPSE, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_FLAG_REDIRECTED, TriggeredByAuraSpellData::spellInfo, sWorld, TARGET_CHECK_ENTRY, Object::ToPlayer(), Unit::ToTempSummon(), UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_SKINNABLE, and WORLD_TRIGGER.

Referenced by AddUnitTarget().

◆ CheckItems()

SpellCastResult Spell::CheckItems ( )
Todo:
Needs review
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
7186{
7187 Player* player = m_caster->ToPlayer();
7188 if (!player)
7189 {
7190 // Non-player case: Check if creature is disarmed
7192 {
7194 }
7195
7196 return SPELL_CAST_OK;
7197 }
7198
7199 if (!m_CastItem)
7200 {
7201 if (m_castItemGUID)
7203 }
7204 else
7205 {
7206 uint32 itemid = m_CastItem->GetEntry();
7207 if (!player->HasItemCount(itemid))
7209
7210 ItemTemplate const* proto = m_CastItem->GetTemplate();
7211 if (!proto)
7213
7214 for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
7215 if (proto->Spells[i].SpellCharges)
7216 if (m_CastItem->GetSpellCharges(i) == 0)
7218
7219 // consumable cast item checks
7221 {
7222 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
7223 SpellCastResult failReason = SPELL_CAST_OK;
7224 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
7225 {
7226 // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
7227 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
7228 continue;
7229
7230 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL)
7231 {
7233 {
7235 continue;
7236 }
7237 else
7238 {
7239 failReason = SPELL_CAST_OK;
7240 break;
7241 }
7242 }
7243
7244 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
7245 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
7246 {
7247 if (m_spellInfo->Effects[i].MiscValue < 0 || m_spellInfo->Effects[i].MiscValue >= int8(MAX_POWERS))
7248 {
7250 continue;
7251 }
7252
7253 Powers power = Powers(m_spellInfo->Effects[i].MiscValue);
7255 {
7257 continue;
7258 }
7259 else
7260 {
7261 failReason = SPELL_CAST_OK;
7262 break;
7263 }
7264 }
7265 }
7266 if (failReason != SPELL_CAST_OK)
7267 return failReason;
7268 }
7269 }
7270
7271 // check target item
7273 {
7274 if (!m_caster->IsPlayer())
7276
7277 if (!m_targets.GetItemTarget())
7279
7282 }
7283 // if not item target then required item must be equipped
7284 else
7285 {
7286 // Xinef: this is not true in my opinion, in eg bladestorm will not be canceled after disarm
7287 //if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
7290 }
7291
7292 // do not take reagents for these item casts
7294 {
7296 // Not own traded item (in trader trade slot) requires reagents even if triggered spell
7297 if (!checkReagents)
7298 if (Item* targetItem = m_targets.GetItemTarget())
7299 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
7300 checkReagents = true;
7301
7302 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
7303 if (checkReagents)
7304 {
7305 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
7306 {
7307 if (m_spellInfo->Reagent[i] <= 0)
7308 continue;
7309
7310 uint32 itemid = m_spellInfo->Reagent[i];
7311 uint32 itemcount = m_spellInfo->ReagentCount[i];
7312
7313 // if CastItem is also spell reagent
7314 if (m_CastItem && m_CastItem->GetEntry() == itemid)
7315 {
7316 ItemTemplate const* proto = m_CastItem->GetTemplate();
7317 if (!proto)
7319 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
7320 {
7321 // CastItem will be used up and does not count as reagent
7322 int32 charges = m_CastItem->GetSpellCharges(s);
7323 if (proto->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
7324 {
7325 ++itemcount;
7326 break;
7327 }
7328 }
7329 }
7330 if (!player->HasItemCount(itemid, itemcount))
7331 return SPELL_FAILED_REAGENTS;
7332 }
7333 }
7334
7335 // check totem-item requirements (items presence in inventory)
7336 uint32 totems = 2;
7337 for (int i = 0; i < 2; ++i)
7338 {
7339 if (m_spellInfo->Totem[i] != 0)
7340 {
7341 if (player->HasItemCount(m_spellInfo->Totem[i]))
7342 {
7343 totems -= 1;
7344 continue;
7345 }
7346 }
7347 else
7348 totems -= 1;
7349 }
7350 if (totems != 0)
7351 return SPELL_FAILED_TOTEMS; //0x7C
7352
7353 // Check items for TotemCategory (items presence in inventory)
7355 for (int i = 0; i < 2; ++i)
7356 {
7357 if (m_spellInfo->TotemCategory[i] != 0)
7358 {
7360 {
7361 TotemCategory -= 1;
7362 continue;
7363 }
7364 }
7365 else
7366 TotemCategory -= 1;
7367 }
7368 if (TotemCategory != 0)
7369 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
7370 }
7371
7372 // special checks for spell effects
7373 for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
7374 {
7375 switch (m_spellInfo->Effects[i].Effect)
7376 {
7379 {
7380 // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error
7381 Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player;
7382 if (target->IsPlayer() && !IsTriggered())
7383 {
7384 // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items,
7385 // so we need to make sure there is at least one free space in the player's inventory
7387 if (target->ToPlayer()->GetFreeInventorySpace() == 0)
7388 {
7389 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7391 }
7392
7393 if (m_spellInfo->Effects[i].ItemType)
7394 {
7395 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
7396 if (!itemTemplate)
7398
7399 uint32 createCount = std::clamp<uint32>(m_spellInfo->Effects[i].CalcValue(), 1u, itemTemplate->GetMaxStackSize());
7400 ItemPosCountVec dest;
7401 InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, createCount);
7402 if (msg != EQUIP_ERR_OK)
7403 {
7405 if (!itemTemplate->ItemLimitCategory)
7406 {
7407 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7409 }
7410 else
7411 {
7412 // Conjure Food/Water/Refreshment spells
7415 else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType)))
7416 {
7417 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7419 }
7420 else
7421 player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
7422
7424 }
7425 }
7426 }
7427 }
7428 break;
7429 }
7431 {
7432 if (player->GetFreeInventorySpace() == 0)
7433 {
7434 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7436 }
7437 break;
7438 }
7440 if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget()
7442 {
7443 // cannot enchant vellum for other player
7446 // do not allow to enchant vellum from scroll made by vellum-prevent exploit
7449 ItemPosCountVec dest;
7450 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
7451 if (msg != EQUIP_ERR_OK)
7452 {
7453 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7455 }
7456 }
7457 [[fallthrough]];
7459 {
7460 Item* targetItem = m_targets.GetItemTarget();
7461 if (!targetItem)
7463
7464 // Apply item level restriction
7466 {
7467 uint32 requiredLevel = targetItem->GetTemplate()->RequiredLevel;
7468 if (!requiredLevel)
7469 requiredLevel = targetItem->GetTemplate()->ItemLevel;
7470
7471 if (requiredLevel < m_spellInfo->BaseLevel)
7472 return SPELL_FAILED_LOWLEVEL;
7473 }
7474
7475 if (m_CastItem && m_spellInfo->MaxLevel > 0 && targetItem->GetTemplate()->ItemLevel > m_spellInfo->MaxLevel)
7477
7478 bool isItemUsable = false;
7479 for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
7480 {
7481 ItemTemplate const* proto = targetItem->GetTemplate();
7482 if (proto->Spells[e].SpellId && (
7485 {
7486 isItemUsable = true;
7487 break;
7488 }
7489 }
7490
7491 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
7492 // do not allow adding usable enchantments to items that have use effect already
7493 if (enchantEntry)
7494 {
7495 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7496 {
7497 switch (enchantEntry->type[s])
7498 {
7500 if (isItemUsable)
7502 break;
7504 {
7505 uint32 numSockets = 0;
7506 for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket)
7507 if (targetItem->GetTemplate()->Socket[socket].Color)
7508 ++numSockets;
7509
7510 if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
7512 break;
7513 }
7514 }
7515 }
7516 }
7517
7518 // Not allow enchant in trade slot for some enchant type
7519 if (targetItem->GetOwner() != m_caster)
7520 {
7521 if (!enchantEntry)
7522 return SPELL_FAILED_ERROR;
7523 if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
7525 }
7526 break;
7527 }
7529 {
7530 Item* item = m_targets.GetItemTarget();
7531 if (!item)
7533 // Not allow enchant in trade slot for some enchant type
7534 if (item->GetOwner() != m_caster)
7535 {
7536 uint32 enchant_id = m_spellInfo->Effects[i].MiscValue;
7537 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7538 if (!pEnchant)
7539 return SPELL_FAILED_ERROR;
7540 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
7542 }
7543
7544 // Apply item level restriction
7546 {
7547 uint32 requiredLevel = item->GetTemplate()->RequiredLevel;
7548 if (!requiredLevel)
7549 requiredLevel = item->GetTemplate()->ItemLevel;
7550
7551 if (requiredLevel < m_spellInfo->BaseLevel)
7552 return SPELL_FAILED_LOWLEVEL;
7553 }
7554
7557
7558 break;
7559 }
7561 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
7562 break;
7564 {
7565 if (!m_targets.GetItemTarget())
7567
7568 // prevent disenchanting in trade slot
7571
7572 ItemTemplate const* itemProto = m_targets.GetItemTarget()->GetTemplate();
7573 if (!itemProto)
7575
7576 uint32 item_quality = itemProto->Quality;
7577 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
7578 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
7579 if (item_disenchantskilllevel == uint32(-1))
7581 if (item_disenchantskilllevel > player->GetSkillValue(SKILL_ENCHANTING))
7583 if (item_quality > 4 || item_quality < 2)
7585 if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
7587 if (!itemProto->DisenchantID)
7589 break;
7590 }
7592 {
7593 if (!m_targets.GetItemTarget())
7595 //ensure item is a prospectable ore
7598 //prevent prospecting in trade slot
7601 //Check for enough skill in jewelcrafting
7602 uint32 item_prospectingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7603 if (item_prospectingskilllevel > player->GetSkillValue(SKILL_JEWELCRAFTING))
7605 //make sure the player has the required ores in inventory
7606 if (m_targets.GetItemTarget()->GetCount() < 5)
7608
7611
7612 break;
7613 }
7615 {
7616 if (!m_targets.GetItemTarget())
7618 //ensure item is a millable herb
7621 //prevent milling in trade slot
7624 //Check for enough skill in inscription
7625 uint32 item_millingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7626 if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
7628 //make sure the player has the required herbs in inventory
7629 if (m_targets.GetItemTarget()->GetCount() < 5)
7631
7634
7635 break;
7636 }
7639 {
7640 if (!m_caster->IsPlayer())
7642
7644 break;
7645
7647 if (!pItem || pItem->IsBroken())
7649
7650 switch (pItem->GetTemplate()->SubClass)
7651 {
7653 {
7654 uint32 ammo = pItem->GetEntry();
7655 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7656 return SPELL_FAILED_NO_AMMO;
7657 };
7658 break;
7662 {
7664 if (!ammo)
7665 {
7666 // Requires No Ammo
7667 if (m_caster->HasAura(46699))
7668 break; // skip other checks
7669
7670 return SPELL_FAILED_NO_AMMO;
7671 }
7672
7673 ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
7674 if (!ammoProto)
7675 return SPELL_FAILED_NO_AMMO;
7676
7677 if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
7678 return SPELL_FAILED_NO_AMMO;
7679
7680 // check ammo ws. weapon compatibility
7681 switch (pItem->GetTemplate()->SubClass)
7682 {
7685 if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
7686 return SPELL_FAILED_NO_AMMO;
7687 break;
7689 if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
7690 return SPELL_FAILED_NO_AMMO;
7691 break;
7692 default:
7693 return SPELL_FAILED_NO_AMMO;
7694 }
7695
7696 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7697 {
7699 return SPELL_FAILED_NO_AMMO;
7700 }
7701 };
7702 break;
7704 break;
7705 default:
7706 break;
7707 }
7708 break;
7709 }
7711 {
7712 uint32 item_id = m_spellInfo->Effects[i].ItemType;
7713 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
7714
7715 if (!pProto)
7717
7718 if (Item* pitem = player->GetItemByEntry(item_id))
7719 {
7720 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
7721 if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
7723 }
7724 break;
7725 }
7726 default:
7727 break;
7728 }
7729 }
7730
7731 // check weapon presence in slots for main/offhand weapons
7732 if (/*never skip those checks !HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
7733 {
7734 // main hand weapon required
7736 {
7738
7739 // skip spell if no weapon in slot or broken
7740 if (!item || item->IsBroken())
7742
7743 // skip spell if weapon not fit to triggered spell
7746 }
7747
7748 // offhand hand weapon required
7750 {
7752
7753 // skip spell if no weapon in slot or broken
7754 if (!item || item->IsBroken())
7756
7757 // skip spell if weapon not fit to triggered spell
7760 }
7761
7763 }
7764
7765 return SPELL_CAST_OK;
7766}
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1640
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1839
std::int8_t int8
Definition Define.h:105
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition ItemTemplate.h:360
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_NO_REAGENT_COST
Definition ItemTemplate.h:175
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ ENCHANTMENT_CAN_SOULBOUND
Definition Item.h:201
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:778
@ EFFECT_1
Definition SharedDefines.h:32
@ MAX_POWERS
Definition SharedDefines.h:276
@ SPELL_EFFECT_DISENCHANT
Definition SharedDefines.h:877
@ SPELL_EFFECT_PROSPECTING
Definition SharedDefines.h:905
@ SPELL_EFFECT_ENCHANT_HELD_ITEM
Definition SharedDefines.h:870
@ SPELL_EFFECT_ENCHANT_ITEM
Definition SharedDefines.h:831
@ SPELL_EFFECT_WEAPON_DAMAGE
Definition SharedDefines.h:836
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:788
@ SPELL_EFFECT_MILLING
Definition SharedDefines.h:936
@ SPELL_EFFECT_CREATE_MANA_GEM
Definition SharedDefines.h:844
@ SPELL_EFFECT_CREATE_ITEM_2
Definition SharedDefines.h:935
@ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
Definition SharedDefines.h:795
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:808
@ SPELL_EFFECT_CREATE_RANDOM_ITEM
Definition SharedDefines.h:837
@ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
Definition SharedDefines.h:934
@ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
Definition SharedDefines.h:832
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:802
@ SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF
Definition SharedDefines.h:459
@ SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON
Definition SharedDefines.h:503
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3786
TotemCategory
Definition SharedDefines.h:3322
@ SPELL_FAILED_CANT_BE_MILLED
Definition SharedDefines.h:965
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
Definition SharedDefines.h:980
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS
Definition SharedDefines.h:978
@ SPELL_FAILED_ITEM_AT_MAX_CHARGES
Definition SharedDefines.h:1128
@ SPELL_FAILED_TARGET_NOT_PLAYER
Definition SharedDefines.h:1071
@ SPELL_FAILED_ALREADY_AT_FULL_POWER
Definition SharedDefines.h:953
@ SPELL_FAILED_NOT_TRADEABLE
Definition SharedDefines.h:1019
@ SPELL_FAILED_ITEM_NOT_READY
Definition SharedDefines.h:994
@ SPELL_FAILED_NO_CHARGES_REMAIN
Definition SharedDefines.h:1025
@ SPELL_FAILED_ITEM_GONE
Definition SharedDefines.h:992
@ SPELL_FAILED_NO_AMMO
Definition SharedDefines.h:1024
@ SPELL_FAILED_ITEM_NOT_FOUND
Definition SharedDefines.h:993
@ SPELL_FAILED_EQUIPPED_ITEM
Definition SharedDefines.h:977
@ SPELL_FAILED_ALREADY_AT_FULL_HEALTH
Definition SharedDefines.h:951
@ SPELL_FAILED_ON_USE_ENCHANT
Definition SharedDefines.h:1119
@ SPELL_FAILED_TOTEMS
Definition SharedDefines.h:1080
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:981
@ SPELL_FAILED_REAGENTS
Definition SharedDefines.h:1049
@ SPELL_FAILED_MAX_SOCKETS
Definition SharedDefines.h:1133
@ SPELL_FAILED_CANT_BE_DISENCHANTED
Definition SharedDefines.h:963
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1078
@ SPELL_FAILED_NEED_MORE_ITEMS
Definition SharedDefines.h:1004
@ SPELL_FAILED_CANT_BE_PROSPECTED
Definition SharedDefines.h:966
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
Definition SharedDefines.h:979
@ SPELL_FAILED_TOTEM_CATEGORY
Definition SharedDefines.h:1079
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3241
@ SKILL_ENCHANTING
Definition SharedDefines.h:3193
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:3224
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
bool IsBroken() const
Definition Item.h:257
bool IsWeaponVellum() const
Definition Item.h:338
bool IsArmorVellum() const
Definition Item.h:339
Player * GetOwner() const
Definition Item.cpp:549
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
uint32 GetCount() const
Definition Item.h:272
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12487
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:466
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3369
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:851
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12532
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1296
uint32 GetItemTargetEntry() const
Definition Spell.h:142
uint32 MaxLevel
Definition SpellInfo.h:358
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
std::array< uint32, 2 > TotemCategory
Definition SpellInfo.h:378
int32 EquippedItemClass
Definition SpellInfo.h:375
std::array< uint32, 2 > Totem
Definition SpellInfo.h:372
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
ObjectGuid m_castItemGUID
Definition Spell.h:526
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:931
bool IsFullHealth() const
Definition Unit.h:1037
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1059
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21181
uint32 GetPower(Powers power) const
Definition Unit.h:1058
Definition ItemTemplate.h:619
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 Quality
Definition ItemTemplate.h:626
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:728
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 RequiredLevel
Definition ItemTemplate.h:636
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:826
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 SubClass
Definition ItemTemplate.h:622
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1842
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1845
uint32 slot
Definition DBCStructure.h:1852
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellId
Definition ItemTemplate.h:591

References BASE_ATTACK, Player::CanNoReagentCast(), Player::CanStoreNewItem(), Unit::CanUseAttackType(), Unit::CastSpell(), ItemTemplate::Class, _Socket::Color, ItemTemplate::DisenchantID, SpellInfo::DmgClass, EFFECT_1, SpellInfo::Effects, ENCHANTMENT_CAN_SOULBOUND, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, SpellInfo::EquippedItemClass, Item::GetCount(), Item::GetEnchantmentId(), Object::GetEntry(), Player::GetFreeInventorySpace(), Object::GetGUID(), Player::GetItemByEntry(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetEntry(), SpellCastTargets::GetItemTargetGUID(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), Item::GetOwner(), Item::GetOwnerGUID(), Unit::GetPower(), Player::GetSkillValue(), Item::GetSpellCharges(), Item::GetTemplate(), Object::GetUInt32Value(), SpellCastTargets::GetUnitTarget(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), ItemTemplate::HasFlag(), Player::HasItemCount(), Player::HasItemFitToSpellRequirements(), Player::HasItemTotemCategory(), HasTriggeredCastFlag(), LootStore::HaveLootFor(), Item::IsArmorVellum(), Item::IsBroken(), Item::IsFitToSpellRequirements(), Unit::IsFullHealth(), Object::IsPlayer(), IsTriggered(), Item::IsWeaponVellum(), ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_PROJECTILE, ITEM_CLASS_WEAPON, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, ITEM_FLAG_NO_REAGENT_COST, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ITEM_SPELLTRIGGER_ON_USE, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, ITEM_SUBCLASS_WEAPON_WAND, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, LootTemplates_Milling, LootTemplates_Prospecting, m_attackType, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, m_weaponItem, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_SPELLS, MAX_POWERS, MAX_SPELL_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::MaxLevel, NULL_BAG, NULL_SLOT, OFF_ATTACK, PLAYER_AMMO_ID, PRISMATIC_ENCHANTMENT_SLOT, ItemTemplate::Quality, RANGED_ATTACK, SpellInfo::Reagent, SpellInfo::ReagentCount, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkillRank, Player::SendEquipError(), Unit::SetUInt32Value(), SKILL_ENCHANTING, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SpellItemEnchantmentEntry::slot, sObjectMgr, ItemTemplate::Socket, SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF, SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_CREATE_ITEM_2, SPELL_EFFECT_CREATE_MANA_GEM, SPELL_EFFECT_CREATE_RANDOM_ITEM, SPELL_EFFECT_DISENCHANT, SPELL_EFFECT_ENCHANT_HELD_ITEM, SPELL_EFFECT_ENCHANT_ITEM, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_EFFECT_MILLING, SPELL_EFFECT_PROSPECTING, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_FAILED_ALREADY_AT_FULL_HEALTH, SPELL_FAILED_ALREADY_AT_FULL_POWER, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_DISENCHANTED, SPELL_FAILED_CANT_BE_MILLED, SPELL_FAILED_CANT_BE_PROSPECTED, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_EQUIPPED_ITEM, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_ERROR, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_AT_MAX_CHARGES, SPELL_FAILED_ITEM_GONE, SPELL_FAILED_ITEM_NOT_FOUND, SPELL_FAILED_ITEM_NOT_READY, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MAX_SOCKETS, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_NO_AMMO, SPELL_FAILED_NO_CHARGES_REMAIN, SPELL_FAILED_NOT_TRADEABLE, SPELL_FAILED_ON_USE_ENCHANT, SPELL_FAILED_REAGENTS, SPELL_FAILED_TARGET_NOT_PLAYER, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, _Spell::SpellCharges, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellItemEnchantmentStore, ItemTemplate::SubClass, TARGET_UNIT_PET, Object::ToPlayer(), SpellInfo::Totem, SpellInfo::TotemCategory, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, and SpellItemEnchantmentEntry::type.

Referenced by CheckCast().

◆ CheckPetCast()

SpellCastResult Spell::CheckPetCast ( Unit target)
6822{
6823 if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
6825
6826 // dead owner (pets still alive when owners ressed?)
6827 if (Unit* owner = m_caster->GetCharmerOrOwner())
6828 if (!owner->IsAlive() && m_caster->GetEntry() != 30230) // Rise Ally
6830
6831 if (!target && m_targets.GetUnitTarget())
6832 target = m_targets.GetUnitTarget();
6833
6835 {
6836 if (!target)
6838 m_targets.SetUnitTarget(target);
6839 }
6840
6841 // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results
6843
6844 // cooldown
6845 if (Creature const* creatureCaster = m_caster->ToCreature())
6846 if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
6848
6849 // Check if spell is affected by GCD
6853
6854 return CheckCast(true);
6855}
bool HasGlobalCooldown(SpellInfo const *spellInfo) const
Definition CharmInfo.cpp:397
void SetUnitTarget(Unit *target)
Definition Spell.cpp:239
int32 CalcPowerCost(Unit const *caster, SpellSchoolMask schoolMask, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2413
uint32 StartRecoveryCategory
Definition SpellInfo.h:350

References SpellInfo::CalcPowerCost(), CheckCast(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Object::GetEntry(), CharmInfo::GetGlobalCooldownMgr(), SpellCastTargets::GetUnitTarget(), GlobalCooldownMgr::HasGlobalCooldown(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, m_caster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_targets, SpellInfo::NeedsExplicitUnitTarget(), SpellCastTargets::SetUnitTarget(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_NOT_READY, SPELL_FAILED_SPELL_IN_PROGRESS, SpellInfo::StartRecoveryCategory, Object::ToCreature(), TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STATE_CASTING.

Referenced by CanAutoCast(), WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ CheckPower()

SpellCastResult Spell::CheckPower ( )
7141{
7142 // item cast not used power
7143 if (m_CastItem)
7144 return SPELL_CAST_OK;
7145
7146 //While .cheat power is enabled dont check if we need power to cast the spell
7147 if (m_caster->IsPlayer())
7148 {
7150 {
7151 return SPELL_CAST_OK;
7152 }
7153 }
7154
7155 // health as power used - need check health amount
7157 {
7160 return SPELL_CAST_OK;
7161 }
7162 // Check valid power type
7164 {
7165 LOG_ERROR("spells", "Spell::CheckPower: Unknown power type '{}'", m_spellInfo->PowerType);
7166 return SPELL_FAILED_UNKNOWN;
7167 }
7168
7169 //check rune cost only if a spell has PowerType == POWER_RUNE
7171 {
7173 if (failReason != SPELL_CAST_OK)
7174 return failReason;
7175 }
7176
7177 // Check power amount
7180 return SPELL_FAILED_NO_POWER;
7181 else
7182 return SPELL_CAST_OK;
7183}
@ CHEAT_POWER
Definition Player.h:1009
@ POWER_HEALTH
Definition SharedDefines.h:278
@ POWER_RUNE
Definition SharedDefines.h:274
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1034
@ SPELL_FAILED_UNKNOWN
Definition SharedDefines.h:1136
PowerType
Definition VehicleDefines.h:29
uint32 RuneCostID
Definition SpellInfo.h:368
uint32 PowerType
Definition SpellInfo.h:362
SpellCastResult CheckRuneCost(uint32 RuneCostID)
Definition Spell.cpp:5415
uint32 GetHealth() const
Definition Unit.h:1031

References CHEAT_POWER, CheckRuneCost(), Player::GetCommandStatus(), Unit::GetHealth(), Unit::GetPower(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, MAX_POWERS, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, SPELL_CAST_OK, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_NO_POWER, SPELL_FAILED_UNKNOWN, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRange()

SpellCastResult Spell::CheckRange ( bool  strict)
7055{
7056 // Don't check for instant cast spells
7057 if (!strict && m_casttime == 0)
7058 return SPELL_CAST_OK;
7059
7060 uint32 range_type = 0;
7061
7063 {
7064 // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range
7065 // these are triggered by other spells - possibly we should omit range check in that case?
7066 if (m_spellInfo->RangeEntry->ID == 1)
7067 return SPELL_CAST_OK;
7068
7069 range_type = m_spellInfo->RangeEntry->Flags;
7070 }
7071
7072 Unit* target = m_targets.GetUnitTarget();
7073 float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
7074 float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
7075
7076 // xinef: hack for npc shooters
7077 if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
7078 range_type = SPELL_RANGE_RANGED;
7079
7080 if (Player* modOwner = m_caster->GetSpellModOwner())
7081 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
7082
7083 // xinef: dont check max_range to strictly after cast
7084 if (range_type != SPELL_RANGE_MELEE && !strict)
7085 max_range += std::min(3.0f, max_range * 0.1f); // 10% but no more than 3yd
7086
7087 if (target)
7088 {
7089 if (target != m_caster)
7090 {
7091 // Xinef: Spells with 5yd range can hit target 9yd away?
7092 if (range_type == SPELL_RANGE_MELEE)
7093 {
7094 float real_max_range = max_range;
7096 real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
7097 else
7098 real_max_range -= 2 * MIN_MELEE_REACH;
7099
7100 if (!m_caster->IsWithinMeleeRange(target, std::max(real_max_range, 0.0f)))
7102 }
7103 else if (!m_caster->IsWithinCombatRange(target, max_range))
7104 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
7105
7107 {
7108 if (m_caster->IsWithinMeleeRange(target))
7110 }
7111
7112 if (m_caster->IsPlayer() && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target) && !m_caster->IsWithinBoundaryRadius(target))
7114 }
7115
7116 // Xinef: check min range for self casts
7117 if (min_range && range_type != SPELL_RANGE_RANGED && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
7119 }
7120
7121 if (GameObject* goTarget = m_targets.GetGOTarget())
7122 {
7123 if (!goTarget->IsAtInteractDistance(m_caster->ToPlayer(), m_spellInfo))
7124 {
7126 }
7127 }
7128
7129 if (m_targets.HasDst() && !m_targets.HasTraj())
7130 {
7131 if (!m_caster->IsWithinDist3d(m_targets.GetDstPos(), max_range))
7133 if (min_range && m_caster->IsWithinDist3d(m_targets.GetDstPos(), min_range))
7135 }
7136
7137 return SPELL_CAST_OK;
7138}
#define MIN_MELEE_REACH
Definition ObjectDefines.h:47
@ SPELL_FAILED_TOO_CLOSE
Definition SharedDefines.h:1077
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1046
@ SPELLMOD_RANGE
Definition SpellDefines.h:81
@ SPELL_FACING_FLAG_INFRONT
Definition SpellDefines.h:128
@ SPELL_RANGE_MELEE
Definition Spell.h:91
@ SPELL_RANGE_RANGED
Definition Spell.h:92
SpellRangeEntry const * RangeEntry
Definition SpellInfo.h:369
uint32 FacingCasterFlags
Definition SpellInfo.h:338
Unit * GetCaster() const
Definition Spell.h:577
bool IsWithinBoundaryRadius(const Unit *obj) const
Definition Unit.cpp:704
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition Unit.cpp:649
float GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:15259
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:15239
bool HasLeewayMovement() const
Definition Unit.h:1642
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1263
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141
uint32 Flags
Definition DBCStructure.h:1798
uint32 ID
Definition DBCStructure.h:1795

References SpellInfo::DmgClass, SpellInfo::FacingCasterFlags, SpellRangeEntry::Flags, GetCaster(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetGOTarget(), Unit::GetSpellMaxRangeForTarget(), Unit::GetSpellMinRangeForTarget(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::HasDst(), Position::HasInArc(), Unit::HasLeewayMovement(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellRangeEntry::ID, Object::IsCreature(), Object::IsPlayer(), Unit::IsWithinBoundaryRadius(), Unit::IsWithinCombatRange(), WorldObject::IsWithinDist3d(), Unit::IsWithinMeleeRange(), m_caster, m_casttime, m_spellInfo, m_targets, MIN_MELEE_REACH, SpellInfo::RangeEntry, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_RANGED, SPELL_FACING_FLAG_INFRONT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TOO_CLOSE, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_RANGE_MELEE, SPELL_RANGE_RANGED, SPELLMOD_RANGE, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRuneCost()

SpellCastResult Spell::CheckRuneCost ( uint32  RuneCostID)
5416{
5417 if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
5418 return SPELL_CAST_OK;
5419
5420 if (!m_caster->IsPlayer())
5421 return SPELL_CAST_OK;
5422
5423 Player* player = m_caster->ToPlayer();
5424 //If we are in .cheat power mode we dont need to check the cost as we are expected to be able to use it anyways (infinite power)
5425 if (player->GetCommandStatus(CHEAT_POWER))
5426 {
5427 return SPELL_CAST_OK;
5428 }
5429
5431 return SPELL_CAST_OK;
5432
5433 SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
5434
5435 if (!src)
5436 return SPELL_CAST_OK;
5437
5438 if (src->NoRuneCost())
5439 return SPELL_CAST_OK;
5440
5441 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5442
5443 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5444 {
5445 runeCost[i] = src->RuneCost[i];
5446 if (Player* modOwner = m_caster->GetSpellModOwner())
5447 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5448 }
5449
5450 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
5451
5452 for (uint32 i = 0; i < MAX_RUNES; ++i)
5453 {
5454 RuneType rune = player->GetCurrentRune(i);
5455 if ((player->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
5456 runeCost[rune]--;
5457 }
5458
5459 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5460 if (runeCost[i] > 0)
5461 runeCost[RUNE_DEATH] += runeCost[i];
5462
5463 if (runeCost[RUNE_DEATH] > MAX_RUNES)
5464 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
5465
5466 return SPELL_CAST_OK;
5467}
DBCStorage< SpellRuneCostEntry > sSpellRuneCostStore(SpellRuneCostfmt)
RuneType
Definition Player.h:414
@ RUNE_DEATH
Definition Player.h:418
@ NUM_RUNE_TYPES
Definition Player.h:419
#define MAX_RUNES
Definition Player.h:404
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ SPELLMOD_COST
Definition SpellDefines.h:90
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2525
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1295
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2524
Definition DBCStructure.h:1806
uint32 RuneCost[3]
Definition DBCStructure.h:1808
bool NoRuneCost() const
Definition DBCStructure.h:1811

References CHEAT_POWER, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetCommandStatus(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_RUNES, SpellRuneCostEntry::NoRuneCost(), NUM_RUNE_TYPES, POWER_RUNE, SpellInfo::PowerType, RUNE_DEATH, SpellRuneCostEntry::RuneCost, SPELL_CAST_OK, SPELL_FAILED_NO_POWER, SPELLMOD_COST, sSpellRuneCostStore, and Object::ToPlayer().

Referenced by CheckPower().

◆ CheckScriptEffectImplicitTargets()

bool Spell::CheckScriptEffectImplicitTargets ( uint32  effIndex,
uint32  effIndexToCheck 
)
protected
8744{
8745 // Skip if there are not any script
8746 if (!m_loadedScripts.size())
8747 return true;
8748
8749 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
8750 {
8751 std::list<SpellScript::ObjectTargetSelectHandler>::iterator targetSelectHookEnd = (*itr)->OnObjectTargetSelect.end(), targetSelectHookItr = (*itr)->OnObjectTargetSelect.begin();
8752 for (; targetSelectHookItr != targetSelectHookEnd; ++targetSelectHookItr)
8753 if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8754 (!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8755 return false;
8756
8757 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
8758 for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
8759 if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8760 (!(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8761 return false;
8762 }
8763 return true;
8764}

References m_loadedScripts, and m_spellInfo.

Referenced by SelectEffectImplicitTargets().

◆ CheckSpellFocus()

SpellCastResult Spell::CheckSpellFocus ( )
7769{
7770 // check spell focus object
7772 {
7774 Cell cell(p);
7775
7776 GameObject* ok = nullptr;
7779
7781 Map& map = *m_caster->GetMap();
7782 cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
7783
7784 if (!ok)
7786
7787 focusObject = ok; // game object found in range
7788 }
7789 return SPELL_CAST_OK;
7790}
@ SPELL_FAILED_REQUIRES_SPELL_FOCUS
Definition SharedDefines.h:1051
Definition GridNotifiers.h:647
Definition Map.h:158
void Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
Definition Map.h:668
uint32 RequiresSpellFocus
Definition SpellInfo.h:337
Definition TypeContainerVisitor.h:84
Definition TypeContainer.h:99
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:193
Definition GridNotifiers.h:309
Definition Cell.h:45

References Acore::ComputeCellCoord(), focusObject, WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetVisibilityRange(), m_caster, m_spellInfo, SpellInfo::RequiresSpellFocus, SPELL_CAST_OK, SPELL_FAILED_REQUIRES_SPELL_FOCUS, and Cell::Visit().

Referenced by CheckCast().

◆ CheckSrc()

void Spell::CheckSrc ( )
inline
bool HasSrc() const
Definition Spell.h:166
void SetSrc(float x, float y, float z)
Definition Spell.cpp:367

References SpellCastTargets::HasSrc(), m_caster, m_targets, and SpellCastTargets::SetSrc().

◆ CleanupTargetList()

void Spell::CleanupTargetList ( )
2363{
2364 m_UniqueTargetInfo.clear();
2365 m_UniqueGOTargetInfo.clear();
2366 m_UniqueItemInfo.clear();
2367 m_delayMoment = 0;
2369}
uint64 m_delayTrajectory
Definition Spell.h:644

References m_delayMoment, m_delayTrajectory, m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

Referenced by spell_dk_raise_dead::CheckCast(), and Spell().

◆ Delayed()

void Spell::Delayed ( )
7793{
7794 if (!m_caster)// || !m_caster->IsPlayer())
7795 return;
7796
7797 //if (m_spellState == SPELL_STATE_DELAYED)
7798 // return; // spell is active and can't be time-backed
7799
7800 if (isDelayableNoMore()) // Spells may only be delayed twice
7801 return;
7802
7804 return;
7805
7806 // spells not loosing casting time (slam, dynamites, bombs..)
7807 //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
7808 // return;
7809
7810 //check pushback reduce
7811 int32 delaytime = 500; // spellcasting delay is normally 500ms
7812 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7815 if (delayReduce >= 100)
7816 return;
7817
7818 AddPct(delaytime, -delayReduce);
7819
7820 if (m_timer + delaytime > m_casttime)
7821 {
7822 delaytime = m_casttime - m_timer;
7824 }
7825 else
7826 m_timer += delaytime;
7827
7828 LOG_DEBUG("spells", "Spell {} partially interrupted for ({}) ms at damage", m_spellInfo->Id, delaytime);
7829
7830 WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
7831 data << m_caster->GetPackGUID();
7832 data << uint32(delaytime);
7833
7834 m_caster->SendMessageToSet(&data, true);
7835}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_ATTR6_NO_PUSHBACK
Definition SharedDefines.h:619
@ SPELL_AURA_REDUCE_PUSHBACK
Definition SpellAuraDefines.h:212
@ SPELLMOD_NOT_LOSE_CASTING_TIME
Definition SpellDefines.h:85
T AddPct(T &base, U pct)
Definition Util.h:67
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9772
bool isDelayableNoMore()
Definition Spell.h:632
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5997
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2048
Definition WorldPacket.h:26
@ SMSG_SPELL_DELAYED
Definition Opcodes.h:512

References AddPct(), Player::ApplySpellMod(), Object::GetPackGUID(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_timer, WorldObject::SendMessageToSet(), SMSG_SPELL_DELAYED, SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DelayedChannel()

void Spell::DelayedChannel ( )
7838{
7840 return;
7841
7842 if (isDelayableNoMore()) // Spells may only be delayed twice
7843 return;
7844
7846 return;
7847
7848 //check pushback reduce
7849 // should be affected by modifiers, not take the dbc duration.
7850 int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration());
7851
7852 int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit
7853 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7856 if (delayReduce >= 100)
7857 return;
7858
7859 AddPct(delaytime, -delayReduce);
7860
7861 if (m_timer <= delaytime)
7862 {
7863 delaytime = m_timer;
7864 m_timer = 0;
7865 }
7866 else
7867 m_timer -= delaytime;
7868
7869 LOG_DEBUG("spells.aura", "Spell {} partially interrupted for {} ms, new duration: {} ms", m_spellInfo->Id, delaytime, m_timer);
7870
7871 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7872 if ((*ihit).missCondition == SPELL_MISS_NONE)
7873 if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
7874 unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
7875
7876 // partially interrupt persistent area auras
7878 dynObj->Delay(delaytime);
7879
7881}
T CalculatePct(T base, U pct)
Definition Util.h:61
Definition DynamicObject.h:35
uint32 getState() const
Definition Spell.h:485
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6215

References AddPct(), Player::ApplySpellMod(), CalculatePct(), SpellInfo::GetDuration(), Unit::GetDynObject(), Object::GetGUID(), getState(), Unit::GetTotalAuraModifier(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_channeledDuration, m_originalCasterGUID, m_spellInfo, m_timer, m_UniqueTargetInfo, SendChannelUpdate(), SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DoAllEffectOnLaunchTarget()

void Spell::DoAllEffectOnLaunchTarget ( TargetInfo targetInfo,
float *  multiplier 
)
protected
8321{
8322 Unit* unit = nullptr;
8323 // In case spell hit target, do all effect on that target
8324 if (targetInfo.missCondition == SPELL_MISS_NONE)
8325 unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID);
8326 // In case spell reflect from target, do all effect on caster (if hit)
8327 else if (targetInfo.missCondition == SPELL_MISS_REFLECT && targetInfo.reflectResult == SPELL_MISS_NONE)
8328 unit = m_caster;
8329 if (!unit)
8330 return;
8331
8332 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8333 {
8334 if (targetInfo.effectMask & (1 << i))
8335 {
8336 m_damage = 0;
8337 m_healing = 0;
8338
8339 HandleEffects(unit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
8340
8341 if (m_damage > 0)
8342 {
8343 // Xinef: Area Auras, AoE Targetting spells AND Chain Target spells (cleave etc.)
8344 if (m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsTargetingArea() || (m_spellInfo->Effects[i].ChainTarget > 1 && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MAGIC))
8345 {
8348 if (m_caster->IsPlayer())
8349 {
8350 uint32 targetAmount = m_UniqueTargetInfo.size();
8351 if (targetAmount > 10)
8352 m_damage = m_damage * 10 / targetAmount;
8353 }
8354 }
8355 }
8356
8357 if (m_applyMultiplierMask & (1 << i))
8358 {
8360 m_damageMultipliers[i] *= multiplier[i];
8361 }
8362 targetInfo.damage += m_damage;
8363 }
8364 }
8365
8366 // xinef: totem's inherit owner crit chance and dancing rune weapon
8367 Unit* caster = m_caster;
8368 if (m_caster->IsTotem() || m_caster->GetEntry() == 27893)
8369 {
8370 if (Unit* owner = m_caster->GetOwner())
8371 caster = owner;
8372 }
8373 else if (m_originalCaster)
8374 caster = m_originalCaster;
8375
8376 float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false);
8377 critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false);
8378 targetInfo.crit = roll_chance_f(std::max(0.0f, critChance));
8379}
bool roll_chance_f(float chance)
Definition Random.h:57
@ SPELL_ATTR7_TREAT_AS_NPC_AOE
Definition SharedDefines.h:667
uint32 SchoolMask
Definition SpellInfo.h:392
float SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:12153
float SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:12078
int32 CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, bool npcCaster) const
Definition Unit.cpp:20233

References Unit::CalculateAOEDamageReduction(), TargetInfo::crit, TargetInfo::damage, SpellInfo::DmgClass, TargetInfo::effectMask, SpellInfo::Effects, Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), GetSpellInfo(), ObjectAccessor::GetUnit(), HandleEffects(), SpellInfo::HasAttribute(), Unit::IsControlledByPlayer(), Object::IsPlayer(), Unit::IsTotem(), m_applyMultiplierMask, m_attackType, m_caster, m_damage, m_damageMultipliers, m_healing, m_originalCaster, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::reflectResult, roll_chance_f(), SpellInfo::SchoolMask, SPELL_ATTR7_TREAT_AS_NPC_AOE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_MISS_NONE, SPELL_MISS_REFLECT, Unit::SpellDoneCritChance(), Unit::SpellTakenCritChance(), and TargetInfo::targetGUID.

Referenced by HandleLaunchPhase().

◆ DoAllEffectOnTarget() [1/3]

void Spell::DoAllEffectOnTarget ( GOTargetInfo target)
protected
3337{
3338 if (target->processed) // Check target
3339 return;
3340 target->processed = true; // Target checked in apply effects procedure
3341
3342 uint32 effectMask = target->effectMask;
3343 if (!effectMask)
3344 return;
3345
3346 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
3347 if (!go)
3348 return;
3349
3352
3353 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3354 if (effectMask & (1 << effectNumber))
3355 HandleEffects(nullptr, nullptr, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3356
3357 // xinef: inform ai about spellhit
3359
3361
3363}
virtual void SpellHit(Unit *, SpellInfo const *)
Definition GameObjectAI.h:66
GameObjectAI * AI() const
Definition GameObject.h:305
void CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
Definition Spell.cpp:8662
void CallScriptOnHitHandlers()
Definition Spell.cpp:8675
void CallScriptAfterHitHandlers()
Definition Spell.cpp:8688

References GameObject::AI(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::GOTargetInfo::effectMask, Map::GetGameObject(), WorldObject::GetMap(), HandleEffects(), m_caster, m_spellInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), Spell::GOTargetInfo::processed, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_MISS_NONE, GameObjectAI::SpellHit(), and Spell::GOTargetInfo::targetGUID.

◆ DoAllEffectOnTarget() [2/3]

void Spell::DoAllEffectOnTarget ( ItemTargetInfo target)
protected
3366{
3367 uint32 effectMask = target->effectMask;
3368 if (!target->item || !effectMask)
3369 return;
3370
3373
3374 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3375 if (effectMask & (1 << effectNumber))
3376 HandleEffects(nullptr, target->item, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3377
3379
3381}

References CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::ItemTargetInfo::effectMask, HandleEffects(), Spell::ItemTargetInfo::item, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), SPELL_EFFECT_HANDLE_HIT_TARGET, and SPELL_MISS_NONE.

◆ DoAllEffectOnTarget() [3/3]

void Spell::DoAllEffectOnTarget ( TargetInfo target)
protected
Todo:
: check how broad this rule should be
2601{
2602 if (!target || target->processed)
2603 return;
2604
2605 target->processed = true; // Target checked in apply effects procedure
2606
2607 // Get mask of effects for target
2608 uint8 mask = target->effectMask;
2609
2610 Unit* effectUnit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2611 if (!effectUnit && !target->targetGUID.IsPlayer()) // only players may be targeted across maps
2612 return;
2613
2614 if (!effectUnit || m_spellInfo->Id == 45927)
2615 {
2616 uint8 farMask = 0;
2617 // create far target mask
2618 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2619 if (m_spellInfo->Effects[i].IsFarUnitTargetEffect())
2620 if ((1 << i) & mask)
2621 farMask |= (1 << i);
2622
2623 if (!farMask)
2624 return;
2625 // find unit in world
2626 // Xinef: FindUnit Access without Map check!!! Intended
2627 effectUnit = ObjectAccessor::FindPlayer(target->targetGUID);
2628 if (!effectUnit)
2629 return;
2630
2631 // do far effects on the unit
2632 // can't use default call because of threading, do stuff as fast as possible
2633 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2634 if (farMask & (1 << i))
2635 HandleEffects(effectUnit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_HIT_TARGET);
2636 return;
2637 }
2638
2639 if (effectUnit->IsAlive() != target->alive)
2640 return;
2641
2642 // Xinef: absorb delayed projectiles for 500ms
2644 (GameTime::GetGameTimeMS().count() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS().count() < (effectUnit->m_lastSanctuaryTime + 500) &&
2645 effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
2646 )
2647 return; // No missinfo in that case
2648
2649 // Get original caster (if exist) and calculate damage/healing from him data
2651
2652 // Skip if m_originalCaster not avaiable
2653 if (!caster)
2654 return;
2655
2656 SpellMissInfo missInfo = target->missCondition;
2657
2658 // Need init unitTarget by default unit (can changed in code on reflect)
2659 // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
2660 unitTarget = effectUnit;
2661
2662 // Reset damage/healing counter
2663 m_damage = target->damage;
2664 m_healing = -target->damage;
2665
2666 m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
2667
2670
2671 //Spells with this flag cannot trigger if effect is casted on self
2673 bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
2674 Unit* spellHitTarget = nullptr;
2675
2676 if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
2677 spellHitTarget = unitTarget;
2678 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
2679 {
2680 missInfo = target->reflectResult;
2681 if (missInfo == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
2682 {
2683 spellHitTarget = m_caster;
2685 if (m_caster->IsCreature())
2687 }
2688 }
2689
2690 if (spellHitTarget)
2691 {
2692 SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
2693 if (missInfo2 != SPELL_MISS_NONE)
2694 {
2695 if (missInfo2 != SPELL_MISS_MISS)
2696 m_caster->SendSpellMiss(spellHitTarget, m_spellInfo->Id, missInfo2);
2697 m_damage = 0;
2698 spellHitTarget = nullptr;
2699
2700 // Xinef: if missInfo2 is MISS_EVADE, override base missinfo data
2701 if (missInfo2 == SPELL_MISS_EVADE)
2702 missInfo = SPELL_MISS_EVADE;
2703 }
2704 }
2705
2706 // Do not take combo points on dodge and miss
2707 if (missInfo != SPELL_MISS_NONE && m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
2708 {
2709 m_needComboPoints = false;
2710 // Restore spell mods for a miss/dodge/parry Cold Blood
2712 if (m_caster->IsPlayer() && (missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_DODGE || missInfo == SPELL_MISS_PARRY))
2713 m_caster->ToPlayer()->RestoreSpellMods(this, 14177);
2714 }
2715
2716 // Fill base trigger info
2717 uint32 procAttacker = m_procAttacker;
2718 uint32 procVictim = m_procVictim;
2719 uint32 procEx = m_procEx;
2720
2721 // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
2722 if (canEffectTrigger && !procAttacker && !procVictim)
2723 {
2724 bool positive = true;
2725 if (m_damage > 0)
2726 positive = false;
2727 else if (!m_healing)
2728 {
2729 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2730 // If at least one effect negative spell is negative hit
2731 // Xinef: if missInfo is immune state check all effects to properly determine positiveness of spell
2732 if ((missInfo == SPELL_MISS_IMMUNE2 || (mask & (1 << i))) && !m_spellInfo->IsPositiveEffect(i))
2733 {
2734 positive = false;
2735 break;
2736 }
2737 }
2738 switch (m_spellInfo->DmgClass)
2739 {
2741 if (positive)
2742 {
2745 }
2746 else
2747 {
2750 }
2751 break;
2753 if (positive)
2754 {
2757 }
2758 else
2759 {
2762 }
2763 break;
2764 }
2765 }
2767
2768 // All calculated do it!
2769 // Do healing and triggers
2770 if (m_healing > 0)
2771 {
2772 bool crit = target->crit;
2773 uint32 addhealth = m_healing;
2774
2775 if (crit)
2776 {
2777 procEx |= PROC_EX_CRITICAL_HIT;
2778 addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
2779 }
2780 else
2781 procEx |= PROC_EX_NORMAL_HIT;
2782
2783 HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
2784
2785 // Xinef: override with forced crit, only visual result
2786 if (GetSpellValue()->ForcedCritResult)
2787 {
2788 crit = true;
2789 procEx |= PROC_EX_CRITICAL_HIT;
2790 }
2791
2792 int32 gain = caster->HealBySpell(healInfo, crit);
2793 float threat = float(gain) * 0.5f;
2794 if (caster->IsClass(CLASS_PALADIN))
2795 threat *= 0.5f;
2796
2798 m_healing = gain;
2799
2800 // Xinef: if heal acutally healed something, add no overheal flag
2801 if (m_healing)
2802 procEx |= PROC_EX_NO_OVERHEAL;
2803
2804 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2805 if (canEffectTrigger)
2806 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2807 m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
2808 }
2809 // Do damage and triggers
2810 else if (m_damage > 0)
2811 {
2813
2814 // Fill base damage struct (unitTarget - is real spell target)
2816
2817 // Add bonuses and fill damageInfo struct
2818 // Dancing Rune Weapon...
2819 if (m_caster->GetEntry() == 27893)
2820 {
2821 if (Unit* owner = m_caster->GetOwner())
2822 owner->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2823 }
2824 else
2825 caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2826
2827 // xinef: override miss info after absorb / block calculations
2828 if (missInfo == SPELL_MISS_NONE && damageInfo.damage == 0)
2829 {
2830 //if (damageInfo.absorb > 0)
2831 // missInfo = SPELL_MISS_ABSORB;
2832 if (damageInfo.blocked)
2833 missInfo = SPELL_MISS_BLOCK;
2834 }
2835
2836 // Xinef: override with forced crit, only visual result
2837 if (GetSpellValue()->ForcedCritResult)
2838 {
2839 damageInfo.HitInfo |= SPELL_HIT_TYPE_CRIT;
2840 }
2841
2842 Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
2843
2844 // xinef: health leech handling
2846 {
2847 uint8 effIndex = EFFECT_0;
2848 for (; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2849 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_HEALTH_LEECH)
2850 break;
2851
2852 float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
2853
2854 // get max possible damage, don't count overkill for heal
2855 uint32 healthGain = uint32(-unitTarget->GetHealthGain(-int32(damageInfo.damage)) * healMultiplier);
2856
2857 if (m_caster->IsAlive())
2858 {
2859 healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
2860 healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
2861
2862 HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
2863 m_caster->HealBySpell(healInfo);
2864 }
2865 }
2866
2867 // Send log damage message to client
2868 caster->SendSpellNonMeleeDamageLog(&damageInfo);
2869 // Xinef: send info to target about reflect
2870 if (reflectedSpell)
2871 effectUnit->SendSpellNonMeleeReflectLog(&damageInfo, effectUnit);
2872
2873 procEx |= createProcExtendMask(&damageInfo, missInfo);
2874 procVictim |= PROC_FLAG_TAKEN_DAMAGE;
2875
2876 caster->DealSpellDamage(&damageInfo, true, this);
2877
2878 // do procs after damage, eg healing effects
2879 // no need to check if target is alive, done in procdamageandspell
2880
2881 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2882 if (canEffectTrigger)
2883 {
2884 DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE);
2885 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2886 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2887
2890 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
2891 }
2892
2893 m_damage = damageInfo.damage;
2894 }
2895 // Passive spell hits/misses or active spells only misses (only triggers)
2896 else
2897 {
2898 // Fill base damage struct (unitTarget - is real spell target)
2900 procEx |= createProcExtendMask(&damageInfo, missInfo);
2901 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2902 if (canEffectTrigger)
2903 {
2904 DamageInfo dmgInfo(damageInfo, NODAMAGE);
2905 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2906 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2907
2908 // Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
2909 // Xinef: ofc count only spells that HIT the target, little hack used to fool the system
2913 }
2914
2915 // Failed Pickpocket, reveal rogue
2917 {
2921 }
2922 }
2923
2924 if (m_caster)
2925 {
2927 {
2930
2931 // Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
2932 if (effectUnit->IsInCombatWith(m_caster))
2933 {
2934 if (Creature* creature = effectUnit->ToCreature())
2935 {
2936 if (!creature->hasLootRecipient() && m_caster->IsPlayer())
2937 {
2938 creature->SetLootRecipient(m_caster);
2939 }
2940 }
2941 }
2942
2943 // Unsure if there are more spells that are not supposed to stop enemy from
2944 // regenerating HP from food, so for now it stays as an ID.
2945 const uint32 SPELL_PREMEDITATION = 14183;
2946 if (m_spellInfo->Id != SPELL_PREMEDITATION)
2947 {
2948 if (!effectUnit->IsStandState())
2949 {
2951 }
2952 }
2953 }
2954 }
2955
2956 if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() &&
2958 {
2959 m_caster->SetInCombatWith(effectUnit);
2960 }
2961
2962 // Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
2964 caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
2965
2966 if (spellHitTarget)
2967 {
2968 //AI functions
2969 if (spellHitTarget->IsCreature())
2970 {
2971 if (spellHitTarget->ToCreature()->IsAIEnabled)
2972 spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
2973 }
2974
2976 m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
2977
2978 // Needs to be called after dealing damage/healing to not remove breaking on damage auras
2979 DoTriggersOnSpellHit(spellHitTarget, mask);
2980
2981 // if target is fallged for pvp also flag caster if a player
2982 // xinef: do not flag spells with aura bind sight (no special attribute)
2983 if (effectUnit->IsPvP() && effectUnit != m_caster && effectUnit->GetOwnerGUID() != m_caster->GetGUID() &&
2985 {
2986 m_caster->ToPlayer()->UpdatePvP(true);
2987 }
2988
2990 }
2991}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:787
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:429
@ SPELL_ATTR3_SUPPRESS_CASTER_PROCS
Definition SharedDefines.h:509
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT
Definition SharedDefines.h:402
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1536
SpellMissInfo
Definition SharedDefines.h:1518
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1522
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1527
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1521
@ SPELL_MISS_MISS
Definition SharedDefines.h:1520
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1524
@ SPELL_ATTR4_SUPPRESS_WEAPON_PROCS
Definition SharedDefines.h:553
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ SPELL_ATTR0_CU_NO_PVP_FLAG
Definition SpellInfo.h:183
@ SPELL_ATTR0_CU_PICKPOCKET
Definition SpellInfo.h:186
@ PROC_EX_NO_OVERHEAL
Definition SpellMgr.h:213
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:129
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:123
static const uint32 SPELL_INTERRUPT_NONPLAYER
Definition Spell.h:270
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
Definition Unit.cpp:16072
@ NODAMAGE
Definition Unit.h:253
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:250
@ HEAL
Definition Unit.h:252
virtual void SpellHitTarget(Unit *, SpellInfo const *)
Definition CreatureAI.h:147
virtual void SpellHit(Unit *, SpellInfo const *)
Definition CreatureAI.h:144
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3831
CreatureAI * AI() const
Definition Creature.h:141
Definition Unit.h:331
Definition Unit.h:374
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9914
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7213
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530
ObjectGuid GetUnitTargetGUID() const
Definition Spell.cpp:216
uint32 AttributesEx3
Definition SpellInfo.h:327
bool IsAuraEffectEqual(SpellInfo const *otherSpellInfo) const
Definition SpellInfo.cpp:1698
bool IsTargetingArea() const
Definition SpellInfo.cpp:1025
bool IsPositiveEffect(uint8 effIndex) const
Definition SpellInfo.cpp:1242
bool CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
Definition Spell.cpp:8766
SpellValue const * GetSpellValue()
Definition Spell.h:587
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura)
Definition Spell.cpp:2993
void DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
Definition Spell.cpp:3259
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
uint32 m_lastSanctuaryTime
Definition Unit.h:2006
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
Definition Unit.cpp:1464
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6532
void SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker)
Definition Unit.cpp:6365
bool CanProc()
Definition Unit.h:1476
bool IsPvP() const
Definition Unit.h:983
uint32 SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:12536
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13666
int32 HealBySpell(HealInfo &healInfo, bool critical=false)
Definition Unit.cpp:11327
bool IsStandState() const
Definition Unit.cpp:16794
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:20897
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:902
int32 GetHealthGain(int32 dVal)
Definition Unit.cpp:14215
static uint32 SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12405
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6397
bool IsAIEnabled
Definition Unit.h:2012
void SetLastDamagedTargetGuid(ObjectGuid const &guid)
Definition Unit.h:911
uint32 SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:12654
void SetStandState(uint8 state)
Definition Unit.cpp:16800
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5237
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:814
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
Definition Unit.cpp:1321
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Unit.h:490

References SpellNonMeleeDamage::absorb, Creature::AI(), TargetInfo::alive, UnitAI::AttackStart(), SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_TALK, SpellNonMeleeDamage::blocked, Unit::CalculateSpellDamageTaken(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), CanExecuteTriggersOnHit(), Unit::CanProc(), Player::CastItemCombatSpell(), Unit::CastSpell(), CLASS_PALADIN, Unit::CombatStart(), createProcExtendMask(), TargetInfo::crit, SpellNonMeleeDamage::damage, TargetInfo::damage, Unit::DealDamageMods(), Unit::DealSpellDamage(), SpellInfo::DmgClass, DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EFFECT_0, TriggeredByAuraSpellData::effectIndex, TargetInfo::effectMask, SpellInfo::Effects, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetHealthGain(), Unit::getHostileRefMgr(), Unit::GetOwner(), Unit::GetOwnerGUID(), SpellInfo::GetSchoolMask(), GetSpellValue(), getState(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTargetGUID(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HEAL, Unit::HealBySpell(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Unit::IsAIEnabled, Unit::IsAlive(), SpellInfo::IsAuraEffectEqual(), Unit::IsClass(), Object::IsCreature(), Map::IsDungeon(), Unit::IsFriendlyTo(), Unit::IsInCombat(), Unit::IsInCombatWith(), Object::IsPlayer(), ObjectGuid::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsPvP(), Unit::IsStandState(), SpellInfo::IsTargetingArea(), Creature::LowerPlayerDamageReq(), m_attackType, m_caster, m_damage, m_healing, Unit::m_lastSanctuaryTime, m_needComboPoints, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellAura, m_spellInfo, m_spellSchoolMask, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, TargetInfo::missCondition, NODAMAGE, PrepareScriptHitHandlers(), PROC_EX_CRITICAL_HIT, PROC_EX_NO_OVERHEAL, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, Unit::ProcDamageAndSpell(), TargetInfo::processed, TargetInfo::reflectResult, Unit::RemoveAurasWithInterruptFlags(), Player::RestoreSpellMods(), TargetInfo::scaleAura, Unit::SendSpellMiss(), Unit::SendSpellNonMeleeDamageLog(), Unit::SendSpellNonMeleeReflectLog(), Unit::SetInCombatWith(), Unit::SetLastDamagedTargetGuid(), Unit::SetStandState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR0_CU_PICKPOCKET, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_CASTER_PROCS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR4_SUPPRESS_WEAPON_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HEALTH_LEECH, SPELL_HIT_TYPE_CRIT, SPELL_INTERRUPT_NONPLAYER, SPELL_MISS_BLOCK, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, SPELL_MISS_RESIST, SPELL_STATE_DELAYED, Unit::SpellCriticalHealingBonus(), Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), CreatureAI::SpellHit(), CreatureAI::SpellHitTarget(), TriggeredByAuraSpellData::spellInfo, SpellNonMeleeDamage::target, TargetInfo::targetGUID, HostileRefMgr::threatAssist(), TargetInfo::timeDelay, Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, unitTarget, and Player::UpdatePvP().

Referenced by _handle_immediate_phase(), handle_delayed(), and handle_immediate().

◆ DoCreateItem()

void Spell::DoCreateItem ( uint8  effIndex,
uint32  itemId 
)
1648{
1649 if (!unitTarget)
1650 return;
1651
1652 Player* player = unitTarget->ToPlayer();
1653 if (!player)
1654 {
1655 return;
1656 }
1657
1658 uint32 newitemid = itemId;
1659
1660 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
1661 if (!pProto)
1662 {
1663 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1664 return;
1665 }
1666
1667 uint32 addNumber = damage;
1668
1669 // bg reward have some special in code work
1670 bool SelfCast = true;
1671 switch (m_spellInfo->Id)
1672 {
1677 case SPELL_WS_MARK_TIE:
1680 SelfCast = true;
1681 break;
1683 if (player->HasAura(55629 /*SPELL_LIEUTENANT*/))
1684 addNumber = 3;
1685 else if (player->HasAura(33280 /*SPELL_CORPORAL*/))
1686 addNumber = 2;
1687 else
1688 addNumber = 1;
1689 SelfCast = true;
1690 break;
1691 }
1692
1693 if (addNumber < 1)
1694 addNumber = 1;
1695 if (addNumber > pProto->GetMaxStackSize())
1696 addNumber = pProto->GetMaxStackSize();
1697
1698 /* == gem perfection handling == */
1699
1700 // the chance of getting a perfect result
1701 float perfectCreateChance = 0.0f;
1702
1703 // the resulting perfect item if successful
1704 uint32 perfectItemType = itemId;
1705
1706 // get perfection capability and chance
1707 if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
1708 if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
1709 newitemid = perfectItemType; // the perfect item replaces the regular one
1710
1711 /* == gem perfection handling over == */
1712
1713 /* == profession specialization handling == */
1714
1715 // init items_count to 1, since 1 item will be created regardless of specialization
1716 int32 itemsCount = 1;
1717 float additionalCreateChance = 0.0f;
1718 int32 additionalMaxNum = 0;
1719 // get the chance and maximum number for creating extra items
1720 if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
1721 {
1722 // roll with this chance till we roll not to create or we create the max num
1723 while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum)
1724 ++itemsCount;
1725 }
1726
1727 // really will be created more items
1728 addNumber *= itemsCount;
1729
1730 /* == profession specialization handling over == */
1731
1732 // can the player store the new item?
1733 ItemPosCountVec dest;
1734 uint32 no_space = 0;
1735 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space);
1736 if (msg != EQUIP_ERR_OK)
1737 {
1738 // convert to possible store amount
1740 addNumber -= no_space;
1741 else
1742 {
1743 // if not created by another reason from full inventory or unique items amount limitation
1744 player->SendEquipError(msg, nullptr, nullptr, newitemid);
1745 return;
1746 }
1747 }
1748
1749 if (addNumber)
1750 {
1751 // create the new item and store it
1752 Item* pItem = player->StoreNewItem(dest, newitemid, true);
1753
1754 // was it successful? return error if not
1755 if (!pItem)
1756 {
1757 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1758 return;
1759 }
1760
1761 // set the "Crafted by ..." property of the item
1762 if (m_caster->IsPlayer() && pItem->GetTemplate()->HasSignature())
1763 pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
1764
1765 // send info to the client
1766 player->SendNewItem(pItem, addNumber, true, SelfCast);
1767
1768 sScriptMgr->OnPlayerCreateItem(player, pItem, addNumber);
1769
1770 // we succeeded in creating at least one item, so a levelup is possible
1771 if (SelfCast)
1773 }
1774}
@ SPELL_WS_MARK_WINNER
Definition Battleground.h:97
@ SPELL_AV_MARK_LOSER
Definition Battleground.h:101
@ SPELL_WS_MARK_TIE
Definition Battleground.h:98
@ SPELL_WS_MARK_LOSER
Definition Battleground.h:96
@ SPELL_AB_MARK_LOSER
Definition Battleground.h:99
@ SPELL_WG_MARK_WINNER
Definition Battleground.h:105
@ SPELL_AB_MARK_WINNER
Definition Battleground.h:100
@ SPELL_AV_MARK_WINNER
Definition Battleground.h:102
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
bool canCreateExtraItems(Player *player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry)
Definition SkillExtraItems.cpp:226
bool CanCreatePerfectItem(Player *player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
Definition SkillExtraItems.cpp:202
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:824
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4757
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
bool HasSignature() const
Definition ItemTemplate.h:698

References canCreateExtraItems(), CanCreatePerfectItem(), Player::CanStoreNewItem(), damage, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::HasAura(), ItemTemplate::HasSignature(), SpellInfo::Id, Object::IsPlayer(), ITEM_FIELD_CREATOR, m_caster, m_spellInfo, NULL_BAG, NULL_SLOT, roll_chance_f(), Player::SendEquipError(), Player::SendNewItem(), Object::SetGuidValue(), sObjectMgr, SPELL_AB_MARK_LOSER, SPELL_AB_MARK_WINNER, SPELL_AV_MARK_LOSER, SPELL_AV_MARK_WINNER, SPELL_WG_MARK_WINNER, SPELL_WS_MARK_LOSER, SPELL_WS_MARK_TIE, SPELL_WS_MARK_WINNER, sScriptMgr, Player::StoreNewItem(), Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

Referenced by SpellScript::CreateItem(), EffectCreateItem(), EffectCreateItem2(), and EffectEnchantItemPerm().

◆ DoSpellHitOnUnit()

SpellMissInfo Spell::DoSpellHitOnUnit ( Unit unit,
uint32  effectMask,
bool  scaleAura 
)
protected
Todo:
: this cause soul transfer bugged
2994{
2995 if (!unit || !effectMask)
2996 return SPELL_MISS_EVADE;
2997
2998 // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
2999 if (m_spellInfo->Speed && ((m_damage > 0 && unit->IsImmunedToDamage(this)) || unit->IsImmunedToSchool(this) || unit->IsImmunedToSpell(m_spellInfo, this)))
3000 {
3001 return SPELL_MISS_IMMUNE;
3002 }
3003
3004 // disable effects to which unit is immune
3005 SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
3006 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3007 {
3008 if (effectMask & (1 << effectNumber))
3009 {
3010 if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
3011 effectMask &= ~(1 << effectNumber);
3012 // Xinef: Buggs out polymorph
3013 // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice?
3014 // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont?
3015 /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
3016 {
3017 int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
3018 debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
3019
3020 if (debuff_resist_chance > 0)
3021 if (irand(0,10000) <= (debuff_resist_chance * 100))
3022 {
3023 effectMask &= ~(1 << effectNumber);
3024 returnVal = SPELL_MISS_RESIST;
3025 }
3026 }*/
3027 }
3028 }
3029 if (!effectMask)
3030 return returnVal;
3031
3032 if (unit->IsPlayer())
3033 {
3037 }
3038
3039 if (m_caster->IsPlayer())
3040 {
3043 }
3044
3045 if (m_caster != unit)
3046 {
3047 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
3048 // Xinef: Also check evade state
3049 if (m_spellInfo->Speed > 0.0f)
3050 {
3051 if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
3052 return SPELL_MISS_EVADE;
3053
3055 return SPELL_MISS_EVADE;
3056 }
3057
3058 if (m_caster->_IsValidAttackTarget(unit, m_spellInfo) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
3059 {
3061 }
3062 else if (m_caster->IsFriendlyTo(unit))
3063 {
3064 // for delayed spells ignore negative spells (after duel end) for friendly targets
3066 if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
3067 return SPELL_MISS_EVADE;
3068
3069 // assisting case, healing and resurrection
3071 {
3074 m_caster->ToPlayer()->UpdatePvP(true);
3075 }
3076
3077 // xinef: triggered spells should not prolong combat
3079 {
3080 m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
3081 unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
3082 }
3083 }
3084 }
3085
3086 uint8 aura_effmask = 0;
3087 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3088 if (effectMask & (1 << i) && m_spellInfo->Effects[i].IsUnitOwnedAuraEffect())
3089 aura_effmask |= 1 << i;
3090
3091 Unit* originalCaster = GetOriginalCaster();
3092 if (!originalCaster)
3093 originalCaster = m_caster;
3094
3095 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
3096 // Xinef: Do not increase diminishing level for self cast
3098 // xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
3099 if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasReflectSpellsAura())) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
3100 {
3103
3104 uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
3105
3106 // Increase Diminishing on unit, current informations for actually casts will use values above
3107 if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
3109 {
3110 // Do not apply diminish return if caster is NPC
3112 {
3114 }
3115 }
3116 }
3117
3119 {
3121 }
3122
3123 if (aura_effmask)
3124 {
3125 // Select rank for aura with level requirements only in specific cases
3126 // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
3127 SpellInfo const* aurSpellInfo = m_spellInfo;
3128 int32 basePoints[3];
3129 if (scaleAura)
3130 {
3132 ASSERT(aurSpellInfo);
3133 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3134 {
3135 basePoints[i] = aurSpellInfo->Effects[i].BasePoints;
3136 if (m_spellInfo->Effects[i].Effect != aurSpellInfo->Effects[i].Effect)
3137 {
3138 aurSpellInfo = m_spellInfo;
3139 break;
3140 }
3141 }
3142 }
3143
3144 if (m_originalCaster)
3145 {
3146 bool refresh = false;
3148 m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit, m_originalCaster,
3149 (aurSpellInfo == m_spellInfo) ? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, ObjectGuid::Empty, &refresh, refreshPeriodic);
3150
3151 // xinef: if aura was not refreshed, add proc ex
3152 if (!refresh)
3154
3155 if (m_spellAura)
3156 {
3157 // Prevent aura application if target is banished and immuned
3160 {
3162 return SPELL_MISS_IMMUNE;
3163 }
3164
3165 // Set aura stack amount to desired value
3167 {
3168 if (!refresh)
3170 else
3172 }
3173
3174 // Now Reduce spell duration using data received at spell hit
3175 int32 duration = m_spellAura->GetMaxDuration();
3176 int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
3177
3178 // Xinef: if unit == caster - test versus original unit if available
3179 float diminishMod = 1.0f;
3180 if (unit == m_caster && m_targets.GetUnitTarget())
3182 else
3183 diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
3184
3185 // unit is immune to aura if it was diminished to 0 duration
3186 if (diminishMod == 0.0f)
3187 {
3190 return SPELL_MISS_IMMUNE;
3191 bool found = false;
3192 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3193 if (effectMask & (1 << i) && m_spellInfo->Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
3194 found = true;
3195 if (!found)
3196 return SPELL_MISS_IMMUNE;
3197 }
3198 else
3199 {
3200 ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
3201
3202 bool positive = m_spellAura->GetSpellInfo()->IsPositive();
3204 positive = aurApp->IsPositive();
3205
3206 duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
3207
3208 // xinef: haste affects duration of those spells twice
3211
3212 if (m_spellValue->AuraDuration != 0)
3213 {
3214 if (m_spellAura->GetMaxDuration() != -1)
3215 {
3217 }
3218
3220 }
3221 else if (duration != m_spellAura->GetMaxDuration())
3222 {
3223 m_spellAura->SetMaxDuration(duration);
3224 m_spellAura->SetDuration(duration);
3225 }
3226
3227 // xinef: apply relic cooldown, imo best place to add this
3230
3233 }
3234 }
3235 }
3236 }
3237
3238 int8 sanct_effect = -1;
3239
3240 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3241 {
3242 // handle sanctuary effects after aura apply!
3243 if (m_spellInfo->Effects[effectNumber].Effect == SPELL_EFFECT_SANCTUARY)
3244 {
3245 sanct_effect = effectNumber;
3246 continue;
3247 }
3248
3249 if (effectMask & (1 << effectNumber))
3250 HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3251 }
3252
3253 if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
3254 HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
3255
3256 return SPELL_MISS_NONE;
3257}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER
Definition DBCEnums.h:112
@ ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET
Definition DBCEnums.h:113
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3515
@ SPELL_EFFECT_SANCTUARY
Definition SharedDefines.h:857
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:580
DiminishingReturnsType
Definition SharedDefines.h:3488
@ DRTYPE_PLAYER
Definition SharedDefines.h:3490
@ DRTYPE_ALL
Definition SharedDefines.h:3491
@ SPELL_AURA_PERIODIC_HASTE
Definition SpellAuraDefines.h:379
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ AURA_INTERRUPT_FLAG_HITBYSPELL
Definition SpellDefines.h:43
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ SPELL_ATTR0_CU_DONT_BREAK_STEALTH
Definition SpellInfo.h:182
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const *spellproto)
Definition SpellMgr.cpp:275
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const *spellproto, bool triggered)
Definition SpellMgr.cpp:58
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:245
@ PROC_EX_NO_AURA_REFRESH
Definition SpellMgr.h:214
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
Definition SpellAuras.h:37
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:995
void SetTriggeredByAuraSpellInfo(SpellInfo const *triggeredByAuraSpellInfo)
Definition SpellAuras.cpp:2747
void _RegisterForTargets()
Definition SpellAuras.h:121
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1021
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:326
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:868
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:183
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
bool isWorldBoss() const
Definition Creature.h:121
bool IsInEvadeMode() const
Definition Creature.h:135
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2538
Unit * GetOriginalCaster() const
Definition Spell.h:578
Definition SpellAuras.h:279
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:5817
DiminishingLevels GetDiminishing(DiminishingGroup group)
Definition Unit.cpp:15099
void IncrDiminishing(DiminishingGroup group)
Definition Unit.cpp:15125
uint32 GetCombatTimer() const
Definition Unit.h:889
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12917
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17322
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
Definition Unit.cpp:15139
int32 ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
Definition Unit.cpp:14965
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1264
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13824
bool HasReflectSpellsAura() const
Definition Unit.h:1730
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1236
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12832
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13001
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12986
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10297
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:13969
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1222
uint32 flags_extra
Definition CreatureData.h:246
int32 AuraDuration
Definition Spell.h:219
uint8 AuraStackAmount
Definition Spell.h:218

References Unit::_IsValidAttackTarget(), Aura::_RegisterForTargets(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, Unit::AddSpellCooldown(), Unit::ApplyDiminishingToDuration(), ASSERT, AURA_INTERRUPT_FLAG_HITBYSPELL, SpellValue::AuraDuration, SpellValue::AuraStackAmount, CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, CreatureTemplate::flags_extra, Aura::GetApplicationOfTarget(), SpellInfo::GetAuraRankForLevel(), Unit::GetCharmerOrOwnerGUID(), Unit::GetCombatTimer(), Creature::GetCreatureTemplate(), Unit::GetDiminishing(), GetDiminishingReturnsGroupForSpell(), GetDiminishingReturnsGroupType(), GetDiminishingReturnsLimitDuration(), Object::GetEntry(), Object::GetFloatValue(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetLevel(), Aura::GetMaxDuration(), GetOriginalCaster(), Aura::GetSpellInfo(), Item::GetTemplate(), SpellCastTargets::GetUnitTarget(), HandleEffects(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), Unit::HasReflectSpellsAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), SpellInfo::Id, Unit::IncrDiminishing(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmunedToDamage(), Unit::IsImmunedToDamageOrSchool(), Unit::IsImmunedToSchool(), Unit::IsImmunedToSpell(), Unit::IsImmunedToSpellEffect(), Unit::IsInCombat(), Creature::IsInEvadeMode(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), Creature::isWorldBoss(), m_caster, m_CastItem, m_damage, m_diminishGroup, m_diminishLevel, m_originalCaster, m_procEx, m_spellAura, m_spellFlags, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, Unit::ModSpellDuration(), Aura::ModStackAmount(), PROC_EX_NO_AURA_REFRESH, Aura::Remove(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Unit::SetContestedPvP(), Aura::SetDuration(), Unit::SetInCombatState(), Aura::SetMaxDuration(), Aura::SetStackAmount(), Aura::SetTriggeredByAuraSpellInfo(), SpellInfo::Speed, SPELL_ATTR0_CU_DONT_BREAK_STEALTH, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOD_STEALTH, SPELL_AURA_PERIODIC_HASTE, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_SANCTUARY, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_RELIC_COOLDOWN, TriggeredByAuraSpellData::spellInfo, SpellInfo::StackAmount, Player::StartTimedAchievement(), HostileRefMgr::threatAssist(), Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NO_PERIODIC_RESET, Aura::TryRefreshStackOrCreate(), UNIT_FLAG_NON_ATTACKABLE, UNIT_MOD_CAST_SPEED, UNIT_STATE_ATTACK_PLAYER, UNIT_STATE_ISOLATED, unitTarget, Player::UpdateAchievementCriteria(), and Player::UpdatePvP().

Referenced by DoAllEffectOnTarget().

◆ DoTriggersOnSpellHit()

void Spell::DoTriggersOnSpellHit ( Unit unit,
uint8  effMask 
)
protected
Todo:
: move this code to scripts
Todo:
: remove/cleanup this, as this table is not documented and people are doing stupid things with it
3260{
3261 // Apply additional spell effects to target
3263 if (m_preCastSpell)
3264 {
3265 // Paladin immunity shields
3266 if (m_preCastSpell == 61988)
3267 {
3268 // Cast Forbearance
3269 m_caster->CastSpell(unit, 25771, true);
3270 // Cast Avenging Wrath Marker
3271 unit->CastSpell(unit, 61987, true);
3272 }
3273
3274 // Avenging Wrath
3275 if (m_preCastSpell == 61987)
3276 // Cast the serverside immunity shield marker
3277 m_caster->CastSpell(unit, 61988, true);
3278
3279 // Fearie Fire (Feral) - damage
3280 if (m_preCastSpell == 60089)
3281 m_caster->CastSpell(unit, m_preCastSpell, true);
3282 else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
3283 // Blizz seems to just apply aura without bothering to cast
3285 }
3286
3287 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3288 // this is executed after spell proc spells on target hit
3289 // spells are triggered for each hit spell target
3290 // info confirmed with retail sniffs of permafrost and shadow weaving
3291 if (!m_hitTriggerSpells.empty())
3292 {
3293 int _duration = 0;
3294 for (HitTriggerSpellList::const_iterator i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
3295 {
3296 if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
3297 {
3298 m_caster->CastSpell(unit, i->triggeredSpell->Id, true);
3299 LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
3300
3301 // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
3302 // set duration of current aura to the triggered spell
3303 if (i->triggeredSpell->GetDuration() == -1)
3304 {
3305 if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
3306 {
3307 // get duration from aura-only once
3308 if (!_duration)
3309 {
3310 Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
3311 _duration = aur ? aur->GetDuration() : -1;
3312 }
3313 triggeredAur->SetDuration(_duration);
3314 }
3315 }
3316 }
3317 }
3318 }
3319
3320 // trigger linked auras remove/apply
3322 if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
3323 {
3324 for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i)
3325 if (*i < 0)
3326 {
3327 unit->RemoveAurasDueToSpell(-(*i));
3328 }
3329 else
3330 {
3331 unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
3332 }
3333 }
3334}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_LINK_HIT
Definition SpellMgr.h:97
int32 GetDuration() const
Definition SpellAuras.h:133
HitTriggerSpellList m_hitTriggerSpells
Definition Spell.h:758
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5637
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18951

References Unit::AddAura(), CanExecuteTriggersOnHit(), Unit::CastSpell(), Unit::GetAura(), Aura::GetDuration(), Object::GetGUID(), SpellInfo::Id, LOG_DEBUG, m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_LINK_HIT, and sSpellMgr.

Referenced by DoAllEffectOnTarget().

◆ EffectActivateObject()

void Spell::EffectActivateObject ( SpellEffIndex  effIndex)
4245{
4247 return;
4248
4249 if (!gameObjTarget)
4250 return;
4251
4252 GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue);
4253 switch (action)
4254 {
4260 break;
4261 case GameObjectActions::Disturb: // What's the difference with Open?
4263 if (Unit* unitCaster = m_caster->ToUnit())
4264 gameObjTarget->Use(unitCaster);
4265 break;
4267 if (Unit* unitCaster = m_caster->ToUnit())
4268 gameObjTarget->UseDoorOrButton(0, false, unitCaster);
4269 [[fallthrough]];
4273 break;
4277 break;
4280 break;
4284 break;
4288 break;
4290 if (Unit* unitCaster = m_caster->ToUnit())
4291 gameObjTarget->UseDoorOrButton(0, true, unitCaster);
4292 break;
4297 {
4298 GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon();
4299
4300 uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0);
4301
4302 uint32 artKitValue = 0;
4303 if (templateAddon)
4304 artKitValue = templateAddon->artKits[artKitIndex];
4305
4306 if (artKitValue == 0)
4307 LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex);
4308 else
4309 gameObjTarget->SetGoArtKit(artKitValue);
4310
4311 break;
4312 }
4314 LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex));
4315 break;
4316 default:
4317 LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex));
4318 break;
4319 }
4320}
GameObjectActions
Definition GameObject.h:76
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ GO_FLAG_LOCKED
Definition SharedDefines.h:1604
@ GAMEOBJECT_FLAGS
Definition UpdateFields.h:399
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
void SetGoArtKit(uint8 artkit)
Definition GameObject.cpp:1428
void SendCustomAnim(uint32 anim)
Definition GameObject.cpp:2135
void ResetDoorOrButton()
Definition GameObject.cpp:1404
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:936
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:915
void Use(Unit *user)
Definition GameObject.cpp:1464
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:834
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:888
Definition GameObjectData.h:664
std::array< uint32, 4 > artKits
Definition GameObjectData.h:670

References AnimateCustom0, AnimateCustom1, AnimateCustom2, AnimateCustom3, Object::ApplyModFlag(), GameObjectTemplateAddon::artKits, Close, CloseAndLock, Despawn, GameObject::DespawnOrUnsummon(), Destroy, Disturb, effectHandleMode, SpellInfo::Effects, GAMEOBJECT_FLAGS, gameObjTarget, Object::GetEntry(), GameObject::GetTemplateAddon(), GO_FLAG_LOCKED, GO_FLAG_NOT_SELECTABLE, SpellInfo::Id, Lock, LOG_ERROR, LOG_FATAL, m_caster, m_spellInfo, MakeActive, MakeInert, None, Open, OpenAndUnlock, Rebuild, GameObject::ResetDoorOrButton(), GameObject::SendCustomAnim(), Object::SetFlag(), GameObject::SetGoArtKit(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToUnit(), Unlock, GameObject::Use(), UseArtKit0, UseArtKit1, UseArtKit2, UseArtKit3, and GameObject::UseDoorOrButton().

◆ EffectActivateRune()

void Spell::EffectActivateRune ( SpellEffIndex  effIndex)
5763{
5765 return;
5766
5767 if (!m_caster->IsPlayer())
5768 return;
5769
5770 Player* player = m_caster->ToPlayer();
5771
5773 return;
5774
5775 // needed later
5777
5778 uint32 count = damage;
5779 if (count == 0) count = 1;
5780 for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
5781 {
5782 if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
5783 {
5784 if (m_spellInfo->Id == 45529)
5785 if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
5786 continue;
5787 player->SetRuneCooldown(j, 0);
5788 player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
5789 --count;
5790 }
5791 }
5792
5793 // Blood Tap
5794 if (m_spellInfo->Id == 45529 && count > 0)
5795 {
5796 for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
5797 {
5798 // Check if both runes are on cd as that is the only time when this needs to come into effect
5799 if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
5800 {
5801 // Should always update the rune with the lowest cd
5802 if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
5803 l++;
5804 player->SetRuneCooldown(l, 0);
5805 player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
5806 --count;
5807 }
5808 else
5809 break;
5810 }
5811 }
5812
5813 // Empower rune weapon
5814 if (m_spellInfo->Id == 47568)
5815 {
5816 // Need to do this just once
5817 if (effIndex != 0)
5818 return;
5819
5820 for (uint32 i = 0; i < MAX_RUNES; ++i)
5821 {
5822 if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
5823 {
5824 player->SetRuneCooldown(i, 0);
5825 player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
5826 }
5827 }
5828 }
5829
5830 // is needed to push through to the client that the rune is active
5831 //player->ResyncRunes(MAX_RUNES);
5832 m_caster->CastSpell(m_caster, 47804, true);
5833}
@ RUNE_FROST
Definition Player.h:417
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2533
uint8 GetRunesState() const
Definition Player.h:2522
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2534
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2523

References Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, damage, effectHandleMode, SpellInfo::Effects, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Player::GetRunesState(), SpellInfo::Id, Player::IsClass(), Unit::IsInCombat(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, RUNE_DEATH, RUNE_FROST, Player::SetGracePeriod(), Player::SetRuneCooldown(), SPELL_EFFECT_HANDLE_LAUNCH, and Object::ToPlayer().

◆ EffectActivateSpec()

void Spell::EffectActivateSpec ( SpellEffIndex  effIndex)
6138{
6140 return;
6141
6142 if (!unitTarget)
6143 return;
6144
6145 if (Player* player = unitTarget->ToPlayer())
6146 {
6147 player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
6148 }
6149}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectAddComboPoints()

void Spell::EffectAddComboPoints ( SpellEffIndex  effIndex)
4082{
4084 {
4085 return;
4086 }
4087
4088 if (!unitTarget || damage <= 0)
4089 {
4090 return;
4091 }
4092
4094}
void AddComboPointGain(Unit *target, int8 amount)
Definition Spell.h:533

References AddComboPointGain(), damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddExtraAttacks()

void Spell::EffectAddExtraAttacks ( SpellEffIndex  effIndex)
4664{
4666 {
4667 return;
4668 }
4669
4670 if (!unitTarget || !unitTarget->IsAlive())
4671 {
4672 return;
4673 }
4674
4676
4678}
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit *victim, uint32 attCount)
Definition Spell.cpp:5123
void AddExtraAttacks(uint32 count)
Definition Unit.cpp:2795

References Unit::AddExtraAttacks(), damage, effectHandleMode, ExecuteLogEffectExtraAttacks(), Unit::IsAlive(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddFarsight()

void Spell::EffectAddFarsight ( SpellEffIndex  effIndex)
2718{
2720 return;
2721
2722 if (!m_caster->IsPlayer())
2723 return;
2724
2725 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2726 int32 duration = m_spellInfo->GetDuration();
2727 // Caster not in world, might be spell triggered from aura removal
2728 if (!m_caster->IsInWorld())
2729 return;
2730
2731 // Remove old farsight if exist
2732 bool updateViewerVisibility = m_caster->RemoveDynObject(m_spellInfo->Id);
2733
2734 DynamicObject* dynObj = new DynamicObject();
2736 {
2737 delete dynObj;
2738 return;
2739 }
2740
2741 dynObj->SetDuration(duration);
2742 dynObj->SetCasterViewpoint(updateViewerVisibility);
2743}
@ DYNAMIC_OBJECT_FARSIGHT_FOCUS
Definition DynamicObject.h:31
void SetDuration(int32 newDuration)
Definition DynamicObject.cpp:198
void SetCasterViewpoint(bool updateViewerVisibility)
Definition DynamicObject.cpp:226
bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit *caster, uint32 spellId, Position const &pos, float radius, DynamicObjectType type)
Definition DynamicObject.cpp:97
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:466
int32 GetDuration() const
Definition SpellInfo.cpp:2350

References DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_FARSIGHT_FOCUS, DynamicObject, effectHandleMode, SpellInfo::Effects, Map::GenerateLowGuid(), SpellInfo::GetDuration(), WorldObject::GetMap(), SpellInfo::Id, Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::RemoveDynObject(), DynamicObject::SetCasterViewpoint(), DynamicObject::SetDuration(), and SPELL_EFFECT_HANDLE_HIT.

◆ EffectAddHonor()

void Spell::EffectAddHonor ( SpellEffIndex  effIndex)
2788{
2790 return;
2791
2792 if (!unitTarget->IsPlayer())
2793 return;
2794
2795 // not scale value for item based reward (/10 value expected)
2796 if (m_CastItem)
2797 {
2798 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false);
2799 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (item {}) for player: {}",
2801 return;
2802 }
2803
2804 // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
2805 if (damage <= 50)
2806 {
2808 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
2809 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
2810 m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
2811 }
2812 else
2813 {
2814 //maybe we have correct honor_gain in damage already
2815 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false);
2816 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (non scale) for player: {}",
2818 }
2819}
std::string ToString() const
Definition ObjectGuid.cpp:47
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6097
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition Formulas.h:38

References damage, effectHandleMode, Object::GetEntry(), Object::GetGUID(), Unit::GetLevel(), Acore::Honor::hk_honor_at_level(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_CastItem, m_spellInfo, Player::RewardHonor(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectApplyAreaAura()

void Spell::EffectApplyAreaAura ( SpellEffIndex  effIndex)
1320{
1322 return;
1323
1324 if (!m_spellAura || !unitTarget)
1325 return;
1328}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
void _ApplyEffectForTargets(uint8 effIndex)
Definition SpellAuras.cpp:735

References Aura::_ApplyEffectForTargets(), ASSERT, effectHandleMode, Aura::GetOwner(), m_spellAura, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectApplyAura()

void Spell::EffectApplyAura ( SpellEffIndex  effIndex)

◆ EffectApplyGlyph()

void Spell::EffectApplyGlyph ( SpellEffIndex  effIndex)
4323{
4325 return;
4326
4328 return;
4329
4330 Player* player = m_caster->ToPlayer();
4331
4332 // glyph sockets level requirement
4333 uint8 minLevel = 0;
4334 switch (m_glyphIndex)
4335 {
4336 case 0:
4337 case 1:
4338 minLevel = 15;
4339 break;
4340 case 2:
4341 minLevel = 50;
4342 break;
4343 case 3:
4344 minLevel = 30;
4345 break;
4346 case 4:
4347 minLevel = 70;
4348 break;
4349 case 5:
4350 minLevel = 80;
4351 break;
4352 }
4353 if (minLevel && m_caster->GetLevel() < minLevel)
4354 {
4356 return;
4357 }
4358
4359 // apply new one
4360 if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
4361 {
4362 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
4363 {
4364 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
4365 {
4366 if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags)
4367 {
4369 return; // glyph slot mismatch
4370 }
4371 }
4372
4373 // remove old glyph aura
4374 if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex))
4375 if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph))
4376 {
4377 player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId);
4378
4379 // Removed any triggered auras
4380 Unit::AuraMap& ownedAuras = player->GetOwnedAuras();
4381 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
4382 {
4383 Aura* aura = iter->second;
4384 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
4385 {
4386 if (triggeredByAuraSpellInfo->Id == oldGlyphEntry->SpellId)
4387 {
4388 player->RemoveOwnedAura(iter);
4389 continue;
4390 }
4391 }
4392 ++iter;
4393 }
4394
4395 player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
4396 }
4397
4398 player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips
4400 player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading());
4401 player->SendTalentsInfoData(false);
4402 }
4403 }
4404}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
@ SPELL_FAILED_GLYPH_SOCKET_LOCKED
Definition SharedDefines.h:1126
@ SPELL_FAILED_INVALID_GLYPH
Definition SharedDefines.h:1124
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14390
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3045
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1780
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1771
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1772
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4761
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:625
AuraMap & GetOwnedAuras()
Definition Unit.h:1296
bool PlayerLoading() const
Definition WorldSession.h:342
Definition DBCStructure.h:1030

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, Player::GetGlyph(), Player::GetGlyphSlot(), Unit::GetLevel(), Unit::GetOwnedAuras(), Player::GetSession(), Aura::GetTriggeredByAuraSpellInfo(), Object::IsPlayer(), m_caster, m_glyphIndex, m_spellInfo, MAX_GLYPH_SLOT_INDEX, WorldSession::PlayerLoading(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), SendCastResult(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, SPELL_EFFECT_HANDLE_HIT, SPELL_FAILED_GLYPH_SOCKET_LOCKED, SPELL_FAILED_INVALID_GLYPH, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

◆ EffectBind()

void Spell::EffectBind ( SpellEffIndex  effIndex)
6271{
6273 return;
6274
6275 if (!unitTarget)
6276 return;
6277
6278 Player* player = unitTarget->ToPlayer();
6279 if (!player)
6280 {
6281 return;
6282 }
6283
6284 WorldLocation homeLoc;
6285 uint32 areaId = player->GetAreaId();
6286
6287 if (m_spellInfo->Effects[effIndex].MiscValue)
6288 areaId = m_spellInfo->Effects[effIndex].MiscValue;
6289
6290 if (m_targets.HasDst())
6291 homeLoc.WorldRelocate(*destTarget);
6292 else
6293 {
6294 homeLoc = player->GetWorldLocation();
6295 }
6296
6297 player->SetHomebind(homeLoc, areaId);
6298
6299 // binding
6300 WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4);
6301 data << float(homeLoc.GetPositionX());
6302 data << float(homeLoc.GetPositionY());
6303 data << float(homeLoc.GetPositionZ());
6304 data << uint32(homeLoc.GetMapId());
6305 data << uint32(areaId);
6306 player->SendDirectMessage(&data);
6307
6308 LOG_DEBUG("spells.aura", "EffectBind: New homebind X: {}, Y: {}, Z: {}, MapId: {}, AreaId: {}",
6309 homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
6310 // zone update
6311 data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
6312 data << m_caster->GetGUID();
6313 data << uint32(areaId);
6314 player->SendDirectMessage(&data);
6315}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5725
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4903
Definition Position.h:255
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:263
void GetWorldLocation(uint32 &mapId, float &x, float &y) const
Definition Position.h:285
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_PLAYERBOUND
Definition Opcodes.h:374

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetAreaId(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldLocation::GetWorldLocation(), SpellCastTargets::HasDst(), WorldPacket::Initialize(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, Player::SendDirectMessage(), Player::SetHomebind(), SMSG_BINDPOINTUPDATE, SMSG_PLAYERBOUND, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), unitTarget, and WorldLocation::WorldRelocate().

◆ EffectBlock()

void Spell::EffectBlock ( SpellEffIndex  effIndex)
4690{
4692 return;
4693
4694 if (m_caster->IsPlayer())
4695 m_caster->ToPlayer()->SetCanBlock(true);
4696}
void SetCanBlock(bool value)
Definition Player.cpp:13100

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanBlock(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectCastButtons()

void Spell::EffectCastButtons ( SpellEffIndex  effIndex)

Action button data is unverified when it's set so it can be "hacked" to contain invalid spells, so filter here.

6198{
6200 return;
6201
6202 if (!m_caster->IsPlayer())
6203 return;
6204
6205 Player* p_caster = m_caster->ToPlayer();
6206 uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
6207 uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
6208
6209 for (; n_buttons; --n_buttons, ++button_id)
6210 {
6211 ActionButton const* ab = p_caster->GetActionButton(button_id);
6212 if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
6213 continue;
6214
6217 uint32 spell_id = ab->GetAction();
6218 if (!spell_id)
6219 continue;
6220
6221 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
6222 if (!spellInfo)
6223 continue;
6224
6225 if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
6226 continue;
6227
6229 continue;
6230
6231 uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
6232 if (m_caster->GetPower(POWER_MANA) < cost)
6233 continue;
6234
6236 m_caster->CastSpell(m_caster, spell_id, triggerFlags);
6237 }
6238}
@ ACTION_BUTTON_SPELL
Definition Player.h:230
@ SPELL_ATTR7_CAN_BE_MULTI_CAST
Definition SharedDefines.h:646
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5684
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3904
Definition Player.h:259
uint32 GetAction() const
Definition Player.h:267
ActionButtonType GetType() const
Definition Player.h:266

References ACTION_BUTTON_SPELL, SpellInfo::CalcPowerCost(), Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, ActionButton::GetAction(), Player::GetActionButton(), Unit::GetPower(), SpellInfo::GetSchoolMask(), ActionButton::GetType(), SpellInfo::HasAttribute(), Player::HasSpell(), Player::HasSpellCooldown(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_MANA, SPELL_ATTR7_CAN_BE_MULTI_CAST, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and TRIGGERED_IGNORE_GCD.

◆ EffectCharge()

void Spell::EffectCharge ( SpellEffIndex  effIndex)
4909{
4911 {
4912 if (!unitTarget)
4913 return;
4914
4915 ObjectGuid targetGUID = ObjectGuid::Empty;
4916 Player* player = m_caster->ToPlayer();
4917 if (player)
4918 {
4919 // charge changes fall time
4921
4923 {
4924 targetGUID = unitTarget->GetGUID();
4925 }
4926 }
4927
4928 float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
4929 // Spell is not using explicit target - no generated path
4930 if (!m_preGeneratedPath)
4931 {
4933 m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
4934 }
4935 else
4936 {
4937 m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
4938 }
4939
4940 if (player)
4941 {
4942 sScriptMgr->AnticheatSetUnderACKmount(player);
4943 }
4944 }
4945}
#define SPEED_CHARGE
Definition MotionMaster.h:109
@ EVENT_CHARGE
Definition SharedDefines.h:3566
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetFallInformation(uint32 time, float z)
Definition Player.h:2354
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2797
Definition Position.h:27
float m_positionZ
Definition Position.h:57
float GetRelativeAngle(const Position *pos) const
Definition Position.h:201
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References effectHandleMode, ObjectGuid::Empty, EVENT_CHARGE, Unit::GetCombatReach(), WorldObject::GetFirstCollisionPosition(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionZ(), Position::GetRelativeAngle(), Unit::GetTarget(), SpellInfo::HasAttribute(), SpellInfo::IsPositive(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_preGeneratedPath, m_spellInfo, MotionMaster::MoveCharge(), Player::SetFallInformation(), SpellInfo::Speed, SPEED_CHARGE, SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectChargeDest()

◆ EffectCreateItem()

void Spell::EffectCreateItem ( SpellEffIndex  effIndex)
1777{
1779 return;
1780
1781 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1782 ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1783}
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5151
void DoCreateItem(uint8 effIndex, uint32 itemId)
Definition SpellEffects.cpp:1647

References DoCreateItem(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectCreateItem(), m_spellInfo, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectCreateItem2()

void Spell::EffectCreateItem2 ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1786{
1788 return;
1789
1790 if (!unitTarget)
1791 return;
1792
1793 Player* player = unitTarget->ToPlayer();
1794 if (!player)
1795 {
1796 return;
1797 }
1798
1799 uint32 itemId = m_spellInfo->Effects[effIndex].ItemType;
1800
1801 if (itemId)
1802 DoCreateItem(effIndex, itemId);
1803
1804 // special case: fake item replaced by generate using spell_loot_template
1806 {
1807 if (itemId)
1808 {
1809 if (!player->HasItemCount(itemId))
1810 return;
1811
1812 // remove reagent
1813 uint32 count = 1;
1814 player->DestroyItemCount(itemId, count, true);
1815
1816 // create some random items
1818 }
1819 else
1820 player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
1821 }
1823}
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false)
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13455
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
bool IsLootCrafting() const
Definition SpellInfo.cpp:925

References Player::AutoStoreLoot(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Player::HasItemCount(), SpellInfo::Id, SpellInfo::IsLootCrafting(), LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateRandomItem()

void Spell::EffectCreateRandomItem ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1826{
1828 return;
1829
1830 if (!unitTarget)
1831 return;
1832
1833 Player* player = unitTarget->ToPlayer();
1834 if (!player)
1835 {
1836 return;
1837 }
1838
1839 // create some random items
1842}

References Player::AutoStoreLoot(), effectHandleMode, SpellInfo::Id, LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateTamedPet()

void Spell::EffectCreateTamedPet ( SpellEffIndex  effIndex)
5836{
5838 return;
5839
5841 return;
5842
5843 uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5844 Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
5845 if (!pet)
5846 return;
5847
5848 // add to world
5849 pet->GetMap()->AddToMap(pet->ToCreature(), true);
5850
5851 // unitTarget has pet now
5852 unitTarget->SetMinion(pet, true);
5853
5854 pet->InitTalentForLevel();
5855
5856 if (unitTarget->IsPlayer())
5857 {
5860 }
5861}
@ CLASS_HUNTER
Definition SharedDefines.h:143
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:294
void InitTalentForLevel()
Definition Pet.cpp:2228
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:502
void PetSpellInitialize()
Definition Player.cpp:9511
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:10771
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:17425

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), effectHandleMode, SpellInfo::Effects, WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsPlayer(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), and unitTarget.

◆ EffectDestroyAllTotems()

void Spell::EffectDestroyAllTotems ( SpellEffIndex  effIndex)
5243{
5245 return;
5246
5247 int32 mana = 0;
5248 for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot)
5249 {
5250 if (!m_caster->m_SummonSlot[slot])
5251 continue;
5252
5254 if (totem && totem->IsTotem())
5255 {
5256 uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
5257 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
5258 if (spellInfo)
5259 {
5260 mana += spellInfo->ManaCost;
5262 }
5263 totem->ToTotem()->UnSummon();
5264 }
5265 }
5266 ApplyPct(mana, damage);
5267 if (mana)
5268 m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true);
5269}
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3561
@ SUMMON_SLOT_TOTEM_FIRE
Definition SharedDefines.h:3551
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
T ApplyPct(T &base, U pct)
Definition Util.h:73
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2269
uint32 ManaCostPercentage
Definition SpellInfo.h:367
uint32 ManaCost
Definition SpellInfo.h:363
void UnSummon(uint32 msTime=0) override
Definition Totem.cpp:122
Totem * ToTotem()
Definition Unit.h:685
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1250
uint32 GetCreateMana() const
Definition Unit.h:1072
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:1994

References ApplyPct(), CalculatePct(), Unit::CastCustomSpell(), damage, effectHandleMode, Unit::GetCreateMana(), Map::GetCreature(), WorldObject::GetMap(), Object::GetUInt32Value(), Unit::IsTotem(), m_caster, Unit::m_SummonSlot, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_TOTEM_SLOT, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, SUMMON_SLOT_TOTEM_FIRE, Unit::ToTotem(), UNIT_CREATED_BY_SPELL, and Totem::UnSummon().

◆ EffectDiscoverTaxi()

void Spell::EffectDiscoverTaxi ( SpellEffIndex  effIndex)
5864{
5866 return;
5867
5868 if (!unitTarget)
5869 return;
5870
5871 Player* player = unitTarget->ToPlayer();
5872 if (!player)
5873 {
5874 return;
5875 }
5876
5877 uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
5878 if (sTaxiNodesStore.LookupEntry(nodeid))
5879 player->GetSession()->SendDiscoverNewTaxiNode(nodeid);
5880}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
void SendDiscoverNewTaxiNode(uint32 nodeid)
Definition TaxiHandler.cpp:151

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), m_spellInfo, WorldSession::SendDiscoverNewTaxiNode(), SPELL_EFFECT_HANDLE_HIT_TARGET, sTaxiNodesStore, Object::ToPlayer(), and unitTarget.

◆ EffectDisEnchant()

void Spell::EffectDisEnchant ( SpellEffIndex  effIndex)
4460{
4462 return;
4463
4465 return;
4466
4467 if (Player* caster = m_caster->ToPlayer())
4468 {
4469 caster->UpdateCraftSkill(m_spellInfo->Id);
4470 caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
4471 }
4472
4473 // item will be removed at disenchanting end
4474}
@ LOOT_DISENCHANTING
Definition LootMgr.h:83

References ItemTemplate::DisenchantID, effectHandleMode, Object::GetGUID(), Item::GetTemplate(), SpellInfo::Id, itemTarget, LOOT_DISENCHANTING, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectDismissPet()

void Spell::EffectDismissPet ( SpellEffIndex  effIndex)
4546{
4548 return;
4549
4550 if (!unitTarget || !unitTarget->IsPet())
4551 return;
4552
4553 Pet* pet = unitTarget->ToPet();
4554
4555 ExecuteLogEffectUnsummonObject(effIndex, pet);
4557}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition Pet.cpp:881
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5169

References effectHandleMode, ExecuteLogEffectUnsummonObject(), Unit::IsPet(), PET_SAVE_NOT_IN_SLOT, Pet::Remove(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), and unitTarget.

◆ EffectDispel()

void Spell::EffectDispel ( SpellEffIndex  effIndex)
2567{
2569 return;
2570
2571 if (!unitTarget)
2572 return;
2573
2574 // Create dispel mask by dispel type
2575 uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
2576 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
2577
2578 DispelChargesList dispel_list;
2579 unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list, m_spellInfo);
2580 if (dispel_list.empty())
2581 return;
2582
2583 // Ok if exist some buffs for dispel try dispel it
2584 uint32 failCount = 0;
2585 DispelChargesList success_list;
2586 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
2587 // dispel N = damage buffs (or while exist buffs for dispel)
2588 for (int32 count = 0; count < damage && !dispel_list.empty();)
2589 {
2590 // Random select buff for dispel
2591 DispelChargesList::iterator itr = dispel_list.begin();
2592 std::advance(itr, urand(0, dispel_list.size() - 1));
2593
2594 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
2595 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
2596 if (!chance)
2597 {
2598 dispel_list.erase(itr);
2599 continue;
2600 }
2601 else
2602 {
2603 if (roll_chance_i(chance))
2604 {
2605 bool alreadyListed = false;
2606 for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
2607 {
2608 if (successItr->first->GetId() == itr->first->GetId())
2609 {
2610 ++successItr->second;
2611 alreadyListed = true;
2612 }
2613 }
2614 if (!alreadyListed)
2615 success_list.push_back(std::make_pair(itr->first, 1));
2616 --itr->second;
2617 if (itr->second <= 0)
2618 dispel_list.erase(itr);
2619 }
2620 else
2621 {
2622 if (!failCount)
2623 {
2624 // Failed to dispell
2625 dataFail << m_caster->GetGUID(); // Caster GUID
2626 dataFail << unitTarget->GetGUID(); // Victim GUID
2627 dataFail << uint32(m_spellInfo->Id); // dispel spell id
2628 }
2629 ++failCount;
2630 dataFail << uint32(itr->first->GetId()); // Spell Id
2631 }
2632 ++count;
2633 }
2634 }
2635
2636 if (failCount)
2637 m_caster->SendMessageToSet(&dataFail, true);
2638
2639 // put in combat
2642
2643 if (success_list.empty())
2644 return;
2645
2646 WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5);
2647 // Send packet header
2648 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
2649 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
2650 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
2651 dataSuccess << uint8(0); // not used
2652 dataSuccess << uint32(success_list.size()); // count
2653 for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
2654 {
2655 // Send dispelled spell info
2656 dataSuccess << uint32(itr->first->GetId()); // Spell Id
2657 dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
2658 unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
2659 }
2660 m_caster->SendMessageToSet(&dataSuccess, true);
2661
2662 // On success dispel
2663 // Devour Magic
2665 {
2666 int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
2667 m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true);
2668 // Glyph of Felhunter
2669 if (Unit* owner = m_caster->GetOwner())
2670 if (owner->GetAura(56249))
2671 owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true);
2672 }
2673}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3788
@ SPELLCATEGORY_DEVOUR_MAGIC
Definition SpellMgr.h:40
uint32 GetCategory() const
Definition SpellInfo.cpp:871
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
Definition Unit.cpp:4998
@ SMSG_DISPEL_FAILED
Definition Opcodes.h:640
@ SMSG_SPELLDISPELLOG
Definition Opcodes.h:665

References Unit::CastCustomSpell(), damage, EFFECT_1, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetOwner(), Object::GetPackGUID(), SpellInfo::Id, Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellByDispel(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLDISPELLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLCATEGORY_DEVOUR_MAGIC, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyName, HostileRefMgr::threatAssist(), unitTarget, and urand().

◆ EffectDispelMechanic()

void Spell::EffectDispelMechanic ( SpellEffIndex  effIndex)
5148{
5150 return;
5151
5152 if (!unitTarget)
5153 return;
5154
5155 uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
5156
5157 std::queue<std::pair<uint32, ObjectGuid>> dispel_list;
5158
5159 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5160 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5161 {
5162 Aura* aura = itr->second;
5164 continue;
5166 {
5167 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
5168 {
5169 dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
5170
5171 // spell only removes 1 bleed effect do not continue
5172 if (m_spellInfo->Effects[effIndex].BasePoints == 1)
5173 {
5174 break;
5175 }
5176 }
5177 }
5178 }
5179
5180 for (; dispel_list.size(); dispel_list.pop())
5181 {
5182 unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
5183 }
5184
5185 // put in combat
5188}
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
uint32 GetId() const
Definition SpellAuras.cpp:466
int32 CalcDispelChance(Unit *auraTarget, bool offensive) const
Definition SpellAuras.cpp:1182
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4832

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CalcDispelChance(), effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), Unit::getHostileRefMgr(), Aura::GetId(), Unit::GetOwnedAuras(), Aura::GetSpellInfo(), Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAura(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, HostileRefMgr::threatAssist(), and unitTarget.

◆ EffectDistract()

void Spell::EffectDistract ( SpellEffIndex  effIndex)

@BUG Causes the player to stop moving.

2690{
2692 return;
2693
2694 // Check for possible target
2695 if (!unitTarget || unitTarget->IsEngaged())
2696 return;
2697
2698 // target must be OK to do this
2700 return;
2701
2704}
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
void MoveDistract(uint32 time)
Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has M...
Definition MotionMaster.cpp:798
void SetFacingTo(float ori)
Definition Unit.cpp:20368
bool IsEngaged() const
Definition Unit.h:876
float GetAngle(const Position *pos) const
Definition Position.cpp:78

References damage, destTarget, effectHandleMode, Position::GetAngle(), Unit::GetMotionMaster(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsEngaged(), MotionMaster::MoveDistract(), Unit::SetFacingTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_STUNNED, and unitTarget.

◆ EffectDualWield()

void Spell::EffectDualWield ( SpellEffIndex  effIndex)
2676{
2678 return;
2679
2681}
virtual void SetCanDualWield(bool value)
Definition Unit.h:919

References effectHandleMode, Unit::SetCanDualWield(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectDuel()

void Spell::EffectDuel ( SpellEffIndex  effIndex)
4097{
4099 return;
4100
4101 if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer())
4102 return;
4103
4104 Player* caster = m_caster->ToPlayer();
4105 Player* target = unitTarget->ToPlayer();
4106
4107 // caster or target already have requested duel
4108 if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID()))
4109 return;
4110
4111 // Players can only fight a duel in zones with this flag
4112 AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
4113 if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4114 {
4115 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4116 return;
4117 }
4118
4119 AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
4120 if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4121 {
4122 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4123 return;
4124 }
4125
4126 //CREATE DUEL FLAG OBJECT
4127 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
4128 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
4129
4130 Map* map = m_caster->GetMap();
4131 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
4132 map, m_caster->GetPhaseMask(),
4136 m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4137 {
4138 delete pGameObj;
4139 return;
4140 }
4141
4144 int32 duration = m_spellInfo->GetDuration();
4145 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4146 pGameObj->SetSpellId(m_spellInfo->Id);
4147
4148 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4149
4150 m_caster->AddGameObject(pGameObj);
4151 map->AddToMap(pGameObj, true);
4152 //END
4153
4154 // Send request
4155 WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
4156 data << pGameObj->GetGUID();
4157 data << caster->GetGUID();
4158 caster->GetSession()->SendPacket(&data);
4159 target->GetSession()->SendPacket(&data);
4160
4161 // create duel-info
4162 bool isMounted = (GetSpellInfo()->Id == 62875);
4163 caster->duel = std::make_unique<DuelInfo>(target, caster, isMounted);
4164 target->duel = std::make_unique<DuelInfo>(caster, caster, isMounted);
4165
4166 caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4167 target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4168
4169 sScriptMgr->OnPlayerDuelRequest(target, caster);
4170}
@ AREA_FLAG_ALLOW_DUELS
Definition DBCEnums.h:240
@ SPELL_FAILED_NO_DUELING
Definition SharedDefines.h:1028
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
@ GAMEOBJECT_LEVEL
Definition UpdateFields.h:403
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:254
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1288
void SetSpellId(uint32 id)
Definition GameObject.h:176
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
bool HasIgnore(ObjectGuid ignore_guid) const
Definition SocialMgr.cpp:193
PlayerSocial * GetSocial()
Definition Player.h:1160
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5163
Definition Transport.h:115
uint32 GetFaction() const
Definition Unit.h:801
void AddGameObject(GameObject *gameObj)
Definition Unit.cpp:6266
uint32 GetPhaseMask() const
Definition Object.h:502
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:251
@ SMSG_DUEL_REQUESTED
Definition Opcodes.h:389
uint32 flags
Definition DBCStructure.h:524
float GetOrientation() const
Definition Position.h:124

References Unit::AddGameObject(), Map::AddToMap(), AREA_FLAG_ALLOW_DUELS, GameObject::Create(), Player::duel, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), AreaTableEntry::flags, GameObject, GAMEOBJECT_FACTION, GAMEOBJECT_LEVEL, Map::GenerateLowGuid(), WorldObject::GetAreaId(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), Player::GetSocial(), GetSpellInfo(), GO_STATE_READY, PlayerSocial::HasIgnore(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), m_caster, m_spellInfo, PLAYER_DUEL_ARBITER, sAreaTableStore, SendCastResult(), WorldSession::SendPacket(), Object::SetGuidValue(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), Object::SetUInt32Value(), SMSG_DUEL_REQUESTED, sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_NO_DUELING, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectDummy()

void Spell::EffectDummy ( SpellEffIndex  effIndex)
663{
665 return;
666
668 return;
669
670 // selection by spell family
672 {
674 {
675 switch (m_spellInfo->Id)
676 {
677 // Trial of the Champion, Trample
678 case 67866:
679 {
681 unitTarget->CastSpell(unitTarget, 67867, false);
682 return;
683 }
684 // Trial of the Champion, Hammer of the Righteous
685 case 66867:
686 {
687 if (!unitTarget)
688 return;
689 if (unitTarget->HasAura(66940))
690 m_caster->CastSpell(unitTarget, 66903, true);
691 else
692 m_caster->CastSpell(unitTarget, 66904, true);
693 return;
694 }
695 case 17731:
696 case 69294:
697 {
699 return;
700
704 trigger->CastSpell(trigger, 17731, false);
705
706 return;
707 }
708 // HoL, Arc Weld
709 case 59086:
710 {
712 m_caster->CastSpell(m_caster, 59097, true);
713
714 return;
715 }
716 }
717 break;
718 }
720 switch (m_spellInfo->Id)
721 {
722 case 31789: // Righteous Defense (step 1)
723 {
724 if (!unitTarget)
725 return;
726 // not empty (checked), copy
728
729 // remove invalid attackers
730 for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
731 if (!(*aItr)->IsValidAttackTarget(m_caster))
732 aItr = attackers.erase(aItr);
733 else
734 ++aItr;
735
736 // selected from list 3
737 uint32 maxTargets = std::min<uint32>(3, attackers.size());
738 for (uint32 i = 0; i < maxTargets; ++i)
739 {
740 Unit::AttackerSet::iterator aItr = attackers.begin();
741 std::advance(aItr, urand(0, attackers.size() - 1));
742 m_caster->CastSpell((*aItr), 31790, true);
743 attackers.erase(aItr);
744 }
745
746 return;
747 }
748 }
749 break;
751 // Hunger for Blood
752 if (m_spellInfo->Id == 51662)
753 {
754 m_caster->CastSpell(m_caster, 63848, true);
755 return;
756 }
757 break;
758 }
759
760 // pet auras
761 if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
762 {
763 m_caster->AddPetAura(petSpell);
764 return;
765 }
766
767 // normal DB scripted effect
768 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectDummy({})", m_spellInfo->Id, effIndex);
770
771 if (gameObjTarget)
772 {
773 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
774 }
775 else if (unitTarget && unitTarget->IsCreature())
776 {
777 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
778 }
779 else if (itemTarget)
780 {
781 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
782 }
783}
ScriptMapMap sSpellScripts
Definition ObjectMgr.cpp:59
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3783
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3793
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3791
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
uint8 GetGoAnimProgress() const
Definition GameObject.h:208
time_t GetRespawnTime() const
Definition GameObject.h:183
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
Definition SpellMgr.h:470
void AddPetAura(PetAura const *petSpell)
Definition Unit.cpp:17371
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:622
AttackerSet const & getAttackers() const
Definition Unit.h:845
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2317

References Unit::AddPetAura(), Unit::CastSpell(), effectHandleMode, gameObjTarget, Unit::getAttackers(), GameTime::GetGameTime(), GameObject::GetGoAnimProgress(), WorldObject::GetMap(), GameObject::GetRespawnTime(), Object::GetUInt32Value(), Unit::HasAura(), SpellInfo::Id, Object::IsCreature(), Unit::isMoving(), Object::IsPlayer(), Unit::IsVehicle(), itemTarget, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), GameObject::SendCustomAnim(), GameObject::SetRespawnTime(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sScriptMgr, sSpellMgr, sSpellScripts, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, unitTarget, and urand().

◆ EffectDurabilityDamage()

void Spell::EffectDurabilityDamage ( SpellEffIndex  effIndex)
5272{
5274 return;
5275
5276 if (!unitTarget)
5277 return;
5278
5279 Player* player = unitTarget->ToPlayer();
5280 if (!player)
5281 {
5282 return;
5283 }
5284
5285 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5286
5287 // -1 means all player equipped items and -2 all items
5288 if (slot < 0)
5289 {
5290 player->DurabilityPointsLossAll(damage, (slot < -1));
5292 return;
5293 }
5294
5295 // invalid slot value
5296 if (slot >= INVENTORY_SLOT_BAG_END)
5297 return;
5298
5299 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5300 {
5301 player->DurabilityPointsLoss(item, damage);
5302 ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
5303 }
5304}
@ INVENTORY_SLOT_BAG_END
Definition Player.h:707
#define INVENTORY_SLOT_BAG_0
Definition Player.h:677
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4794
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4820
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
Definition Spell.cpp:5137

References damage, Player::DurabilityPointsLoss(), Player::DurabilityPointsLossAll(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDurabilityDamage(), Object::GetEntry(), Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectDurabilityDamagePCT()

void Spell::EffectDurabilityDamagePCT ( SpellEffIndex  effIndex)
5307{
5309 return;
5310
5311 if (!unitTarget)
5312 return;
5313
5314 Player* player = unitTarget->ToPlayer();
5315 if (!player)
5316 {
5317 return;
5318 }
5319
5320 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5321
5322 // FIXME: some spells effects have value -1/-2
5323 // Possibly its mean -1 all player equipped items and -2 all items
5324 if (slot < 0)
5325 {
5326 player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
5327 return;
5328 }
5329
5330 // invalid slot value
5331 if (slot >= INVENTORY_SLOT_BAG_END)
5332 return;
5333
5334 if (damage <= 0)
5335 return;
5336
5337 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5338 player->DurabilityLoss(item, float(damage) / 100.0f);
5339}
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4750
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4776

References damage, Player::DurabilityLoss(), Player::DurabilityLossAll(), effectHandleMode, SpellInfo::Effects, Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantHeldItem()

void Spell::EffectEnchantHeldItem ( SpellEffIndex  effIndex)
4407{
4409 return;
4410
4411 // this is only item spell effect applied to main-hand weapon of target player (players in area)
4412 if (!unitTarget)
4413 return;
4414
4415 Player* item_owner = unitTarget->ToPlayer();
4416 if (!item_owner)
4417 {
4418 return;
4419 }
4420
4422 if (!item)
4423 return;
4424
4425 // must be equipped
4426 if (!item->IsEquipped())
4427 return;
4428
4429 if (m_spellInfo->Effects[effIndex].MiscValue)
4430 {
4431 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
4432 int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
4433 if (!duration)
4434 duration = damage * IN_MILLISECONDS; //+1; //Base points after ..
4435 if (!duration)
4436 duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
4437
4438 // Xinef: Venomhide poison, no other spell uses this effect...
4439 if (m_spellInfo->Id == 14792)
4440 duration = 5 * MINUTE * IN_MILLISECONDS;
4441
4442 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4443 if (!pEnchant)
4444 return;
4445
4446 // Always go to temp enchantment slot
4448
4449 // Enchantment will not be applied if a different one already exists
4450 if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
4451 return;
4452
4453 // Apply the temporary enchantment
4454 item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID());
4455 item_owner->ApplyEnchantment(item, slot, true);
4456 }
4457}
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:697
bool IsEquipped() const
Definition Item.cpp:789
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
uint32 charges
Definition DBCStructure.h:1844

References Player::ApplyEnchantment(), SpellItemEnchantmentEntry::charges, damage, effectHandleMode, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, SpellInfo::GetDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Player::GetItemByPos(), SpellInfo::Id, IN_MILLISECONDS, INVENTORY_SLOT_BAG_0, Item::IsEquipped(), m_caster, m_spellInfo, MINUTE, Item::SetEnchantment(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantItemPerm()

void Spell::EffectEnchantItemPerm ( SpellEffIndex  effIndex)
2834{
2836 return;
2837
2838 if (!m_caster->IsPlayer())
2839 return;
2840 if (!itemTarget)
2841 return;
2842
2843 Player* p_caster = m_caster->ToPlayer();
2844
2845 // Handle vellums
2847 {
2848 // destroy one vellum from stack
2849 uint32 count = 1;
2850 p_caster->DestroyItemCount(itemTarget, count, true);
2851 unitTarget = p_caster;
2852 // and add a scroll
2853 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
2854 itemTarget = nullptr;
2855 m_targets.SetItemTarget(nullptr);
2856 }
2857 else
2858 {
2859 // do not increase skill if vellum used
2861 p_caster->UpdateCraftSkill(m_spellInfo->Id);
2862
2863 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2864 if (!enchant_id)
2865 return;
2866
2867 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2868 if (!pEnchant)
2869 return;
2870
2871 // item can be in trade slot and have owner diff. from caster
2872 Player* item_owner = itemTarget->GetOwner();
2873 if (!item_owner)
2874 return;
2875
2876 // remove old enchanting before applying new if equipped
2878
2880
2881 // add new enchanting if equipped
2883
2884 item_owner->RemoveTradeableItem(itemTarget);
2886 }
2887}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
void SetItemTarget(Item *item)
Definition Spell.cpp:328

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Item::GetTemplate(), ItemTemplate::HasFlag(), SpellInfo::Id, Item::IsArmorVellum(), Object::IsPlayer(), Item::IsWeaponVellum(), ITEM_FLAG_NO_REAGENT_COST, itemTarget, m_caster, m_CastItem, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

◆ EffectEnchantItemPrismatic()

void Spell::EffectEnchantItemPrismatic ( SpellEffIndex  effIndex)
2890{
2892 return;
2893
2894 if (!m_caster->IsPlayer())
2895 return;
2896 if (!itemTarget)
2897 return;
2898
2899 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2900 if (!enchant_id)
2901 return;
2902
2903 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2904 if (!pEnchant)
2905 return;
2906
2907 // support only enchantings with add socket in this slot
2908 {
2909 bool add_socket = false;
2910 for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i)
2911 {
2912 if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
2913 {
2914 add_socket = true;
2915 break;
2916 }
2917 }
2918 if (!add_socket)
2919 {
2920 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell {} with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC ({}) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET ({}), not suppoted yet.",
2922 return;
2923 }
2924 }
2925
2926 // item can be in trade slot and have owner diff. from caster
2927 Player* item_owner = itemTarget->GetOwner();
2928 if (!item_owner)
2929 return;
2930
2931 // remove old enchanting before applying new if equipped
2933
2935
2936 // add new enchanting if equipped
2938
2939 item_owner->RemoveTradeableItem(itemTarget);
2941}

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), SpellInfo::Id, Object::IsPlayer(), ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, itemTarget, LOG_ERROR, m_caster, m_spellInfo, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, and SpellItemEnchantmentEntry::type.

◆ EffectEnchantItemTmp()

void Spell::EffectEnchantItemTmp ( SpellEffIndex  effIndex)
2944{
2946 return;
2947
2948 if (!m_caster->IsPlayer())
2949 return;
2950
2951 Player* p_caster = m_caster->ToPlayer();
2952
2953 // Rockbiter Weapon apply to both weapon
2954 if (!itemTarget)
2955 return;
2957 {
2958 uint32 spell_id = 0;
2959
2960 // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
2961 // Note: damage calculated (correctly) with rounding int32(float(v)) but
2962 // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
2963 switch (damage)
2964 {
2965 // Rank 1
2966 case 2:
2967 spell_id = 36744;
2968 break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
2969 // Rank 2
2970 case 4:
2971 spell_id = 36753;
2972 break; // 0% [ 7% == 4, 14% == 4]
2973 case 5:
2974 spell_id = 36751;
2975 break; // 20%
2976 // Rank 3
2977 case 6:
2978 spell_id = 36754;
2979 break; // 0% [ 7% == 6, 14% == 6]
2980 case 7:
2981 spell_id = 36755;
2982 break; // 20%
2983 // Rank 4
2984 case 9:
2985 spell_id = 36761;
2986 break; // 0% [ 7% == 6]
2987 case 10:
2988 spell_id = 36758;
2989 break; // 14%
2990 case 11:
2991 spell_id = 36760;
2992 break; // 20%
2993 default:
2994 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage {} not handled in S'RW", damage);
2995 return;
2996 }
2997
2998 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2999 if (!spellInfo)
3000 {
3001 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id {}", spell_id);
3002 return;
3003 }
3004
3005 for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
3006 {
3007 if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
3008 {
3009 if (item->IsFitToSpellRequirements(m_spellInfo))
3010 {
3011 Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
3012 SpellCastTargets targets;
3013 targets.SetItemTarget(item);
3014 spell->prepare(&targets);
3015 }
3016 }
3017 }
3018 return;
3019 }
3020 if (!itemTarget)
3021 return;
3022
3023 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
3024
3025 if (!enchant_id)
3026 {
3027 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
3028 return;
3029 }
3030
3031 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
3032 if (!pEnchant)
3033 {
3034 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id {} ", m_spellInfo->Id, effIndex, enchant_id);
3035 return;
3036 }
3037
3038 // select enchantment duration
3039 uint32 duration;
3040
3041 // rogue family enchantments exception by duration
3042 if (m_spellInfo->Id == 38615)
3043 duration = 1800; // 30 mins
3044 // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
3046 duration = 3600; // 1 hour
3047 // shaman family enchantments
3049 duration = 1800; // 30 mins
3050 // other cases with this SpellVisual already selected
3051 else if (m_spellInfo->SpellVisual[0] == 215)
3052 duration = 1800; // 30 mins
3053 // some fishing pole bonuses except Glow Worm which lasts full hour
3054 else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
3055 duration = 600; // 10 mins
3056 // shaman rockbiter enchantments
3057 else if (m_spellInfo->SpellVisual[0] == 0)
3058 duration = 1800; // 30 mins
3059 else if (m_spellInfo->Id == 29702)
3060 duration = 300; // 5 mins
3061 else if (m_spellInfo->Id == 37360)
3062 duration = 300; // 5 mins
3063 // default case
3064 else
3065 duration = 3600; // 1 hour
3066
3067 // item can be in trade slot and have owner diff. from caster
3068 Player* item_owner = itemTarget->GetOwner();
3069 if (!item_owner)
3070 return;
3071
3072 // remove old enchanting before applying new if equipped
3074
3075 itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID());
3076
3077 // add new enchanting if equipped
3079
3080 item_owner->RemoveTradeableItem(itemTarget);
3082}
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3794
WeaponAttackType
Definition Unit.h:209
Definition Spell.h:111
std::array< uint32, 2 > SpellVisual
Definition SpellInfo.h:379
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3471

References Player::ApplyEnchantment(), BASE_ATTACK, SpellItemEnchantmentEntry::charges, Item::ClearSoulboundTradeable(), damage, effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Player::GetWeaponForAttack(), SpellInfo::Id, Object::IsPlayer(), itemTarget, LOG_ERROR, m_caster, m_spellInfo, OFF_ATTACK, prepare(), Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellVisual, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

◆ EffectEnergize()

void Spell::EffectEnergize ( SpellEffIndex  effIndex)
1879{
1881 return;
1882
1883 if (!unitTarget)
1884 return;
1885 if (!unitTarget->IsAlive())
1886 return;
1887
1889 {
1891 return;
1892 }
1893
1894 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1895 return;
1896
1897 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1898
1901 return;
1902
1903 if (unitTarget->GetMaxPower(power) == 0)
1904 return;
1905
1906 // Some level depends spells
1907 int level_multiplier = 0;
1908 int level_diff = 0;
1909 switch (m_spellInfo->Id)
1910 {
1911 case 9512: // Restore Energy
1912 level_diff = m_caster->GetLevel() - 40;
1913 level_multiplier = 2;
1914 break;
1915 case 24571: // Blood Fury
1916 level_diff = m_caster->GetLevel() - 60;
1917 level_multiplier = 10;
1918 break;
1919 case 24532: // Burst of Energy
1920 level_diff = m_caster->GetLevel() - 60;
1921 level_multiplier = 4;
1922 break;
1923 case 31930: // Judgements of the Wise
1924 case 63375: // Improved Stormstrike
1925 case 68082: // Glyph of Seal of Command
1927 break;
1928 case 48542: // Revitalize
1930 break;
1931 case 71132: // Glyph of Shadow Word: Pain
1932 damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
1933 break;
1934 default:
1935 break;
1936 }
1937
1938 if (level_diff > 0)
1939 damage -= level_multiplier * level_diff;
1940
1941 if (damage < 0)
1942 return;
1943
1945
1946 // Mad Alchemist's Potion
1947 if (m_spellInfo->Id == 45051)
1948 {
1949 // find elixirs on target
1950 bool guardianFound = false;
1951 bool battleFound = false;
1953 for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
1954 {
1955 SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId());
1956 if (!guardianFound)
1958 guardianFound = true;
1959 if (!battleFound)
1961 battleFound = true;
1962 if (battleFound && guardianFound)
1963 break;
1964 }
1965
1966 // get all available elixirs by mask and spell level
1967 std::set<uint32> availableElixirs;
1968 if (!guardianFound)
1969 sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs);
1970 if (!battleFound)
1971 sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs);
1972 for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
1973 {
1974 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
1975 if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
1976 availableElixirs.erase(itr++);
1977 else
1978 ++itr;
1979 }
1980
1981 if (!availableElixirs.empty())
1982 {
1983 // cast random elixir on target
1985 }
1986 }
1987}
@ SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED
Definition SharedDefines.h:657
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3796
SpellGroupSpecialFlags
Definition SpellMgr.h:334
@ SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE
Definition SpellMgr.h:336
@ SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN
Definition SpellMgr.h:337
void EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11354
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6556
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References CalculatePct(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetAppliedAuras(), Unit::GetCreateMana(), Unit::GetLevel(), Unit::GetMaxPower(), GetSpellInfo(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), Unit::HasUnitState(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_CastItem, m_spellInfo, MAX_POWERS, Acore::Containers::SelectRandomContainerElement(), Unit::SendSpellDamageImmune(), SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SpellInfo::SpellLevel, sSpellMgr, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectEnergizePct()

void Spell::EffectEnergizePct ( SpellEffIndex  effIndex)
1990{
1992 return;
1993
1994 if (!unitTarget)
1995 return;
1996 if (!unitTarget->IsAlive())
1997 return;
1998
1999 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
2000 return;
2001
2002 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
2003
2005 return;
2006
2007 uint32 maxPower = unitTarget->GetMaxPower(power);
2008 if (maxPower == 0)
2009 return;
2010
2011 uint32 gain = CalculatePct(maxPower, damage);
2013}

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetMaxPower(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_POWERS, SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectEnvironmentalDMG()

void Spell::EffectEnvironmentalDMG ( SpellEffIndex  effIndex)
299{
301 return;
302
303 if (!unitTarget || !unitTarget->IsAlive())
304 return;
305
306 if (unitTarget->IsPlayer())
308 else
309 {
311
312 uint32 absorb = dmgInfo.GetAbsorb();
313 uint32 resist = dmgInfo.GetResist();
314 uint32 envDamage = dmgInfo.GetDamage();
315
316 Unit::DealDamageMods(unitTarget, envDamage, &absorb);
317 damage = envDamage;
318
320 }
321}
@ DAMAGE_FIRE
Definition Player.h:846
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:764

References damage, DAMAGE_FIRE, Unit::DealDamageMods(), effectHandleMode, Player::EnvironmentalDamage(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::SendSpellNonMeleeDamageLog(), SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectFeedPet()

void Spell::EffectFeedPet ( SpellEffIndex  effIndex)
Todo:
: fix crash when a spell has two effects, both pointed at the same item target
4513{
4515 return;
4516
4517 Player* player = m_caster->ToPlayer();
4518 if (!player)
4519 return;
4520
4521 Item* foodItem = itemTarget;
4522 if (!foodItem)
4523 return;
4524
4525 Pet* pet = player->GetPet();
4526 if (!pet)
4527 return;
4528
4529 if (!pet->IsAlive())
4530 return;
4531
4532 int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
4533 if (benefit <= 0)
4534 return;
4535
4536 ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
4537
4538 uint32 count = 1;
4539 player->DestroyItemCount(foodItem, count, true);
4541
4542 m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true);
4543}
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5157

References Unit::CastCustomSpell(), Player::DestroyItemCount(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDestroyItem(), Pet::GetCurrentFoodBenefitLevel(), Object::GetEntry(), Player::GetPet(), Item::GetTemplate(), Unit::IsAlive(), ItemTemplate::ItemLevel, itemTarget, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectForceCast()

void Spell::EffectForceCast ( SpellEffIndex  effIndex)
997{
999 return;
1000
1001 if (!unitTarget)
1002 return;
1003
1004 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1005
1006 // normal case
1007 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1008
1009 if (!spellInfo)
1010 {
1011 LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1012 return;
1013 }
1014
1015 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
1016 {
1017 switch (m_spellInfo->Id)
1018 {
1019 case 52588: // Skeletal Gryphon Escape
1020 case 48598: // Ride Flamebringer Cue
1022 break;
1023 case 52463: // Hide In Mine Car
1024 case 52349: // Overtake
1025 unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID);
1026 return;
1027 case 72378: // Blood Nova
1028 case 73058: // Blood Nova
1029 m_caster->CastSpell(unitTarget, damage, true); // additional spell cast
1030 break;
1031 }
1032 }
1033
1034 CustomSpellValues values;
1035 // set basepoints for trigger with value effect
1037 {
1038 // maybe need to set value only when basepoints == 0?
1042 }
1043
1044 SpellCastTargets targets;
1045 targets.SetUnitTarget(m_caster);
1046
1047 unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
1048}
@ SPELL_EFFECT_FORCE_CAST
Definition SharedDefines.h:918
@ SPELL_EFFECT_FORCE_CAST_WITH_VALUE
Definition SharedDefines.h:919
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_caster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_FORCE_CAST, SPELL_EFFECT_FORCE_CAST_WITH_VALUE, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectForceDeselect()

void Spell::EffectForceDeselect ( SpellEffIndex  effIndex)
4769{
4771 return;
4772
4773 // xinef: clear focus
4775
4777 data << m_caster->GetGUID();
4778
4780 Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
4781 Cell::VisitObjects(m_caster, notifier, dist);
4782
4783 // xinef: we should also force pets to remove us from current target
4784 Unit::AttackerSet attackerSet;
4785 for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
4786 if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList())
4787 attackerSet.insert(*itr);
4788
4789 for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
4790 (*itr)->AttackStop();
4791
4792 // Xinef: Mirror images code Initialize Images
4793 if (m_spellInfo->Id == 58836)
4794 {
4795 std::vector<Unit*> images;
4796 for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
4797 if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/)
4798 images.push_back(*itr);
4799
4800 if (images.empty())
4801 return;
4802
4803 UnitList targets;
4804 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4807 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4808 {
4809 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4810 continue;
4811
4812 if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL))
4813 {
4814 if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
4815 {
4816 SpellInfo const* si = spell->GetSpellInfo();
4817 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4818 {
4819 Creature* c = (*iter)->ToCreature();
4820 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4821 continue;
4822 }
4823
4824 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4825 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4826 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4827 {
4828 // at least one effect truly targets an unit, interrupt the spell
4829 interrupt = true;
4830 break;
4831 }
4832
4833 if (interrupt)
4834 spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1)));
4835 }
4836 }
4837 }
4838 }
4839}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2973
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:617
@ TARGET_OBJECT_TYPE_UNIT
Definition SpellInfo.h:101
@ TARGET_OBJECT_TYPE_UNIT_AND_DEST
Definition SpellInfo.h:102
std::list< Unit * > UnitList
Definition Unit.h:77
Definition GridNotifiers.h:851
bool IsDungeonBoss() const
Definition Creature.cpp:3177
ControlSet m_Controlled
Definition Unit.h:1990
void SendClearTarget()
Definition Unit.cpp:20165
@ SMSG_CLEAR_TARGET
Definition Opcodes.h:989
Definition GridNotifiers.h:133
Definition GridNotifiers.h:413
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_WORLDBOSS, CURRENT_GENERIC_SPELL, effectHandleMode, SpellInfo::Effects, Unit::getAttackers(), Creature::GetCreatureTemplate(), Object::GetGUID(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Creature::IsDungeonBoss(), Unit::IsPet(), Creature::isWorldBoss(), m_caster, Unit::m_Controlled, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::SendClearTarget(), SMSG_CLEAR_TARGET, SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), UNIT_STATE_CASTING, urand(), VISIBILITY_COMPENSATION, and Cell::VisitObjects().

◆ EffectGameObjectDamage()

void Spell::EffectGameObjectDamage ( SpellEffIndex  effIndex)
5908{
5910 return;
5911
5912 if (!gameObjTarget)
5913 return;
5914
5915 Unit* caster = m_originalCaster;
5916 if (!caster)
5917 return;
5918
5919 FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
5921 // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
5922 if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
5924}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
void ModifyHealth(int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
Definition GameObject.cpp:2262
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10095
Definition DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References damage, effectHandleMode, GAMEOBJECT_FACTION, gameObjTarget, Unit::GetFactionTemplateEntry(), GetSpellInfo(), Object::GetUInt32Value(), FactionTemplateEntry::IsFriendlyTo(), m_originalCaster, GameObject::ModifyHealth(), sFactionTemplateStore, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectGameObjectRepair()

void Spell::EffectGameObjectRepair ( SpellEffIndex  effIndex)

◆ EffectGameObjectSetDestructionState()

void Spell::EffectGameObjectSetDestructionState ( SpellEffIndex  effIndex)
5938{
5940 return;
5941
5943 return;
5944
5947}
GameObjectDestructibleState
Definition SharedDefines.h:1626
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2325

References effectHandleMode, SpellInfo::Effects, gameObjTarget, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_originalCaster, m_spellInfo, GameObject::SetDestructibleState(), and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectHeal()

void Spell::EffectHeal ( SpellEffIndex  effIndex)
1473{
1475 return;
1476
1477 if (unitTarget && unitTarget->IsAlive() && damage >= 0)
1478 {
1479 // Try to get original caster
1481
1482 // Skip if m_originalCaster not available
1483 if (!caster)
1484 return;
1485
1486 int32 addhealth = damage;
1487
1488 // Vessel of the Naaru (Vial of the Sunwell trinket)
1489 if (m_spellInfo->Id == 45064)
1490 {
1491 // Amount of heal - depends from stacked Holy Energy
1492 int damageAmount = 0;
1493 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
1494 {
1495 damageAmount += aurEff->GetAmount();
1497 }
1498
1499 addhealth += damageAmount;
1500 }
1501 // Swiftmend - consumes Regrowth or Rejuvenation
1503 {
1505 // find most short by duration
1506 AuraEffect* forcedTargetAura = nullptr;
1507 AuraEffect* targetAura = nullptr;
1508 for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
1509 {
1510 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
1511 && (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
1512 {
1513 if (m_caster->GetGUID() == (*i)->GetCasterGUID())
1514 {
1515 if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration())
1516 forcedTargetAura = *i;
1517 }
1518 else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
1519 targetAura = *i;
1520 }
1521 }
1522
1523 if (forcedTargetAura)
1524 targetAura = forcedTargetAura;
1525
1526 if (!targetAura)
1527 {
1528 LOG_ERROR("spells.effect", "Target({}) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString());
1529 return;
1530 }
1531
1532 int32 tickheal = targetAura->GetAmount();
1533 if (Unit* auraCaster = targetAura->GetCaster())
1534 tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
1535
1536 //int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
1537 //It is said that talent bonus should not be included
1538
1539 int32 tickcount = 0;
1540 // Rejuvenation
1541 if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
1542 tickcount = 4;
1543 // Regrowth
1544 else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
1545 tickcount = 6;
1546
1547 addhealth += tickheal * tickcount;
1548
1549 // Glyph of Swiftmend
1550 if (!caster->HasAura(54824))
1551 unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
1552
1553 //addhealth += tickheal * tickcount;
1554 //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
1555 }
1556 // Death Pact - return pct of max health to caster
1558 {
1559 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
1560 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1561 }
1562 else if (m_spellInfo->Id != 33778) // not lifebloom
1563 {
1564 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
1565 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1566 }
1567
1568 // Implemented this way as there is no other way to do it currently (that I know :P)...
1569 if (caster->ToPlayer() && caster->HasAura(23401)) // Nefarian Corrupted Healing (priest)
1570 {
1572 {
1573 m_damage = 0;
1574 caster->CastSpell(unitTarget, 23402, false); // Nefarian Corrupted Healing Periodic Damage effect.
1575 return;
1576 }
1577 }
1578
1579 m_damage -= addhealth;
1580 }
1581}
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3790
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3798
@ AURA_STATE_SWIFTMEND
Definition SharedDefines.h:1307
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:298
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ DOT
Definition Unit.h:251
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
uint32 GetId() const
Definition SpellAuraEffects.cpp:433
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
Aura * GetBase() const
Definition SpellAuraEffects.h:49
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
int32 GetAmount() const
Definition SpellAuraEffects.h:64
uint32 TargetAuraState
Definition SpellInfo.h:340
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1044

References AURA_STATE_SWIFTMEND, Unit::CastSpell(), Unit::CountPctFromMaxHealth(), damage, DOT, effectHandleMode, AuraEffect::GetAmount(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), AuraEffect::GetId(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), HEAL, SpellInfo::Id, Unit::IsAlive(), LOG_ERROR, m_caster, m_damage, m_originalCaster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), SPELL_AURA_PERIODIC_HEAL, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCHOOL_MASK_HOLY, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), SpellInfo::TargetAuraState, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectHealMaxHealth()

void Spell::EffectHealMaxHealth ( SpellEffIndex  effIndex)
3670{
3672 return;
3673
3674 if (!unitTarget || !unitTarget->IsAlive())
3675 return;
3676
3678 {
3680 return;
3681 }
3682
3683 int32 addhealth = 0;
3684
3685 // damage == 0 - heal for caster max health
3686 if (damage == 0)
3687 addhealth = m_caster->GetMaxHealth();
3688 else
3689 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
3690
3691 m_healing += addhealth;
3692}
uint32 GetMaxHealth() const
Definition Unit.h:1032

References damage, effectHandleMode, Unit::GetHealth(), Unit::GetMaxHealth(), GetSpellInfo(), Unit::HasUnitState(), Unit::IsAlive(), m_caster, m_healing, Unit::SendSpellDamageImmune(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectHealMechanical()

void Spell::EffectHealMechanical ( SpellEffIndex  effIndex)

◆ EffectHealPct()

void Spell::EffectHealPct ( SpellEffIndex  effIndex)

◆ EffectHealthLeech()

void Spell::EffectHealthLeech ( SpellEffIndex  effIndex)
1619{
1621 return;
1622
1623 if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
1624 return;
1625
1628
1629 LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
1630
1631 // xinef: handled in spell.cpp
1632 //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1633
1634 m_damage += damage;
1635 // get max possible damage, don't count overkill for heal
1636 //uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
1637
1638 //if (m_caster->IsAlive())
1639 //{
1640 // healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
1641 // healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
1642
1643 // m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
1644 //}
1645}
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:11874
uint32 SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:11698

References damage, effectHandleMode, Unit::IsAlive(), LOG_DEBUG, m_caster, m_damage, m_spellInfo, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectInebriate()

void Spell::EffectInebriate ( SpellEffIndex  effIndex)
4477{
4479 return;
4480
4481 if (!unitTarget)
4482 return;
4483
4484 Player* player = unitTarget->ToPlayer();
4485 if (!player)
4486 {
4487 return;
4488 }
4489
4490 uint8 currentDrunk = player->GetDrunkValue();
4491 int32 drunkMod = damage;
4492
4493 if (drunkMod == 0)
4494 return;
4495
4496 // drunkMod may contain values ​​that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874)
4497 // In addition, we would not want currentDrunk to become more than 100.
4498 // So before adding the values, let's check that everything is fine.
4499 if (drunkMod > 0 && drunkMod > static_cast<int32>(100 - currentDrunk))
4500 currentDrunk = 100;
4501 else if (drunkMod < 0 && drunkMod < static_cast<int32>(0 - currentDrunk))
4502 currentDrunk = 0;
4503 else
4504 currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range.
4505
4506 player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
4507
4508 if (currentDrunk == 100 && roll_chance_i(25))
4509 player->CastSpell(player, 67468, false); // Drunken Vomit
4510}
uint8 GetDrunkValue() const
Definition Player.h:2189
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:981

References Unit::CastSpell(), damage, effectHandleMode, Player::GetDrunkValue(), Object::GetEntry(), m_CastItem, roll_chance_i(), Player::SetDrunkValue(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectInstaKill()

void Spell::EffectInstaKill ( SpellEffIndex  effIndex)
275{
277 return;
278
279 if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops
280 return;
281
282 if (unitTarget->IsPlayer())
284 return;
285
286 if (m_caster == unitTarget) // prevent interrupt message
287 finish();
288
289 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
290 data << m_caster->GetGUID();
291 data << unitTarget->GetGUID();
292 data << uint32(m_spellInfo->Id);
293 m_caster->SendMessageToSet(&data, true);
294
296}
@ CHEAT_GOD
Definition Player.h:1006
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:824
@ SMSG_SPELLINSTAKILLLOG
Definition Opcodes.h:845

References CHEAT_GOD, Unit::DealDamage(), effectHandleMode, finish(), Player::GetCommandStatus(), Object::GetGUID(), Unit::GetHealth(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, NODAMAGE, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_SCHOOL_MASK_NORMAL, Object::ToPlayer(), and unitTarget.

◆ EffectInterruptCast()

void Spell::EffectInterruptCast ( SpellEffIndex  effIndex)
Todo:
: not all spells that used this effect apply cooldown at school spells
3695{
3697 return;
3698
3699 if (!unitTarget || !unitTarget->IsAlive())
3700 return;
3701
3703 // also exist case: apply cooldown to interrupted cast only and to all spells
3704 // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
3706 {
3708 {
3709 SpellInfo const* curSpellInfo = spell->m_spellInfo;
3710 // check if we can interrupt spell
3711 if ((spell->getState() == SPELL_STATE_CASTING
3712 || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
3716 {
3717 if (m_originalCaster)
3718 {
3720 unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
3721 }
3722 ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
3724 }
3725 }
3726 }
3727}
@ CHANNEL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:37
@ SPELL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:29
#define CURRENT_FIRST_NON_MELEE_SPELL
Definition Unit.h:544
CurrentSpellTypes
Definition Unit.h:537
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:541
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit *victim, uint32 spellId)
Definition Spell.cpp:5130
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4107
int32 CalcSpellDuration(SpellInfo const *spellProto)
Definition Unit.cpp:14948
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32)
Definition Unit.h:1503

References Unit::CalcSpellDuration(), CHANNEL_INTERRUPT_FLAG_INTERRUPT, SpellInfo::ChannelInterruptFlags, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_GENERIC_SPELL, effectHandleMode, ExecuteLogEffectInterruptCast(), Unit::GetCurrentSpell(), SpellInfo::GetSchoolMask(), SpellInfo::Id, SpellInfo::InterruptFlags, Unit::InterruptSpell(), Unit::IsAlive(), m_originalCaster, m_spellInfo, Unit::ModSpellDuration(), SpellInfo::PreventionType, Unit::ProhibitSpellSchool(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_INTERRUPT_FLAG_INTERRUPT, SPELL_PREVENTION_TYPE_SILENCE, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, and unitTarget.

◆ EffectJump()

void Spell::EffectJump ( SpellEffIndex  effIndex)
1070{
1072 return;
1073
1074 if (m_caster->IsInFlight())
1075 return;
1076
1077 if (!unitTarget)
1078 return;
1079
1080 float speedXY, speedZ;
1081 CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ);
1082 m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ);
1083
1084 if (m_caster->IsPlayer())
1085 {
1086 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1087 }
1088}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void CalculateJumpSpeeds(uint8 i, float dist, float &speedxy, float &speedz)
Definition SpellEffects.cpp:1153
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References CalculateJumpSpeeds(), effectHandleMode, Position::GetExactDist2d(), Unit::GetMotionMaster(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectJumpDest()

void Spell::EffectJumpDest ( SpellEffIndex  effIndex)
1091{
1093 return;
1094
1095 if (m_caster->IsInFlight())
1096 return;
1097
1098 if (!m_targets.HasDst() || m_caster->GetVehicle())
1099 return;
1100
1101 // Init dest coordinates
1102 float x, y, z;
1103 destTarget->GetPosition(x, y, z);
1104 // xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
1105 if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
1106 return;
1107
1108 float speedXY, speedZ;
1109 float dist = m_caster->GetExactDist2d(x, y);
1110 CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ);
1111
1112 // Override, calculations are incorrect
1113 if (m_spellInfo->Id == 49376) // feral charge
1114 {
1115 speedXY = pow(speedZ * 10, 8);
1117
1118 if (Player* player = m_caster->ToPlayer())
1119 {
1120 player->SetCanTeleport(true);
1121 }
1122
1123 if (m_caster->IsPlayer())
1124 {
1125 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1126 }
1127
1128 return;
1129 }
1130
1131 if (m_spellInfo->Id == 57604) // death grip
1132 {
1133 speedZ = 3.0f;
1134 speedXY = 50.0f;
1135 }
1136
1137 // crash fix?
1138 if (speedXY < 1.0f)
1139 speedXY = 1.0f;
1140
1141 if (Player* player = m_caster->ToPlayer())
1142 {
1143 player->SetCanTeleport(true);
1144 }
1145 m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
1146
1147 if (m_caster->IsPlayer())
1148 {
1149 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1150 }
1151}
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
bool IsValidMapCoord(float c)
Definition GridDefines.h:206

References CalculateJumpSpeeds(), destTarget, effectHandleMode, Position::GetExactDist2d(), Object::GetGuidValue(), Unit::GetMotionMaster(), Position::GetPosition(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), SpellInfo::Id, INVALID_HEIGHT, Unit::IsInFlight(), Object::IsPlayer(), Acore::IsValidMapCoord(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH, sScriptMgr, Object::ToPlayer(), and UNIT_FIELD_TARGET.

◆ EffectKillCredit()

void Spell::EffectKillCredit ( SpellEffIndex  effIndex)
5700{
5702 return;
5703
5704 if (!unitTarget)
5705 return;
5706
5708 if (!player)
5709 {
5710 return;
5711 }
5712
5713 int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5714 if (!creatureEntry)
5715 {
5716 if (m_spellInfo->Id == 42793) // Burn Body
5717 creatureEntry = 24008; // Fallen Combatant
5718 }
5719
5720 if (creatureEntry)
5721 player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
5722}
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12700

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), SpellInfo::Id, m_spellInfo, Player::RewardPlayerAndGroupAtEvent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKillCreditPersonal()

void Spell::EffectKillCreditPersonal ( SpellEffIndex  effIndex)
5686{
5688 return;
5689
5690 if (!unitTarget)
5691 return;
5692
5694 {
5695 player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
5696 }
5697}

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKnockBack()

void Spell::EffectKnockBack ( SpellEffIndex  effIndex)
4973{
4975 return;
4976
4977 if (!unitTarget)
4978 return;
4979
4980 // Xinef: allow entry specific spells to skip those checks
4981 if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY)
4982 {
4984 return;
4985
4986 if (unitTarget->GetVehicle())
4987 return;
4988
4989 if (Creature* creatureTarget = unitTarget->ToCreature())
4990 if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT)
4991 return;
4992 }
4993
4994 // Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT
4996 return;
4997
4998 // Instantly interrupt non melee spells being casted
5001
5002 float ratio = 0.1f;
5003 float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
5004 float speedz = float(damage) * ratio;
5005 if (speedxy <= 0.1f && speedz <= 0.1f)
5006 return;
5007
5008 float x, y;
5009 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
5010 {
5011 if (m_targets.HasDst())
5012 destTarget->GetPosition(x, y);
5013 else
5014 return;
5015 }
5016 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
5017 {
5018 m_caster->GetPosition(x, y);
5019 }
5020
5021 unitTarget->KnockbackFrom(x, y, speedxy, speedz);
5022
5023 if (unitTarget->IsPlayer())
5024 {
5025 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5026 }
5027}
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition SharedDefines.h:922
@ CREATURE_TYPE_GIANT
Definition SharedDefines.h:2632
@ CREATURE_TYPE_BEAST
Definition SharedDefines.h:2628
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4176
uint32 GetCreatureType() const
Definition Unit.cpp:15274
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19231

References CREATURE_TYPE_BEAST, CREATURE_TYPE_GIANT, damage, destTarget, effectHandleMode, SpellInfo::Effects, Unit::GetCreatureType(), Position::GetPosition(), Unit::GetVehicle(), SpellCastTargets::HasDst(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsVehicle(), Unit::KnockbackFrom(), m_caster, m_spellInfo, m_targets, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_KNOCK_BACK_DEST, sScriptMgr, TARGET_CHECK_ENTRY, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_ROOT, and unitTarget.

◆ EffectLeap()

void Spell::EffectLeap ( SpellEffIndex  effIndex)
4699{
4701 return;
4702
4703 if (!unitTarget || unitTarget->IsInFlight())
4704 return;
4705
4706 if (!m_targets.HasDst())
4707 return;
4708
4709 Position dstpos = destTarget->GetPosition();
4711}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19800

References destTarget, effectHandleMode, Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellCastTargets::HasDst(), Unit::IsInFlight(), m_caster, m_targets, Unit::NearTeleportTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectLeapBack()

void Spell::EffectLeapBack ( SpellEffIndex  effIndex)
5030{
5032 return;
5033
5034 if (!unitTarget)
5035 return;
5036
5037 float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f;
5038 float speedz = damage / 10.0f;
5039 //1891: Disengage
5041
5042 if (m_caster->IsPlayer())
5043 {
5044 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
5045 }
5046
5047 // xinef: changes fall time
5048 if (m_caster->IsPlayer())
5050}
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3792
void JumpTo(float speedXY, float speedZ, bool forward=true)
Definition Unit.cpp:19345

References damage, effectHandleMode, SpellInfo::Effects, GameTime::GetGameTime(), Position::GetPositionZ(), Object::IsPlayer(), Unit::JumpTo(), m_caster, m_spellInfo, Player::SetFallInformation(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectLearnPetSpell()

void Spell::EffectLearnPetSpell ( SpellEffIndex  effIndex)
3255{
3257 return;
3258
3259 if (!unitTarget)
3260 return;
3261
3262 if (unitTarget->ToPlayer())
3263 {
3264 EffectLearnSpell(effIndex);
3265 return;
3266 }
3267 Pet* pet = unitTarget->ToPet();
3268 if (!pet)
3269 return;
3270
3271 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
3272 if (!learn_spellproto)
3273 return;
3274
3275 pet->learnSpell(learn_spellproto->Id);
3277 pet->GetOwner()->PetSpellInitialize();
3278}
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1915
void EffectLearnSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:2541

References effectHandleMode, EffectLearnSpell(), SpellInfo::Effects, Pet::GetOwner(), SpellInfo::Id, Pet::learnSpell(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellMgr, Unit::ToPet(), Object::ToPlayer(), and unitTarget.

Referenced by EffectLearnSpell().

◆ EffectLearnSkill()

void Spell::EffectLearnSkill ( SpellEffIndex  effIndex)
2772{
2774 return;
2775
2776 if (!unitTarget->IsPlayer())
2777 return;
2778
2779 if (damage < 0)
2780 return;
2781
2782 uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
2783 uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
2784 unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75);
2785}
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5548
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5362

References damage, effectHandleMode, SpellInfo::Effects, Player::GetPureSkillValue(), Object::IsPlayer(), m_spellInfo, Player::SetSkill(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectLearnSpell()

void Spell::EffectLearnSpell ( SpellEffIndex  effIndex)
2542{
2544 return;
2545
2546 if (!unitTarget)
2547 return;
2548
2549 if (!unitTarget->IsPlayer())
2550 {
2551 if (unitTarget->ToPet())
2552 EffectLearnPetSpell(effIndex);
2553 return;
2554 }
2555
2556 Player* player = unitTarget->ToPlayer();
2557
2558 uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
2559 player->learnSpell(spellToLearn);
2560
2561 LOG_DEBUG("spells.aura", "Spell: Player {} has learned spell {} from Npc {}",
2562 player->GetGUID().ToString(), spellToLearn, m_caster->GetGUID().ToString());
2563}
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3316
void EffectLearnPetSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:3254

References damage, effectHandleMode, EffectLearnPetSpell(), SpellInfo::Effects, Object::GetGUID(), SpellInfo::Id, Object::IsPlayer(), Player::learnSpell(), LOG_DEBUG, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

Referenced by EffectLearnPetSpell().

◆ EffectMilling()

void Spell::EffectMilling ( SpellEffIndex  effIndex)
5509{
5511 return;
5512
5513 if (!m_caster->IsPlayer())
5514 return;
5515
5516 Player* p_caster = m_caster->ToPlayer();
5518 return;
5519
5520 if (itemTarget->GetCount() < 5)
5521 return;
5522
5523 if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
5524 {
5525 uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
5526 uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
5527 p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
5528 }
5529
5531}
@ LOOT_MILLING
Definition LootMgr.h:87
@ CONFIG_SKILL_MILLING
Definition WorldConfig.h:51
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7790
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:762

References CONFIG_SKILL_MILLING, effectHandleMode, Item::GetCount(), Object::GetGUID(), Player::GetPureSkillValue(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_IS_MILLABLE, itemTarget, LOOT_MILLING, m_caster, ItemTemplate::RequiredSkillRank, Player::SendLoot(), SKILL_INSCRIPTION, SPELL_EFFECT_HANDLE_HIT_TARGET, sWorld, Object::ToPlayer(), and Player::UpdateGatherSkill().

◆ EffectModifyThreatPercent()

void Spell::EffectModifyThreatPercent ( SpellEffIndex  effIndex)
5342{
5344 return;
5345
5346 if (!unitTarget)
5347 return;
5348
5350}
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:898

References damage, effectHandleMode, Unit::GetThreatMgr(), m_caster, ThreatMgr::ModifyThreatByPercent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectNULL()

void Spell::EffectNULL ( SpellEffIndex  effIndex)
239{
240 LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY");
241}

References LOG_DEBUG.

Referenced by EffectPull().

◆ EffectOpenLock()

void Spell::EffectOpenLock ( SpellEffIndex  effIndex)
Todo:
: Add script for spell 41920 - Filling, becouse server it freze when use this spell
2082{
2084 return;
2085
2086 if (!m_caster->IsPlayer())
2087 {
2088 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
2089 return;
2090 }
2091
2092 Player* player = m_caster->ToPlayer();
2093
2094 uint32 lockId = 0;
2095 ObjectGuid guid;
2096
2097 // Get lockId
2098 if (gameObjTarget)
2099 {
2100 GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
2101 // Arathi Basin banner opening. /// @todo: Verify correctness of this check
2102 if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
2103 (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
2104 {
2105 //CanUseBattlegroundObject() already called in CheckCast()
2106 // in battleground check
2107 if (Battleground* bg = player->GetBattleground())
2108 {
2109 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2110 return;
2111 }
2112 }
2113 else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
2114 {
2115 //CanUseBattlegroundObject() already called in CheckCast()
2116 // in battleground check
2117 if (Battleground* bg = player->GetBattleground())
2118 {
2119 if (bg->GetBgTypeID(true) == BATTLEGROUND_EY)
2120 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2121 return;
2122 }
2123 }
2124 else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP)
2125 {
2128 {
2130 }
2131 return;
2132 }
2134 // handle outdoor pvp object opening, return true if go was registered for handling
2135 // these objects must have been spawned by outdoorpvp!
2136 else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget))
2137 return;
2138 lockId = goInfo->GetLockId();
2139 guid = gameObjTarget->GetGUID();
2140 }
2141 else if (itemTarget)
2142 {
2143 lockId = itemTarget->GetTemplate()->LockID;
2144 guid = itemTarget->GetGUID();
2145 }
2146 else
2147 {
2148 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!");
2149 return;
2150 }
2151
2152 SkillType skillId = SKILL_NONE;
2153 int32 reqSkillValue = 0;
2154 int32 skillValue;
2155
2156 SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
2157 if (res != SPELL_CAST_OK)
2158 {
2159 SendCastResult(res);
2160 return;
2161 }
2162
2163 if (gameObjTarget)
2164 SendLoot(guid, LOOT_SKINNING);
2165 else if (itemTarget)
2166 {
2168 if (Player* itemOwner = itemTarget->GetOwner())
2169 itemTarget->SetState(ITEM_CHANGED, itemOwner);
2170 }
2171
2172 // not allow use skill grow at item base open
2173 if (!m_CastItem && skillId != SKILL_NONE)
2174 {
2175 // update skill if really known
2176 if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
2177 {
2178 if (gameObjTarget)
2179 {
2180 // Allow one skill-up until respawned
2181 if (!gameObjTarget->IsInSkillupList(player->GetGUID()))
2182 {
2184 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2185 }
2186
2187 }
2188 else if (itemTarget)
2189 {
2190 // Do one skill-up
2191 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2192 }
2193 }
2194 }
2196}
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FIELD_FLAG_UNLOCKED
Definition ItemTemplate.h:111
@ ITEM_CHANGED
Definition Item.h:210
@ LOOT_SKINNING
Definition LootMgr.h:85
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1561
@ GAMEOBJECT_TYPE_FLAGSTAND
Definition SharedDefines.h:1584
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
@ BATTLEGROUND_EY
Definition SharedDefines.h:3742
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
Unit * GetOwner() const
Definition GameObject.cpp:1223
void AddToSkillupList(ObjectGuid playerGuid)
Definition GameObject.cpp:3053
bool IsInSkillupList(ObjectGuid playerGuid) const
Definition GameObject.cpp:3059
LootState getLootState() const
Definition GameObject.h:223
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
Definition Object.h:104
void ExecuteLogEffectOpenLock(uint8 effIndex, Object *obj)
Definition Spell.cpp:5145
void SendLoot(ObjectGuid guid, LootType loottype)
Definition SpellEffects.cpp:2015
Definition GameObjectData.h:31
uint32 GetAutoCloseTime() const
Definition GameObjectData.h:510
struct GameObjectTemplate::@231::@242 goober
uint32 noDamageImmune
Definition GameObjectData.h:48
uint32 losOK
Definition GameObjectData.h:64
struct GameObjectTemplate::@231::@234 button
uint32 GetLockId() const
Definition GameObjectData.h:427

References GameObject::AddToSkillupList(), BATTLEGROUND_EY, GameObjectTemplate::button, CanOpenLock(), effectHandleMode, ExecuteLogEffectOpenLock(), GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_TRAP, gameObjTarget, GameObjectTemplate::GetAutoCloseTime(), Player::GetBattleground(), GameObject::GetGOInfo(), Object::GetGUID(), GameObjectTemplate::GetLockId(), GameObject::getLootState(), GameObject::GetOwner(), Item::GetOwner(), Player::GetPureSkillValue(), Item::GetTemplate(), GO_JUST_DEACTIVATED, GameObjectTemplate::goober, SpellInfo::Id, IN_MILLISECONDS, GameObject::IsInSkillupList(), Object::IsPlayer(), ITEM_CHANGED, ITEM_FIELD_FLAG_UNLOCKED, ITEM_FIELD_FLAGS, itemTarget, ItemTemplate::LockID, LOG_DEBUG, LOOT_SKINNING, GameObjectTemplate::losOK, m_caster, m_CastItem, m_spellInfo, GameObjectTemplate::noDamageImmune, SendCastResult(), SendLoot(), Object::SetFlag(), GameObject::SetLootState(), GameObject::SetRespawnTime(), Item::SetState(), SKILL_NONE, sOutdoorPvPMgr, SPELL_CAST_OK, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), GameObjectTemplate::type, and Player::UpdateGatherSkill().

◆ EffectParry()

void Spell::EffectParry ( SpellEffIndex  effIndex)
4681{
4683 return;
4684
4685 if (m_caster->IsPlayer())
4686 m_caster->ToPlayer()->SetCanParry(true);
4687}
void SetCanParry(bool value)
Definition Player.cpp:13091

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanParry(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectPersistentAA()

void Spell::EffectPersistentAA ( SpellEffIndex  effIndex)
1845{
1847 return;
1848
1849 if (!m_spellAura)
1850 {
1852 float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
1853
1854 // Caster not in world, might be spell triggered from aura removal
1855 if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine)
1856 return;
1857 DynamicObject* dynObj = new DynamicObject();
1859 {
1860 delete dynObj;
1861 return;
1862 }
1863
1865 {
1866 m_spellAura = aura;
1869 }
1870 else
1871 return;
1872 }
1873
1876}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1639
@ DYNAMIC_OBJECT_AREA_SPELL
Definition DynamicObject.h:30
DynamicObject * GetDynobjOwner() const
Definition SpellAuras.h:109
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352

References Aura::_ApplyEffectForTargets(), Aura::_RegisterForTargets(), ASSERT, DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_AREA_SPELL, DynamicObject, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, WorldObject::FindMap(), Map::GenerateLowGuid(), Aura::GetDynobjOwner(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), SpellInfo::Id, Object::IsInWorld(), m_caster, m_originalCaster, m_spellAura, m_spellInfo, m_spellValue, m_triggeredByAuraSpell, MAX_EFFECT_MASK, Aura::SetTriggeredByAuraSpellInfo(), SPELL_EFFECT_HANDLE_HIT, TriggeredByAuraSpellData::spellInfo, Aura::TryCreate(), and WORLD_TRIGGER.

◆ EffectPickPocket()

void Spell::EffectPickPocket ( SpellEffIndex  effIndex)

◆ EffectPlayMusic()

void Spell::EffectPlayMusic ( SpellEffIndex  effIndex)
6099{
6101 return;
6102
6103 if (!unitTarget)
6104 return;
6105
6106 Player* player = unitTarget->ToPlayer();
6107 if (!player)
6108 {
6109 return;
6110 }
6111
6112 uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
6113
6114 if (!sSoundEntriesStore.LookupEntry(soundid))
6115 {
6116 LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: {}) not exist in spell {}.", soundid, m_spellInfo->Id);
6117 return;
6118 }
6119
6121}
DBCStorage< SoundEntriesEntry > sSoundEntriesStore(SoundEntriesfmt)
Definition MiscPackets.h:58

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_spellInfo, Player::SendDirectMessage(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPlaySound()

void Spell::EffectPlaySound ( SpellEffIndex  effIndex)
6152{
6154 return;
6155
6156 if (!unitTarget)
6157 return;
6158
6159 Player* player = unitTarget->ToPlayer();
6160 if (!player)
6161 {
6162 return;
6163 }
6164
6165 switch (m_spellInfo->Id)
6166 {
6167 case 58730: // Restricted Flight Area
6168 case 58600: // Restricted Flight Area
6170 break;
6171 default:
6172 break;
6173 }
6174
6175 uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
6176
6177 if (!sSoundEntriesStore.LookupEntry(soundId))
6178 {
6179 LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: {}) not exist in spell {}.", soundId, m_spellInfo->Id);
6180 return;
6181 }
6182
6183 player->PlayDirectSound(soundId, player);
6184}
@ LANG_ZONE_NOFLYZONE
Definition Language.h:759
Definition Chat.h:37
void SendNotification(std::string_view str)
Definition Chat.cpp:105
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2866

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), SpellInfo::Id, LANG_ZONE_NOFLYZONE, LOG_ERROR, m_spellInfo, WorldObject::PlayDirectSound(), ChatHandler::SendNotification(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPowerBurn()

void Spell::EffectPowerBurn ( SpellEffIndex  effIndex)
1431{
1433 return;
1434
1435 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1436 return;
1437
1438 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1439
1441 return;
1442
1443 // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
1444 if (m_spellInfo->Id == 8129)
1445 {
1448 damage = std::min(damage, maxDamage);
1449
1450 // Remove fear
1452 }
1453
1454 int32 power = damage;
1455 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1456 if (PowerType == POWER_MANA)
1457 power -= unitTarget->GetSpellCritDamageReduction(power);
1458
1459 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power));
1460
1461 // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
1462 float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1463
1464 // add log data before multiplication (need power amount, not damage)
1465 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f);
1466
1467 newDamage = int32(newDamage * dmgMultiplier);
1468
1469 m_damage += newDamage;
1470}
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
Definition Spell.cpp:5114
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14241
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1203

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectTakeTargetPower(), Unit::GetMaxPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_damage, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, Unit::RemoveAurasByType(), SPELL_AURA_MOD_FEAR, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectPowerDrain()

void Spell::EffectPowerDrain ( SpellEffIndex  effIndex)
1352{
1354 return;
1355
1356 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1357 return;
1358
1359 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1360
1362 return;
1363
1364 // add spell damage bonus
1367
1368 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1369 int32 power = damage;
1370 if (PowerType == POWER_MANA)
1371 power -= unitTarget->GetSpellCritDamageReduction(power);
1372
1373 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power)));
1374
1375 float gainMultiplier = 0.0f;
1376
1377 // Don`t restore from self drain
1378 if (m_caster != unitTarget)
1379 {
1380 gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1381
1382 int32 gain = int32(newDamage * gainMultiplier);
1383
1385 }
1386 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier);
1387}

References damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), ExecuteLogEffectTakeTargetPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectProficiency()

void Spell::EffectProficiency ( SpellEffIndex  effIndex)
2308{
2310 return;
2311
2312 if (!m_caster->IsPlayer())
2313 return;
2314 Player* p_target = m_caster->ToPlayer();
2315
2317 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
2318 {
2319 p_target->AddWeaponProficiency(subClassMask);
2321 }
2322 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
2323 {
2324 p_target->AddArmorProficiency(subClassMask);
2326 }
2327}
uint32 GetArmorProficiency() const
Definition Player.h:1377
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10090
uint32 GetWeaponProficiency() const
Definition Player.h:1376
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1375
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1374
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376

References Player::AddArmorProficiency(), Player::AddWeaponProficiency(), effectHandleMode, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::GetArmorProficiency(), Player::GetWeaponProficiency(), Object::IsPlayer(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, m_caster, m_spellInfo, Player::SendProficiency(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectProspecting()

void Spell::EffectProspecting ( SpellEffIndex  effIndex)

◆ EffectPull()

void Spell::EffectPull ( SpellEffIndex  effIndex)
Todo:
: create a proper pull towards distract spell center for distract
2684{
2686 EffectNULL(effIndex);
2687}
void EffectNULL(SpellEffIndex effIndex)
Definition SpellEffects.cpp:238

References EffectNULL().

◆ EffectPullTowards()

void Spell::EffectPullTowards ( SpellEffIndex  effIndex)
5115{
5117 return;
5118
5119 if (!unitTarget)
5120 return;
5121
5122 Position pos;
5123 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
5124 {
5125 if (m_targets.HasDst())
5126 pos.Relocate(*destTarget);
5127 else
5128 return;
5129 }
5130 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
5131 {
5132 // Xinef: Increase Z position a little bit, should protect from falling through textures
5134 }
5135
5136 float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) ? float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f : 30.f;
5137 float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
5138
5139 unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
5140
5141 if (unitTarget->IsPlayer())
5142 {
5143 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5144 }
5145}
@ SPELL_EFFECT_PULL_TOWARDS_DEST
Definition SharedDefines.h:923
void Relocate(float x, float y)
Definition Position.h:77

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::gravity, SpellCastTargets::HasDst(), Object::IsPlayer(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), Position::Relocate(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_PULL_TOWARDS_DEST, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectQuestClear()

void Spell::EffectQuestClear ( SpellEffIndex  effIndex)
5053{
5055 return;
5056
5057 if (!unitTarget)
5058 return;
5059
5060 Player* player = unitTarget->ToPlayer();
5061 if (!player)
5062 {
5063 return;
5064 }
5065
5066 uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
5067
5068 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
5069
5070 if (!quest)
5071 return;
5072
5073 // Player has never done this quest
5074 if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
5075 return;
5076
5077 // remove all quest entries for 'entry' from quest log
5078 for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
5079 {
5080 uint32 logQuest = player->GetQuestSlotQuestId(slot);
5081 if (logQuest == quest_id)
5082 {
5083 player->SetQuestSlot(slot, 0);
5084
5085 // we ignore unequippable quest items in this case, it's still be equipped
5086 player->TakeQuestSourceItem(logQuest, false);
5087
5088 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
5089 {
5090 player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
5091 player->UpdatePvPState();
5092 }
5093 }
5094 }
5095
5096 player->RemoveRewardedQuest(quest_id);
5097 player->RemoveActiveQuest(quest_id, false);
5098}
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
void UpdatePvPState()
Definition PlayerUpdates.cpp:1440
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1499
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1503
PvPInfo pvpInfo
Definition Player.h:1860
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1513
Definition QuestDef.h:210
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221
bool IsHostile
Definition Player.h:366
bool IsInHostileArea
Definition Player.h:367

References effectHandleMode, SpellInfo::Effects, Player::GetQuestSlotQuestId(), Player::GetQuestStatus(), Quest::HasFlag(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, m_spellInfo, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_STATUS_NONE, Player::RemoveActiveQuest(), Player::RemoveRewardedQuest(), Player::SetQuestSlot(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Player::TakeQuestSourceItem(), Object::ToPlayer(), unitTarget, and Player::UpdatePvPState().

◆ EffectQuestComplete()

void Spell::EffectQuestComplete ( SpellEffIndex  effIndex)
4740{
4742 return;
4743
4744 if (!unitTarget)
4745 return;
4746
4747 Player* player = unitTarget->ToPlayer();
4748 if (!player)
4749 {
4750 return;
4751 }
4752
4753 uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
4754 if (questId)
4755 {
4756 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
4757 if (!quest)
4758 return;
4759
4760 uint16 logSlot = player->FindQuestSlot(questId);
4761 if (logSlot < MAX_QUEST_LOG_SIZE)
4762 player->AreaExploredOrEventHappens(questId);
4763 else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in.
4764 player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client.
4765 }
4766}
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:880
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References Player::AreaExploredOrEventHappens(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Player::FindQuestSlot(), m_spellInfo, MAX_QUEST_LOG_SIZE, Player::SetRewardedQuest(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestFail()

void Spell::EffectQuestFail ( SpellEffIndex  effIndex)
5725{
5727 return;
5728
5729 if (!unitTarget)
5730 return;
5731
5732 if (Player* player = unitTarget->ToPlayer())
5733 {
5734 player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
5735 }
5736}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestStart()

void Spell::EffectQuestStart ( SpellEffIndex  effIndex)
5739{
5741 return;
5742
5743 if (!unitTarget)
5744 return;
5745
5746 Player* player = unitTarget->ToPlayer();
5747 if (!player)
5748 return;
5749
5750 if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
5751 {
5752 if (!player->CanTakeQuest(quest, false))
5753 return;
5754
5755 if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
5756 player->AddQuestAndCheckCompletion(quest, player);
5757
5758 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
5759 }
5760}
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
PlayerMenu * PlayerTalkClass
Definition Player.h:2257

References Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), m_spellInfo, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverQuestDetails(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectRechargeManaGem()

void Spell::EffectRechargeManaGem ( SpellEffIndex  effIndex)
6241{
6243 return;
6244
6245 if (!unitTarget || !unitTarget->IsPlayer())
6246 return;
6247
6248 Player* player = m_caster->ToPlayer();
6249
6250 if (!player)
6251 return;
6252
6253 uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
6254
6255 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
6256 if (!pProto)
6257 {
6258 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
6259 return;
6260 }
6261
6262 if (Item* pItem = player->GetItemByEntry(item_id))
6263 {
6264 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
6265 pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
6266 pItem->SetState(ITEM_CHANGED, player);
6267 }
6268}

References EFFECT_0, effectHandleMode, SpellInfo::Effects, EQUIP_ERR_ITEM_NOT_FOUND, Player::GetItemByEntry(), Object::IsPlayer(), ITEM_CHANGED, m_caster, m_spellInfo, MAX_ITEM_PROTO_SPELLS, Player::SendEquipError(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, _Spell::SpellCharges, ItemTemplate::Spells, Object::ToPlayer(), and unitTarget.

◆ EffectRedirectThreat()

void Spell::EffectRedirectThreat ( SpellEffIndex  effIndex)
5899{
5901 return;
5902
5903 if (unitTarget)
5905}
void SetRedirectThreat(ObjectGuid guid, uint32 pct)
Definition Unit.h:905

References damage, effectHandleMode, Object::GetGUID(), m_caster, Unit::SetRedirectThreat(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRemoveAura()

void Spell::EffectRemoveAura ( SpellEffIndex  effIndex)
6187{
6189 return;
6190
6191 if (!unitTarget)
6192 return;
6193 // there may be need of specifying casterguid of removed auras
6194 unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
6195}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, Unit::RemoveAurasDueToSpell(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRenamePet()

void Spell::EffectRenamePet ( SpellEffIndex  effIndex)
6087{
6089 return;
6090
6091 if (!unitTarget || !unitTarget->IsCreature() ||
6093 return;
6094
6096}
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:149
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:900
PetType getPetType() const
Definition Pet.h:52

References effectHandleMode, Pet::getPetType(), HUNTER_PET, Object::IsCreature(), Unit::IsPet(), Object::SetByteFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, and unitTarget.

◆ EffectReputation()

void Spell::EffectReputation ( SpellEffIndex  effIndex)
4714{
4716 return;
4717
4718 if (!unitTarget)
4719 return;
4720
4721 Player* player = unitTarget->ToPlayer();
4722 if (!player)
4723 {
4724 return;
4725 }
4726
4727 float repChange = static_cast<float>(damage);
4728
4729 uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
4730
4731 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
4732 if (!factionEntry)
4733 return;
4734
4735 repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
4736 player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
4737}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ REPUTATION_SOURCE_SPELL
Definition Player.h:246
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5902
ReputationMgr & GetReputationMgr()
Definition Player.h:2143
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:907

References Player::CalculateReputationGain(), damage, effectHandleMode, SpellInfo::Effects, Player::GetReputationMgr(), m_spellInfo, ReputationMgr::ModifyReputation(), REPUTATION_SOURCE_SPELL, sFactionStore, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrect()

void Spell::EffectResurrect ( SpellEffIndex  effIndex)
4632{
4634 return;
4635
4636 if (!unitTarget)
4637 return;
4638
4639 if (!unitTarget)
4640 return;
4641
4642 Player* target = unitTarget->ToPlayer();
4643 if (!target)
4644 {
4645 return;
4646 }
4647
4648 if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
4649 return;
4650
4651 if (target->isResurrectRequested()) // already have one active request
4652 return;
4653
4654 uint32 health = target->CountPctFromMaxHealth(damage);
4656
4657 ExecuteLogEffectResurrect(effIndex, target);
4658
4660 SendResurrectRequest(target);
4661}
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1829
bool isResurrectRequested() const
Definition Player.h:1841
void ExecuteLogEffectResurrect(uint8 effIndex, Unit *target)
Definition Spell.cpp:5175
void SendResurrectRequest(Player *target)
Definition Spell.cpp:5237

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, ExecuteLogEffectResurrect(), Object::GetGUID(), WorldLocation::GetMapId(), Unit::GetMaxPower(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Object::IsInWorld(), Player::isResurrectRequested(), m_caster, POWER_MANA, SendResurrectRequest(), Player::setResurrectRequestData(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrectNew()

◆ EffectResurrectPet()

void Spell::EffectResurrectPet ( SpellEffIndex  effIndex)
Todo:
: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
5191{
5193 return;
5194
5195 if (damage < 0)
5196 return;
5197
5198 Player* player = m_caster->ToPlayer();
5199 if (!player)
5200 {
5201 return;
5202 }
5203
5204 Pet* pet = player->GetPet();
5205 if (!pet)
5206 {
5207 // Position passed to SummonPet is irrelevant with current implementation,
5208 // pet will be relocated without using these coords in Pet::LoadPetFromDB
5209 player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0s, damage);
5210 return;
5211 }
5212
5214 if (pet->IsAlive())
5215 {
5216 return;
5217 }
5218
5219 // Reposition the pet's corpse before reviving so as not to grab aggro
5220 // We can use a different, more accurate version of GetClosePoint() since we have a pet
5221 float x, y, z; // Will be used later to reposition the pet if we have one
5222 player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
5223 pet->NearTeleportTo(x, y, z, player->GetOrientation());
5224 pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
5228 pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
5230 pet->SetDisplayId(pet->GetNativeDisplayId());
5231
5232 // xinef: restore movement
5233 if (auto ci = pet->GetCharmInfo())
5234 {
5235 ci->SetIsAtStay(false);
5236 ci->SetIsFollowing(false);
5237 }
5238
5240}
#define PET_FOLLOW_DIST
Definition PetDefines.h:205
@ SUMMON_PET
Definition PetDefines.h:31
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3359
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:220
float GetFollowAngle() const override
Definition TemporarySummon.h:83
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Pet.cpp:626
void SetDisplayId(uint32 modelId, float displayScale=1.f) override
Definition Pet.cpp:2424
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
Definition Player.cpp:8959
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:724
void SetHealth(uint32 val)
Definition Unit.cpp:15570
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2675

References Alive, Unit::ClearUnitState(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, Unit::GetCharmInfo(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), Minion::GetFollowAngle(), Unit::GetNativeDisplayId(), Position::GetOrientation(), Player::GetPet(), Unit::IsAlive(), m_caster, Unit::NearTeleportTo(), PET_FOLLOW_DIST, PET_SAVE_AS_CURRENT, Position::Relocate(), Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Pet::SavePetToDB(), Pet::setDeathState(), Pet::SetDisplayId(), Unit::SetHealth(), SPELL_EFFECT_HANDLE_HIT, SUMMON_PET, Player::SummonPet(), Object::ToPlayer(), UNIT_DYNFLAG_NONE, UNIT_FLAG_SKINNABLE, UNIT_STATE_ALL_STATE, and UNIT_STATE_POSSESSED.

◆ EffectSanctuary()

void Spell::EffectSanctuary ( SpellEffIndex  effIndex)
4016{
4018 return;
4019
4020 if (!unitTarget)
4021 return;
4022
4024 {
4026 // Xinef: replaced with CombatStop(false)
4029
4030 // Night Elf: Shadowmeld only resets threat temporarily
4031 if (m_spellInfo->Id != 59646)
4033
4034 if (unitTarget->IsPlayer())
4035 unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
4036 }
4037 else
4038 {
4039 unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
4040 unitTarget->CombatStop(true);
4041 }
4042
4043 UnitList targets;
4044 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4047 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4048 {
4049 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4050 continue;
4051
4053 {
4054 if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
4055 {
4056 SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
4057 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4058 {
4059 Creature* c = (*iter)->ToCreature();
4060 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4061 continue;
4062 }
4063 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4064 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4065 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4066 {
4067 // at least one effect truly targets an unit, interrupt the spell
4068 interrupt = true;
4069 break;
4070 }
4071 if (interrupt)
4072 (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
4073 }
4074 }
4075 }
4076
4077 // Xinef: Set last sanctuary time
4079}
#define CURRENT_MAX_SPELL
Definition Unit.h:545
void UpdateVisibility(bool checkThreat)
Definition HostileRefMgr.cpp:236
void addThreatPercent(int32 percent)
Definition HostileRefMgr.cpp:85
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10522
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10570
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10489

References HostileRefMgr::addThreatPercent(), Unit::AttackStop(), Unit::CombatStop(), CREATURE_ELITE_WORLDBOSS, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_MAX_SPELL, effectHandleMode, SpellInfo::Effects, Creature::GetCreatureTemplate(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Creature::IsDungeonBoss(), InstanceScript::IsEncounterInProgress(), Unit::IsPet(), Object::IsPlayer(), Creature::isWorldBoss(), Unit::m_lastSanctuaryTime, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CASTING, unitTarget, HostileRefMgr::UpdateVisibility(), and Cell::VisitObjects().

◆ EffectSchoolDMG()

void Spell::EffectSchoolDMG ( SpellEffIndex  effIndex)
Todo:
: should this be put on taken but not done?
324{
326 return;
327
328 if (unitTarget && unitTarget->IsAlive())
329 {
330 bool apply_direct_bonus = true;
332 {
334 {
335 // Meteor like spells (divided damage to targets)
337 {
338 uint32 count = 0;
339 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
340 if (ihit->effectMask & (1 << effIndex))
341 ++count;
342
343 damage /= count; // divide to all targets
344 }
345 break;
346 }
348 {
349 // Shield Slam
350 if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
351 {
352 uint8 level = m_caster->GetLevel();
353 // xinef: shield block should increase the limit
354 float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
355 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
356
357 damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
358 }
359 // Victory Rush
360 else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
362 // Shockwave
363 else if (m_spellInfo->Id == 46968)
364 {
366 if (pct > 0)
368 break;
369 }
370 break;
371 }
373 {
374 // Incinerate Rank 1 & 2
375 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
376 {
377 // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
378 // Check aura state for speed but aura state set not only for Immolate spell
380 {
382 damage += damage / 4;
383 }
384 }
385 // Conflagrate - consumes Immolate or Shadowflame
387 {
388 AuraEffect const* aura = nullptr; // found req. aura for damage calculation
389
391 for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
392 {
393 // for caster applied auras only
394 if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
395 (*i)->GetCasterGUID() != m_caster->GetGUID())
396 continue;
397
398 // Immolate
399 if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
400 {
401 aura = *i; // it selected always if exist
402 break;
403 }
404
405 // Shadowflame
406 if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
407 aura = *i; // remember but wait possible Immolate as primary priority
408 }
409
410 // found Immolate or Shadowflame
411 if (aura)
412 {
413 uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
414 pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
415 uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
416 uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
417
418 damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir));
419
420 uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
421 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot)));
422
423 apply_direct_bonus = false;
424 // Glyph of Conflagrate
425 if (!m_caster->HasAura(56235))
427
428 break;
429 }
430 }
431 // Shadow Bite
432 else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
433 {
434 if (m_caster->IsCreature() && m_caster->IsPet())
435 {
436 if (Player* owner = m_caster->GetOwner()->ToPlayer())
437 {
438 if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
439 {
440 int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
441 m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true);
442 }
443 }
444 }
445 }
446 break;
447 }
449 {
450 // Improved Mind Blast (Mind Blast in shadow form bonus)
451 if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
452 {
454 for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
455 {
456 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
457 ((*i)->GetSpellInfo()->SpellIconID == 95))
458 {
459 int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
460 if (roll_chance_i(chance))
461 // Mind Trauma
462 m_caster->CastSpell(unitTarget, 48301, true, 0);
463 break;
464 }
465 }
466 }
467 break;
468 }
470 {
471 // Ferocious Bite
472 if (m_caster->IsPlayer() && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
473 {
474 // converts each extra point of energy into ($f1+$AP/410) additional damage
476 float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
477 int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
478 damage += int32(energy * multiple);
480 }
481 // Wrath
482 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
483 {
484 // Improved Insect Swarm
485 if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
487 AddPct(damage, aurEff->GetAmount());
488 }
489 break;
490 }
492 {
493 // Envenom
494 if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
495 {
496 if (Player* player = m_caster->ToPlayer())
497 {
498 // consume from stack dozes not more that have combo-points
499 if (uint32 combo = player->GetComboPoints())
500 {
501 // Lookup for Deadly poison (only attacker applied)
503 {
504 // count consumed deadly poison doses at target
505 bool needConsume = true;
506 uint32 spellId = aurEff->GetId();
507
508 uint32 doses = aurEff->GetBase()->GetStackAmount();
509 if (doses > combo)
510 doses = combo;
511
512 // Master Poisoner
513 Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
514 for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
515 {
516 if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
517 {
518 uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
519
520 if (chance && roll_chance_i(chance))
521 needConsume = false;
522
523 break;
524 }
525 }
526
527 if (needConsume)
528 for (uint32 i = 0; i < doses; ++i)
530
531 damage *= doses;
532 damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
533 }
534
535 // Eviscerate and Envenom Bonus Damage (item set effect)
536 if (m_caster->HasAura(37169))
537 damage += combo * 40;
538 }
539 }
540 }
541 // Eviscerate
542 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
543 {
544 if (m_caster->IsPlayer())
545 {
546 if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
547 {
549 damage += int32(ap * combo * 0.07f);
550
551 // Eviscerate and Envenom Bonus Damage (item set effect)
552 if (m_caster->HasAura(37169))
553 damage += combo * 40;
554 }
555 }
556 }
557 break;
558 }
560 {
561 //Gore
562 if (m_spellInfo->SpellIconID == 1578)
563 {
564 if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
565 damage *= 2;
566 }
567 // Steady Shot
568 else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
569 {
570 bool found = false;
571 // check dazed affect
573 for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
574 {
575 if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
576 {
577 found = true;
578 break;
579 }
580 }
581
583 if (found)
584 damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
585
586 if (Player* caster = m_caster->ToPlayer())
587 {
588 // Add Ammo and Weapon damage plus RAP * 0.1
589 float dmg_min = 0.f;
590 float dmg_max = 0.f;
591 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
592 {
593 dmg_min += caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE, i);
594 dmg_max += caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE, i);
595 }
596
597 if (dmg_max == 0.0f && dmg_min > dmg_max)
598 {
599 damage += int32(dmg_min);
600 }
601 else
602 {
603 damage += irand(int32(dmg_min), int32(dmg_max));
604 }
605 damage += int32(caster->GetAmmoDPS() * caster->GetAttackTime(RANGED_ATTACK) * 0.001f);
606 }
607 }
608 break;
609 }
611 {
612 // Hammer of the Righteous
613 if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000)
614 {
615 // Add main hand dps * effect[2] amount
616 if (Player* player = m_caster->ToPlayer())
617 {
618 float minTotal = 0.f;
619 float maxTotal = 0.f;
620 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
621 {
622 float tmpMin, tmpMax;
623 player->CalculateMinMaxDamage(BASE_ATTACK, false, false, tmpMin, tmpMax, i);
624 minTotal += tmpMin;
625 maxTotal += tmpMax;
626 }
627
628 float average = (minTotal + maxTotal) / 2;
631 }
632 break;
633 }
634 // Shield of Righteousness
635 if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
636 {
637 uint8 level = m_caster->GetLevel();
638 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
639 if (m_caster->GetAuraEffect(64882, EFFECT_0))
640 block_value += 225;
641 damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
642 break;
643 }
644 break;
645 }
646 }
647
648 if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus)
649 {
650 // Xinef: protection
651 if (damage < 0)
652 damage = 0;
653
656 }
657
658 m_damage += damage;
659 }
660}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EFFECT_2
Definition SharedDefines.h:33
@ POWER_ENERGY
Definition SharedDefines.h:272
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3789
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1306
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_ATTR0_CU_SHARE_DAMAGE
Definition SpellInfo.h:179
@ FORM_SHADOW
Definition UnitDefines.h:95
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137
uint8 GetStackAmount() const
Definition SpellAuras.h:148
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15520
float ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const
Definition Unit.cpp:14921
virtual uint32 GetShieldBlockValue() const =0
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4981
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:859
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1360

References AddPct(), Unit::ApplyEffectModifiers(), ApplyPct(), AURA_STATE_CONFLAGRATE, BASE_ATTACK, Unit::CalcSpellDuration(), CalculatePct(), Unit::CalculateSpellDamage(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, DOT, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, FORM_SHADOW, AuraEffect::GetAmount(), Unit::GetAttackTime(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), SpellInfo::GetCategory(), Unit::GetComboPoints(), Unit::GetDummyAuraEffect(), Object::GetGUID(), AuraEffect::GetId(), Unit::GetLevel(), Unit::GetOwner(), Unit::GetShapeshiftForm(), Unit::GetShieldBlockValue(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), Unit::GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), SpellInfo::Id, IN_MILLISECONDS, irand(), Unit::IsAlive(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_damage, m_originalCaster, m_spellInfo, m_spellValue, m_UniqueTargetInfo, MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, MINDAMAGE, Unit::ModifyPower(), POWER_ENERGY, RANGED_ATTACK, Unit::RemoveAuraFromStack(), Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellInfo::SpellVisual, SpellInfo::TargetAuraState, Object::ToPlayer(), and unitTarget.

◆ EffectScriptEffect()

void Spell::EffectScriptEffect ( SpellEffIndex  effIndex)
Todo:
: we must implement hunter pet summon at login there (spell 6962)
3780{
3782 return;
3783
3785
3787 {
3789 {
3790 switch (m_spellInfo->Id)
3791 {
3792 // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
3793 case 22539:
3794 case 22972:
3795 case 22975:
3796 case 22976:
3797 case 22977:
3798 case 22978:
3799 case 22979:
3800 case 22980:
3801 case 22981:
3802 case 22982:
3803 case 22983:
3804 case 22984:
3805 case 22985:
3806 {
3807 if (!unitTarget || !unitTarget->IsAlive())
3808 return;
3809
3810 // Onyxia Scale Cloak
3811 if (unitTarget->HasAura(22683))
3812 return;
3813
3814 // Shadow Flame
3815 m_caster->CastSpell(unitTarget, 22682, true);
3816 return;
3817 }
3818 // Plant Warmaul Ogre Banner
3819 case 32307:
3820 if (Player* caster = m_caster->ToPlayer())
3821 {
3822 caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
3823 if (Creature* target = unitTarget->ToCreature())
3824 {
3825 target->setDeathState(DeathState::Corpse);
3826 target->RemoveCorpse();
3827 }
3828 }
3829 break;
3830 // SOTA defender teleport
3831 case 54640:
3832 {
3833 if (Player* player = unitTarget->ToPlayer())
3834 if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA)
3835 {
3836 if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f))
3837 {
3838 BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground());
3839 bg->DefendersPortalTeleport(dportal, player);
3840 }
3841 }
3842 return;
3843 }
3844 /*// Mug Transformation
3845 case 41931:
3846 {
3847 if (!m_caster->IsPlayer())
3848 return;
3849
3850 uint8 bag = 19;
3851 uint8 slot = 0;
3852 Item* item = nullptr;
3853
3854 while (bag) // 256 = 0 due to var type
3855 {
3856 item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
3857 if (item && item->GetEntry() == 38587)
3858 break;
3859
3860 ++slot;
3861 if (slot == 39)
3862 {
3863 slot = 0;
3864 ++bag;
3865 }
3866 }
3867 if (bag)
3868 {
3869 if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
3870 else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
3871 // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
3872 m_caster->CastSpell(m_caster, 42518, true);
3873 return;
3874 }
3875 break;
3876 }*/
3877 // Roll Dice - Decahedral Dwarven Dice
3878 case 47770:
3879 {
3880 char buf[128];
3881 const char* gender = "his";
3882 if (m_caster->getGender() > 0)
3883 gender = "her";
3884 snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
3885 m_caster->TextEmote(buf);
3886 break;
3887 }
3888 case 52173: // Coyote Spirit Despawn
3889 case 60243: // Blood Parrot Despawn
3892 return;
3893 case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
3894 {
3896 return;
3897
3899
3900 return;
3901 }
3902 case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
3903 {
3904 if (!m_caster->IsPlayer())
3905 return;
3906
3907 // Delete item from inventory at death
3909
3910 return;
3911 }
3912 case 58418: // Portal to Orgrimmar
3913 case 58420: // Portal to Stormwind
3914 {
3915 if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0)
3916 return;
3917
3918 uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
3919 uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
3920
3922 unitTarget->CastSpell(unitTarget, spellID, true);
3923
3924 return;
3925 }
3926 // Stoneclaw Totem
3927 case 55328: // Rank 1
3928 case 55329: // Rank 2
3929 case 55330: // Rank 3
3930 case 55332: // Rank 4
3931 case 55333: // Rank 5
3932 case 55335: // Rank 6
3933 case 55278: // Rank 7
3934 case 58589: // Rank 8
3935 case 58590: // Rank 9
3936 case 58591: // Rank 10
3937 {
3938 int32 basepoints0 = damage;
3939 // Cast Absorb on totems
3940 for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot)
3941 {
3942 if (!unitTarget->m_SummonSlot[slot])
3943 continue;
3944
3946 if (totem && totem->IsTotem())
3947 {
3948 m_caster->CastCustomSpell(totem, 55277, &basepoints0, nullptr, nullptr, true);
3949 }
3950 }
3951 // Glyph of Stoneclaw Totem
3952 if (AuraEffect* aur = unitTarget->GetAuraEffect(63298, 0))
3953 {
3954 basepoints0 *= aur->GetAmount();
3955 m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, nullptr, nullptr, true);
3956 }
3957 break;
3958 }
3959 case 61263: // for item Intravenous Healing Potion (44698)
3960 {
3961 if (!m_caster || !unitTarget)
3962 return;
3963
3964 m_caster->CastSpell(m_caster, 61267, true);
3965 m_caster->CastSpell(m_caster, 61268, true);
3966 return;
3967 }
3968 }
3969 break;
3970 }
3971 case SPELLFAMILY_ROGUE:
3972 {
3973 switch (m_spellInfo->Id)
3974 {
3975 // Master of Subtlety
3976 case 31666:
3977 {
3978 if (!unitTarget)
3979 return;
3980
3981 Aura* mos = unitTarget->GetAura(31665);
3982 if (mos)
3983 {
3984 mos->SetMaxDuration(6000);
3985 mos->SetDuration(6000, true);
3986 }
3987
3988 break;
3989 }
3990 // Overkill
3991 case 58428:
3992 {
3993 if (!unitTarget)
3994 return;
3995
3996 Aura* overkill = unitTarget->GetAura(58427);
3997 if (overkill)
3998 {
3999 overkill->SetMaxDuration(20000);
4000 overkill->SetDuration(20000, true);
4001 }
4002
4003 break;
4004 }
4005 }
4006 break;
4007 }
4008 }
4009
4010 // normal DB scripted effect
4011 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectScriptEffect({})", m_spellInfo->Id, effIndex);
4013}
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ BATTLEGROUND_SA
Definition SharedDefines.h:3744
Class for manage Strand of Ancient battleground.
Definition BattlegroundSA.h:428
void DefendersPortalTeleport(GameObject *portal, Player *plr)
Definition BattlegroundSA.cpp:587
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2182
virtual void UnSummon(uint32 msTime=0)
Definition TemporarySummon.cpp:287
uint8 getGender() const
Definition Unit.h:798
bool IsSummon() const
Definition Unit.h:744
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:21008
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2417
std::string const & GetName() const
Definition Object.h:514

References BATTLEGROUND_SA, Unit::CastCustomSpell(), Unit::CastSpell(), Corpse, damage, BattlegroundSA::DefendersPortalTeleport(), Creature::DespawnOrUnsummon(), Player::DestroyItemCount(), EFFECT_0, EFFECT_1, effectHandleMode, SpellInfo::Effects, WorldObject::FindNearestGameObject(), Unit::GetAura(), Unit::GetAuraEffect(), Map::GetCreature(), Unit::getGender(), WorldObject::GetMap(), WorldObject::GetName(), Player::GetQuestStatus(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsCreature(), Object::IsPlayer(), Unit::IsSummon(), Unit::IsTotem(), LOG_DEBUG, m_caster, m_spellInfo, Unit::m_SummonSlot, MAX_TOTEM_SLOT, QUEST_STATUS_COMPLETE, Map::ScriptsStart(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sSpellScripts, SUMMON_SLOT_TOTEM_FIRE, Unit::TextEmote(), Object::ToCreature(), Object::ToPlayer(), Unit::ToTempSummon(), unitTarget, TempSummon::UnSummon(), and urand().

◆ EffectSelfResurrect()

void Spell::EffectSelfResurrect ( SpellEffIndex  effIndex)
4842{
4844 return;
4845
4846 if (!m_caster || m_caster->IsAlive())
4847 return;
4848 if (!m_caster->IsPlayer())
4849 return;
4850 if (!m_caster->IsInWorld())
4851 return;
4852
4853 uint32 health = 0;
4854 uint32 mana = 0;
4855
4856 // flat case
4857 if (damage < 0)
4858 {
4859 health = uint32(-damage);
4860 mana = m_spellInfo->Effects[effIndex].MiscValue;
4861 }
4862 // percent case
4863 else
4864 {
4868 }
4869
4870 Player* player = m_caster->ToPlayer();
4871 player->ResurrectPlayer(0.0f);
4872
4873 player->SetHealth(health);
4874 player->SetPower(POWER_MANA, mana);
4875 player->SetPower(POWER_RAGE, 0);
4876 player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
4877
4878 player->SpawnCorpseBones();
4879}
@ POWER_RAGE
Definition SharedDefines.h:270
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4720
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4504
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15658

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, SpellInfo::Effects, Unit::GetMaxPower(), Unit::IsAlive(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_ENERGY, POWER_MANA, POWER_RAGE, Player::ResurrectPlayer(), Unit::SetHealth(), Unit::SetPower(), Player::SpawnCorpseBones(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectSendEvent()

void Spell::EffectSendEvent ( SpellEffIndex  effIndex)
Todo:
: there should be a possibility to pass dest target to event script
1390{
1391 // we do not handle a flag dropping or clicking on flag in battleground by sendevent system
1394 return;
1395
1396 WorldObject* target = nullptr;
1397
1398 // call events for object target if present
1400 {
1401 if (unitTarget)
1402 target = unitTarget;
1403 else if (gameObjTarget)
1404 target = gameObjTarget;
1405 }
1406 else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
1407 {
1408 // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
1409 // this check was requested by scripters, but it has some downsides:
1410 // now it's impossible to script (using sEventScripts) a cast which misses all targets
1411 // or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
1412 if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
1413 return;
1414 // some spells have no target entries in dbc and they use focus target
1415 if (focusObject)
1416 target = focusObject;
1418 }
1419
1420 LOG_DEBUG("spells.aura", "Spell ScriptStart {} for spellid {} in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
1421
1422 if (ZoneScript* zoneScript = m_caster->GetZoneScript())
1423 zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1424 else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
1425 instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1426
1427 m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
1428}
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:60
@ TARGET_FLAG_UNIT_MASK
Definition SpellInfo.h:68
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition SpellInfo.h:70
Definition Object.h:461
ZoneScript * GetZoneScript() const
Definition Object.h:616
Definition ZoneScript.h:26

References effectHandleMode, SpellInfo::Effects, focusObject, gameObjTarget, WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldObject::GetZoneScript(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), sEventScripts, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_UNIT_MASK, and unitTarget.

◆ EffectSendTaxi()

void Spell::EffectSendTaxi ( SpellEffIndex  effIndex)
5101{
5103 return;
5104
5105 if (!unitTarget)
5106 return;
5107
5108 if (Player* player = unitTarget->ToPlayer())
5109 {
5110 player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
5111 }
5112}

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSkill()

void Spell::EffectSkill ( SpellEffIndex  effIndex)
5534{
5536 return;
5537
5538 LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT");
5539}

References effectHandleMode, LOG_DEBUG, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectSkinning()

void Spell::EffectSkinning ( SpellEffIndex  effIndex)
4882{
4884 return;
4885
4886 if (!unitTarget->IsCreature())
4887 return;
4888 if (!m_caster->IsPlayer())
4889 return;
4890
4891 Creature* creature = unitTarget->ToCreature();
4892 int32 targetLevel = creature->GetLevel();
4893
4894 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
4895
4899
4900 int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
4901
4902 int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
4903
4904 // Double chances for elites
4905 m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
4906}
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3360
bool isElite() const
Definition Creature.h:112
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124

References effectHandleMode, Creature::GetCreatureTemplate(), Object::GetGUID(), Unit::GetLevel(), Player::GetPureSkillValue(), CreatureTemplate::GetRequiredLootSkill(), Object::IsCreature(), Creature::isElite(), Object::IsPlayer(), LOOT_SKINNING, m_caster, Unit::RemoveUnitFlag(), Player::SendLoot(), Object::SetDynamicFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_SKINNABLE, unitTarget, and Player::UpdateGatherSkill().

◆ EffectSkinPlayerCorpse()

void Spell::EffectSkinPlayerCorpse ( SpellEffIndex  effIndex)
5565{
5567 return;
5568
5569 LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
5570 if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive()))
5571 return;
5572
5574
5575 // We have a corpse object as the target.
5576 // This target was deleted in RemovedInsignia() -> ConvertCorpseToBones().
5578}
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7751
void RemoveObjectTarget()
Definition Spell.cpp:321

References effectHandleMode, Unit::IsAlive(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_targets, Player::RemovedInsignia(), SpellCastTargets::RemoveObjectTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpecCount()

void Spell::EffectSpecCount ( SpellEffIndex  effIndex)
6124{
6126 return;
6127
6128 if (!unitTarget)
6129 return;
6130
6131 if (Player* player = unitTarget->ToPlayer())
6132 {
6133 player->UpdateSpecCount(damage);
6134 }
6135}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpiritHeal()

void Spell::EffectSpiritHeal ( SpellEffIndex  effIndex)
5546{
5548 return;
5549
5550 /*
5551 if (!unitTarget->IsPlayer())
5552 return;
5553 if (!unitTarget->IsInWorld())
5554 return;
5555
5556 //m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
5557 //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
5558 unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
5559 unitTarget->ToPlayer()->SpawnCorpseBones();
5560 */
5561}

References effectHandleMode, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectStealBeneficialBuff()

void Spell::EffectStealBeneficialBuff ( SpellEffIndex  effIndex)
5581{
5583 return;
5584
5585 LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff");
5586
5587 if (!unitTarget || unitTarget == m_caster) // can't steal from self
5588 return;
5589
5590 DispelChargesList steal_list;
5591
5592 // Create dispel mask by dispel type
5593 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
5594 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5595 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5596 {
5597 Aura* aura = itr->second;
5599 if (!aurApp)
5600 continue;
5601
5602 if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
5603 {
5604 // Need check for passive? this
5605 if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
5606 continue;
5607
5608 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5609 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5610 // Polymorph instead of 1 / (5 + 1) -> 16%.
5611 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5612 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5613 if (charges > 0)
5614 steal_list.push_back(std::make_pair(aura, charges));
5615 }
5616 }
5617
5618 if (steal_list.empty())
5619 return;
5620
5621 // Ok if exist some buffs for dispel try dispel it
5622 uint32 failCount = 0;
5623 DispelList success_list;
5624 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
5625 // dispel N = damage buffs (or while exist buffs for dispel)
5626 for (int32 count = 0; count < damage && !steal_list.empty();)
5627 {
5628 // Random select buff for dispel
5629 DispelChargesList::iterator itr = steal_list.begin();
5630 std::advance(itr, urand(0, steal_list.size() - 1));
5631
5632 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
5633 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
5634 if (!chance)
5635 {
5636 steal_list.erase(itr);
5637 continue;
5638 }
5639 else
5640 {
5641 if (roll_chance_i(chance))
5642 {
5643 success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
5644 --itr->second;
5645 if (itr->second <= 0)
5646 steal_list.erase(itr);
5647 }
5648 else
5649 {
5650 if (!failCount)
5651 {
5652 // Failed to dispell
5653 dataFail << m_caster->GetGUID(); // Caster GUID
5654 dataFail << unitTarget->GetGUID(); // Victim GUID
5655 dataFail << uint32(m_spellInfo->Id); // dispel spell id
5656 }
5657 ++failCount;
5658 dataFail << uint32(itr->first->GetId()); // Spell Id
5659 }
5660 ++count;
5661 }
5662 }
5663
5664 if (failCount)
5665 m_caster->SendMessageToSet(&dataFail, true);
5666
5667 if (success_list.empty())
5668 return;
5669
5670 WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
5671 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
5672 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
5673 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
5674 dataSuccess << uint8(0); // not used
5675 dataSuccess << uint32(success_list.size()); // count
5676 for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
5677 {
5678 dataSuccess << uint32(itr->first); // Spell Id
5679 dataSuccess << uint8(0); // 0 - steals !=0 transfers
5680 unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
5681 }
5682 m_caster->SendMessageToSet(&dataSuccess, true);
5683}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:651
@ SPELL_ATTR4_CANNOT_BE_STOLEN
Definition SharedDefines.h:536
std::list< std::pair< uint32, ObjectGuid > > DispelList
Definition SpellEffects.cpp:2565
bool IsPositive() const
Definition SpellAuras.h:68
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1082
void RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
Definition Unit.cpp:5062
@ SMSG_SPELLSTEALLOG
Definition Opcodes.h:849

References damage, effectHandleMode, SpellInfo::Effects, Aura::GetApplicationOfTarget(), Aura::GetCharges(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::GetOwnedAuras(), Object::GetPackGUID(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsFriendlyTo(), Aura::IsPassive(), AuraApplication::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellBySteal(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLSTEALLOG, SPELL_ATTR4_CANNOT_BE_STOLEN, SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_EFFECT_HANDLE_HIT_TARGET, unitTarget, and urand().

◆ EffectStuck()

void Spell::EffectStuck ( SpellEffIndex  effIndex)
4173{
4175 return;
4176
4177 if (!m_caster->IsPlayer())
4178 return;
4179
4180 Player* target = m_caster->ToPlayer();
4181 if (target->IsInFlight())
4182 return;
4183
4184 // xinef: if player is dead - teleport to graveyard
4185 if (!target->IsAlive())
4186 {
4187 if (target->HasPreventResurectionAura())
4188 return;
4189
4190 // xinef: player is in corpse
4191 if (!target->HasPlayerFlag(PLAYER_FLAGS_GHOST))
4192 target->BuildPlayerRepop();
4193 target->RepopAtGraveyard();
4194 return;
4195 }
4196
4197 // xinef: no hearthstone in bag or on cooldown
4198 Item* hearthStone = target->GetItemByEntry(6948);
4199 if (!hearthStone || target->HasSpellCooldown(8690))
4200 {
4201 float o = rand_norm() * 2 * M_PI;
4202 Position pos = *target;
4203 target->MovePositionToFirstCollision(pos, 5.0f, o);
4204 target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
4205 return;
4206 }
4207
4208 // xinef: we have hearthstone not on cooldown, just use it
4210}
@ PLAYER_FLAGS_GHOST
Definition Player.h:484
double rand_norm()
Definition Random.cpp:85
void RepopAtGraveyard()
Definition Player.cpp:4952
void BuildPlayerRepop()
Definition Player.cpp:4455
bool HasPreventResurectionAura() const
Definition Unit.h:1721
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2834

References Player::BuildPlayerRepop(), Unit::CastSpell(), effectHandleMode, Player::GetItemByEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Player::HasSpellCooldown(), Unit::IsAlive(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, WorldObject::MovePositionToFirstCollision(), Unit::NearTeleportTo(), PLAYER_FLAGS_GHOST, rand_norm(), Player::RepopAtGraveyard(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), TRIGGERED_FULL_MASK, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

◆ EffectSummonChangeItem()

void Spell::EffectSummonChangeItem ( SpellEffIndex  effIndex)
2199{
2201 return;
2202
2203 if (!m_caster->IsPlayer())
2204 return;
2205
2206 Player* player = m_caster->ToPlayer();
2207
2208 // applied only to using item
2209 if (!m_CastItem)
2210 return;
2211
2212 // ... only to item in own inventory/bank/equip_slot
2213 if (m_CastItem->GetOwnerGUID() != player->GetGUID())
2214 return;
2215
2216 uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
2217 if (!newitemid)
2218 return;
2219
2220 uint16 pos = m_CastItem->GetPos();
2221
2222 Item* pNewItem = Item::CreateItem(newitemid, 1, player);
2223 if (!pNewItem)
2224 return;
2225
2226 // Client-side enchantment durations update
2228
2232
2234 {
2236 player->DurabilityLoss(pNewItem, lossPercent);
2237 }
2238
2239 if (player->IsInventoryPos(pos))
2240 {
2241 ItemPosCountVec dest;
2242 InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2243 if (msg == EQUIP_ERR_OK)
2244 {
2245 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2246
2247 // prevent crash at access and unexpected charges counting with item update queue corrupt
2249 m_targets.SetItemTarget(nullptr);
2250
2251 m_CastItem = nullptr;
2253
2254 player->StoreItem(dest, pNewItem, true);
2255 player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1);
2256 return;
2257 }
2258 }
2259 else if (player->IsBankPos(pos))
2260 {
2261 ItemPosCountVec dest;
2262 uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2263 if (msg == EQUIP_ERR_OK)
2264 {
2265 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2266
2267 // prevent crash at access and unexpected charges counting with item update queue corrupt
2269 m_targets.SetItemTarget(nullptr);
2270
2271 m_CastItem = nullptr;
2273
2274 player->BankItem(dest, pNewItem, true);
2275 return;
2276 }
2277 }
2278 else if (player->IsEquipmentPos(pos))
2279 {
2280 uint16 dest;
2281
2282 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2283
2284 uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
2285
2286 if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
2287 {
2289
2290 // prevent crash at access and unexpected charges counting with item update queue corrupt
2292 m_targets.SetItemTarget(nullptr);
2293
2294 m_CastItem = nullptr;
2296
2297 player->EquipItem(dest, pNewItem, true);
2298 player->AutoUnequipOffhandIfNeed();
2299 return;
2300 }
2301 }
2302
2303 // fail
2304 delete pNewItem;
2305}
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
uint8 GetSlot() const
Definition Item.h:281
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
uint16 GetPos() const
Definition Item.h:285
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
uint8 GetBagSlot() const
Definition Item.cpp:784
void Clear()
Definition ObjectGuid.h:138
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1280
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1349
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1300
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4741
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1278
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12432
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835
static bool IsBankPos(uint16 pos)
Definition Player.h:1283

References Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), ObjectGuid::Clear(), Item::CreateItem(), Player::DestroyItem(), Player::DurabilityLoss(), effectHandleMode, SpellInfo::Effects, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_OK, Player::EquipItem(), EQUIPMENT_SLOT_MAINHAND, Item::GetBagSlot(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetOwnerGUID(), Item::GetPos(), Item::GetSlot(), Object::GetUInt32Value(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), Object::IsPlayer(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Player::ItemAddedQuestCheck(), m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT, Player::StoreItem(), TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and Player::UpdateEnchantmentDurations().

◆ EffectSummonCritter()

void Spell::EffectSummonCritter ( SpellEffIndex  effIndex)

◆ EffectSummonObject()

void Spell::EffectSummonObject ( SpellEffIndex  effIndex)
4560{
4562 return;
4563
4564 uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue;
4565
4566 uint8 slot = 0;
4567 switch (m_spellInfo->Effects[effIndex].Effect)
4568 {
4570 slot = 0;
4571 break;
4573 slot = 1;
4574 break;
4576 slot = 2;
4577 break;
4579 slot = 3;
4580 break;
4581 default:
4582 return;
4583 }
4584
4585 if (m_caster)
4586 {
4587 ObjectGuid guid = m_caster->m_ObjectSlot[slot];
4588 if (guid)
4589 {
4590 if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid))
4591 {
4592 // Recast case - null spell id to make auras not be removed on object remove from world
4593 if (m_spellInfo->Id == gameObject->GetSpellId())
4594 gameObject->SetSpellId(0);
4595 m_caster->RemoveGameObject(gameObject, true);
4596 }
4597 m_caster->m_ObjectSlot[slot].Clear();
4598 }
4599 }
4600
4601 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject();
4602
4603 float x, y, z;
4604 // If dest location if present
4605 if (m_targets.HasDst())
4606 destTarget->GetPosition(x, y, z);
4607 // Summon in random point all other units if location present
4608 else
4610
4611 Map* map = m_caster->GetMap();
4612 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4613 {
4614 delete pGameObj;
4615 return;
4616 }
4617
4618 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
4619 int32 duration = m_spellInfo->GetDuration();
4620 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4621 pGameObj->SetSpellId(m_spellInfo->Id);
4622 m_caster->AddGameObject(pGameObj);
4623
4624 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4625
4626 map->AddToMap(pGameObj, true);
4627
4628 m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
4629}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT4
Definition SharedDefines.h:885
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT1
Definition SharedDefines.h:882
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT3
Definition SharedDefines.h:884
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT2
Definition SharedDefines.h:883
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:1995

References Unit::AddGameObject(), Map::AddToMap(), ObjectGuid::Clear(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), GameObject, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Map::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, Unit::m_ObjectSlot, m_spellInfo, m_targets, Unit::RemoveGameObject(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_SUMMON_OBJECT_SLOT1, SPELL_EFFECT_SUMMON_OBJECT_SLOT2, SPELL_EFFECT_SUMMON_OBJECT_SLOT3, and SPELL_EFFECT_SUMMON_OBJECT_SLOT4.

◆ EffectSummonObjectWild()

void Spell::EffectSummonObjectWild ( SpellEffIndex  effIndex)
3730{
3732 return;
3733
3734 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
3735
3736 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
3737
3738 WorldObject* target = focusObject;
3739 if (!target)
3740 target = m_caster;
3741
3742 float x, y, z;
3743 if (m_targets.HasDst())
3744 destTarget->GetPosition(x, y, z);
3745 else
3747
3748 Map* map = target->GetMap();
3749
3750 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
3751 {
3752 delete pGameObj;
3753 return;
3754 }
3755
3756 int32 duration = m_spellInfo->GetDuration();
3757
3758 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
3759 pGameObj->SetSpellId(m_spellInfo->Id);
3760
3761 ExecuteLogEffectSummonObject(effIndex, pGameObj);
3762
3763 // Wild object not have owner and check clickable by players
3764 map->AddToMap(pGameObj, true);
3765
3766 if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
3767 if (Player* player = m_caster->ToPlayer())
3768 if (Battleground* bg = player->GetBattleground())
3769 bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
3770
3771 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
3772 {
3773 linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS :0);
3774 linkedTrap->SetSpellId(m_spellInfo->Id);
3775 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
3776 }
3777}
@ GAMEOBJECT_TYPE_FLAGDROP
Definition SharedDefines.h:1586
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
GameObject * GetLinkedTrap()
Definition GameObject.cpp:2720
GameobjectTypes GetGoType() const
Definition GameObject.h:202

References Map::AddToMap(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), focusObject, GameObject, GAMEOBJECT_TYPE_FLAGDROP, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), GameObject::GetGoType(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, m_spellInfo, m_targets, GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, TEAM_ALLIANCE, TEAM_HORDE, and Object::ToPlayer().

◆ EffectSummonPet()

void Spell::EffectSummonPet ( SpellEffIndex  effIndex)
3141{
3143 return;
3144
3145 if (!m_originalCaster)
3146 return;
3147
3148 uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
3149 int32 duration = m_spellInfo->GetDuration();
3150
3151 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
3152 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
3153
3154 Player* owner = m_originalCaster->ToPlayer();
3155 if (!owner && m_originalCaster->ToCreature()->IsTotem())
3157
3158 if (!owner)
3159 {
3160 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
3161 if (properties)
3162 {
3163 // Xinef: unsummon old guardian
3164 if (Guardian* oldPet = m_originalCaster->GetGuardianPet())
3165 oldPet->UnSummon();
3166 SummonGuardian(effIndex, petentry, properties, 1, false);
3167 }
3168 return;
3169 }
3170
3171 Pet* OldSummon = owner->GetPet();
3172
3173 // if pet requested type already exist
3174 if (OldSummon)
3175 {
3176 if (petentry == 0 || OldSummon->GetEntry() == petentry)
3177 {
3178 // pet in corpse state can't be summoned
3179 if (OldSummon->isDead())
3180 return;
3181
3182 ASSERT(OldSummon->GetMap() == owner->GetMap());
3183
3184 //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
3185
3186 float px, py, pz;
3187 owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
3188
3189 OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
3190 OldSummon->UpdateObjectVisibility();
3191
3192 OldSummon->SetHealth(OldSummon->GetMaxHealth());
3193 OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType()));
3194 // notify player
3195 for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr)
3196 owner->SendClearCooldown(itr->first, OldSummon);
3197
3198 // actually clear cooldowns
3199 OldSummon->m_CreatureSpellCooldowns.clear();
3200 Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras();
3201 for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
3202 {
3203 Aura const* aura = i->second->GetBase();
3204 if (!aura->IsPassive() && !OldSummon->IsPetAura(aura) && aura->CanBeSentToClient())
3205 OldSummon->RemoveAura(i);
3206 else
3207 ++i;
3208 }
3209 return;
3210 }
3211
3212 if (owner->IsPlayer())
3213 owner->ToPlayer()->RemovePet(OldSummon, PET_SAVE_NOT_IN_SLOT, false);
3214 else
3215 return;
3216 }
3217
3218 float x, y, z;
3219 owner->GetClosePoint(x, y, z, owner->GetObjectSize());
3220 Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET);
3221 if (!pet)
3222 return;
3223
3224 if (m_caster->IsCreature())
3225 {
3226 if (m_caster->ToCreature()->IsTotem())
3228 else
3230 }
3231
3233
3234 // Reset cooldowns
3236 {
3237 pet->m_CreatureSpellCooldowns.clear();
3238 owner->PetSpellInitialize();
3239 }
3240
3241 // Set health to max if new pet is summoned
3242 // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount
3243 // pet should have full health
3244 pet->SetHealth(pet->GetMaxHealth());
3245
3246 // generate new name for summon pet
3247 std::string new_name = sObjectMgr->GeneratePetName(petentry);
3248 if (!new_name.empty())
3249 pet->SetName(new_name);
3250
3251 // ExecuteLogEffectSummonObject(effectInfo->EffectIndex, pet);
3252}
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ REACT_DEFENSIVE
Definition Unit.h:550
@ REACT_AGGRESSIVE
Definition Unit.h:551
bool CanBeSentToClient() const
Definition SpellAuras.cpp:1137
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition TemporarySummon.h:96
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14620
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
Definition SpellEffects.cpp:5949
bool IsPetAura(Aura const *aura)
Definition Unit.cpp:17410
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19218
Powers getPowerType() const
Definition Unit.h:1054
bool isDead() const
Definition Unit.h:1709
void SetName(std::string const &newname)
Definition Object.h:515
float GetObjectSize() const
Definition Object.cpp:2747

References ASSERT, Aura::CanBeSentToClient(), CLASS_CONTEXT_PET, CLASS_HUNTER, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetEntry(), Unit::GetGuardianPet(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetObjectSize(), Position::GetOrientation(), Player::GetPet(), Unit::getPowerType(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsCreature(), Unit::isDead(), Aura::IsPassive(), Unit::IsPetAura(), Object::IsPlayer(), Unit::IsTotem(), m_caster, Creature::m_CreatureSpellCooldowns, m_originalCaster, m_spellInfo, Unit::NearTeleportTo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), REACT_AGGRESSIVE, REACT_DEFENSIVE, Unit::RemoveAura(), Player::RemovePet(), Player::SendClearCooldown(), Unit::SetHealth(), WorldObject::SetName(), Unit::SetPower(), Creature::SetReactState(), Unit::SetUInt32Value(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, sSummonPropertiesStore, SUMMON_PET, SummonGuardian(), Player::SummonPet(), Object::ToCreature(), Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and Unit::UpdateObjectVisibility().

◆ EffectSummonPlayer()

void Spell::EffectSummonPlayer ( SpellEffIndex  effIndex)
4213{
4214 // workaround - this effect should not use target map
4216 return;
4217
4218 if (!unitTarget)
4219 return;
4220
4221 Player* player = unitTarget->ToPlayer();
4222 if (!player)
4223 {
4224 return;
4225 }
4226
4227 // Evil Twin (ignore player summon, but hide this for summoner)
4228 // Xinef: Unit Target may be on other map!!!, Need workaround
4229 if (unitTarget->HasAura(23445))
4230 return;
4231
4232 float x, y, z;
4233 m_caster->GetPosition(x, y, z);
4234
4235 player->SetSummonPoint(m_caster->GetMapId(), x, y, z);
4236
4237 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
4238 data << m_caster->GetGUID(); // summoner guid
4239 data << uint32(m_caster->GetZoneId()); // summoner zone
4240 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
4241 player->GetSession()->SendPacket(&data);
4242}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:936
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16285
@ SMSG_SUMMON_REQUEST
Definition Opcodes.h:713

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), Player::GetSession(), WorldObject::GetZoneId(), Unit::HasAura(), IN_MILLISECONDS, m_caster, MAX_PLAYER_SUMMON_DELAY, WorldSession::SendPacket(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonRaFFriend()

void Spell::EffectSummonRaFFriend ( SpellEffIndex  effIndex)
6318{
6320 return;
6321
6322 if (!m_caster->IsPlayer())
6323 return;
6324
6325 if (!unitTarget)
6326 return;
6327
6328 Player* player = unitTarget->ToPlayer();
6329 if (!player)
6330 {
6331 return;
6332 }
6333
6334 float x, y, z;
6335 m_caster->GetPosition(x, y, z);
6337 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
6338 data << m_caster->GetGUID();
6339 data << uint32(m_caster->GetZoneId());
6340 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
6341 player->GetSession()->SendPacket(&data);
6342}

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), Player::GetSession(), WorldObject::GetZoneId(), IN_MILLISECONDS, Object::IsPlayer(), m_caster, MAX_PLAYER_SUMMON_DELAY, WorldSession::SendPacket(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonType()

void Spell::EffectSummonType ( SpellEffIndex  effIndex)
2330{
2332 return;
2333
2334 uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
2335
2336 if (m_spellValue->MiscVal[effIndex])
2337 entry = m_spellValue->MiscVal[effIndex];
2338
2339 if (!entry)
2340 return;
2341
2342 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
2343 if (!properties)
2344 {
2345 LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type {}", m_spellInfo->Effects[effIndex].MiscValueB);
2346 return;
2347 }
2348
2349 if (!m_originalCaster)
2350 return;
2351
2352 bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER) != 0;
2353 int32 duration = m_spellInfo->GetDuration();
2354 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
2355 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2356
2357 TempSummon* summon = nullptr;
2358
2359 // determine how many units should be summoned
2360 uint32 numSummons;
2361
2362 // some spells need to summon many units, for those spells number of summons is stored in effect value
2363 // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
2364 // and in spell attributes, possibly we need to add a table for those)
2365 // so here's a list of MiscValueB values, which is currently most generic check
2366 switch (properties->Id)
2367 {
2368 case 64:
2369 case 61:
2370 case 1101:
2371 case 66:
2372 case 648:
2373 case 2301:
2374 case 1061:
2375 case 1261:
2376 case 629:
2377 case 181:
2378 case 715:
2379 case 1562:
2380 case 833:
2381 case 1161:
2382 case 713: // xinef, bloodworms
2383 numSummons = (damage > 0) ? damage : 1;
2384 break;
2385 default:
2386 numSummons = 1;
2387 break;
2388 }
2389
2390 switch (properties->Category)
2391 {
2395 if (properties->Flags & 512)
2396 {
2397 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2398 break;
2399 }
2400 switch (properties->Type)
2401 {
2402 case SUMMON_TYPE_PET:
2405 case SUMMON_TYPE_MINION:
2406 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2407 break;
2408 // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
2411 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2412 break;
2414 case SUMMON_TYPE_TOTEM:
2415 {
2416 // protection code
2417 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2418 if (!summon || !summon->IsTotem())
2419 return;
2420
2421 // Mana Tide Totem
2422 if (m_spellInfo->Id == 16190)
2424
2425 if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell
2426 {
2427 summon->SetMaxHealth(damage);
2428 summon->SetHealth(damage);
2429 }
2430 break;
2431 }
2432 case SUMMON_TYPE_JEEVES:
2434 {
2435 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2436 if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
2437 return;
2438
2439 summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
2441
2442 summon->SetImmuneToAll(true);
2444
2445 // Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
2446 //summon->AI()->EnterEvadeMode();
2447 if (properties->Type != SUMMON_TYPE_JEEVES)
2448 {
2449 summon->GetMotionMaster()->Clear(false);
2451 }
2452 break;
2453 }
2454 default:
2455 {
2456 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2457
2458 TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
2459
2460 for (uint32 count = 0; count < numSummons; ++count)
2461 {
2462 Position pos;
2463 if (count == 0)
2464 pos = *destTarget;
2465 else
2466 // randomize position for multiple summons
2467 pos = m_caster->GetRandomPoint(*destTarget, radius);
2468
2469 summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, nullptr, personalSpawn);
2470 if (!summon)
2471 continue;
2472
2473 summon->SetTempSummonType(summonType);
2474
2475 if (properties->Category == SUMMON_CATEGORY_ALLY)
2476 {
2479 }
2480
2481 ExecuteLogEffectSummonObject(effIndex, summon);
2482 }
2483 return;
2484 }
2485 }//switch
2486 break;
2488 // Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here
2489 if (m_originalCaster)
2491 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2492 break;
2494 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2495 break;
2497 // Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
2498 // to cast a ride vehicle spell on the summoned unit.
2499 //float x, y, z;
2500 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
2501 // xinef: vehicles summoned in air, eg. Cold Hearted quest
2502 if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
2504
2505 summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id, 0, personalSpawn);
2506 if (!summon || !summon->IsVehicle())
2507 return;
2508
2509 // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
2511 int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue();
2512 if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat
2513 {
2514 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
2515 if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
2516 spellId = spellInfo->Id;
2517 }
2518
2519 // xinef: if we have small value, it indicates seat position
2520 if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
2521 m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
2522 else
2523 m_originalCaster->CastSpell(summon, spellId, true);
2524
2525 // xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
2526 //uint32 faction = properties->Faction;
2527 //if (!faction)
2528 uint32 faction = m_originalCaster->GetFaction();
2529
2530 summon->SetFaction(faction);
2531 break;
2532 }
2533
2534 if (summon)
2535 {
2537 ExecuteLogEffectSummonObject(effIndex, summon);
2538 }
2539}
@ SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER
Definition DBCEnums.h:428
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2025
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
TempSummonType
Definition Object.h:47
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:54
@ SUMMON_TYPE_VEHICLE2
Definition SharedDefines.h:3543
@ SUMMON_TYPE_LIGHTWELL
Definition SharedDefines.h:3544
@ SUMMON_TYPE_MINION
Definition SharedDefines.h:3536
@ SUMMON_TYPE_GUARDIAN
Definition SharedDefines.h:3535
@ SUMMON_TYPE_JEEVES
Definition SharedDefines.h:3545
@ SUMMON_TYPE_PET
Definition SharedDefines.h:3534
@ SUMMON_TYPE_TOTEM
Definition SharedDefines.h:3537
@ SUMMON_TYPE_VEHICLE
Definition SharedDefines.h:3542
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3538
@ SUMMON_TYPE_GUARDIAN2
Definition SharedDefines.h:3539
@ SUMMON_CATEGORY_VEHICLE
Definition SharedDefines.h:3526
@ SUMMON_CATEGORY_ALLY
Definition SharedDefines.h:3523
@ SUMMON_CATEGORY_WILD
Definition SharedDefines.h:3522
@ SUMMON_CATEGORY_UNK
Definition SharedDefines.h:3527
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ REACT_PASSIVE
Definition Unit.h:549
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1521
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2123
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
void Clear(bool reset=true)
Definition MotionMaster.h:167
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:282
void SetFaction(uint32 faction)
Definition Unit.cpp:10117
virtual float GetFollowAngle() const
Definition Unit.h:1809
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10659
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:696
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15620
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:671
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:721
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:10949
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:869
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition Object.cpp:1470
uint32 npcflag
Definition CreatureData.h:199
uint32 MiscVal[MAX_SPELL_EFFECTS]
Definition Spell.h:221
uint32 Flags
Definition DBCStructure.h:1916
uint32 Type
Definition DBCStructure.h:1914
uint32 Id
Definition DBCStructure.h:1911

References Unit::CastCustomSpell(), Unit::CastSpell(), SummonPropertiesEntry::Category, MotionMaster::Clear(), Unit::CountPctFromMaxHealth(), damage, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), SummonPropertiesEntry::Flags, Creature::GetCreatureTemplate(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetPositionZ(), WorldObject::GetRandomPoint(), Unit::GetSpellModOwner(), SpellInfo::HasAura(), Unit::HasUnitTypeMask(), SpellInfo::Id, SummonPropertiesEntry::Id, Unit::IsTotem(), Unit::IsVehicle(), LOG_ERROR, m_caster, m_originalCaster, Position::m_positionZ, m_spellInfo, m_spellValue, MAX_VEHICLE_SEATS, SpellValue::MiscVal, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), CreatureTemplate::npcflag, PET_FOLLOW_DIST, REACT_PASSIVE, Unit::RemoveAllMinionsByEntry(), Unit::ReplaceAllNpcFlags(), Creature::SelectLevel(), Unit::SetCreatorGUID(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Unit::SetOwnerGUID(), Creature::SetReactState(), TempSummon::SetTempSummonType(), SPELL_AURA_CONTROL_VEHICLE, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, SPELLVALUE_BASE_POINT0, sSpellMgr, sSummonPropertiesStore, SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_PET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Map::SummonCreature(), WorldObject::SummonCreature(), SummonGuardian(), TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, SummonPropertiesEntry::Type, UNIT_MASK_MINION, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ EffectTameCreature()

void Spell::EffectTameCreature ( SpellEffIndex  effIndex)
3085{
3087 return;
3088
3089 if (m_caster->GetPetGUID())
3090 return;
3091
3092 if (!unitTarget)
3093 return;
3094
3095 if (!unitTarget->IsCreature())
3096 return;
3097
3098 Creature* creatureTarget = unitTarget->ToCreature();
3099
3100 if (creatureTarget->IsPet())
3101 return;
3102
3104 return;
3105
3106 // cast finish successfully
3107 //SendChannelUpdate(0);
3108 finish();
3109
3110 Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
3111 if (!pet) // in very specific state like near world end/etc.
3112 return;
3113
3114 // "kill" original creature
3115 creatureTarget->DespawnOrUnsummon();
3116
3117 uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
3118
3119 // prepare visual effect for levelup
3120 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
3121
3122 // add to world
3123 pet->GetMap()->AddToMap(pet->ToCreature(), true);
3124
3125 // visual effect for levelup
3126 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
3127
3128 // caster have pet now
3129 m_caster->SetMinion(pet, true);
3130
3131 pet->InitTalentForLevel();
3132
3133 if (m_caster->IsPlayer())
3134 {
3137 }
3138}
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), effectHandleMode, finish(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_LEVEL, and unitTarget.

◆ EffectTaunt()

void Spell::EffectTaunt ( SpellEffIndex  effIndex)
3281{
3283 return;
3284
3285 if (!unitTarget)
3286 return;
3287
3288 // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets
3289 if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster)
3290 {
3291 m_caster->CastSpell(unitTarget, 67485, true);
3293 }
3294
3295 // this effect use before aura Taunt apply for prevent taunt already attacking target
3296 // for spell as marked "non effective at already attacking target"
3298 {
3300 return;
3301 }
3302
3304 {
3305 // Also use this effect to set the taunter's threat to the taunted creature's highest value
3306 float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
3308 if (topThreat > myThreat)
3309 unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
3310
3311 //Set aggro victim to caster
3313 unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
3314 }
3315}
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
Definition ThreatMgr.h:48
float GetThreat() const
Definition ThreatMgr.h:62
HostileReference * getMostHated() const
Definition ThreatMgr.h:168
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition ThreatMgr.cpp:261
bool empty() const
Definition ThreatMgr.h:163
void setCurrentVictim(HostileReference *hostileRef)
Definition ThreatMgr.cpp:572
void DoAddThreat(Unit *victim, float threat)
Definition ThreatMgr.cpp:453
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
ThreatContainer & GetOnlineContainer()
Definition ThreatMgr.h:275
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14706

References Unit::CanHaveThreatList(), Unit::CastSpell(), Unit::CombatStart(), ThreatMgr::DoAddThreat(), effectHandleMode, ThreatContainer::empty(), ThreatContainer::getMostHated(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), HostileReference::GetThreat(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), Unit::GetVictim(), SpellInfo::HasAura(), SpellInfo::Id, m_caster, m_spellInfo, SendCastResult(), ThreatMgr::setCurrentVictim(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_DONT_REPORT, and unitTarget.

◆ EffectTeleportUnits()

void Spell::EffectTeleportUnits ( SpellEffIndex  effIndex)
1181{
1183 return;
1184
1185 if (!unitTarget || unitTarget->IsInFlight())
1186 return;
1187
1188 if (unitTarget->IsPlayer())
1189 {
1190 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
1191 }
1192
1193 // Pre effects
1194 switch (m_spellInfo->Id)
1195 {
1196 case 70746: // Teleport Into Sunwell (for Battered Hilt)
1197 if (Player* target = unitTarget->ToPlayer())
1198 {
1199 uint32 mapid = destTarget->GetMapId();
1200 float x, y, z, orientation;
1201 destTarget->GetPosition(x, y, z, orientation);
1202 target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check
1203 }
1204 return;
1205 }
1206
1207 // If not exist data for dest location - return
1208 if (!m_targets.HasDst())
1209 {
1210 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID {}\n", m_spellInfo->Id);
1211 return;
1212 }
1213
1214 // Init dest coordinates
1215 uint32 mapid = destTarget->GetMapId();
1216 if (mapid == MAPID_INVALID)
1217 mapid = unitTarget->GetMapId();
1218 float x, y, z, orientation;
1219 destTarget->GetPosition(x, y, z, orientation);
1220 if (!orientation && m_targets.GetUnitTarget())
1221 orientation = m_targets.GetUnitTarget()->GetOrientation();
1222 LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to {} {} {} {} {}\n", mapid, x, y, z, orientation);
1223
1224 if (mapid == unitTarget->GetMapId())
1225 {
1226 if (unitTarget->GetVehicleKit()) // we are vehicle!
1227 unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation);
1228 else
1229 {
1231 unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true);
1232 if (unitTarget->IsPlayer()) // pussywizard: for units it's done inside NearTeleportTo
1234 }
1235 }
1236 else if (unitTarget->IsPlayer())
1237 unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
1238 else
1239 {
1240 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId {} attempted to teleport creature to a different map.", m_spellInfo->Id);
1241 return;
1242 }
1243
1244 // post effects for TARGET_DEST_DB
1245 switch (m_spellInfo->Id)
1246 {
1247 // Dimensional Ripper - Everlook
1248 case 23442:
1249 {
1250 int32 r = irand(0, 119);
1251 if (r >= 70) // 7/12 success
1252 {
1253 if (r < 100) // 4/12 evil twin
1254 m_caster->CastSpell(m_caster, 23445, true);
1255 else // 1/12 fire
1256 m_caster->CastSpell(m_caster, 23449, true);
1257 }
1258 return;
1259 }
1260 // Ultrasafe Transporter: Toshley's Station
1261 case 36941:
1262 {
1263 if (roll_chance_i(50)) // 50% success
1264 {
1265 int32 rand_eff = urand(1, 7);
1266 switch (rand_eff)
1267 {
1268 case 1:
1269 // soul split - evil
1270 m_caster->CastSpell(m_caster, 36900, true);
1271 break;
1272 case 2:
1273 // soul split - good
1274 m_caster->CastSpell(m_caster, 36901, true);
1275 break;
1276 case 3:
1277 // Increase the size
1278 m_caster->CastSpell(m_caster, 36895, true);
1279 break;
1280 case 4:
1281 // Decrease the size
1282 m_caster->CastSpell(m_caster, 36893, true);
1283 break;
1284 case 5:
1285 // Transform
1286 {
1288 m_caster->CastSpell(m_caster, 36897, true);
1289 else
1290 m_caster->CastSpell(m_caster, 36899, true);
1291 break;
1292 }
1293 case 6:
1294 // chicken
1295 m_caster->CastSpell(m_caster, 36940, true);
1296 break;
1297 case 7:
1298 // evil twin
1299 m_caster->CastSpell(m_caster, 23445, true);
1300 break;
1301 }
1302 }
1303 return;
1304 }
1305 }
1306}
@ TELE_TO_SPELL
Definition Player.h:832
@ TELE_TO_GM_MODE
Definition Player.h:828
#define MAPID_INVALID
Definition Position.h:252
TeamId GetTeamId(bool original=false) const
Definition Player.h:2126
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1345
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void TeleportVehicle(float x, float y, float z, float ang)
Definition Vehicle.cpp:563

References Unit::CastSpell(), destTarget, effectHandleMode, Position::GetExactDist(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPosition(), Player::GetTeamId(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), SpellCastTargets::HasDst(), SpellInfo::Id, irand(), Map::IsDungeon(), Unit::IsInFlight(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_spellInfo, m_targets, MAPID_INVALID, Unit::NearTeleportTo(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, sScriptMgr, TEAM_ALLIANCE, TELE_TO_GM_MODE, TELE_TO_SPELL, Player::TeleportTo(), Vehicle::TeleportVehicle(), Object::ToPlayer(), unitTarget, Unit::UpdateObjectVisibility(), and urand().

◆ EffectTeleUnitsFaceCaster()

◆ EffectThreat()

void Spell::EffectThreat ( SpellEffIndex  effIndex)
3655{
3657 return;
3658
3659 if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
3660 return;
3661
3662 // xinef: skip if target cannot have threat list or caster is friendly (ghoul leap)
3664 return;
3665
3667}
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14745

References Unit::AddThreat(), Unit::CanHaveThreatList(), damage, effectHandleMode, Unit::IsAlive(), Unit::IsFriendlyTo(), m_caster, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectTitanGrip()

void Spell::EffectTitanGrip ( SpellEffIndex  effIndex)
5883{
5885 return;
5886
5887 if (m_caster->IsPlayer())
5888 {
5889 if (Aura* aur = m_caster->GetAura(49152))
5890 aur->RecalculateAmountOfEffects();
5891 else
5892 m_caster->CastSpell(unitTarget, 49152, true); // damage reduction
5893
5895 }
5896}
void SetCanTitanGrip(bool value)
Definition Player.cpp:13109

References Unit::CastSpell(), effectHandleMode, Unit::GetAura(), Object::IsPlayer(), m_caster, Player::SetCanTitanGrip(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), and unitTarget.

◆ EffectTradeSkill()

void Spell::EffectTradeSkill ( SpellEffIndex  effIndex)
2822{
2824 return;
2825
2826 if (!m_caster->IsPlayer())
2827 return;
2828 // uint32 skillid = m_spellInfo->Effects[i].MiscValue;
2829 // uint16 skillmax = unitTarget->ToPlayer()->(skillid);
2830 // m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
2831}

References effectHandleMode, Object::IsPlayer(), m_caster, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectTransmitted()

void Spell::EffectTransmitted ( SpellEffIndex  effIndex)
5353{
5355 return;
5356
5357 uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
5358
5359 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
5360
5361 if (!goinfo)
5362 {
5363 LOG_ERROR("sql.sql", "Gameobject (Entry: {}) not exist and not created at spell (ID: {}) cast", name_id, m_spellInfo->Id);
5364 return;
5365 }
5366
5367 float fx, fy, fz;
5368
5369 if (m_targets.HasDst())
5370 destTarget->GetPosition(fx, fy, fz);
5371 //FIXME: this can be better check for most objects but still hack
5372 else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
5373 {
5374 float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
5376 }
5377 else
5378 {
5379 //GO is always friendly to it's creator, get range for friends
5380 float min_dis = m_spellInfo->GetMinRange(true);
5381 float max_dis = m_spellInfo->GetMaxRange(true);
5382 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
5383
5385 }
5386
5387 // Seaforium charge
5388 if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge
5389 {
5390 fx = m_caster->GetPositionX();
5391 fy = m_caster->GetPositionY();
5392 fz = m_caster->GetPositionZ();
5393 }
5394
5395 Map* cMap = m_caster->GetMap();
5396
5397 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject();
5398
5399 if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
5400 {
5401 delete pGameObj;
5402 return;
5403 }
5404
5405 int32 duration = m_spellInfo->GetDuration();
5406
5407 switch (goinfo->type)
5408 {
5410 {
5412 m_caster->AddGameObject(pGameObj); // will removed at spell cancel
5413
5414 // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
5415 // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
5416 int32 lastSec = 0;
5417 switch (urand(0, 2))
5418 {
5419 case 0:
5420 lastSec = 3;
5421 break;
5422 case 1:
5423 lastSec = 7;
5424 break;
5425 case 2:
5426 lastSec = 13;
5427 break;
5428 }
5429
5430 // Duration of the fishing bobber can't be higher than the Fishing channeling duration
5431 duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
5432
5433 break;
5434 }
5436 {
5437 if (m_caster->IsPlayer())
5438 {
5439 pGameObj->AddUniqueUse(m_caster->ToPlayer());
5440 m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
5441 }
5442 break;
5443 }
5444 case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
5445 m_caster->AddGameObject(pGameObj);
5446 break;
5449 default:
5450 break;
5451 }
5452
5453 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5454
5455 pGameObj->SetOwnerGUID(m_caster->GetGUID());
5456
5457 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
5458 pGameObj->SetSpellId(m_spellInfo->Id);
5459
5460 ExecuteLogEffectSummonObject(effIndex, pGameObj);
5461
5462 LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted");
5463 //m_caster->AddGameObject(pGameObj);
5464 //m_ObjToDel.push_back(pGameObj);
5465
5466 cMap->AddToMap(pGameObj, true);
5467
5468 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
5469 {
5470 linkedTrap->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5471 linkedTrap->SetSpellId(m_spellInfo->Id);
5472 linkedTrap->SetOwnerGUID(m_caster->GetGUID());
5473
5474 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
5475 }
5476
5477 if (Player* player = m_caster->ToPlayer())
5478 {
5479 player->SetCanTeleport(true);
5480 }
5481}
#define FISHING_BOBBER_READY_TIME
Definition GameObject.h:117
@ GAMEOBJECT_TYPE_DUEL_ARBITER
Definition SharedDefines.h:1576
@ GAMEOBJECT_TYPE_SUMMONING_RITUAL
Definition SharedDefines.h:1578
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1585
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1577
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
void AddUniqueUse(Player *player)
Definition GameObject.cpp:930
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2326

References Unit::AddGameObject(), Map::AddToMap(), GameObject::AddUniqueUse(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), FISHING_BOBBER_READY_TIME, GameObject, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DUEL_ARBITER, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_SUMMONING_RITUAL, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_originalCaster, m_spellInfo, m_targets, rand_norm(), Object::SetGuidValue(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SpellInfo::Speed, SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), GameObjectTemplate::type, UNIT_FIELD_CHANNEL_OBJECT, and urand().

◆ EffectTriggerMissileSpell()

void Spell::EffectTriggerMissileSpell ( SpellEffIndex  effIndex)
943{
946 return;
947
948 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
949
950 // normal case
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
952 if (!spellInfo)
953 {
954 LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
955 return;
956 }
957
958 SpellCastTargets targets;
960 {
961 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
962 return;
963 targets.SetUnitTarget(unitTarget);
964 }
965 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
966 {
967 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
968 return;
969
971 targets.SetDst(m_targets);
972
973 targets.SetUnitTarget(m_caster);
974 }
975
976 CustomSpellValues values;
977 // set basepoints for trigger with value effect
979 {
980 // maybe need to set value only when basepoints == 0?
984 }
985
986 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
987 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
988 {
989 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
990 }
991
992 // original caster guid only for GO cast
993 m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID);
994}
@ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
Definition SharedDefines.h:926
@ TARGET_FLAG_DEST_LOCATION
Definition SpellInfo.h:52
bool NeedsToBeTriggeredByCaster(SpellInfo const *triggeringSpell, uint8 effIndex=MAX_SPELL_EFFECTS) const
Definition SpellInfo.cpp:1038
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), SpellInfo::GetExplicitTargetMask(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, SpellInfo::NeedsToBeTriggeredByCaster(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectTriggerRitualOfSummoning()

void Spell::EffectTriggerRitualOfSummoning ( SpellEffIndex  effIndex)
1051{
1053 return;
1054
1055 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1056 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1057
1058 if (!spellInfo)
1059 {
1060 LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1061 return;
1062 }
1063
1064 finish();
1065
1066 m_caster->CastSpell((Unit*)nullptr, spellInfo, true);
1067}

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, finish(), SpellInfo::Id, LOG_ERROR, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, and sSpellMgr.

◆ EffectTriggerSpell()

void Spell::EffectTriggerSpell ( SpellEffIndex  effIndex)
Todo:
: move those to spell scripts
786{
789 return;
790
791 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
792
794 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
796 {
797 // special cases
798 switch (triggered_spell_id)
799 {
800 // Mirror Image
801 case 58832:
802 {
803 // Glyph of Mirror Image
804 if (m_caster->HasAura(63093))
805 m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
806
807 break;
808 }
809 // Demonic Empowerment -- succubus
810 case 54437:
811 {
815
816 // Cast Lesser Invisibility
817 unitTarget->CastSpell(unitTarget, 7870, true);
818 return;
819 }
820 // just skip
821 case 23770: // Sayge's Dark Fortune of *
822 // not exist, common cooldown can be implemented in scripts if need.
823 return;
824 // Brittle Armor - (need add max stack of 24575 Brittle Armor)
825 case 29284:
826 {
827 // Brittle Armor
828 SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
829 if (!spell)
830 return;
831
832 for (uint32 j = 0; j < spell->StackAmount; ++j)
833 m_caster->CastSpell(unitTarget, spell->Id, true);
834 return;
835 }
836 // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
837 case 29286:
838 {
839 // Mercurial Shield
840 SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
841 if (!spell)
842 return;
843
844 for (uint32 j = 0; j < spell->StackAmount; ++j)
845 m_caster->CastSpell(unitTarget, spell->Id, true);
846 return;
847 }
848 // Cloak of Shadows
849 case 35729:
850 {
853 for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
854 {
855 // remove all harmful spells on you...
856 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
857
858 // Pounce Bleed shouldn't be removed by Cloak of Shadows.
859 if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
860 return;
861
862 bool dmgClassNone = false;
864 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
865 {
866 if ((iter->second->GetEffectMask() & (1 << i)) &&
867 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE &&
868 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
869 spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY)
870 {
871 dmgClassNone = false;
872 break;
873 }
874 dmgClassNone = true;
875 }
876
877 if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) &&
878 // ignore positive and passive auras
879 !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
880 // Xinef: Ignore NPC spells having INVULNERABILITY attribute
882 {
883 m_caster->RemoveAura(iter);
884 }
885 else
886 ++iter;
887 }
888 return;
889 }
890 }
891 }
892
893 // normal case
894 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
895 if (!spellInfo)
896 {
897 LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
898 return;
899 }
900
901 SpellCastTargets targets;
903 {
904 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
905 return;
906 targets.SetUnitTarget(unitTarget);
907 }
908 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
909 {
910 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
911 return;
912
914 targets.SetDst(m_targets);
915
916 if (Unit* target = m_targets.GetUnitTarget())
917 targets.SetUnitTarget(target);
918 else
919 targets.SetUnitTarget(m_caster);
920 }
921
922 CustomSpellValues values;
923 // set basepoints for trigger with value effect
925 {
926 // maybe need to set value only when basepoints == 0?
930 }
931
932 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
933 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
934 {
935 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
936 }
937
938 // original caster guid only for GO cast
940}
@ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
Definition SharedDefines.h:920
@ SPELL_EFFECT_TRIGGER_SPELL
Definition SharedDefines.h:842
@ MECHANIC_BLEED
Definition SharedDefines.h:1340
@ DISPEL_ALL
Definition SharedDefines.h:1379
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, DISPEL_ALL, SpellInfo::DmgClass, EFFECT_0, effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), SpellInfo::GetCategory(), SpellInfo::GetDispelMask(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, MECHANIC_BLEED, SpellInfo::NeedsToBeTriggeredByCaster(), Unit::RemoveAura(), Unit::RemoveAurasByType(), Unit::RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_DUMMY, SPELL_AURA_MOD_STALKED, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, SpellInfo::StackAmount, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_NO_PERIODIC_RESET, and unitTarget.

◆ EffectUnlearnSpecialization()

void Spell::EffectUnlearnSpecialization ( SpellEffIndex  effIndex)
1331{
1333 return;
1334
1335 if (!unitTarget)
1336 return;
1337
1338 Player* player = unitTarget->ToPlayer();
1339 if (!player)
1340 {
1341 return;
1342 }
1343
1344 uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
1345
1346 player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false);
1347 LOG_DEBUG("spells.aura", "Spell: Player {} has unlearned spell {} from Npc: {}",
1348 player->GetGUID().ToString(), spellToUnlearn, m_caster->GetGUID().ToString());
1349}
#define SPEC_MASK_ALL
Definition Player.h:177
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3357

References effectHandleMode, SpellInfo::Effects, Object::GetGUID(), LOG_DEBUG, m_caster, m_spellInfo, Player::removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectUntrainTalents()

void Spell::EffectUntrainTalents ( SpellEffIndex  effIndex)
2746{
2748 return;
2749
2750 if (!unitTarget || m_caster->IsPlayer())
2751 return;
2752
2753 if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
2755}
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8908

References effectHandleMode, Object::GetGUID(), Object::IsPlayer(), m_caster, Player::SendTalentWipeConfirm(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectUnused()

void Spell::EffectUnused ( SpellEffIndex  effIndex)
244{
245 // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
246}

◆ EffectWeaponDmg()

void Spell::EffectWeaponDmg ( SpellEffIndex  effIndex)
3318{
3320 return;
3321
3322 if (!unitTarget || !unitTarget->IsAlive())
3323 return;
3324
3325 // multiple weapon dmg effect workaround
3326 // execute only the last weapon damage
3327 // and handle all effects at once
3328 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
3329 {
3330 switch (m_spellInfo->Effects[j].Effect)
3331 {
3336 return; // we must calculate only at last weapon effect
3337 break;
3338 }
3339 }
3340
3341 // some spell specific modifiers
3342 float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
3343 int32 spell_bonus = 0; // bonus specific for spell
3344 bool normalized = false;
3345
3347 {
3349 {
3350 switch (m_spellInfo->Id)
3351 {
3352 // Trial of the Champion, Black Knight, Obliterate
3353 case 67725:
3354 case 67883:
3355 {
3356 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
3357 break;
3358 }
3359 }
3360 break;
3361 }
3363 {
3364 // Devastate (player ones)
3365 if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
3366 {
3367 m_caster->CastSpell(unitTarget, 58567, true);
3368
3369 if (Aura* aur = unitTarget->GetAura(58567))
3370 {
3371 // 58388 - Glyph of Devastate dummy aura.
3372 if (m_caster->HasAura(58388))
3373 aur->ModStackAmount(1);
3374
3375 spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget);
3376 }
3377 }
3378 break;
3379 }
3380 case SPELLFAMILY_ROGUE:
3381 {
3382 // Fan of Knives, Hemorrhage, Ghostly Strike
3383 if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
3384 || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
3385 {
3386 // Hemorrhage
3387 if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
3388 {
3390 }
3391 // 50% more damage with daggers
3392 if (m_caster->IsPlayer())
3393 if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
3394 if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
3395 AddPct(totalDamagePercentMod, 50.0f);
3396 }
3397 // Mutilate (for each hand)
3398 else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
3399 {
3400 bool found = false;
3401 // fast check
3403 found = true;
3404 // full aura scan
3405 else
3406 {
3408 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3409 {
3410 if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
3411 {
3412 found = true;
3413 break;
3414 }
3415 }
3416 }
3417
3418 if (found)
3419 AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned
3420 }
3421 break;
3422 }
3424 {
3425 switch (m_spellInfo->Id)
3426 {
3427 case 20467: // Seal of Command Unleashed
3428 spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3430 break;
3431 case 53385: // Divine Storm deals normalized damage
3432 normalized = true;
3433 break;
3434 default:
3435 break;
3436 }
3437 break;
3438 }
3439 case SPELLFAMILY_SHAMAN:
3440 {
3441 // Skyshatter Harness item set bonus
3442 // Stormstrike
3443 if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
3444 m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
3445 // Lava lash damage increased by Flametongue weapon
3447 AddPct(totalDamagePercentMod, 25.0f);
3448 break;
3449 }
3450 case SPELLFAMILY_DRUID:
3451 {
3452 // Mangle (Cat): CP
3453 if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
3454 {
3456 }
3457 // Shred, Maul - Rend and Tear
3459 {
3460 if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
3461 AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
3462 }
3463 break;
3464 }
3465 case SPELLFAMILY_HUNTER:
3466 {
3467 // Kill Shot
3468 if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
3469 {
3470 spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
3471 }
3472 break;
3473 }
3475 {
3476 // Plague Strike
3477 if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
3478 {
3479 // Glyph of Plague Strike
3480 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
3481 AddPct(totalDamagePercentMod, aurEff->GetAmount());
3482 break;
3483 }
3484 // Blood Strike
3485 if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
3486 {
3487 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3488 //Death Knight T8 Melee 4P Bonus
3489 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3490 AddPct(disease_amt, aurEff->GetAmount());
3491
3492 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
3493
3494 // Glyph of Blood Strike
3495 if (m_caster->GetAuraEffect(59332, EFFECT_0))
3497 AddPct(totalDamagePercentMod, 20.0f);
3498 break;
3499 }
3500 // Death Strike
3501 if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
3502 {
3503 // Glyph of Death Strike
3504 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
3505 if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
3506 AddPct(totalDamagePercentMod, runic);
3507 break;
3508 }
3509 // Obliterate (12.5% more damage per disease)
3510 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
3511 {
3512 bool consumeDiseases = true;
3513 // Annihilation
3515 // Do not consume diseases if roll sucesses
3516 if (roll_chance_i(aurEff->GetAmount()))
3517 consumeDiseases = false;
3518
3519 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3520 //Death Knight T8 Melee 4P Bonus
3521 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3522 AddPct(disease_amt, aurEff->GetAmount());
3523
3524 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
3525 break;
3526 }
3527 // Blood-Caked Strike - Blood-Caked Blade
3528 if (m_spellInfo->SpellIconID == 1736)
3529 {
3530 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 50.0f);
3531 break;
3532 }
3533 // Heart Strike
3534 if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
3535 {
3536 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3537 //Death Knight T8 Melee 4P Bonus
3538 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3539 AddPct(disease_amt, aurEff->GetAmount());
3540
3541 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
3542 break;
3543 }
3544 // Rune Strike
3545 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000)
3546 {
3547 spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3548 }
3549
3550 break;
3551 }
3552 }
3553
3554 float weaponDamagePercentMod = 100.0f;
3555 int32 fixed_bonus = 0;
3556
3557 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3558 {
3559 switch (m_spellInfo->Effects[j].Effect)
3560 {
3563 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3564 break;
3566 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3567 normalized = true;
3568 break;
3570 ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget));
3571 break;
3572 default:
3573 break; // not weapon damage effect, just skip
3574 }
3575 }
3576
3577 bool const isPhysical = (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL);
3578 if (isPhysical && (fixed_bonus || spell_bonus))
3579 {
3580 UnitMods unitMod;
3581 switch (m_attackType)
3582 {
3583 default:
3584 case BASE_ATTACK:
3585 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
3586 break;
3587 case OFF_ATTACK:
3588 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
3589 break;
3590 case RANGED_ATTACK:
3591 unitMod = UNIT_MOD_DAMAGE_RANGED;
3592 break;
3593 }
3594 float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
3595 fixed_bonus = int32(fixed_bonus * weapon_total_pct);
3596 spell_bonus = int32(spell_bonus * weapon_total_pct);
3597 }
3598
3599 int32 weaponDamage = 0;
3600 // Dancing Rune Weapon
3601 if (m_caster->GetEntry() == 27893)
3602 {
3603 if (Unit* owner = m_caster->GetOwner())
3604 weaponDamage = owner->CalculateDamage(m_attackType, normalized, isPhysical);
3605 }
3606 else
3607 {
3608 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, isPhysical);
3609 }
3610
3611 // Sequence is important
3612 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3613 {
3614 // We assume that a spell have at most one fixed_bonus
3615 // and at most one weaponDamagePercentMod
3616 switch (m_spellInfo->Effects[j].Effect)
3617 {
3621 weaponDamage += fixed_bonus;
3622 break;
3624 ApplyPct(weaponDamage, weaponDamagePercentMod);
3625 default:
3626 break; // not weapon damage effect, just skip
3627 }
3628 }
3629
3630 weaponDamage += spell_bonus;
3631 ApplyPct(weaponDamage, totalDamagePercentMod);
3632
3633 // prevent negative damage
3634 uint32 eff_damage(std::max(weaponDamage, 0));
3635
3636 // Add melee damage bonuses (also check for negative)
3639
3640 // Meteor like spells (divided damage to targets)
3642 {
3643 uint32 count = 0;
3644 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3645 if (ihit->effectMask & (1 << effIndex))
3646 ++count;
3647
3648 eff_damage /= count; // divide to all targets
3649 }
3650
3651 m_damage += eff_damage;
3652}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:899
@ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
Definition SharedDefines.h:809
@ AURA_STATE_DEADLY_POISON
Definition SharedDefines.h:1308
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1310
@ DISPEL_POISON
Definition SharedDefines.h:1376
UnitMods
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ TOTAL_PCT
Definition Unit.h:130
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13361
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5900
bool HasDecreaseSpeedAura() const
Definition Unit.h:1740
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5606
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15380
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3012
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12020
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13159

References AddComboPointGain(), AddPct(), ApplyPct(), AURA_STATE_BLEEDING, AURA_STATE_DEADLY_POISON, BASE_ATTACK, Unit::CalculateDamage(), CalculateSpellDamage(), Unit::CastSpell(), DISPEL_POISON, EFFECT_0, EFFECT_1, EFFECT_2, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetAura(), Unit::GetAuraEffect(), Unit::GetAuraEffectDummy(), Unit::GetDiseasesByCaster(), Unit::GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Unit::GetModifierValue(), Unit::GetOwner(), Unit::GetPower(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), Unit::HasDecreaseSpeedAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), Unit::IsScriptOverriden(), ITEM_SUBCLASS_WEAPON_DAGGER, m_attackType, m_caster, m_damage, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::MeleeDamageBonusDone(), Unit::MeleeDamageBonusTaken(), OFF_ATTACK, POWER_RUNIC_POWER, RANGED_ATTACK, roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_DUMMY, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, Unit::SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and unitTarget.

◆ ExecuteLogEffectCreateItem()

void Spell::ExecuteLogEffectCreateItem ( uint8  effIndex,
uint32  entry 
)
5152{
5153 InitEffectExecuteData(effIndex);
5154 *m_effectExecuteData[effIndex] << uint32(entry);
5155}
void InitEffectExecuteData(uint8 effIndex)
Definition Spell.cpp:8505

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectCreateItem().

◆ ExecuteLogEffectDestroyItem()

void Spell::ExecuteLogEffectDestroyItem ( uint8  effIndex,
uint32  entry 
)
5158{
5159 InitEffectExecuteData(effIndex);
5160 *m_effectExecuteData[effIndex] << uint32(entry);
5161}

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectFeedPet().

◆ ExecuteLogEffectDurabilityDamage()

void Spell::ExecuteLogEffectDurabilityDamage ( uint8  effIndex,
Unit victim,
int32  itemId,
int32  slot 
)
5138{
5139 InitEffectExecuteData(effIndex);
5140 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5141 *m_effectExecuteData[effIndex] << int32(itemId);
5142 *m_effectExecuteData[effIndex] << int32(slot);
5143}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDurabilityDamage().

◆ ExecuteLogEffectExtraAttacks()

void Spell::ExecuteLogEffectExtraAttacks ( uint8  effIndex,
Unit victim,
uint32  attCount 
)
5124{
5125 InitEffectExecuteData(effIndex);
5126 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5127 *m_effectExecuteData[effIndex] << uint32(attCount);
5128}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectAddExtraAttacks().

◆ ExecuteLogEffectInterruptCast()

void Spell::ExecuteLogEffectInterruptCast ( uint8  effIndex,
Unit victim,
uint32  spellId 
)
5131{
5132 InitEffectExecuteData(effIndex);
5133 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5134 *m_effectExecuteData[effIndex] << uint32(spellId);
5135}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectInterruptCast().

◆ ExecuteLogEffectOpenLock()

void Spell::ExecuteLogEffectOpenLock ( uint8  effIndex,
Object obj 
)
5146{
5147 InitEffectExecuteData(effIndex);
5148 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5149}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectOpenLock().

◆ ExecuteLogEffectResurrect()

void Spell::ExecuteLogEffectResurrect ( uint8  effIndex,
Unit target 
)
5176{
5177 InitEffectExecuteData(effIndex);
5178 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5179}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ ExecuteLogEffectSummonObject()

◆ ExecuteLogEffectTakeTargetPower()

void Spell::ExecuteLogEffectTakeTargetPower ( uint8  effIndex,
Unit target,
uint32  PowerType,
uint32  powerTaken,
float  gainMultiplier 
)
5115{
5116 InitEffectExecuteData(effIndex);
5117 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5118 *m_effectExecuteData[effIndex] << uint32(powerTaken);
5119 *m_effectExecuteData[effIndex] << uint32(PowerType);
5120 *m_effectExecuteData[effIndex] << float(gainMultiplier);
5121}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectPowerBurn(), EffectPowerDrain(), and spell_mage_burnout_trigger::HandleDummy().

◆ ExecuteLogEffectUnsummonObject()

void Spell::ExecuteLogEffectUnsummonObject ( uint8  effIndex,
WorldObject obj 
)
5170{
5171 InitEffectExecuteData(effIndex);
5172 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5173}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDismissPet().

◆ finish()

void Spell::finish ( bool  ok = true)
4485{
4486 if (!m_caster)
4487 return;
4488
4490 return;
4492
4493 if (m_spellInfo->IsChanneled())
4495
4498
4499 // Unsummon summon as possessed creatures on spell cancel
4501 {
4502 if (Unit* charm = m_caster->GetCharm())
4503 if (charm->IsCreature()
4504 && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
4505 && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
4506 ((Puppet*)charm)->UnSummon();
4507 }
4508
4509 if (Creature* creatureCaster = m_caster->ToCreature())
4510 creatureCaster->ReleaseFocus(this);
4511
4512 if (ok)
4513 {
4516 }
4517 else
4518 {
4519 if (m_caster->IsPlayer())
4520 {
4521 // Xinef: Restore spell mods in case of fail cast
4523
4524 // Xinef: Reset cooldown event in case of fail cast
4527
4528 // Rogue fix: Remove Cold Blood if Mutilate off-hand failed
4529 if (m_spellInfo->Id == 27576) // Mutilate, off-hand
4530 if (m_caster->HasAura(14177))
4531 m_caster->RemoveAura(14177);
4532 }
4533 return;
4534 }
4535
4536 // pussywizard:
4539
4541 {
4542 // Unsummon statue
4544 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
4545 if (spellInfo && spellInfo->SpellIconID == 2056)
4546 {
4547 LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
4549 return;
4550 }
4551 }
4552
4553 // potions disabled by client, send event "not in combat" if need
4556
4557 // Take mods after trigger spell (needed for 14177 to affect 48664)
4558 // mods are taken only on succesfull cast and independantly from targets of the spell
4559 if (Player* player = m_caster->GetSpellModOwner())
4560 player->RemoveSpellMods(this);
4561
4562 // xinef: clear reactive auras states after spell cast
4565
4566 // Stop Attack for some spells
4569}
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition Map.h:154
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1292
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1298
@ SPELL_ATTR0_CU_ENCOUNTER_REWARD
Definition SpellInfo.h:207
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition Map.cpp:2426
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1547
Definition TemporarySummon.h:115
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14645
void UpdateInterruptMask()
Definition Unit.cpp:768
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10583

References Unit::AttackStop(), AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CasterAuraState, Unit::ClearUnitState(), ENCOUNTER_CREDIT_CAST_SPELL, WorldObject::FindMap(), Unit::GetCharm(), Object::GetGUID(), Unit::GetSpellModOwner(), Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasUnitState(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsSummon(), JustDied, LOG_DEBUG, m_caster, m_spellInfo, m_spellState, m_triggeredByAuraSpell, Unit::ModifyAuraState(), Unit::RemoveAura(), Player::RemoveSpellCooldown(), Player::RestoreSpellMods(), Player::SendCooldownEvent(), Unit::setDeathState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_ENCOUNTER_REWARD, SPELL_STATE_FINISHED, SpellInfo::SpellIconID, sSpellMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_CREATED_BY_SPELL, UNIT_MASK_PUPPET, UNIT_STATE_CASTING, Map::UpdateEncounterState(), Unit::UpdateInterruptMask(), and Player::UpdatePotionCooldown().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), EffectInstaKill(), EffectTameCreature(), EffectTriggerRitualOfSummoning(), SpellScript::FinishCast(), Unit::FinishSpell(), handle_delayed(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and update().

◆ FinishTargetProcessing()

void Spell::FinishTargetProcessing ( )
protected
8501{
8503}
void SendLogExecute()
Definition Spell.cpp:5080

References SendLogExecute().

Referenced by handle_delayed(), handle_immediate(), and HandleLaunchPhase().

◆ GetCaster()

Unit * Spell::GetCaster ( ) const
inline

◆ GetCastTime()

◆ GetCastTimeRemaining()

int32 Spell::GetCastTimeRemaining ( )
inline
554{ return m_timer;}

References m_timer.

◆ GetCurrentContainer()

CurrentSpellTypes Spell::GetCurrentContainer ( ) const

◆ GetDebugInfo()

std::string Spell::GetDebugInfo ( ) const
protected
8964{
8965 std::stringstream sstr;
8966 sstr << std::boolalpha
8967 << "Id: " << GetSpellInfo()->Id << " OriginalCaster: " << m_originalCasterGUID.ToString()
8968 << " State: " << getState();
8969 return sstr.str();
8970}

References GetSpellInfo(), getState(), SpellInfo::Id, m_originalCasterGUID, and ObjectGuid::ToString().

◆ GetDelayMoment()

uint64 Spell::GetDelayMoment ( ) const
inline

◆ GetDelayStart()

uint64 Spell::GetDelayStart ( ) const
inline
566{ return m_delayStart; }

References m_delayStart.

Referenced by SpellEvent::Execute(), and RecalculateDelayMomentForDst().

◆ GetDelayTrajectory()

uint64 Spell::GetDelayTrajectory ( ) const
inline
569{ return m_delayTrajectory; }

References m_delayTrajectory.

◆ GetOriginalCaster()

Unit * Spell::GetOriginalCaster ( ) const
inline

◆ GetPowerCost()

int32 Spell::GetPowerCost ( ) const
inline
580{ return m_powerCost; }

References m_powerCost.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSearcherTypeMask()

uint32 Spell::GetSearcherTypeMask ( SpellTargetObjectTypes  objType,
ConditionList condList 
)
2123{
2124 // this function selects which containers need to be searched for spell target
2126
2127 // filter searchers based on searched object type
2128 switch (objType)
2129 {
2136 break;
2140 break;
2141 default:
2142 break;
2143 }
2145 retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
2149 retMask &= GRID_MAP_TYPE_MASK_PLAYER;
2151 retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
2152
2153 if (condList)
2154 retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
2155 return retMask;
2156}
@ GRID_MAP_TYPE_MASK_PLAYER
Definition GridDefines.h:72
@ GRID_MAP_TYPE_MASK_CREATURE
Definition GridDefines.h:69
@ GRID_MAP_TYPE_MASK_ALL
Definition GridDefines.h:73
@ GRID_MAP_TYPE_MASK_GAMEOBJECT
Definition GridDefines.h:71
@ GRID_MAP_TYPE_MASK_CORPSE
Definition GridDefines.h:68
@ SPELL_ATTR5_NOT_ON_PLAYER
Definition SharedDefines.h:574
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:456
@ SPELL_ATTR3_ONLY_ON_GHOSTS
Definition SharedDefines.h:505
@ SPELL_ATTR3_ONLY_ON_PLAYER
Definition SharedDefines.h:501
@ TARGET_OBJECT_TYPE_CORPSE
Definition SpellInfo.h:106
@ TARGET_OBJECT_TYPE_GOBJ
Definition SpellInfo.h:103
@ TARGET_OBJECT_TYPE_CORPSE_ALLY
Definition SpellInfo.h:109
@ TARGET_OBJECT_TYPE_CORPSE_ENEMY
Definition SpellInfo.h:108
@ TARGET_OBJECT_TYPE_GOBJ_ITEM
Definition SpellInfo.h:104

References GRID_MAP_TYPE_MASK_ALL, GRID_MAP_TYPE_MASK_CORPSE, GRID_MAP_TYPE_MASK_CREATURE, GRID_MAP_TYPE_MASK_GAMEOBJECT, GRID_MAP_TYPE_MASK_PLAYER, SpellInfo::HasAttribute(), m_spellInfo, sConditionMgr, SPELL_ATTR2_ALLOW_DEAD_TARGET, SPELL_ATTR3_ONLY_ON_GHOSTS, SPELL_ATTR3_ONLY_ON_PLAYER, SPELL_ATTR5_NOT_ON_PLAYER, TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE_ALLY, TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_UNIT, and TARGET_OBJECT_TYPE_UNIT_AND_DEST.

Referenced by SearchAreaTargets(), SearchNearbyTarget(), and SelectImplicitConeTargets().

◆ GetSpellInfo()

◆ GetSpellSchoolMask()

SpellSchoolMask Spell::GetSpellSchoolMask ( ) const
inline

◆ GetSpellValue()

SpellValue const * Spell::GetSpellValue ( )
inline
587{ return m_spellValue; }

References m_spellValue.

Referenced by DoAllEffectOnTarget().

◆ getState()

◆ GetTriggeredByAuraTickNumber()

uint32 Spell::GetTriggeredByAuraTickNumber ( ) const
inline

◆ GetTriggeredCastFlags()

TriggerCastFlags Spell::GetTriggeredCastFlags ( ) const
inline
595{ return _triggeredCastFlags; }

References _triggeredCastFlags.

◆ GetUniqueTargetInfo()

◆ handle_delayed()

uint64 Spell::handle_delayed ( uint64  t_offset)
4178{
4179 if (!UpdatePointers())
4180 {
4181 // finish the spell if UpdatePointers() returned false, something wrong happened there
4182 finish(false);
4183 return 0;
4184 }
4185
4186 Player* modOwner = m_caster->GetSpellModOwner();
4187 if (modOwner)
4188 modOwner->SetSpellModTakingSpell(this, true);
4189
4190 uint64 next_time = m_delayTrajectory;
4191
4193
4194 if (!m_immediateHandled && m_delayTrajectory <= t_offset)
4195 {
4197 m_immediateHandled = true;
4199 next_time = 0;
4200 }
4201
4202 bool single_missile = (m_targets.HasDst());
4203
4204 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
4205 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4206 {
4207 if (ihit->processed == false)
4208 {
4209 if (single_missile || ihit->timeDelay <= t_offset)
4210 {
4211 ihit->timeDelay = t_offset;
4212 DoAllEffectOnTarget(&(*ihit));
4213 }
4214 else if (next_time == 0 || ihit->timeDelay < next_time)
4215 next_time = ihit->timeDelay;
4216 }
4217 }
4218
4219 // now recheck gameobject targeting correctness
4220 for (std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
4221 {
4222 if (ighit->processed == false)
4223 {
4224 if (single_missile || ighit->timeDelay <= t_offset)
4225 DoAllEffectOnTarget(&(*ighit));
4226 else if (next_time == 0 || ighit->timeDelay < next_time)
4227 next_time = ighit->timeDelay;
4228 }
4229 }
4230
4232
4233 if (modOwner)
4234 modOwner->SetSpellModTakingSpell(this, false);
4235
4236 // All targets passed - need finish phase
4237 if (next_time == 0)
4238 {
4239 // spell is finished, perform some last features of the spell here
4241
4242 finish(true); // successfully finish spell cast
4243
4244 // return zero, spell is finished now
4245 return 0;
4246 }
4247 else
4248 {
4249 // spell is unfinished, return next execution time
4250 return next_time;
4251 }
4252}
void _handle_finish_phase()
Definition Spell.cpp:4282
void PrepareTargetProcessing()
Definition Spell.cpp:8495
void _handle_immediate_phase()
Definition Spell.cpp:4254
void FinishTargetProcessing()
Definition Spell.cpp:8500

References _handle_finish_phase(), _handle_immediate_phase(), DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), Unit::GetSpellModOwner(), SpellCastTargets::HasDst(), m_caster, m_delayTrajectory, m_immediateHandled, m_targets, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), Player::SetSpellModTakingSpell(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ handle_immediate()

void Spell::handle_immediate ( )
4118{
4119 // start channeling if applicable
4120 if (m_spellInfo->IsChanneled())
4121 {
4122 int32 duration = m_spellInfo->GetDuration();
4124 duration = -1;
4125
4126 if (duration > 0)
4127 {
4128 // First mod_duration then haste - see Missile Barrage
4129 // Apply duration mod
4130 if (Player* modOwner = m_caster->GetSpellModOwner())
4131 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
4132
4133 // Apply haste mods
4135 duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
4136
4139 m_channeledDuration = duration;
4140 SendChannelStart(duration);
4141 }
4142 else if (duration == -1)
4143 {
4146 SendChannelStart(duration);
4147 }
4148 }
4149
4151
4152 // process immediate effects (items, ground, etc.) also initialize some variables
4154
4155 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4156 DoAllEffectOnTarget(&(*ihit));
4157
4158 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
4159 DoAllEffectOnTarget(&(*ihit));
4160
4162
4163 // spell is finished, perform some last features of the spell here
4165
4166 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4167 TakeCastItem();
4168
4169 // handle ammo consumption for Hunter's volley spell
4171 TakeAmmo();
4172
4174 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
4175}
void SendChannelStart(uint32 duration)
Definition Spell.cpp:5213
void TakeAmmo()
Definition Spell.cpp:5386
void AddInterruptMask(uint32 mask)
Definition Unit.h:1523

References _handle_finish_phase(), _handle_immediate_phase(), Unit::AddInterruptMask(), SpellInfo::ChannelInterruptFlags, DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), SpellInfo::GetDuration(), Object::GetFloatValue(), Unit::GetSpellModOwner(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsRangedWeaponSpell(), m_caster, m_channeledDuration, m_spellInfo, m_spellState, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), SendChannelStart(), SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_PERIODIC_HASTE, SPELL_STATE_CASTING, SPELLMOD_DURATION, TakeAmmo(), TakeCastItem(), TRIGGERED_IGNORE_EFFECTS, and UNIT_MOD_CAST_SPEED.

Referenced by _cast().

◆ HandleEffects()

void Spell::HandleEffects ( Unit pUnitTarget,
Item pItemTarget,
GameObject pGOTarget,
uint32  i,
SpellEffectHandleMode  mode 
)
5635{
5637 return;
5638
5639 effectHandleMode = mode;
5640 unitTarget = pUnitTarget;
5641 itemTarget = pItemTarget;
5642 gameObjTarget = pGOTarget;
5644
5645 uint8 eff = m_spellInfo->Effects[i].Effect;
5646
5647 LOG_DEBUG("spells.aura", "Spell: {} Effect : {}", m_spellInfo->Id, eff);
5648
5649 // we do not need DamageMultiplier here.
5650 damage = CalculateSpellDamage(i, nullptr);
5651
5652 bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
5653
5654 if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
5655 {
5656 (this->*SpellEffects[eff])((SpellEffIndex)i);
5657 }
5658}
SpellEffIndex
Definition SharedDefines.h:30
SpellEffects
Definition SharedDefines.h:778
@ TOTAL_SPELL_EFFECTS
Definition SharedDefines.h:943
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
Definition Spell.cpp:8614
WorldLocation _position
Definition Spell.h:105

References SpellDestination::_position, CalculateSpellDamage(), CallScriptEffectHandlers(), damage, destTarget, effectHandleMode, SpellInfo::Effects, gameObjTarget, HasTriggeredCastFlag(), SpellInfo::Id, itemTarget, LOG_DEBUG, m_destTargets, m_spellInfo, TOTAL_SPELL_EFFECTS, TRIGGERED_IGNORE_EFFECTS, and unitTarget.

Referenced by _handle_immediate_phase(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), and HandleLaunchPhase().

◆ HandleLaunchPhase()

void Spell::HandleLaunchPhase ( )
protected
8254{
8255 // handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
8256 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8257 {
8258 // don't do anything for empty effect
8259 if (!m_spellInfo->Effects[i].IsEffect())
8260 continue;
8261
8262 HandleEffects(nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH);
8263 }
8264
8265 float multiplier[MAX_SPELL_EFFECTS];
8266 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8267 if (m_applyMultiplierMask & (1 << i))
8268 multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
8269
8272 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
8273 {
8274 if ((*j)->IsAffectedOnSpell(m_spellInfo))
8275 usesAmmo = false;
8276 }
8277
8279
8280 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
8281 {
8282 TargetInfo& target = *ihit;
8283
8284 uint32 mask = target.effectMask;
8285 if (!mask)
8286 continue;
8287
8288 // do not consume ammo anymore for Hunter's volley spell
8290 usesAmmo = false;
8291
8292 if (usesAmmo)
8293 {
8294 bool ammoTaken = false;
8295 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8296 {
8297 if (!(mask & 1 << i))
8298 continue;
8299 switch (m_spellInfo->Effects[i].Effect)
8300 {
8306 ammoTaken = true;
8307 TakeAmmo();
8308 }
8309 if (ammoTaken)
8310 break;
8311 }
8312 }
8313
8314 DoAllEffectOnLaunchTarget(target, multiplier);
8315 }
8316
8318}
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_AURA_ABILITY_CONSUME_NO_AMMO
Definition SpellAuraDefines.h:337
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
void DoAllEffectOnLaunchTarget(TargetInfo &targetInfo, float *multiplier)
Definition Spell.cpp:8320

References DoAllEffectOnLaunchTarget(), TargetInfo::effectMask, SpellInfo::Effects, FinishTargetProcessing(), Unit::GetAuraEffectsByType(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::IsTargetingArea(), IsTriggered(), m_applyMultiplierMask, m_caster, m_originalCaster, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, PrepareTargetProcessing(), SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_AURA_ABILITY_CONSUME_NO_AMMO, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, and TakeAmmo().

Referenced by _cast().

◆ HandleThreatSpells()

void Spell::HandleThreatSpells ( )
5588{
5589 if (m_UniqueTargetInfo.empty())
5590 return;
5591
5593 return;
5594
5595 float threat = 0.0f;
5596 if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(m_spellInfo->Id))
5597 {
5598 if (threatEntry->apPctMod != 0.0f)
5599 threat += threatEntry->apPctMod * m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
5600
5601 threat += threatEntry->flatMod;
5602 }
5604 threat += m_spellInfo->SpellLevel;
5605
5606 // past this point only multiplicative effects occur
5607 if (threat == 0.0f)
5608 return;
5609
5610 // since 2.0.1 threat from positive effects also is distributed among all targets, so the overall caused threat is at most the defined bonus
5611 threat /= m_UniqueTargetInfo.size();
5612
5613 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5614 {
5615 float threatToAdd = threat;
5616 if (ihit->missCondition != SPELL_MISS_NONE)
5617 threatToAdd = 0.0f;
5618
5619 Unit* target = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5620 if (!target)
5621 continue;
5622
5623 bool IsFriendly = m_caster->IsFriendlyTo(target);
5624 // positive spells distribute threat among all units that are in combat with target, like healing
5626 target->getHostileRefMgr().threatAssist(m_caster, threatToAdd, m_spellInfo);
5627 // for negative spells threat gets distributed among affected targets
5628 else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList())
5629 target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
5630 }
5631 LOG_DEBUG("spells.aura", "Spell {}, added an additional {} threat for {} {} target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
5632}
@ SPELL_ATTR0_CU_NO_INITIAL_THREAT
Definition SpellInfo.h:180
static bool IsFriendly(Creature *piece, Creature *target)
Definition boss_chess_event.cpp:180
bool _IsPositiveSpell() const
Definition SpellInfo.cpp:2843
Definition SpellMgr.h:385

References SpellInfo::_IsPositiveSpell(), Unit::AddThreat(), BASE_ATTACK, Unit::CanHaveThreatList(), Unit::getHostileRefMgr(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, IsFriendly(), Unit::IsFriendlyTo(), LOG_DEBUG, m_caster, m_spellInfo, m_UniqueTargetInfo, SPELL_ATTR0_CU_NO_INITIAL_THREAT, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_MISS_NONE, SpellInfo::SpellLevel, sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by _handle_immediate_phase().

◆ HasGlobalCooldown()

bool Spell::HasGlobalCooldown ( ) const
protected

◆ HasTriggeredCastFlag()

◆ HaveTargetsForEffect()

bool Spell::HaveTargetsForEffect ( uint8  effect) const
8124{
8125 for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
8126 if (itr->effectMask & (1 << effect))
8127 return true;
8128
8129 for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
8130 if (itr->effectMask & (1 << effect))
8131 return true;
8132
8133 for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
8134 if (itr->effectMask & (1 << effect))
8135 return true;
8136
8137 return false;
8138}

References m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

◆ InitEffectExecuteData()

void Spell::InitEffectExecuteData ( uint8  effIndex)
protected
8506{
8507 ASSERT(effIndex < MAX_SPELL_EFFECTS);
8508 if (!m_effectExecuteData[effIndex])
8509 {
8510 m_effectExecuteData[effIndex] = new ByteBuffer(0x20);
8511 // first dword - target counter
8512 *m_effectExecuteData[effIndex] << uint32(1);
8513 }
8514 else
8515 {
8516 // increase target counter by one
8517 uint32 count = (*m_effectExecuteData[effIndex]).read<uint32>(0);
8518 (*m_effectExecuteData[effIndex]).put<uint32>(0, ++count);
8519 }
8520}

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by ExecuteLogEffectCreateItem(), ExecuteLogEffectDestroyItem(), ExecuteLogEffectDurabilityDamage(), ExecuteLogEffectExtraAttacks(), ExecuteLogEffectInterruptCast(), ExecuteLogEffectOpenLock(), ExecuteLogEffectResurrect(), ExecuteLogEffectSummonObject(), ExecuteLogEffectTakeTargetPower(), and ExecuteLogEffectUnsummonObject().

◆ InitExplicitTargets()

void Spell::InitExplicitTargets ( SpellCastTargets const &  targets)
718{
719 m_targets = targets;
720 // this function tries to correct spell explicit targets for spell
721 // client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
722 // this also makes sure that we correctly send explicit targets to client (removes redundant data)
723 uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
724
725 if (WorldObject* target = m_targets.GetObjectTarget())
726 {
727 // check if object target is valid with needed target flags
728 // for unit case allow corpse target mask because player with not released corpse is a unit target
729 if ((target->ToUnit() && !(neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)))
730 || (target->ToGameObject() && !(neededTargets & TARGET_FLAG_GAMEOBJECT_MASK))
731 || (target->ToCorpse() && !(neededTargets & TARGET_FLAG_CORPSE_MASK)))
733 }
734 else
735 {
736 // try to select correct unit target if not provided by client or by serverside cast
737 if (neededTargets & (TARGET_FLAG_UNIT_MASK))
738 {
739 Unit* unit = nullptr;
740 // try to use player selection as a target
741 if (Player* playerCaster = m_caster->ToPlayer())
742 {
743 // selection has to be found and to be valid target for the spell
744 if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetTarget()))
746 unit = selectedUnit;
747 }
748 // try to use attacked unit as a target
749 else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
750 unit = m_caster->GetVictim();
751
752 // didn't find anything - let's use self as target
753 if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
754 unit = m_caster;
755
757 }
758 }
759
760 // check if spell needs dst target
761 if (neededTargets & TARGET_FLAG_DEST_LOCATION)
762 {
763 // and target isn't set
764 if (!m_targets.HasDst())
765 {
766 // try to use unit target if provided
767 if (WorldObject* target = targets.GetObjectTarget())
768 m_targets.SetDst(*target);
769 // or use self if not available
770 else
772 }
773 }
774 else
776
777 if (neededTargets & TARGET_FLAG_SOURCE_LOCATION)
778 {
779 if (!targets.HasSrc())
781 }
782 else
784}
@ TARGET_FLAG_UNIT_RAID
Definition SpellInfo.h:48
@ TARGET_FLAG_UNIT_ALLY
Definition SpellInfo.h:54
@ TARGET_FLAG_SOURCE_LOCATION
Definition SpellInfo.h:51
@ TARGET_FLAG_CORPSE_MASK
Definition SpellInfo.h:71
@ TARGET_FLAG_UNIT_PARTY
Definition SpellInfo.h:49
void RemoveDst()
Definition Spell.cpp:448
void RemoveSrc()
Definition Spell.cpp:391

References SpellInfo::CheckExplicitTarget(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetObjectTarget(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), Object::IsCreature(), m_caster, m_spellInfo, m_targets, SpellCastTargets::RemoveDst(), SpellCastTargets::RemoveObjectTarget(), SpellCastTargets::RemoveSrc(), SpellCastTargets::SetDst(), SpellCastTargets::SetSrc(), SpellCastTargets::SetUnitTarget(), SPELL_CAST_OK, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_ALLY, TARGET_FLAG_UNIT_ENEMY, TARGET_FLAG_UNIT_MASK, TARGET_FLAG_UNIT_PARTY, TARGET_FLAG_UNIT_RAID, and Object::ToPlayer().

Referenced by Player::CastItemUseSpell(), and prepare().

◆ IsAutoActionResetSpell()

bool Spell::IsAutoActionResetSpell ( ) const
Todo:
changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
8098{
8101 {
8102 return false;
8103 }
8104
8106 {
8107 return false;
8108 }
8109
8110 return true;
8111}
@ SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT
Definition SharedDefines.h:629

References SpellInfo::HasAttribute(), SpellInfo::InterruptFlags, IsTriggered(), m_casttime, m_spellInfo, SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT, and SPELL_INTERRUPT_FLAG_INTERRUPT.

Referenced by _cast().

◆ IsAutoRepeat()

bool Spell::IsAutoRepeat ( ) const
inline

◆ IsChannelActive()

bool Spell::IsChannelActive ( ) const
inline
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94

References Object::GetUInt32Value(), m_caster, and UNIT_CHANNEL_SPELL.

Referenced by Creature::IsMovementPreventedByCasting().

◆ isDelayableNoMore()

bool Spell::isDelayableNoMore ( )
inlineprotected
633 {
634 if (m_delayAtDamageCount >= 2)
635 return true;
636
638 return false;
639 }

References m_delayAtDamageCount.

Referenced by Delayed(), and DelayedChannel().

◆ IsDeletable()

◆ IsIgnoringCooldowns()

bool Spell::IsIgnoringCooldowns ( ) const

◆ IsInterruptable()

bool Spell::IsInterruptable ( ) const
inline
564{ return !m_executedCurrently; }

References m_executedCurrently.

Referenced by Unit::InterruptSpell().

◆ IsNeedSendToClient()

◆ IsNextMeleeSwingSpell()

bool Spell::IsNextMeleeSwingSpell ( ) const

◆ IsTriggered()

◆ IsValidDeadOrAliveTarget()

bool Spell::IsValidDeadOrAliveTarget ( Unit const *  target) const
protected
8246{
8247 if (target->IsAlive())
8249
8251}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227

References Unit::IsAlive(), SpellInfo::IsAllowingDeadTarget(), SpellInfo::IsRequiringDeadTarget(), and m_spellInfo.

Referenced by UpdateChanneledTargetList().

◆ LoadScripts()

void Spell::LoadScripts ( )
8529{
8530 if (_scriptsLoaded)
8531 return;
8532 _scriptsLoaded = true;
8533 sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
8534 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
8535 {
8536 if (!(*itr)->_Load(this))
8537 {
8538 std::list<SpellScript*>::iterator bitr = itr;
8539 ++itr;
8540 delete (*bitr);
8541 m_loadedScripts.erase(bitr);
8542 continue;
8543 }
8544 LOG_DEBUG("spells.aura", "Spell::LoadScripts: Script `{}` for spell `{}` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
8545 (*itr)->Register();
8546 ++itr;
8547 }
8548}

References _scriptsLoaded, SpellInfo::Id, LOG_DEBUG, m_loadedScripts, m_spellInfo, and sScriptMgr.

Referenced by WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), and PetAI::UpdateAI().

◆ OnSpellLaunch()

void Spell::OnSpellLaunch ( )
8934{
8935 if (!m_caster || !m_caster->IsInWorld())
8936 return;
8937
8938 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24390);
8939
8940 // Make sure the player is sending a valid GO target and lock ID. SPELL_EFFECT_OPEN_LOCK
8941 // can succeed with a lockId of 0
8942 if (m_spellInfo->Id == 21651)
8943 {
8944 if (GameObject* go = m_targets.GetGOTarget())
8945 {
8946 LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
8947 if (lockInfo && lockInfo->Index[1] == LOCKTYPE_SLOW_OPEN)
8948 {
8949 Spell* visual = new Spell(m_caster, spellInfo, TRIGGERED_NONE);
8950 visual->prepare(&m_targets);
8951 }
8952 }
8953 }
8954}
@ LOCKTYPE_SLOW_OPEN
Definition SharedDefines.h:2608
@ TRIGGERED_NONE
Definition SpellDefines.h:133

References SpellCastTargets::GetGOTarget(), SpellInfo::Id, LockEntry::Index, Object::IsInWorld(), LOCKTYPE_SLOW_OPEN, m_caster, m_spellInfo, m_targets, prepare(), sLockStore, sSpellMgr, and TRIGGERED_NONE.

Referenced by prepare().

◆ prepare()

SpellCastResult Spell::prepare ( SpellCastTargets const *  targets,
AuraEffect const *  triggeredByAura = nullptr 
)

m_castItemGUID &&

3472{
3473 if (m_CastItem)
3474 {
3476 }
3477 else
3478 {
3480 }
3481
3482 InitExplicitTargets(*targets);
3483
3484 if (!sScriptMgr->CanPrepare(this, targets, triggeredByAura))
3485 {
3486 finish(false);
3487 return SPELL_FAILED_UNKNOWN;
3488 }
3489
3490 // Fill aura scaling information
3492 {
3493 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3494 {
3495 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
3498 {
3499 // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
3501 {
3502 m_auraScaleMask |= (1 << i);
3503 if (m_spellValue->EffectBasePoints[i] != m_spellInfo->Effects[i].BasePoints)
3504 {
3505 m_auraScaleMask = 0;
3506 break;
3507 }
3508 }
3509 }
3510 }
3511 }
3512
3514
3515 if (triggeredByAura)
3516 {
3517 m_triggeredByAuraSpell.Init(triggeredByAura);
3518 }
3519
3520 // create and add update event for this spell
3521 _spellEvent = new SpellEvent(this);
3523
3524 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
3525 {
3527 finish(false);
3529 }
3530
3531 //Prevent casting at cast another spell (ServerSide check)
3533 {
3535 finish(false);
3537 }
3538
3539 LoadScripts();
3540
3541 OnSpellLaunch();
3542
3544
3545 // Set combo point requirement
3547 m_needComboPoints = false;
3548
3549 SpellCastResult result = CheckCast(true);
3550 if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
3551 {
3552 // Periodic auras should be interrupted when aura triggers a spell which can't be cast
3553 // for example bladestorm aura should be removed on disarm as of patch 3.3.5
3554 // channeled periodic spells should be affected by this (arcane missiles, penance, etc)
3555 // a possible alternative sollution for those would be validating aura target on unit state change
3556 if (m_caster->IsPlayer() && triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
3557 {
3559 triggeredByAura->GetBase()->SetDuration(0);
3560 }
3561
3562 // Allows to cast melee attack spell if result is SPELL_FAILED_OUT_OF_RANGE
3564 {
3565 SendCastResult(result);
3566
3567 finish(false);
3568 return result;
3569 }
3570 }
3571
3572 // Prepare data for triggers
3573 prepareDataForTriggerSystem(triggeredByAura);
3574
3575 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
3577
3578 if (m_caster->IsPlayer())
3580 m_casttime = 0;
3581
3582 // don't allow channeled spells / spells with cast time to be casted while moving
3583 // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
3585 {
3586 // 1. Has casttime, 2. Or doesn't have flag to allow action during channel
3588 {
3590 finish(false);
3591 return SPELL_FAILED_MOVING;
3592 }
3593 }
3594
3595 // xinef: if spell have nearby target entry only, do not allow to cast if no targets are found
3596 if (m_CastItem)
3597 {
3598 bool selectTargets = false;
3599 bool nearbyDest = false;
3600
3601 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3602 {
3603 if (!m_spellInfo->Effects[i].IsEffect())
3604 continue;
3605
3606 if (m_spellInfo->Effects[i].TargetA.GetSelectionCategory() != TARGET_SELECT_CATEGORY_NEARBY || m_spellInfo->Effects[i].TargetA.GetCheckType() != TARGET_CHECK_ENTRY)
3607 {
3608 selectTargets = false;
3609 break;
3610 }
3611
3612 if (m_spellInfo->Effects[i].TargetA.GetObjectType() == TARGET_OBJECT_TYPE_DEST)
3613 {
3614 nearbyDest = true;
3615 }
3616
3617 // xinef: by default set it to false, and to true if any valid target is found
3618 selectTargets = true;
3619 }
3620
3621 if (selectTargets)
3622 {
3624 _spellTargetsSelected = true;
3625 bool spellFailed = false;
3626
3627 if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty())
3628 {
3629 // no valid nearby target unit or game object found; check if nearby destination type
3630 if (nearbyDest)
3631 {
3632 if (!m_targets.HasDst())
3633 {
3634 // no valid target destination
3635 spellFailed = true;
3636 }
3637 }
3638 else
3639 {
3640 spellFailed = true;
3641 }
3642 }
3643
3644 if (spellFailed)
3645 {
3647 finish(false);
3649 }
3650 }
3651 }
3652
3653 // set timer base at cast time
3654 ReSetTimer();
3655
3656 LOG_DEBUG("spells.aura", "Spell::prepare: spell id {} source {} caster {} customCastFlags {} mask {}", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
3657
3659 {
3661 }
3662
3663 //Containers for channeled spells have to be set
3664 //TODO:Apply this to all casted spells if needed
3665 // Why check duration? 29350: channelled triggers channelled
3667 cast(true);
3668 else
3669 {
3670 // stealth must be removed at cast starting (at show channel bar)
3671 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
3673 {
3674 // Farsight spells exception
3675 uint32 exceptSpellId = 0;
3677 {
3678 exceptSpellId = m_spellInfo->Id;
3679 }
3680
3683 }
3684
3687
3688 // set target for proper facing
3690 {
3693 {
3694 // Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
3695 // Xinef: Creature should not rotate when casting spell... based on halion behavior
3697 }
3698 }
3699
3700 //item: first cast may destroy item and second cast causes crash
3701 // xinef: removed !m_spellInfo->StartRecoveryTime
3702 // second los check failed in events
3703 // xinef: removed itemguid check, currently there is no such item in database
3705 cast(true);
3706
3709 }
3710
3711 sScriptMgr->OnSpellPrepare(this, m_caster, m_spellInfo);
3712
3713 return SPELL_CAST_OK;
3714}
@ CHEAT_CASTTIME
Definition Player.h:1007
@ SPELL_EFFECT_APPLY_AREA_AURA_PARTY
Definition SharedDefines.h:813
@ SPELL_EFFECT_APPLY_AREA_AURA_RAID
Definition SharedDefines.h:843
@ SPELL_ATTR0_ALLOW_WHILE_SITTING
Definition SharedDefines.h:409
@ AURA_INTERRUPT_FLAG_SPELL_ATTACK
Definition SpellDefines.h:56
@ AURA_INTERRUPT_FLAG_CAST
Definition SpellDefines.h:45
@ TRIGGERED_IGNORE_AURA_SCALING
Will not take away cast item or update related achievement criteria.
Definition SpellDefines.h:138
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition SpellDefines.h:142
@ TRIGGERED_IGNORE_COMBO_POINTS
Will not check if a current cast is in progress.
Definition SpellDefines.h:140
@ SPELL_INTERRUPT_FLAG_MOVEMENT
Definition SpellDefines.h:26
@ TARGET_SELECT_CATEGORY_NEARBY
Definition SpellInfo.h:80
@ TARGET_OBJECT_TYPE_DEST
Definition SpellInfo.h:100
void FocusTarget(Spell const *focusSpell, WorldObject const *target)
Definition Creature.cpp:3566
Definition Spell.cpp:519
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2357
uint32 Attributes
Definition SpellInfo.h:324
bool IsBreakingStealth() const
Definition SpellInfo.cpp:1271
void LoadScripts()
Definition Spell.cpp:8528
void cast(bool skipCheck=false)
Definition Spell.cpp:3789
void prepareDataForTriggerSystem(AuraEffect const *triggeredByAura)
Definition Spell.cpp:2282
void SendSpellStart()
Definition Spell.cpp:4724
void TriggerGlobalCooldown()
Definition Spell.cpp:8872
void OnSpellLaunch()
Definition Spell.cpp:8933
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7933
void ReSetTimer()
Definition Spell.h:553
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:717
void SetCurrentCastedSpell(Spell *pSpell)
Definition Unit.cpp:4004
bool IsSitState() const
Definition Unit.cpp:16785
void Init(AuraEffect const *aurEff)
Definition Spell.cpp:8956

References _spellEvent, _spellTargetsSelected, _triggeredCastFlags, EventProcessor::AddEvent(), SpellInfo::Attributes, AURA_INTERRUPT_FLAG_CAST, AURA_INTERRUPT_FLAG_NOT_SEATED, AURA_INTERRUPT_FLAG_SPELL_ATTACK, SpellInfo::AuraInterruptFlags, SpellInfo::CalcCastTime(), SpellInfo::CalcPowerCost(), EventProcessor::CalculateTime(), cast(), CHEAT_CASTTIME, CheckCast(), CURRENT_GENERIC_SPELL, DISABLE_TYPE_SPELL, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, finish(), Creature::FocusTarget(), AuraEffect::GetBase(), Player::GetCommandStatus(), GetCurrentContainer(), Object::GetEntry(), Object::GetGUID(), SpellInfo::GetMaxDuration(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetTargetMask(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasTriggeredCastFlag(), SpellInfo::Id, TriggeredByAuraSpellData::Init(), InitExplicitTargets(), SpellInfo::InterruptFlags, SpellInfo::IsActionAllowedChannel(), IsAutoRepeat(), SpellInfo::IsBreakingStealth(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Creature::IsInEvadeMode(), Unit::isMoving(), IsNextMeleeSwingSpell(), Unit::IsNonMeleeSpellCast(), Aura::IsPassive(), SpellInfo::IsPassive(), AuraEffect::IsPeriodic(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsSitState(), Unit::IsTotem(), IsTriggered(), LoadScripts(), LOG_DEBUG, m_auraScaleMask, m_cast_count, m_caster, m_CastItem, m_castItemGUID, m_casttime, WorldObject::m_Events, m_needComboPoints, m_originalCaster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_spellState, m_spellValue, m_targets, m_triggeredByAuraSpell, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, OnSpellLaunch(), prepareDataForTriggerSystem(), Unit::RemoveAurasWithInterruptFlags(), ReSetTimer(), sDisableMgr, SelectSpellTargets(), SendCastResult(), SendChannelUpdate(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Aura::SetDuration(), Unit::SetStandState(), SPELL_ATTR0_ALLOW_WHILE_SITTING, SPELL_CAST_OK, SPELL_EFFECT_ADD_FARSIGHT, SPELL_EFFECT_APPLY_AREA_AURA_PARTY, SPELL_EFFECT_APPLY_AREA_AURA_RAID, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_MOVING, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_UNKNOWN, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_PREPARING, SpellInfo::SpellLevel, sScriptMgr, TARGET_CHECK_ENTRY, TARGET_OBJECT_TYPE_DEST, TARGET_SELECT_CATEGORY_NEARBY, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_AURA_SCALING, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_IGNORE_COMBO_POINTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_SET_FACING, TriggerGlobalCooldown(), and UNIT_STAND_STATE_STAND.

Referenced by Unit::_UpdateAutoRepeatSpell(), Player::CastItemUseSpell(), Unit::CastSpell(), EffectEnchantItemTmp(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), OnSpellLaunch(), and PetAI::UpdateAI().

◆ prepareDataForTriggerSystem()

void Spell::prepareDataForTriggerSystem ( AuraEffect const *  triggeredByAura)
protected
2283{
2284 //==========================================================================================
2285 // Now fill data for trigger system, need know:
2286 // can spell trigger another or not (m_canTrigger)
2287 // Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_procEx)
2288 //==========================================================================================
2289
2291 // Get data for type of attack and fill base info for trigger
2292 switch (m_spellInfo->DmgClass)
2293 {
2296 if (m_attackType == OFF_ATTACK)
2298 else
2301 break;
2303 // Auto attack
2305 {
2308 }
2309 else // Ranged spell attack
2310 {
2313 }
2314 break;
2315 default:
2318 && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
2319 {
2322 }
2323 // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
2324 // Because spell positivity is dependant on target
2325 }
2327
2328 // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
2330 (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
2331 m_spellInfo->Id == 57879 || m_spellInfo->Id == 45145 || // Snake Trap - done this way to avoid double proc
2332 m_spellInfo->SpellFamilyFlags[2] & 0x00064000)) // Explosive and Immolation Trap
2333 {
2335 }
2336
2337 /* Effects which are result of aura proc from triggered spell cannot proc
2338 to prevent chain proc of these spells */
2339
2340 // Hellfire Effect - trigger as DOT
2342 {
2345 }
2346
2347 // Ranged autorepeat attack is set as triggered spell - ignore it
2349 {
2356 }
2357 // Totem casts require spellfamilymask defined in spell_proc_event to proc
2360}
@ SPELL_ATTR2_ACTIVE_THREAT
Definition SharedDefines.h:486
@ SPELL_ATTR3_NOT_A_PROC
Definition SharedDefines.h:502
@ TRIGGERED_DISALLOW_PROC_EVENTS
Will ignore caster aura restrictions or requirements.
Definition SpellDefines.h:148
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_EX_INTERNAL_REQ_FAMILY
Definition SpellMgr.h:222
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:113
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:120
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:114
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141

References SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), HasTriggeredCastFlag(), SpellInfo::Id, Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsTotem(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellInfo, OFF_ATTACK, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_REQ_FAMILY, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_NONE, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_PERIODIC, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_TAKEN_PERIODIC, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_ACTIVE_THREAT, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_NOT_A_PROC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_HUNTER, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Object::ToCreature(), and TRIGGERED_DISALLOW_PROC_EVENTS.

Referenced by prepare().

◆ PrepareScriptHitHandlers()

void Spell::PrepareScriptHitHandlers ( )
protected
8609{
8610 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8611 (*scritr)->_InitHit();
8612}

References m_loadedScripts.

Referenced by _cast(), _handle_immediate_phase(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ PrepareTargetProcessing()

void Spell::PrepareTargetProcessing ( )
protected

◆ PrepareTriggersExecutedOnHit()

void Spell::PrepareTriggersExecutedOnHit ( )
protected
Todo:
: move this to scripts
Todo:
: move this to scripts
8783{
8786 {
8787 SpellInfo const* excludeCasterSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeCasterAuraSpell);
8788 if (excludeCasterSpellInfo && !excludeCasterSpellInfo->IsPositive())
8790 SpellInfo const* excludeTargetSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeTargetAuraSpell);
8791 if (excludeTargetSpellInfo && !excludeTargetSpellInfo->IsPositive())
8793 }
8794
8797 {
8799 {
8800 if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
8801 {
8803 for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
8804 {
8805 if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
8806 {
8807 m_preCastSpell = 26017;
8808 break;
8809 }
8810 else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
8811 m_preCastSpell = 67;
8812 }
8813 }
8814 break;
8815 }
8816 case SPELLFAMILY_DRUID:
8817 {
8818 // Faerie Fire (Feral)
8820 m_preCastSpell = 60089;
8821
8822 break;
8823 }
8824 }
8825
8826 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras:
8827 // save auras which were present on spell caster on cast, to prevent triggered auras from affecting caster
8828 // and to correctly calculate proc chance when combopoints are present
8830 for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
8831 {
8832 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
8833 continue;
8834 SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
8835 uint32 auraSpellIdx = (*i)->GetEffIndex();
8836 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
8837 {
8838 // calculate the chance using spell base amount, because aura amount is not updated on combo-points change
8839 // this possibly needs fixing
8840 int32 auraBaseAmount = (*i)->GetBaseAmount();
8841 // proc chance is stored in effect amount
8842 int32 chance = m_caster->CalculateSpellDamage(nullptr, auraSpellInfo, auraSpellIdx, &auraBaseAmount);
8843 // build trigger and add to the list
8844 HitTriggerSpell spellTriggerInfo;
8845 spellTriggerInfo.triggeredSpell = spellInfo;
8846 spellTriggerInfo.triggeredByAura = auraSpellInfo;
8847 spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
8848 spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
8849 m_hitTriggerSpells.push_back(spellTriggerInfo);
8850 }
8851 }
8852}
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74
uint32 ExcludeTargetAuraSpell
Definition SpellInfo.h:346

References Unit::CalculateSpellDamage(), Spell::HitTriggerSpell::chance, EFFECT_0, SpellInfo::Effects, SpellInfo::ExcludeCasterAuraSpell, SpellInfo::ExcludeTargetAuraSpell, FORM_BEAR, FORM_DIREBEAR, Unit::GetAuraEffectsByType(), Unit::GetShapeshiftForm(), SpellInfo::Id, SpellInfo::IsPositive(), m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, Spell::HitTriggerSpell::triggeredByAura, Spell::HitTriggerSpell::triggeredByEffIdx, and Spell::HitTriggerSpell::triggeredSpell.

Referenced by _cast().

◆ RecalculateDelayMomentForDst()

void Spell::RecalculateDelayMomentForDst ( )
921{
924}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
void ModifyEventTime(BasicEvent *event, Milliseconds newTime)
Definition EventProcessor.cpp:145
uint64 CalculateDelayMomentForDst() const
Definition Spell.cpp:899
uint64 GetDelayStart() const
Definition Spell.h:566

References _spellEvent, CalculateDelayMomentForDst(), GetDelayStart(), m_caster, m_delayMoment, WorldObject::m_Events, and EventProcessor::ModifyEventTime().

◆ ReSetTimer()

void Spell::ReSetTimer ( )
inline
553{ m_timer = m_casttime > 0 ? m_casttime : 0; }

References m_casttime, and m_timer.

Referenced by prepare().

◆ SearchAreaTargets()

void Spell::SearchAreaTargets ( std::list< WorldObject * > &  targets,
float  range,
Position const *  position,
Unit referer,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList 
)
2180{
2181 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2182 if (!containerTypeMask)
2183 return;
2184 Acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
2185 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
2186 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
2187}
uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList *condList)
Definition Spell.cpp:2122
Definition GridNotifiers.h:229

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SearchChainTargets(), and SelectImplicitAreaTargets().

◆ SearchChainTargets()

void Spell::SearchChainTargets ( std::list< WorldObject * > &  targets,
uint32  chainTargets,
WorldObject target,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectType,
SpellTargetSelectionCategories  selectCategory,
ConditionList condList,
bool  isChainHeal 
)
2190{
2191 // max dist for jump target selection
2192 float jumpRadius = 0.0f;
2193 switch (m_spellInfo->DmgClass)
2194 {
2196 // 7.5y for multi shot
2197 jumpRadius = 7.5f;
2198 break;
2200 // 5y for swipe, cleave and similar
2201 jumpRadius = 5.0f;
2202 break;
2205 // 12.5y for chain heal spell since 3.2 patch
2206 if (isChainHeal)
2207 jumpRadius = 12.5f;
2208 // 10y as default for magic chain spells
2209 else
2210 jumpRadius = 10.0f;
2211 break;
2212 }
2213
2214 // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
2218
2219 // max dist which spell can reach
2220 float searchRadius = jumpRadius;
2221 if (isBouncingFar)
2222 searchRadius *= chainTargets;
2223
2225 std::list<WorldObject*> tempTargets;
2226 SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, condList);
2227 tempTargets.remove(target);
2228
2229 // remove targets which are always invalid for chain spells
2230 // for some spells allow only chain targets in front of caster (swipe for example)
2231 if (!isBouncingFar)
2232 tempTargets.remove_if([this](WorldObject* target) { return !m_caster->HasInArc(static_cast<float>(M_PI), target); });
2233
2234 while (chainTargets)
2235 {
2236 // try to get unit for next chain jump
2237 std::list<WorldObject*>::iterator foundItr = tempTargets.end();
2238 // get unit with highest hp deficit in dist
2239 if (isChainHeal)
2240 {
2241 uint32 maxHPDeficit = 0;
2242 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2243 {
2244 if (Unit* unit = (*itr)->ToUnit())
2245 {
2246 uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
2247 if (deficit > maxHPDeficit && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::M2))
2248 {
2249 foundItr = itr;
2250 maxHPDeficit = deficit;
2251 }
2252 }
2253 }
2254 }
2255 // get closest object
2256 else
2257 {
2258 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2259 {
2260 if (foundItr == tempTargets.end())
2261 {
2262 if ((!isBouncingFar || chainSource->IsWithinDist(*itr, jumpRadius)) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2263 foundItr = itr;
2264 }
2265 else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2266 foundItr = itr;
2267 }
2268 }
2269 // not found any valid target - chain ends
2270 if (foundItr == tempTargets.end())
2271 break;
2272
2274 chainSource = *foundItr;
2275
2276 targets.push_back(*foundItr);
2277 tempTargets.erase(foundItr);
2278 --chainTargets;
2279 }
2280}
@ SPELL_ATTR2_CHAIN_FROM_CASTER
Definition SharedDefines.h:468
@ SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
Definition SharedDefines.h:548
void SearchAreaTargets(std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
Definition Spell.cpp:2179
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1284
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition Object.cpp:1349

References SpellInfo::DmgClass, WorldObject::GetDistanceOrder(), SpellInfo::HasAttribute(), Position::HasInArc(), WorldObject::IsWithinDist(), WorldObject::IsWithinLOSInMap(), VMAP::M2, m_caster, m_spellInfo, SearchAreaTargets(), SPELL_ATTR2_CHAIN_FROM_CASTER, SPELL_ATTR4_BOUNCY_CHAIN_MISSILES, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, and Object::ToUnit().

Referenced by SelectImplicitChainTargets().

◆ SearchNearbyTarget()

WorldObject * Spell::SearchNearbyTarget ( float  range,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList = nullptr 
)
2168{
2169 WorldObject* target = nullptr;
2170 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2171 if (!containerTypeMask)
2172 return nullptr;
2173 Acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
2175 SearchTargets<Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
2176 return target;
2177}
Definition GridNotifiers.h:209

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SelectImplicitNearbyTargets().

◆ SearchTargets()

template<class SEARCHER >
void Spell::SearchTargets ( SEARCHER &  searcher,
uint32  containerMask,
Unit referer,
Position const *  pos,
float  radius 
)
2160{
2161 if (!containerMask)
2162 return;
2163
2164 Cell::VisitObjects(pos->GetPositionX(), pos->GetPositionY(), referer->GetMap(), searcher, radius);
2165}

References WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), and Cell::VisitObjects().

◆ SelectEffectImplicitTargets()

void Spell::SelectEffectImplicitTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32 processedEffectMask 
)
927{
928 if (!targetType.GetTarget())
929 return;
930
931 uint32 effectMask = 1 << effIndex;
932 // set the same target list for all effects
933 // some spells appear to need this, however this requires more research
934 switch (targetType.GetSelectionCategory())
935 {
939 {
940 // targets for effect already selected
941 if (effectMask & processedEffectMask)
942 {
943 return;
944 }
945
946 auto const& effects = GetSpellInfo()->Effects;
947
948 // choose which targets we can select at once
949 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
950 {
951 if (effects[j].IsEffect() &&
952 effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
953 effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
954 effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
955 effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) &&
957 {
958 effectMask |= 1 << j;
959 }
960 }
961 processedEffectMask |= effectMask;
962 break;
963 }
964 default:
965 break;
966 }
967
968 switch (targetType.GetSelectionCategory())
969 {
971 SelectImplicitChannelTargets(effIndex, targetType);
972 break;
974 SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
975 break;
977 SelectImplicitConeTargets(effIndex, targetType, effectMask);
978 break;
980 SelectImplicitAreaTargets(effIndex, targetType, effectMask);
981 break;
983 // just in case there is no dest, explanation in SelectImplicitDestDestTargets
984 CheckDst();
985
986 SelectImplicitTrajTargets(effIndex, targetType);
987 break;
989 switch (targetType.GetObjectType())
990 {
992 switch (targetType.GetReferenceType())
993 {
996 break;
997 default:
998 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
999 break;
1000 }
1001 break;
1003 switch (targetType.GetReferenceType())
1004 {
1006 SelectImplicitCasterDestTargets(effIndex, targetType);
1007 break;
1009 SelectImplicitTargetDestTargets(effIndex, targetType);
1010 break;
1012 SelectImplicitDestDestTargets(effIndex, targetType);
1013 break;
1014 default:
1015 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
1016 break;
1017 }
1018 break;
1019 default:
1020 switch (targetType.GetReferenceType())
1021 {
1023 SelectImplicitCasterObjectTargets(effIndex, targetType);
1024 break;
1026 SelectImplicitTargetObjectTargets(effIndex, targetType);
1027 break;
1028 default:
1029 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
1030 break;
1031 }
1032 break;
1033 }
1034 break;
1036 LOG_DEBUG("spells.aura", "SPELL: target type {}, found in spellID {}, effect {} is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
1037 break;
1038 default:
1039 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
1040 break;
1041 }
1042}
@ TARGET_SELECT_CATEGORY_CONE
Definition SpellInfo.h:81
@ TARGET_SELECT_CATEGORY_AREA
Definition SpellInfo.h:82
@ TARGET_SELECT_CATEGORY_DEFAULT
Definition SpellInfo.h:78
@ TARGET_SELECT_CATEGORY_NYI
Definition SpellInfo.h:77
@ TARGET_SELECT_CATEGORY_TRAJ
Definition SpellInfo.h:83
@ TARGET_SELECT_CATEGORY_CHANNEL
Definition SpellInfo.h:79
@ TARGET_OBJECT_TYPE_SRC
Definition SpellInfo.h:99
@ TARGET_REFERENCE_TYPE_TARGET
Definition SpellInfo.h:90
@ TARGET_REFERENCE_TYPE_CASTER
Definition SpellInfo.h:89
@ TARGET_REFERENCE_TYPE_DEST
Definition SpellInfo.h:93
void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1730
void CheckDst()
Definition Spell.h:495
void SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1879
void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1214
void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1693
void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1264
void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1044
void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1816
void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1769
void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1100
bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
Definition Spell.cpp:8743
void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1346

References ASSERT, CheckDst(), CheckScriptEffectImplicitTargets(), SpellInfo::Effects, SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetSelectionCategory(), GetSpellInfo(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SpellCastTargets::SetSrc(), TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_NYI, and TARGET_SELECT_CATEGORY_TRAJ.

Referenced by SelectSpellTargets().

◆ SelectEffectTypeImplicitTargets()

void Spell::SelectEffectTypeImplicitTargets ( uint8  effIndex)
Todo:
: this is a workaround - target shouldn't be stored in target map for those spells
Todo:
: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
2040{
2041 // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
2043 switch (m_spellInfo->Effects[effIndex].Effect)
2044 {
2048 {
2050
2052
2053 if (target && target->ToPlayer())
2054 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2055 }
2056 return;
2057 default:
2058 break;
2059 }
2060
2061 // select spell implicit targets based on effect type
2062 if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
2063 return;
2064
2065 uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
2066
2067 if (!targetMask)
2068 return;
2069
2070 WorldObject* target = nullptr;
2071
2072 switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
2073 {
2074 // add explicit object target or self to the target map
2076 // player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
2078 {
2080 target = unitTarget;
2081 else if (targetMask & TARGET_FLAG_CORPSE_MASK)
2082 {
2083 if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
2084 {
2086 if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
2087 target = owner;
2088 }
2089 }
2090 else //if (targetMask & TARGET_FLAG_UNIT_MASK)
2091 target = m_caster;
2092 }
2093 if (targetMask & TARGET_FLAG_ITEM_MASK)
2094 {
2096 AddItemTarget(itemTarget, 1 << effIndex);
2097 return;
2098 }
2099 if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
2100 target = m_targets.GetGOTarget();
2101 break;
2102 // add self to the target map
2104 if (targetMask & TARGET_FLAG_UNIT_MASK)
2105 target = m_caster;
2106 break;
2107 default:
2108 break;
2109 }
2110
2112
2113 if (target)
2114 {
2115 if (target->ToUnit())
2116 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2117 else if (target->ToGameObject())
2118 AddGOTarget(target->ToGameObject(), 1 << effIndex);
2119 }
2120}
@ EFFECT_IMPLICIT_TARGET_CASTER
Definition SpellInfo.h:144
@ EFFECT_IMPLICIT_TARGET_EXPLICIT
Definition SpellInfo.h:143
@ TARGET_FLAG_ITEM_MASK
Definition SpellInfo.h:72
GameObject * ToGameObject()
Definition Object.h:214
Corpse * GetCorpseTarget() const
Definition Spell.cpp:294
Definition SpellInfo.h:217
void AddGOTarget(GameObject *target, uint32 effectMask)
Definition Spell.cpp:2504
void AddUnitTarget(Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
Definition Spell.cpp:2371
void AddItemTarget(Item *item, uint32 effectMask)
Definition Spell.cpp:2566
void CallScriptObjectTargetSelectHandlers(WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8715

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), EFFECT_IMPLICIT_TARGET_CASTER, EFFECT_IMPLICIT_TARGET_EXPLICIT, SpellInfo::Effects, ObjectAccessor::FindPlayer(), SpellCastTargets::GetCorpseTarget(), SpellCastTargets::GetGOTarget(), SpellCastTargets::GetItemTarget(), Unit::GetTarget(), SpellCastTargets::GetUnitTarget(), Object::IsPlayer(), itemTarget, m_caster, m_spellInfo, m_targets, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM_MASK, TARGET_FLAG_UNIT_MASK, Object::ToGameObject(), Object::ToPlayer(), Object::ToUnit(), and unitTarget.

Referenced by SelectSpellTargets().

◆ SelectExplicitTargets()

void Spell::SelectExplicitTargets ( )
787{
788 // here go all explicit target changes made to explicit targets after spell prepare phase is finished
789 if (Unit* target = m_targets.GetUnitTarget())
790 {
791 // check for explicit target redirection, for Grounding Totem for example
795 {
796 Unit* redirect;
797 switch (m_spellInfo->DmgClass)
798 {
801 break;
805 break;
806 default:
807 redirect = nullptr;
808 break;
809 }
810 if (redirect && (redirect != target))
811 {
812 m_targets.SetUnitTarget(redirect);
814 }
815 }
816 }
817}
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11143
Unit * GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)
Definition Unit.cpp:11105

References SpellInfo::DmgClass, SpellInfo::GetExplicitTargetMask(), Unit::GetMagicHitRedirectTarget(), Unit::GetMeleeHitRedirectTarget(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasEffect(), Unit::IsFriendlyTo(), SpellInfo::IsPositive(), m_caster, m_spellFlags, m_spellInfo, m_targets, SpellCastTargets::SetUnitTarget(), SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_FLAG_REDIRECTED, TARGET_FLAG_UNIT, and TARGET_FLAG_UNIT_ENEMY.

Referenced by SelectSpellTargets().

◆ SelectImplicitAreaTargets()

void Spell::SelectImplicitAreaTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1265{
1266 Unit* referer = nullptr;
1267 switch (targetType.GetReferenceType())
1268 {
1272 referer = m_caster;
1273 break;
1275 referer = m_targets.GetUnitTarget();
1276 break;
1278 {
1279 // find last added target for this effect
1280 for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
1281 {
1282 if (ihit->effectMask & (1 << effIndex))
1283 {
1284 referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1285 break;
1286 }
1287 }
1288 break;
1289 }
1290 default:
1291 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1292 return;
1293 }
1294 if (!referer)
1295 return;
1296
1297 Position const* center = nullptr;
1298 switch (targetType.GetReferenceType())
1299 {
1301 center = m_targets.GetSrcPos();
1302 break;
1304 center = m_targets.GetDstPos();
1305 break;
1309 center = referer;
1310 break;
1311 default:
1312 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1313 return;
1314 }
1315
1316 // Xinef: the distance should be increased by caster size, it is neglected in latter calculations
1317 std::list<WorldObject*> targets;
1318 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1319 SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1320
1321 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1322
1323 if (!targets.empty())
1324 {
1325 // Other special target selection goes here
1326 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1327 {
1329 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
1330 if ((*j)->IsAffectedOnSpell(m_spellInfo))
1331 maxTargets += (*j)->GetAmount();
1332
1333 Acore::Containers::RandomResize(targets, maxTargets);
1334 }
1335
1336 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1337 {
1338 if (Unit* unitTarget = (*itr)->ToUnit())
1339 AddUnitTarget(unitTarget, effMask, false);
1340 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1341 AddGOTarget(gObjTarget, effMask);
1342 }
1343 }
1344}
@ SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
Definition SpellAuraDefines.h:340
@ TARGET_REFERENCE_TYPE_SRC
Definition SpellInfo.h:92
@ TARGET_REFERENCE_TYPE_LAST
Definition SpellInfo.h:91
Position const * GetSrcPos() const
Definition Spell.cpp:362
void CallScriptObjectAreaTargetSelectHandlers(std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8701
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
float RadiusMod
Definition Spell.h:217
uint32 MaxAffectedTargets
Definition Spell.h:216

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, Unit::GetAuraEffectsByType(), SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDstPos(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), m_caster, m_spellInfo, m_spellValue, m_targets, m_UniqueTargetInfo, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SearchAreaTargets(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_TARGET, Object::ToGameObject(), Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterDestTargets()

void Spell::SelectImplicitCasterDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
fix this check
1347{
1349
1350 switch (targetType.GetTarget())
1351 {
1352 case TARGET_DEST_CASTER:
1354 break;
1355 case TARGET_DEST_HOME:
1356 if (Player* playerCaster = m_caster->ToPlayer())
1357 dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
1358 break;
1359 case TARGET_DEST_DB:
1360 if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
1361 {
1364 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
1365 else if (st->target_mapId == m_caster->GetMapId())
1366 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
1367 }
1368 else
1369 {
1370 LOG_DEBUG("spells.aura", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
1371 if (WorldObject* target = m_targets.GetObjectTarget())
1372 dest = SpellDestination(*target);
1373 }
1374 break;
1376 {
1377 float min_dis = m_spellInfo->GetMinRange(true);
1378 float max_dis = m_spellInfo->GetMaxRange(true);
1379 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
1380 float x, y, z, angle;
1381 angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
1382 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); this contains extra code that breaks fishing
1384
1385 float ground = m_caster->GetMapHeight(x, y, z, true);
1386 float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
1388 if (liquidData.Status)
1389 liquidLevel = liquidData.Level;
1390
1391 if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
1392 {
1395 finish(false);
1396 return;
1397 }
1398
1399 if (ground + 0.75 > liquidLevel)
1400 {
1403 finish(false);
1404 return;
1405 }
1406
1407 if (!m_caster->IsWithinLOS(x, y, z))
1408 {
1411 finish(false);
1412 return;
1413 }
1414
1415 dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
1416 break;
1417 }
1419 {
1420 float distance = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1421 Map* map = m_caster->GetMap();
1422 uint32 mapid = m_caster->GetMapId();
1423 uint32 phasemask = m_caster->GetPhaseMask();
1424 float collisionHeight = m_caster->GetCollisionHeight();
1425 float destz = 0.0f, startx = 0.0f, starty = 0.0f, startz = 0.0f, starto = 0.0f;
1426
1427 Position pos;
1428 Position lastpos;
1429 m_caster->GetPosition(startx, starty, startz, starto);
1430 pos.Relocate(startx, starty, startz, starto);
1431 float destx = pos.GetPositionX() + distance * cos(pos.GetOrientation());
1432 float desty = pos.GetPositionY() + distance * sin(pos.GetOrientation());
1433
1434 // Added GROUND_HEIGHT_TOLERANCE to account for cases where, during a jump,
1435 // the Z position may be slightly below the vmap ground level.
1436 // Without this tolerance, a ray trace might incorrectly attempt to find ground
1437 // beneath the actual surface.
1438 //
1439 // Example:
1440 // actual vmap ground: -56.342392
1441 // Z position: -56.347195
1442 float searchGroundZPos = pos.GetPositionZ()+GROUND_HEIGHT_TOLERANCE;
1443 float ground = map->GetHeight(phasemask, pos.GetPositionX(), pos.GetPositionY(), searchGroundZPos);
1444
1445 bool isCasterInWater = m_caster->IsInWater();
1446 if (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || (pos.GetPositionZ() - ground < distance))
1447 {
1448 float tstX = 0.0f, tstY = 0.0f, tstZ = 0.0f, prevX = 0.0f, prevY = 0.0f, prevZ = 0.0f;
1449 float tstZ1 = 0.0f, tstZ2 = 0.0f, tstZ3 = 0.0f, destz1 = 0.0f, destz2 = 0.0f, destz3 = 0.0f, srange = 0.0f, srange1 = 0.0f, srange2 = 0.0f, srange3 = 0.0f;
1450 float maxtravelDistZ = 2.65f;
1451 float overdistance = 0.0f;
1452 float totalpath = 0.0f;
1453 float beforewaterz = 0.0f;
1454 bool inwater = false;
1455 bool wcol = false;
1456 const float step = 2.0f;
1457 const uint8 numChecks = std::ceil(std::fabs(distance / step));
1458 const float DELTA_X = (destx - pos.GetPositionX()) / numChecks;
1459 const float DELTA_Y = (desty - pos.GetPositionY()) / numChecks;
1460 int j = 1;
1461 for (; j < (numChecks + 1); j++)
1462 {
1463 prevX = pos.GetPositionX() + (float(j - 1) * DELTA_X);
1464 prevY = pos.GetPositionY() + (float(j - 1) * DELTA_Y);
1465 tstX = pos.GetPositionX() + (float(j) * DELTA_X);
1466 tstY = pos.GetPositionY() + (float(j) * DELTA_Y);
1467
1468 if (j < 2)
1469 {
1470 prevZ = pos.GetPositionZ();
1471 }
1472 else
1473 {
1474 prevZ = tstZ;
1475 }
1476
1477 tstZ = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true);
1478 ground = tstZ;
1479
1480 if (!isCasterInWater)
1481 {
1482 if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1483 {
1484 if (!(beforewaterz != 0.0f))
1485 {
1486 beforewaterz = prevZ;
1487 }
1488 tstZ = beforewaterz;
1489 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1490 //LOG_ERROR("spells", "(start was from land) step in water , number of cycle = {} , distance of step = {}, total path = {}, Z = {}", j, srange, totalpath, tstZ);
1491 }
1492 }
1493 else if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1494 {
1495 prevZ = pos.GetPositionZ();
1496 tstZ = pos.GetPositionZ();
1497 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1498
1499 inwater = true;
1500 if (inwater && (fabs(tstZ - ground) < 2.0f))
1501 {
1502 wcol = true;
1503 //LOG_ERROR("spells", "step in water with collide and use standart check (for continue way after possible collide), number of cycle = {} ", j);
1504 }
1505
1506 // if (j < 2)
1507 // LOG_ERROR("spells", "(start in water) step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1508 // else
1509 // LOG_ERROR("spells", "step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1510 }
1511
1512 bool IsInWater = map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight);
1513 if ((!IsInWater && tstZ != beforewaterz) || wcol) // second safety check z for blink way if on the ground
1514 {
1515 if (inwater && !IsInWater)
1516 inwater = false;
1517
1518 // highest available point
1519 tstZ1 = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true, 25.0f);
1520 // upper or floor
1521 tstZ2 = map->GetHeight(phasemask, tstX, tstY, prevZ, true, 25.0f);
1522 //lower than floor
1523 tstZ3 = map->GetHeight(phasemask, tstX, tstY, prevZ - maxtravelDistZ / 2, true, 25.0f);
1524
1525 //distance of rays, will select the shortest in 3D
1526 srange1 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ1 - prevZ) * (tstZ1 - prevZ));
1527 //LOG_ERROR("spells", "step = {}, distance of ray1 = {}", j, srange1);
1528 srange2 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ2 - prevZ) * (tstZ2 - prevZ));
1529 //LOG_ERROR("spells", "step = {}, distance of ray2 = {}", j, srange2);
1530 srange3 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ3 - prevZ) * (tstZ3 - prevZ));
1531 //LOG_ERROR("spells", "step = {}, distance of ray3 = {}", j, srange3);
1532
1533 if (srange1 < srange2)
1534 {
1535 tstZ = tstZ1;
1536 srange = srange1;
1537 }
1538 else if (srange3 < srange2)
1539 {
1540 tstZ = tstZ3;
1541 srange = srange3;
1542 }
1543 else
1544 {
1545 tstZ = tstZ2;
1546 srange = srange2;
1547 }
1548
1549 //LOG_ERROR("spells", "step on ground, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1550 }
1551
1552 destx = tstX;
1553 desty = tstY;
1554 destz = tstZ;
1555
1556 totalpath += srange;
1557
1558 if (totalpath > distance)
1559 {
1560 overdistance = totalpath - distance;
1561 //LOG_ERROR("spells", "total path > than distance in 3D , need to move back a bit for save distance, total path = {}, overdistance = {}", totalpath, overdistance);
1562 }
1563
1564 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1565 // check dynamic collision
1566 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1567
1568 // collision occured
1569 if (col || dcol || (overdistance > 0.0f && !map->IsInWater(phasemask, tstX, tstY, ground, collisionHeight)) || (fabs(prevZ - tstZ) > maxtravelDistZ && (tstZ > prevZ)))
1570 {
1571 if ((overdistance > 0.0f) && (overdistance < 1.f))
1572 {
1573 destx = prevX + overdistance * cos(pos.GetOrientation());
1574 desty = prevY + overdistance * sin(pos.GetOrientation());
1575 //LOG_ERROR("spells", "(collision) collision occured 1");
1576 }
1577 else
1578 {
1579 // move back a bit
1580 destx = tstX - (0.6 * cos(pos.GetOrientation()));
1581 desty = tstY - (0.6 * sin(pos.GetOrientation()));
1582 //LOG_ERROR("spells", "(collision) collision occured 2");
1583 }
1584
1585 // highest available point
1586 destz1 = map->GetHeight(phasemask, destx, desty, prevZ + maxtravelDistZ, true, 25.0f);
1587 // upper or floor
1588 destz2 = map->GetHeight(phasemask, destx, desty, prevZ, true, 25.0f);
1589 //lower than floor
1590 destz3 = map->GetHeight(phasemask, destx, desty, prevZ - maxtravelDistZ / 2, true, 25.0f);
1591
1592 //distance of rays, will select the shortest in 3D
1593 srange1 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz1 - prevZ) * (destz1 - prevZ));
1594 srange2 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz2 - prevZ) * (destz2 - prevZ));
1595 srange3 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz3 - prevZ) * (destz3 - prevZ));
1596
1597 if (srange1 < srange2)
1598 destz = destz1;
1599 else if (srange3 < srange2)
1600 destz = destz3;
1601 else
1602 destz = destz2;
1603
1604 if (inwater && destz < prevZ && !wcol)
1605 destz = prevZ;
1606 //LOG_ERROR("spells", "(collision) destZ rewrited in prevZ");
1607
1608 // Don't make the player move backward from the xy adjustments by collisions.
1609 if ((DELTA_X > 0 && startx > destx) || (DELTA_X < 0 && startx < destx) ||
1610 (DELTA_Y > 0 && starty > desty) || (DELTA_Y < 0 && starty < desty))
1611 {
1612 destx = startx;
1613 desty = starty;
1614 destz = startz;
1615 }
1616
1617 break;
1618 }
1619 // we have correct destz now
1620 }
1621
1622 lastpos.Relocate(destx, desty, destz, pos.GetOrientation());
1623 dest = SpellDestination(lastpos);
1624 }
1625 else
1626 {
1627 float z = pos.GetPositionZ();
1628 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1629 // check dynamic collision
1630 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1631
1632 // collision occured
1633 if (col || dcol)
1634 {
1635 // move back a bit
1636 destx = destx - (0.6 * cos(pos.GetOrientation()));
1637 desty = desty - (0.6 * sin(pos.GetOrientation()));
1638 }
1639
1640 lastpos.Relocate(destx, desty, z, pos.GetOrientation());
1641 dest = SpellDestination(lastpos);
1642 //float range = sqrt((desty - pos.GetPositionY())*(desty - pos.GetPositionY()) + (destx - pos.GetPositionX())*(destx - pos.GetPositionX()));
1643 //LOG_ERROR("spells", "Blink number 2, in falling but at a hight, distance of blink = {}", range);
1644 }
1645 break;
1646 }
1647 default:
1648 {
1649 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1650 float angle = targetType.CalcDirectionAngle();
1651 float objSize = m_caster->GetCombatReach();
1652
1653 switch (targetType.GetTarget())
1654 {
1656 dist = PET_FOLLOW_DIST;
1657 break;
1659 if (dist > objSize)
1660 dist = objSize + (dist - objSize) * float(rand_norm());
1661 break;
1666 {
1667 static float const DefaultTotemDistance = 3.0f;
1668 if (!m_spellInfo->Effects[effIndex].HasRadius())
1669 dist = DefaultTotemDistance;
1670 break;
1671 }
1672 default:
1673 break;
1674 }
1675
1676 if (dist < objSize)
1677 {
1678 dist = objSize;
1679 }
1680
1681 Position pos = dest._position;
1682 m_caster->MovePositionToFirstCollision(pos, dist, angle);
1683
1684 dest.Relocate(pos);
1685 break;
1686 }
1687 }
1688
1689 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1690 m_targets.SetDst(dest);
1691}
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
#define VMAP_INVALID_HEIGHT_VALUE
Definition IVMapMgr.h:49
@ SPELL_EFFECT_BIND
Definition SharedDefines.h:789
@ SPELL_EFFECT_TELEPORT_UNITS
Definition SharedDefines.h:783
@ TARGET_DEST_CASTER_RANDOM
Definition SharedDefines.h:1476
@ TARGET_DEST_DB
Definition SharedDefines.h:1422
@ TARGET_DEST_CASTER_FRONT_LEAP
Definition SharedDefines.h:1459
@ TARGET_DEST_CASTER_FRONT_LEFT
Definition SharedDefines.h:1448
@ TARGET_DEST_CASTER_BACK_RIGHT
Definition SharedDefines.h:1446
@ TARGET_DEST_CASTER_FISHING
Definition SharedDefines.h:1443
@ TARGET_DEST_CASTER_BACK_LEFT
Definition SharedDefines.h:1447
@ TARGET_DEST_CASTER_SUMMON
Definition SharedDefines.h:1436
@ TARGET_DEST_CASTER
Definition SharedDefines.h:1423
@ TARGET_DEST_CASTER_FRONT_RIGHT
Definition SharedDefines.h:1445
@ TARGET_DEST_CASTER_36
Definition SharedDefines.h:1440
@ TARGET_DEST_HOME
Definition SharedDefines.h:1418
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ SPELL_FAILED_TOO_SHALLOW
Definition SharedDefines.h:1105
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1057
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition Map.cpp:1218
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1517
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
Definition Map.cpp:1495
void CallScriptDestinationTargetSelectHandlers(SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8729
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:20965
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition VMapMgr2.cpp:201
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:2995
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2602
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
LiquidStatus Status
Definition GridTerrainData.h:206
Definition SpellMgr.h:396

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_WORLD_OBJECT_SIZE, SpellInfo::Effects, finish(), Unit::GetCollisionHeight(), Unit::GetCombatReach(), Map::GetHeight(), Map::GetLiquidData(), WorldObject::GetMap(), WorldObject::GetMapHeight(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), WorldObject::GetNearPoint(), Map::GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), SpellCastTargets::GetObjectTarget(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellImplicitTargetInfo::GetTarget(), GROUND_HEIGHT_TOLERANCE, SpellInfo::HasEffect(), Unit::HasUnitMovementFlag(), SpellInfo::Id, Unit::IsInWater(), Map::IsInWater(), WorldObject::IsWithinLOS(), LiquidData::Level, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAP_ALL_LIQUIDS, MOVEMENTFLAG_FALLING, WorldObject::MovePositionToFirstCollision(), PET_FOLLOW_DIST, rand_norm(), Position::Relocate(), SpellDestination::Relocate(), SendCastResult(), SendChannelUpdate(), SpellCastTargets::SetDst(), SPELL_EFFECT_BIND, SPELL_EFFECT_TELEPORT_UNITS, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_NOT_HERE, SPELL_FAILED_TOO_SHALLOW, sSpellMgr, LiquidData::Status, TARGET_DEST_CASTER, TARGET_DEST_CASTER_36, TARGET_DEST_CASTER_BACK_LEFT, TARGET_DEST_CASTER_BACK_RIGHT, TARGET_DEST_CASTER_FISHING, TARGET_DEST_CASTER_FRONT_LEAP, TARGET_DEST_CASTER_FRONT_LEFT, TARGET_DEST_CASTER_FRONT_RIGHT, TARGET_DEST_CASTER_RANDOM, TARGET_DEST_CASTER_SUMMON, TARGET_DEST_DB, TARGET_DEST_HOME, Object::ToPlayer(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterObjectTargets()

void Spell::SelectImplicitCasterObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1770{
1771 WorldObject* target = nullptr;
1772 bool checkIfValid = true;
1773
1774 switch (targetType.GetTarget())
1775 {
1776 case TARGET_UNIT_CASTER:
1777 target = m_caster;
1778 checkIfValid = false;
1779 break;
1780 case TARGET_UNIT_MASTER:
1781 target = m_caster->GetCharmerOrOwner();
1782 break;
1783 case TARGET_UNIT_PET:
1784 target = m_caster->GetGuardianPet();
1785 if (!target)
1786 target = m_caster->GetCharm();
1787 break;
1789 if (m_caster->IsSummon())
1790 target = m_caster->ToTempSummon()->GetSummonerUnit();
1791 break;
1793 target = m_caster->GetVehicleBase();
1794 break;
1804 target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
1805 break;
1806 default:
1807 break;
1808 }
1809
1810 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1811
1812 if (target && target->ToUnit())
1813 AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
1814}
@ TARGET_UNIT_PASSENGER_1
Definition SharedDefines.h:1501
@ TARGET_UNIT_PASSENGER_6
Definition SharedDefines.h:1506
@ TARGET_UNIT_VEHICLE
Definition SharedDefines.h:1498
@ TARGET_UNIT_PASSENGER_2
Definition SharedDefines.h:1502
@ TARGET_UNIT_PASSENGER_4
Definition SharedDefines.h:1504
@ TARGET_UNIT_PASSENGER_7
Definition SharedDefines.h:1507
@ TARGET_UNIT_MASTER
Definition SharedDefines.h:1431
@ TARGET_UNIT_PASSENGER_5
Definition SharedDefines.h:1505
@ TARGET_UNIT_PASSENGER_3
Definition SharedDefines.h:1503
@ TARGET_UNIT_SUMMONER
Definition SharedDefines.h:1496
@ TARGET_UNIT_PASSENGER_0
Definition SharedDefines.h:1500
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Unit * GetVehicleBase() const
Definition Unit.cpp:18830
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:228

References AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), Unit::GetCharm(), Unit::GetCharmerOrOwner(), Unit::GetGuardianPet(), Vehicle::GetPassenger(), TempSummon::GetSummonerUnit(), SpellImplicitTargetInfo::GetTarget(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), Object::IsCreature(), Unit::IsSummon(), Unit::IsVehicle(), m_caster, TARGET_UNIT_CASTER, TARGET_UNIT_MASTER, TARGET_UNIT_PASSENGER_0, TARGET_UNIT_PASSENGER_1, TARGET_UNIT_PASSENGER_2, TARGET_UNIT_PASSENGER_3, TARGET_UNIT_PASSENGER_4, TARGET_UNIT_PASSENGER_5, TARGET_UNIT_PASSENGER_6, TARGET_UNIT_PASSENGER_7, TARGET_UNIT_PET, TARGET_UNIT_SUMMONER, TARGET_UNIT_VEHICLE, Object::ToCreature(), Unit::ToTempSummon(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitChainTargets()

void Spell::SelectImplicitChainTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
WorldObject target,
uint32  effMask 
)
1839{
1840 uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
1841 if (Player* modOwner = m_caster->GetSpellModOwner())
1842 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
1843
1844 if (maxTargets > 1)
1845 {
1846 // mark damage multipliers as used
1847 for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
1848 if (effMask & (1 << k))
1849 m_damageMultipliers[k] = 1.0f;
1850 m_applyMultiplierMask |= effMask;
1851
1852 std::list<WorldObject*> targets;
1853 SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), targetType.GetSelectionCategory()
1854 , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
1855
1856 // Chain primary target is added earlier
1857 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1858
1859 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1860 if (Unit* unitTarget = (*itr)->ToUnit())
1861 AddUnitTarget(unitTarget, effMask, false);
1862 }
1863}
@ TARGET_UNIT_TARGET_CHAINHEAL_ALLY
Definition SharedDefines.h:1449
@ SPELLMOD_JUMP_TARGETS
Definition SpellDefines.h:93
void SearchChainTargets(std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
Definition Spell.cpp:2189

References AddUnitTarget(), CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetSelectionCategory(), Unit::GetSpellModOwner(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, m_applyMultiplierMask, m_caster, m_damageMultipliers, m_spellInfo, MAX_SPELL_EFFECTS, SearchChainTargets(), SPELLMOD_JUMP_TARGETS, TARGET_UNIT_TARGET_CHAINHEAL_ALLY, Object::ToUnit(), and unitTarget.

Referenced by SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ SelectImplicitChannelTargets()

void Spell::SelectImplicitChannelTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1045{
1046 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1047 {
1048 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
1049 return;
1050 }
1051
1052 switch (targetType.GetTarget())
1053 {
1055 {
1056 // Xinef: All channel selectors have needed data passed in m_targets structure
1058 if (target)
1059 {
1060 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1061 // unit target may be no longer avalible - teleported out of map for example
1062 if (target && target->ToUnit())
1063 AddUnitTarget(target->ToUnit(), 1 << effIndex);
1064 }
1065 else
1066 {
1067 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1068 }
1069 break;
1070 }
1075 {
1076 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1077 if (target)
1078 m_targets.SetDst(*target);
1079 }
1081 {
1082 if (channeledSpell->m_targets.GetUnitTarget())
1083 m_targets.SetDst(*channeledSpell->m_targets.GetUnitTarget());
1084 }
1085 else //if (!m_targets.HasDst())
1086 {
1087 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell destination for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1088 }
1089 break;
1091 if (GetOriginalCaster())
1093 break;
1094 default:
1095 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
1096 break;
1097 }
1098}
@ TARGET_DEST_CHANNEL_TARGET
Definition SharedDefines.h:1480
@ TARGET_UNIT_CHANNEL_TARGET
Definition SharedDefines.h:1481
@ TARGET_DEST_CHANNEL_CASTER
Definition SharedDefines.h:1510
WorldObject * GetObjectTargetChannel(Unit *caster) const
Definition Spell.cpp:464
SpellDestination const * GetDstChannel() const
Definition Spell.cpp:474
bool HasDstChannel() const
Definition Spell.cpp:469

References AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstChannel(), SpellCastTargets::GetObjectTargetChannel(), GetOriginalCaster(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetTarget(), SpellCastTargets::HasDstChannel(), SpellInfo::Id, LOG_DEBUG, m_caster, m_originalCaster, m_spellInfo, m_targets, SpellCastTargets::SetDst(), TARGET_DEST_CHANNEL_CASTER, TARGET_DEST_CHANNEL_TARGET, TARGET_REFERENCE_TYPE_CASTER, TARGET_UNIT_CHANNEL_TARGET, and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitConeTargets()

void Spell::SelectImplicitConeTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1215{
1216 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1217 {
1218 ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
1219 return;
1220 }
1221 std::list<WorldObject*> targets;
1222 SpellTargetObjectTypes objectType = targetType.GetObjectType();
1223 SpellTargetCheckTypes selectionType = targetType.GetCheckType();
1224 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1225 float coneAngle = M_PI / 2;
1226 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1227
1228 if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
1229 {
1230 Acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
1231 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
1232 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
1233
1234 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1235
1236 if (!targets.empty())
1237 {
1238 // Other special target selection goes here
1239 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1240 {
1242 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
1243 if ((*j)->IsAffectedOnSpell(m_spellInfo))
1244 maxTargets += (*j)->GetAmount();
1245
1246 Acore::Containers::RandomResize(targets, maxTargets);
1247 }
1248
1249 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1250 {
1251 if (Unit* unit = (*itr)->ToUnit())
1252 {
1253 AddUnitTarget(unit, effMask, false);
1254 }
1255 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1256 {
1257 AddGOTarget(gObjTarget, effMask);
1258 }
1259 }
1260 }
1261 }
1262}
SpellTargetCheckTypes
Definition SpellInfo.h:113
SpellTargetObjectTypes
Definition SpellInfo.h:97

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, Unit::GetAuraEffectsByType(), SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), GetSearcherTypeMask(), m_caster, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitDestDestTargets()

void Spell::SelectImplicitDestDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1731{
1732 // set destination to caster if no dest provided
1733 // can only happen if previous destination target could not be set for some reason
1734 // (not found nearby target, or channel target for example
1735 // maybe we should abort the spell in such case?
1736 CheckDst();
1737
1739
1740 switch (targetType.GetTarget())
1741 {
1745 case TARGET_DEST_DEST:
1746 return;
1747 case TARGET_DEST_TRAJ:
1748 SelectImplicitTrajTargets(effIndex, targetType);
1749 return;
1750 default:
1751 {
1752 float angle = targetType.CalcDirectionAngle();
1753 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1754 if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
1755 dist *= float(rand_norm());
1756
1757 Position pos = dest._position;
1758 m_caster->MovePosition(pos, dist, angle);
1759
1760 dest.Relocate(pos);
1761 break;
1762 }
1763 }
1764
1765 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1766 m_targets.ModDst(dest);
1767}
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1432
@ TARGET_DEST_DEST_RANDOM
Definition SharedDefines.h:1490
@ TARGET_DEST_DEST
Definition SharedDefines.h:1491
@ TARGET_DEST_DYNOBJ_NONE
Definition SharedDefines.h:1492
@ TARGET_DEST_DYNOBJ_ALLY
Definition SharedDefines.h:1433
@ TARGET_DEST_TRAJ
Definition SharedDefines.h:1493
void ModDst(Position const &pos)
Definition Spell.cpp:436
SpellDestination const * GetDst() const
Definition Spell.cpp:396
void MovePosition(Position &pos, float dist, float angle)
Definition Object.cpp:2752

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), CheckDst(), SpellInfo::Effects, SpellCastTargets::GetDst(), SpellImplicitTargetInfo::GetTarget(), m_caster, m_spellInfo, m_targets, SpellCastTargets::ModDst(), WorldObject::MovePosition(), rand_norm(), SpellDestination::Relocate(), SelectImplicitTrajTargets(), TARGET_DEST_DEST, TARGET_DEST_DEST_RANDOM, TARGET_DEST_DYNOBJ_ALLY, TARGET_DEST_DYNOBJ_ENEMY, TARGET_DEST_DYNOBJ_NONE, and TARGET_DEST_TRAJ.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitNearbyTargets()

void Spell::SelectImplicitNearbyTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1101{
1102 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1103 {
1104 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
1105 return;
1106 }
1107
1108 float range = 0.0f;
1109 switch (targetType.GetCheckType())
1110 {
1111 case TARGET_CHECK_ENEMY:
1112 range = m_spellInfo->GetMaxRange(false, m_caster, this);
1113 break;
1114 case TARGET_CHECK_ALLY:
1115 case TARGET_CHECK_PARTY:
1116 case TARGET_CHECK_RAID:
1118 range = m_spellInfo->GetMaxRange(true, m_caster, this);
1119 break;
1120 case TARGET_CHECK_ENTRY:
1123 break;
1124 default:
1125 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
1126 break;
1127 }
1128
1129 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1130
1131 // handle emergency case - try to use other provided targets if no conditions provided
1132 if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
1133 {
1134 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID {}, effect {} - selecting default targets", m_spellInfo->Id, effIndex);
1135 switch (targetType.GetObjectType())
1136 {
1139 {
1140 if (focusObject)
1141 AddGOTarget(focusObject, effMask);
1142 return;
1143 }
1144 break;
1147 {
1148 if (focusObject)
1150 return;
1151 }
1152 break;
1153 default:
1154 break;
1155 }
1156 }
1157
1158 WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
1159 if (!target)
1160 {
1161 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1162 return;
1163 }
1164
1165 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1166 if (!target)
1167 {
1168 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set nullptr target, effect {}", m_spellInfo->Id, effIndex);
1169 return;
1170 }
1171
1172 switch (targetType.GetObjectType())
1173 {
1175 {
1176 if (Unit* unit = target->ToUnit())
1177 {
1178 AddUnitTarget(unit, effMask, true, false);
1179 // xinef: important! if channeling spell have nearby entry, it has no unitTarget by default
1180 // and if channeled spell has target 77, it requires unitTarget, set it here!
1181 // xinef: if we have NO unit target
1182 if (!m_targets.GetUnitTarget())
1183 {
1185 }
1186 }
1187 else
1188 {
1189 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected unit, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1190 return;
1191 }
1192 break;
1193 }
1195 if (GameObject* gobjTarget = target->ToGameObject())
1196 AddGOTarget(gobjTarget, effMask);
1197 else
1198 {
1199 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected gameobject, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1200 return;
1201 }
1202 break;
1204 m_targets.SetDst(*target);
1205 break;
1206 default:
1207 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
1208 break;
1209 }
1210
1211 SelectImplicitChainTargets(effIndex, targetType, target, effMask);
1212}
@ TARGET_CHECK_PARTY
Definition SpellInfo.h:118
@ TARGET_CHECK_ENEMY
Definition SpellInfo.h:116
@ TARGET_CHECK_DEFAULT
Definition SpellInfo.h:114
@ TARGET_CHECK_RAID_CLASS
Definition SpellInfo.h:120
@ TARGET_CHECK_ALLY
Definition SpellInfo.h:117
@ TARGET_CHECK_RAID
Definition SpellInfo.h:119
WorldObject * SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
Definition Spell.cpp:2167
void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
Definition Spell.cpp:1838

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellInfo::Effects, focusObject, SpellImplicitTargetInfo::GetCheckType(), SpellInfo::GetMaxRange(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetUnitTarget(), SpellInfo::Id, SpellInfo::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, SpellInfo::RequiresSpellFocus, SearchNearbyTarget(), SelectImplicitChainTargets(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), TARGET_CHECK_ALLY, TARGET_CHECK_DEFAULT, TARGET_CHECK_ENEMY, TARGET_CHECK_ENTRY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetDestTargets()

void Spell::SelectImplicitTargetDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1694{
1696
1697 SpellDestination dest(*target);
1698
1699 switch (targetType.GetTarget())
1700 {
1703 break;
1704 default:
1705 {
1706 float angle = targetType.CalcDirectionAngle();
1707 float dist = m_spellInfo->Effects[effIndex].CalcRadius(nullptr);
1708 if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
1709 {
1710 dist *= float(rand_norm());
1711 }
1712
1713 if (targetType.GetTarget() == TARGET_DEST_TARGET_BACK)
1714 {
1716 }
1717
1718 Position pos = dest._position;
1719 target->MovePositionToFirstCollision(pos, dist, angle);
1720
1721 dest.Relocate(pos);
1722 break;
1723 }
1724 }
1725
1726 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1727 m_targets.SetDst(dest);
1728}
@ TARGET_DEST_TARGET_ANY
Definition SharedDefines.h:1467
@ TARGET_DEST_TARGET_BACK
Definition SharedDefines.h:1469
@ TARGET_DEST_TARGET_RANDOM
Definition SharedDefines.h:1478
@ TARGET_DEST_TARGET_ENEMY
Definition SharedDefines.h:1457
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), SpellInfo::Effects, Object::GetFloatValue(), SpellCastTargets::GetObjectTarget(), SpellImplicitTargetInfo::GetTarget(), m_spellInfo, m_targets, WorldObject::MovePositionToFirstCollision(), rand_norm(), SpellDestination::Relocate(), SpellCastTargets::SetDst(), TARGET_DEST_TARGET_ANY, TARGET_DEST_TARGET_BACK, TARGET_DEST_TARGET_ENEMY, TARGET_DEST_TARGET_RANDOM, and UNIT_FIELD_BOUNDINGRADIUS.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetObjectTargets()

void Spell::SelectImplicitTargetObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1817{
1818 ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
1819
1821
1822 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1823
1824 if (target)
1825 {
1826 if (Unit* unit = target->ToUnit())
1827 AddUnitTarget(unit, 1 << effIndex, true, false);
1828 else if (GameObject* gobj = target->ToGameObject())
1829 AddGOTarget(gobj, 1 << effIndex);
1830
1831 SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
1832 }
1833 // Script hook can remove object target and we would wrongly land here
1834 else if (Item* item = m_targets.GetItemTarget())
1835 AddItemTarget(item, 1 << effIndex);
1836}

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), m_targets, SelectImplicitChainTargets(), Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTrajTargets()

void Spell::SelectImplicitTrajTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
: all calculation should be based on src instead of m_caster
1880{
1881 if (!m_targets.HasTraj())
1882 return;
1883
1884 float dist2d = m_targets.GetDist2d();
1885 if (!dist2d)
1886 return;
1887
1888 float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - m_targets.GetSrcPos()->m_positionZ;
1889
1890 // xinef: supply correct target type, DEST_DEST and similar are ALWAYS undefined
1891 // xinef: correct target is stored in TRIGGERED SPELL, however as far as i noticed, all checks are ENTRY, ENEMY
1892 std::list<WorldObject*> targets;
1893 Acore::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrcPos(), m_caster, m_spellInfo, TARGET_CHECK_ENEMY /*targetCheckType*/, m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1895 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrcPos(), dist2d);
1896 if (targets.empty())
1897 return;
1898
1900
1901 float b = tangent(m_targets.GetElevation());
1902 float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
1903 if (a > -0.0001f)
1904 a = 0;
1905
1906 LOG_DEBUG("spells", "Spell::SelectTrajTargets: a {} b {}", a, b);
1907
1908 // Xinef: hack for distance, many trajectory spells have RangeEntry 1 (self)
1909 float bestDist = m_spellInfo->GetMaxRange(false) * 2;
1910 if (bestDist < 1.0f)
1911 bestDist = 300.0f;
1912
1913 std::list<WorldObject*>::const_iterator itr = targets.begin();
1914 for (; itr != targets.end(); ++itr)
1915 {
1916 if (Unit* unitTarget = (*itr)->ToUnit())
1917 if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
1918 continue;
1919
1920 const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
1922 const float objDist2d = std::fabs(m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)));
1923 const float dz = std::fabs((*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ);
1924
1925 LOG_DEBUG("spells", "Spell::SelectTrajTargets: check {}, dist between {} {}, height between {} {}.",
1926 (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);
1927
1928 float dist = objDist2d - size;
1929 float height = dist * (a * dist + b);
1930
1931 LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);
1932
1933 if (dist < bestDist && height < dz + size && height > dz - size)
1934 {
1935 bestDist = dist > 0 ? dist : 0;
1936 break;
1937 }
1938
1939#define CHECK_DIST {\
1940 LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);\
1941 if (dist > bestDist)\
1942 continue;\
1943 if (dist < objDist2d + size && dist > objDist2d - size)\
1944 {\
1945 bestDist = dist;\
1946 break;\
1947 }\
1948 }
1949
1950 // RP-GG only, search in straight line, as item have no trajectory
1951 if (m_CastItem)
1952 {
1953 if (dist < bestDist && std::fabs(dz) < 6.0f) // closes target, also check Z difference)
1954 {
1955 bestDist = dist;
1956 break;
1957 }
1958
1959 continue;
1960 }
1961
1962 if (!a)
1963 {
1964 // Xinef: everything remade
1965 dist = m_targets.GetSrcPos()->GetExactDist(*itr);
1966 height = m_targets.GetSrcPos()->GetExactDist2d(*itr) * b;
1967
1968 if (height < dz + size * (b + 1) && height > dz - size * (b + 1) && dist < bestDist)
1969 {
1970 bestDist = dist;
1971 break;
1972 }
1973
1974 continue;
1975 }
1976
1977 height = dz - size;
1978 float sqrt1 = b * b + 4 * a * height;
1979 if (sqrt1 > 0)
1980 {
1981 sqrt1 = std::sqrt(sqrt1);
1982 dist = (sqrt1 - b) / (2 * a);
1983 CHECK_DIST;
1984 }
1985
1986 height = dz + size;
1987 float sqrt2 = b * b + 4 * a * height;
1988 if (sqrt2 > 0)
1989 {
1990 sqrt2 = std::sqrt(sqrt2);
1991 dist = (sqrt2 - b) / (2 * a);
1992 CHECK_DIST;
1993
1994 dist = (-sqrt2 - b) / (2 * a);
1995 CHECK_DIST;
1996 }
1997
1998 if (sqrt1 > 0)
1999 {
2000 dist = (-sqrt1 - b) / (2 * a);
2001 CHECK_DIST;
2002 }
2003 }
2004
2006 {
2007 float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
2008 float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist;
2009 float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
2010
2011 if (itr != targets.end())
2012 {
2013 float distSq = (*itr)->GetExactDistSq(x, y, z);
2014 float sizeSq = (*itr)->GetObjectSize();
2015 sizeSq *= sizeSq;
2016 LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
2017 if (distSq > sizeSq)
2018 {
2019 float factor = 1 - std::sqrt(sizeSq / distSq);
2020 x += factor * ((*itr)->GetPositionX() - x);
2021 y += factor * ((*itr)->GetPositionY() - y);
2022 z += factor * ((*itr)->GetPositionZ() - z);
2023
2024 distSq = (*itr)->GetExactDistSq(x, y, z);
2025 LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
2026 }
2027 }
2028
2029 Position trajDst;
2030 trajDst.Relocate(x, y, z, m_caster->GetOrientation());
2032 dest.Relocate(trajDst);
2033
2034 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
2035 m_targets.ModDst(dest);
2036 }
2037}
float tangent(float x)
Definition Spell.cpp:1865
#define CHECK_DIST
Definition Object.h:779
float GetElevation() const
Definition Spell.h:170
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840

References CallScriptDestinationTargetSelectHandlers(), CHECK_DIST, SpellInfo::Effects, SpellCastTargets::GetDist2d(), SpellCastTargets::GetDst(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetElevation(), Position::GetExactDist(), Position::GetExactDist2d(), SpellInfo::GetMaxRange(), Position::GetOrientation(), Position::GetRelativeAngle(), SpellCastTargets::GetSrcPos(), GRID_MAP_TYPE_MASK_ALL, SpellCastTargets::HasTraj(), Unit::IsOnVehicle(), LOG_DEBUG, m_caster, m_CastItem, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_spellInfo, m_targets, SpellCastTargets::ModDst(), Position::Relocate(), SpellDestination::Relocate(), tangent(), TARGET_CHECK_ENEMY, Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ SelectSpellTargets()

void Spell::SelectSpellTargets ( )
820{
821 // select targets for cast phase
823
824 uint32 processedAreaEffectsMask = 0;
825 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
826 {
827 // not call for empty effect.
828 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
829 if (!m_spellInfo->Effects[i].IsEffect())
830 continue;
831
832 // set expected type of implicit targets to be sent to client
833 uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
834 if (implicitTargetMask & TARGET_FLAG_UNIT)
836 if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
838
839 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
840 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
841
842 // Select targets of effect based on effect type
843 // those are used when no valid target could be added for spell effect based on spell target type
844 // some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
845 // some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
846 // some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
848
849 if (m_targets.HasDst())
851
853 {
854 // maybe do this for all spells?
855 if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
856 {
858 finish(false);
859 return;
860 }
861
862 uint8 mask = (1 << i);
863 for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
864 {
865 if (ihit->effectMask & mask)
866 {
868 break;
869 }
870 }
871 }
872 else if (m_auraScaleMask)
873 {
874 bool checkLvl = !m_UniqueTargetInfo.empty();
875 m_UniqueTargetInfo.erase(std::remove_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [&](TargetInfo const& targetInfo) -> bool
876 {
877 // remove targets which did not pass min level check
878 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask)
879 {
880 if (!targetInfo.scaleAura && targetInfo.targetGUID != m_caster->GetGUID())
881 return true;
882 }
883
884 return false;
885 }), std::end(m_UniqueTargetInfo));
886
887 if (checkLvl && m_UniqueTargetInfo.empty())
888 {
890 finish(false);
891 }
892 }
893 }
894
895 if (uint64 dstDelay = CalculateDelayMomentForDst())
896 m_delayMoment = dstDelay;
897}
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
Definition SpellInfo.cpp:31
@ TARGET_FLAG_GAMEOBJECT
Definition SpellInfo.h:57
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:60
void SetTargetFlag(SpellCastTargetFlags flag)
Definition Spell.h:122
void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
Definition Spell.cpp:926
void SelectExplicitTargets()
Definition Spell.cpp:786
void AddDestTarget(SpellDestination const &dest, uint32 effIndex)
Definition Spell.cpp:2595
void SelectEffectTypeImplicitTargets(uint8 effIndex)
Definition Spell.cpp:2039

References AddDestTarget(), CalculateDelayMomentForDst(), TargetInfo::effectMask, SpellInfo::Effects, finish(), focusObject, SpellCastTargets::GetDst(), GetTargetFlagMask(), SpellCastTargets::HasDst(), SpellInfo::IsChanneled(), m_auraScaleMask, m_channelTargetEffectMask, m_delayMoment, m_spellInfo, m_targets, m_UniqueGOTargetInfo, m_UniqueItemInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SendCastResult(), SpellCastTargets::SetTargetFlag(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_LOWLEVEL, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_GAMEOBJECT_ITEM, and TARGET_FLAG_UNIT.

Referenced by _cast(), CanAutoCast(), spell_dk_raise_dead::CheckCast(), and prepare().

◆ SendCastResult() [1/2]

void Spell::SendCastResult ( Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError = SPELL_CUSTOM_ERROR_NONE 
)
static
4677{
4678 if (result == SPELL_CAST_OK)
4679 return;
4680
4681 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
4682 WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError);
4683
4684 caster->GetSession()->SendPacket(&data);
4685}
static void WriteCastResultInfo(WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
Definition Spell.cpp:4571
@ SMSG_CAST_FAILED
Definition Opcodes.h:334

References Player::GetSession(), WorldSession::SendPacket(), SMSG_CAST_FAILED, SPELL_CAST_OK, and WriteCastResultInfo().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), Player::CastItemUseSpell(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), spell_dk_raise_dead::CheckReagents(), spell_putricide_mutation_init::CheckRequirement(), EffectApplyGlyph(), EffectDuel(), EffectOpenLock(), EffectTaunt(), SpellScript::FinishCast(), go_soulwell::go_soulwellAI::GossipHello(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), spell_the_flag_of_ownership::HandleFinish(), WorldSession::HandlePetActionHelper(), spell_putricide_mutated_transformation::HandleSummon(), misc_commandscript::HandleUnstuckCommand(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and SendCastResult().

◆ SendCastResult() [2/2]

void Spell::SendCastResult ( SpellCastResult  result)
4688{
4689 if (result == SPELL_CAST_OK)
4690 return;
4691
4692 if (!m_caster->IsPlayer() || m_caster->IsCharmed())
4693 return;
4694
4695 if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
4696 return;
4697
4698 // Xinef: override every possible result, except for gm fail result... breaks many things and goes unnoticed because of this and makes me rage when i find this out
4700 result = SPELL_FAILED_DONT_REPORT;
4701
4703}
@ SPELL_FAILED_BM_OR_INVISGOD
Definition SharedDefines.h:1108
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:149
bool IsCharmed() const
Definition Unit.h:1237

References Player::GetSession(), HasTriggeredCastFlag(), Unit::IsCharmed(), Object::IsPlayer(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::PlayerLoading(), SendCastResult(), SPELL_CAST_OK, SPELL_FAILED_BM_OR_INVISGOD, SPELL_FAILED_DONT_REPORT, Object::ToPlayer(), and TRIGGERED_DONT_REPORT_CAST_ERROR.

◆ SendChannelStart()

void Spell::SendChannelStart ( uint32  duration)
5214{
5215 ObjectGuid channelTarget = m_targets.GetObjectTargetGUID();
5216 if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
5217 if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
5218 channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
5219
5220 WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
5221 data << m_caster->GetPackGUID();
5222 data << uint32(m_spellInfo->Id);
5223 data << uint32(duration);
5224
5225 m_caster->SendMessageToSet(&data, true);
5226
5229
5230 m_timer = duration;
5231 if (channelTarget)
5233
5235}
@ MSG_CHANNEL_START
Definition Opcodes.h:343

References WorldObject::FindMap(), Object::GetGUID(), SpellCastTargets::GetObjectTargetGUID(), Object::GetPackGUID(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, m_targets, m_timer, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MSG_CHANNEL_START, Player::NeedSendSpectatorData(), SpellInfo::NeedsExplicitUnitTarget(), ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), Object::ToPlayer(), UNIT_CHANNEL_SPELL, and UNIT_FIELD_CHANNEL_OBJECT.

Referenced by handle_immediate().

◆ SendChannelUpdate()

◆ SendInterrupted()

void Spell::SendInterrupted ( uint8  result)
5182{
5183 WorldPacket data(SMSG_SPELL_FAILURE, (8 + 1 + 4 + 1));
5184 data << m_caster->GetPackGUID();
5185 data << uint8(m_cast_count);
5186 data << uint32(m_spellInfo->Id);
5187 data << uint8(result);
5188 m_caster->SendMessageToSet(&data, true);
5189
5190 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8 + 1 + 4 + 1));
5191 data << m_caster->GetPackGUID();
5192 data << uint8(m_cast_count);
5193 data << uint32(m_spellInfo->Id);
5194 data << uint8(result);
5195 m_caster->SendMessageToSet(&data, true);
5196}
@ SMSG_SPELL_FAILURE
Definition Opcodes.h:337
@ SMSG_SPELL_FAILED_OTHER
Definition Opcodes.h:708

References Object::GetPackGUID(), SpellInfo::Id, WorldPacket::Initialize(), m_cast_count, m_caster, m_spellInfo, WorldObject::SendMessageToSet(), SMSG_SPELL_FAILED_OTHER, and SMSG_SPELL_FAILURE.

Referenced by _cast(), Unit::AttackerStateUpdate(), and cancel().

◆ SendLogExecute()

void Spell::SendLogExecute ( )
5081{
5082 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
5083
5084 data << m_caster->GetPackGUID();
5085
5086 data << uint32(m_spellInfo->Id);
5087
5088 uint8 effCount = 0;
5089 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5090 {
5091 if (m_effectExecuteData[i])
5092 ++effCount;
5093 }
5094
5095 if (!effCount)
5096 return;
5097
5098 data << uint32(effCount);
5099 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5100 {
5101 if (!m_effectExecuteData[i])
5102 continue;
5103
5104 data << uint32(m_spellInfo->Effects[i].Effect); // spell effect
5105
5106 data.append(*m_effectExecuteData[i]);
5107
5108 delete m_effectExecuteData[i];
5109 m_effectExecuteData[i] = nullptr;
5110 }
5111 m_caster->SendMessageToSet(&data, true);
5112}
@ SMSG_SPELLLOGEXECUTE
Definition Opcodes.h:618

References ByteBuffer::append(), SpellInfo::Effects, Object::GetPackGUID(), SpellInfo::Id, m_caster, m_effectExecuteData, m_spellInfo, MAX_SPELL_EFFECTS, WorldObject::SendMessageToSet(), and SMSG_SPELLLOGEXECUTE.

Referenced by FinishTargetProcessing().

◆ SendLoot()

void Spell::SendLoot ( ObjectGuid  guid,
LootType  loottype 
)
protected
2016{
2017 Player* player = m_caster->ToPlayer();
2018 if (!player)
2019 return;
2020
2021 if (gameObjTarget)
2022 {
2023 // Players shouldn't be able to loot gameobjects that are currently despawned
2024 if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
2025 {
2026 LOG_ERROR("spells.effect", "Possible hacking attempt: Player {} [{}] tried to loot a gameobject [{}] which is on respawn time without being in GM mode!",
2027 player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
2028 return;
2029 }
2030 // special case, already has GossipHello inside so return and avoid calling twice
2032 {
2034 return;
2035 }
2036
2037 if (sScriptMgr->OnGossipHello(player, gameObjTarget))
2038 return;
2039
2040 if (gameObjTarget->AI()->GossipHello(player, false))
2041 return;
2042
2043 switch (gameObjTarget->GetGoType())
2044 {
2046 gameObjTarget->UseDoorOrButton(0, false, player);
2047 return;
2049 gameObjTarget->UseDoorOrButton(0, false, player);
2050
2051 // Xinef: properly link possible traps
2052 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap)
2053 gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);
2054 return;
2058 return;
2059
2061 // triggering linked GO
2064 return;
2065
2067 // triggering linked GO
2068 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
2070
2071 // Don't return, let loots been taken
2072 default:
2073 break;
2074 }
2075 }
2076
2077 // Send loot
2078 player->SendLoot(guid, loottype);
2079}
@ GAMEOBJECT_TYPE_SPELL_FOCUS
Definition SharedDefines.h:1568
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1562
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
bool isSpawned() const
Definition GameObject.h:189
void TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)
Definition GameObject.cpp:1370
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
uint32 gossipID
Definition GameObjectData.h:72
uint32 linkedTrap
Definition GameObjectData.h:59
struct GameObjectTemplate::@231::@235 questgiver
struct GameObjectTemplate::@231::@240 spellFocus
struct GameObjectTemplate::@231::@236 chest
uint32 linkedTrapId
Definition GameObjectData.h:90

References GameObject::AI(), GameObjectTemplate::button, GameObjectTemplate::chest, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, gameObjTarget, GameObject::GetGOInfo(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetName(), GameObjectAI::GossipHello(), GameObjectTemplate::gossipID, Player::IsGameMaster(), GameObject::isSpawned(), GameObjectTemplate::linkedTrap, GameObjectTemplate::linkedTrapId, LOG_ERROR, m_caster, Player::PrepareGossipMenu(), GameObjectTemplate::questgiver, Player::SendLoot(), Player::SendPreparedGossip(), GameObjectTemplate::spellFocus, sScriptMgr, Object::ToPlayer(), ObjectGuid::ToString(), GameObject::TriggeringLinkedGameObject(), GameObject::Use(), and GameObject::UseDoorOrButton().

Referenced by EffectOpenLock().

◆ SendPetCastResult()

void Spell::SendPetCastResult ( SpellCastResult  result)
4706{
4707 if (result == SPELL_CAST_OK)
4708 return;
4709
4710 Unit* owner = m_caster->GetCharmerOrOwner();
4711 if (!owner)
4712 return;
4713
4714 Player* player = owner->ToPlayer();
4715 if (!player)
4716 return;
4717
4718 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
4720
4721 player->GetSession()->SendPacket(&data);
4722}
@ SMSG_PET_CAST_FAILED
Definition Opcodes.h:342

References Unit::GetCharmerOrOwner(), Player::GetSession(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::SendPacket(), SMSG_PET_CAST_FAILED, SPELL_CAST_OK, Object::ToPlayer(), and WriteCastResultInfo().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ SendResurrectRequest()

void Spell::SendResurrectRequest ( Player target)
5238{
5239 // get resurrector name for creature resurrections, otherwise packet will be not accepted
5240 // for player resurrections the name is looked up by guid
5241 std::string const sentName(m_caster->IsPlayer()
5242 ? ""
5243 : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()));
5244
5245 WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + sentName.size() + 1 + 1 + 1 + 4));
5246 data << m_caster->GetGUID();
5247 data << uint32(sentName.size() + 1);
5248
5249 data << sentName;
5250 data << uint8(0); // null terminator
5251
5252 data << uint8(m_caster->IsPlayer() ? 0 : 1); // "you'll be afflicted with resurrection sickness"
5253 // override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
5255 data << uint32(0);
5256 target->GetSession()->SendPacket(&data);
5257}
@ SPELL_ATTR3_NO_RES_TIMER
Definition SharedDefines.h:497
@ SMSG_RESURRECT_REQUEST
Definition Opcodes.h:377

References Object::GetGUID(), WorldObject::GetNameForLocaleIdx(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), SpellInfo::HasAttribute(), Object::IsPlayer(), m_caster, m_spellInfo, WorldSession::SendPacket(), SMSG_RESURRECT_REQUEST, and SPELL_ATTR3_NO_RES_TIMER.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ SendSpellCooldown()

void Spell::SendSpellCooldown ( )
4358{
4359 // xinef: properly add creature cooldowns
4360 if (!m_caster->IsPlayer())
4361 {
4363 {
4364 // xinef: this should be added here
4365 //m_caster->AddSpellCooldown(m_spellInfo->Id, 0, 0);
4366
4367 // xinef: this adds cooldowns to vehicle spells which misses them client-side (when we overwrote dbc info in eg.)
4370 {
4371 WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
4372 data << m_caster->GetGUID();
4374 data << uint32(m_spellInfo->Id);
4376 player->SendDirectMessage(&data);
4377 }
4378 }
4379 return;
4380 }
4381
4382 Player* _player = m_caster->ToPlayer();
4383
4384 // mana/health/etc potions, disabled by client (until combat out as declarate)
4386 {
4387 // need in some way provided data for Spell::finish SendCooldownEvent
4388 _player->SetLastPotionId(m_CastItem->GetEntry());
4389 return;
4390 }
4391
4392 // have infinity cooldown but set at aura apply
4393 // do not set cooldown for triggered spells (needed by reincarnation)
4398 return;
4399
4401}
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:607
void SetLastPotionId(uint32 item_id)
Definition Player.h:1826
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10888
uint32 RecoveryTime
Definition SpellInfo.h:348
bool RequireCooldownInfo() const
Definition SpellInfo.cpp:1182
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Player::AddSpellAndCategoryCooldowns(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetEntry(), Object::GetGUID(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsCooldownStartedOnEvent(), SpellInfo::IsPassive(), Object::IsPlayer(), Item::IsPotion(), m_caster, m_CastItem, m_spellInfo, SpellInfo::RecoveryTime, SpellInfo::RequireCooldownInfo(), Player::SetLastPotionId(), SMSG_SPELL_COOLDOWN, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, Object::ToPlayer(), TRIGGERED_IGNORE_EFFECTS, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

Referenced by _cast().

◆ SendSpellGo()

void Spell::SendSpellGo ( )
4805{
4806 // not send invisible spell casting
4807 if (!IsNeedSendToClient(true))
4808 return;
4809
4810 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_GO id={}", m_spellInfo->Id);
4811
4812 uint32 castFlags = CAST_FLAG_UNKNOWN_9;
4813
4814 // triggered spells with spell visual != 0
4816 castFlags |= CAST_FLAG_PENDING;
4817
4819 castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
4820
4821 // should only be sent to self, but the current messaging doesn't make that possible
4822 if (m_caster->IsPlayer() || m_caster->IsPet())
4823 {
4824 switch (m_spellInfo->PowerType)
4825 {
4826 case POWER_HEALTH:
4827 break;
4828 case POWER_RUNE:
4829 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4830 break;
4831 default:
4832 if (m_powerCost != 0)
4833 {
4834 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4835 }
4836 break;
4837 }
4838 }
4839
4840 if ((m_caster->IsPlayer())
4844 {
4845 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4846 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4847 }
4848
4850 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4851
4852 if (m_targets.HasTraj())
4853 castFlags |= CAST_FLAG_ADJUST_MISSILE;
4854
4856 castFlags |= CAST_FLAG_NO_GCD;
4857
4858 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4859 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4860 {
4861 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4862 {
4863 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4864 {
4865 realCasterGUID = casterGameobject->GetPackGUID();
4866 }
4867 }
4868 }
4869
4870 WorldPacket data(SMSG_SPELL_GO, 150); // guess size
4871
4872 if (m_CastItem)
4873 data << m_CastItem->GetPackGUID();
4874 else
4875 data << realCasterGUID;
4876
4877 data << realCasterGUID;
4878 data << uint8(m_cast_count); // pending spell cast?
4879 data << uint32(m_spellInfo->Id); // spellId
4880 data << uint32(castFlags); // cast flags
4881 data << uint32(GameTime::GetGameTimeMS().count()); // timestamp
4882
4883 WriteSpellGoTargets(&data);
4884
4885 m_targets.Write(data);
4886
4887 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4889
4890 if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
4891 {
4892 //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
4893 //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
4894 if (Player* player = m_caster->ToPlayer())
4895 {
4896 uint8 runeMaskInitial = m_runesState;
4897 uint8 runeMaskAfterCast = player->GetRunesState();
4898 data << uint8(runeMaskInitial); // runes state before
4899 data << uint8(runeMaskAfterCast); // runes state after
4900 for (uint8 i = 0; i < MAX_RUNES; ++i)
4901 {
4902 uint8 mask = (1 << i);
4903 if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now...
4904 {
4905 // float casts ensure the division is performed on floats as we need float result
4906 float baseCd = float(player->GetRuneBaseCooldown(i, true));
4907 data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
4908 }
4909 }
4910 }
4911 }
4912 if (castFlags & CAST_FLAG_ADJUST_MISSILE)
4913 {
4914 data << m_targets.GetElevation();
4916 }
4917
4918 if (castFlags & CAST_FLAG_PROJECTILE)
4919 WriteAmmoToPacket(&data);
4920
4921 if (castFlags & CAST_FLAG_VISUAL_CHAIN)
4922 {
4923 data << uint32(0);
4924 data << uint32(0);
4925 }
4926
4928 {
4929 data << uint8(0);
4930 }
4931
4932 m_caster->SendMessageToSet(&data, true);
4933}
@ SPELL_EFFECT_ACTIVATE_RUNE
Definition SharedDefines.h:924
@ SPELL_ATTR0_USES_RANGED_SLOT
Definition SharedDefines.h:383
@ SPELL_ATTR0_CU_NEEDS_AMMO_DATA
Definition SpellInfo.h:195
@ CAST_FLAG_VISUAL_CHAIN
Definition Spell.h:65
@ CAST_FLAG_ADJUST_MISSILE
Definition Spell.h:63
@ CAST_FLAG_UNKNOWN_9
Definition Spell.h:54
@ CAST_FLAG_NO_GCD
Definition Spell.h:64
@ CAST_FLAG_PROJECTILE
Definition Spell.h:51
@ CAST_FLAG_POWER_LEFT_SELF
Definition Spell.h:57
@ CAST_FLAG_RUNE_LIST
Definition Spell.h:67
@ CAST_FLAG_PENDING
Definition Spell.h:46
Definition ObjectGuid.h:263
void Write(ByteBuffer &data)
Definition Spell.cpp:179
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
void WriteSpellGoTargets(WorldPacket *data)
Writes miss and hit targets for a SMSG_SPELL_GO packet.
Definition Spell.cpp:5020
void WriteAmmoToPacket(WorldPacket *data)
Definition Spell.cpp:4935
bool IsNeedSendToClient(bool go) const
Definition Spell.cpp:8113
@ SMSG_SPELL_GO
Definition Opcodes.h:336
int32 CastTime
Definition DBCStructure.h:1761

References CAST_FLAG_ADJUST_MISSILE, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_RUNE_LIST, CAST_FLAG_UNKNOWN_9, CAST_FLAG_VISUAL_CHAIN, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, SpellCastTargets::GetElevation(), GameTime::GetGameTimeMS(), Object::GetPackGUID(), Unit::GetPower(), SpellCastTargets::GetTargetMask(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), Unit::IsClass(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_delayMoment, m_delayTrajectory, m_powerCost, m_runesState, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_RUNES, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, WorldObject::SendMessageToSet(), SMSG_SPELL_GO, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ACTIVATE_RUNE, SpellInfo::StartRecoveryTime, TARGET_FLAG_DEST_LOCATION, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), WriteAmmoToPacket(), and WriteSpellGoTargets().

Referenced by _cast().

◆ SendSpellStart()

void Spell::SendSpellStart ( )
4725{
4726 if (!IsNeedSendToClient(false))
4727 return;
4728
4729 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_START id={}", m_spellInfo->Id);
4730
4731 uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
4732
4734 castFlags |= CAST_FLAG_PENDING;
4735
4737 castFlags |= CAST_FLAG_PROJECTILE;
4738
4739 if (m_caster->IsPlayer() || m_caster->IsPet())
4740 {
4741 switch (m_spellInfo->PowerType)
4742 {
4743 case POWER_HEALTH:
4744 break;
4745 case POWER_RUNE:
4746 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4747 break;
4748 default:
4749 if (m_powerCost != 0)
4750 {
4751 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4752 }
4753 break;
4754 }
4755 }
4756
4758 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4759
4760 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4761 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4762 {
4763 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4764 {
4765 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4766 {
4767 realCasterGUID = casterGameobject->GetPackGUID();
4768 }
4769 }
4770 }
4771
4772 WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 4 + 2));
4773 if (m_CastItem)
4774 data << m_CastItem->GetPackGUID();
4775 else
4776 data << realCasterGUID;
4777
4778 data << realCasterGUID;
4779 data << uint8(m_cast_count); // pending spell cast?
4780 data << uint32(m_spellInfo->Id); // spellId
4781 data << uint32(castFlags); // cast flags
4782 data << int32(m_timer); // delay?
4783
4784 m_targets.Write(data);
4785
4786 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4788
4789 if (castFlags & CAST_FLAG_PROJECTILE)
4790 WriteAmmoToPacket(&data);
4791
4792 if (castFlags & CAST_FLAG_UNKNOWN_23)
4793 {
4794 data << uint32(0);
4795 data << uint32(0);
4796 }
4797
4798 m_caster->SendMessageToSet(&data, true);
4799
4802}
@ CAST_FLAG_UNKNOWN_23
Definition Spell.h:68
@ CAST_FLAG_HAS_TRAJECTORY
Definition Spell.h:47
@ SMSG_SPELL_START
Definition Opcodes.h:335

References CAST_FLAG_HAS_TRAJECTORY, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_UNKNOWN_23, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, WorldObject::FindMap(), Object::GetGUID(), Object::GetPackGUID(), Unit::GetPower(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_timer, m_triggeredByAuraSpell, Player::NeedSendSpectatorData(), POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), SMSG_SPELL_START, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), and WriteAmmoToPacket().

Referenced by prepare().

◆ SetAutoRepeat()

void Spell::SetAutoRepeat ( bool  rep)
inline
552{ m_autoRepeat = rep; }

References m_autoRepeat.

◆ SetDelayStart()

void Spell::SetDelayStart ( uint64  m_time)
inline
567{ m_delayStart = m_time; }

References m_delayStart.

Referenced by _cast(), and SpellEvent::Execute().

◆ SetExecutedCurrently()

void Spell::SetExecutedCurrently ( bool  yes)
inline
565{m_executedCurrently = yes;}

References m_executedCurrently.

Referenced by _cast(), and Unit::AttackerStateUpdate().

◆ SetReferencedFromCurrent()

void Spell::SetReferencedFromCurrent ( bool  yes)
inline

◆ SetSpellValue()

void Spell::SetSpellValue ( SpellValueMod  mod,
int32  value 
)
8456{
8457 switch (mod)
8458 {
8460 m_spellValue->EffectBasePoints[0] = m_spellInfo->Effects[EFFECT_0].CalcBaseValue(value);
8461 break;
8463 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(value);
8464 break;
8466 m_spellValue->EffectBasePoints[2] = m_spellInfo->Effects[EFFECT_2].CalcBaseValue(value);
8467 break;
8469 m_spellValue->RadiusMod = (float)value / 10000;
8470 break;
8473 break;
8476 break;
8478 m_spellValue->AuraDuration = value;
8479 break;
8481 m_spellValue->ForcedCritResult = (bool)value;
8482 break;
8484 m_spellValue->MiscVal[0] = value;
8485 break;
8487 m_spellValue->MiscVal[1] = value;
8488 break;
8490 m_spellValue->MiscVal[2] = value;
8491 break;
8492 }
8493}
@ SPELLVALUE_AURA_STACK
Definition SpellDefines.h:118
@ SPELLVALUE_MISCVALUE1
Definition SpellDefines.h:122
@ SPELLVALUE_AURA_DURATION
Definition SpellDefines.h:119
@ SPELLVALUE_MISCVALUE2
Definition SpellDefines.h:123
@ SPELLVALUE_RADIUS_MOD
Definition SpellDefines.h:116
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SPELLVALUE_FORCED_CRIT_RESULT
Definition SpellDefines.h:120
@ SPELLVALUE_MISCVALUE0
Definition SpellDefines.h:121
bool ForcedCritResult
Definition Spell.h:220

References SpellValue::AuraDuration, SpellValue::AuraStackAmount, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, SpellInfo::Effects, SpellValue::ForcedCritResult, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::MiscVal, SpellValue::RadiusMod, SPELLVALUE_AURA_DURATION, SPELLVALUE_AURA_STACK, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, SPELLVALUE_FORCED_CRIT_RESULT, SPELLVALUE_MAX_TARGETS, SPELLVALUE_MISCVALUE0, SPELLVALUE_MISCVALUE1, SPELLVALUE_MISCVALUE2, and SPELLVALUE_RADIUS_MOD.

Referenced by Player::CastItemUseSpell(), Unit::CastSpell(), and spell_gen_mod_radius_by_caster_scale::PrepareSpellScript().

◆ setState()

void Spell::setState ( uint32  state)
inline
486{ m_spellState = state; }

References m_spellState.

◆ SummonGuardian()

void Spell::SummonGuardian ( uint32  i,
uint32  entry,
SummonPropertiesEntry const *  properties,
uint32  numSummons,
bool  personalSpawn 
)
protected
5950{
5951 Unit* caster = m_originalCaster;
5952 if (!caster)
5953 return;
5954
5955 if (caster->IsTotem())
5956 caster = caster->ToTotem()->GetOwner();
5957
5958 // in another case summon new
5959 uint8 summonLevel = caster->GetLevel();
5960
5961 // level of pet summoned using engineering item based at engineering skill level
5962 if (m_CastItem && caster->IsPlayer())
5963 if (ItemTemplate const* proto = m_CastItem->GetTemplate())
5964 {
5965 // xinef: few special cases
5966 if (proto->RequiredSkill == SKILL_ENGINEERING)
5967 {
5968 if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
5969 summonLevel = skill202 / 5;
5970 }
5971
5972 switch (m_spellInfo->Id)
5973 {
5974 // Dragon's Call
5975 case 13049:
5976 summonLevel = 55;
5977 break;
5978
5979 // Cleansed Timberling Heart: Summon Timberling
5980 case 5666:
5981 summonLevel = 7;
5982 break;
5983
5984 // Glowing Cat Figurine: Summon Ghost Saber
5985 case 6084:
5986 // minLevel 19, maxLevel 20
5987 summonLevel = 20;
5988 break;
5989
5990 // Spiked Collar: Summon Felhunter
5991 case 8176:
5992 summonLevel = 30;
5993 break;
5994
5995 // Dog Whistle: Summon Tracking Hound
5996 case 9515:
5997 summonLevel = 30;
5998 break;
5999
6000 // Barov Peasant Caller: Death by Peasant
6001 case 18307:
6002 case 18308:
6003 summonLevel = 60;
6004 break;
6005
6006 // Thornling Seed: Plant Thornling
6007 case 22792:
6008 summonLevel = 60;
6009 break;
6010
6011 // Cannonball Runner: Summon Crimson Cannon
6012 case 6251:
6013 summonLevel = 61;
6014 break;
6015 }
6016 }
6017
6018 summonLevel = std::min<uint8>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max<uint8>(1U, summonLevel));
6019
6020 float radius = 5.0f;
6021 int32 duration = m_spellInfo->GetDuration();
6022
6023 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
6024 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
6025
6026 //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
6027 Map* map = caster->GetMap();
6028 TempSummon* summon = nullptr;
6029
6030 uint32 currMinionsCount = m_caster->m_Controlled.size();
6031 uint32 totalNumGuardians = numGuardians + currMinionsCount;
6032
6033 for (uint32 count = 0; count < numGuardians; ++count)
6034 {
6035 Position pos;
6036
6037 // xinef: do not use precalculated position for effect summon pet in this function
6038 // it means it was cast by NPC and should have its position overridden unless the
6039 // target position is specified in the DB AND the effect has no or zero radius
6040 if ((totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET) ||
6041 (GetSpellInfo()->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB &&
6042 (!GetSpellInfo()->Effects[i].HasRadius() || GetSpellInfo()->Effects[i].RadiusEntry->RadiusMax == 0)))
6043 {
6044 pos = *destTarget;
6045 }
6046 else
6047 {
6048 // randomize position
6049 pos = m_caster->GetRandomPoint(*destTarget, radius);
6050 }
6051
6052 summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id, 0, personalSpawn);
6053 if (!summon)
6054 return;
6055
6056 // xinef: set calculated level
6057 summon->SetLevel(summonLevel);
6058
6059 // if summonLevel changed, set stats for calculated level
6060 if (summonLevel != caster->GetLevel())
6061 {
6062 ((Guardian*)summon)->InitStatsForLevel(summonLevel);
6063 }
6064
6065 // xinef: if we have more than one guardian, change follow angle
6066 if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1)
6067 ((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY()));
6068 //else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
6069 // ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
6070
6071 // xinef: move this here, some auras are added in initstatsforlevel!
6072 if (!summon->IsInCombat() && !summon->IsTrigger())
6073 {
6074 // summon->AI()->EnterEvadeMode();
6075 summon->GetMotionMaster()->Clear(false);
6077 }
6078
6079 if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
6080 summon->SetFaction(caster->GetFaction());
6081
6083 }
6084}
@ SKILL_ENGINEERING
Definition SharedDefines.h:3162
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:186
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:235
bool IsTrigger() const
Definition Creature.h:76
Definition TemporarySummon.h:77
Unit * GetOwner() const
Definition TemporarySummon.cpp:386
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15552

References SummonPropertiesEntry::Category, MotionMaster::Clear(), CONFIG_MAX_PLAYER_LEVEL, CONFIG_WORLD_BOSS_LEVEL_DIFF, destTarget, ExecuteLogEffectSummonObject(), Position::GetAbsoluteAngle(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMotionMaster(), Minion::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetRandomPoint(), Player::GetSkillValue(), GetSpellInfo(), Unit::GetSpellModOwner(), Item::GetTemplate(), Unit::HasUnitTypeMask(), SpellInfo::Id, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsTotem(), Creature::IsTrigger(), m_caster, m_CastItem, Unit::m_Controlled, m_originalCaster, m_spellInfo, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, Unit::SetFaction(), Unit::SetLevel(), SKILL_ENGINEERING, SPELL_EFFECT_SUMMON_PET, SPELLMOD_DURATION, SUMMON_CATEGORY_ALLY, Map::SummonCreature(), sWorld, TARGET_DEST_DB, Object::ToPlayer(), Unit::ToTotem(), and UNIT_MASK_MINION.

Referenced by EffectSummonPet(), and EffectSummonType().

◆ TakeAmmo()

void Spell::TakeAmmo ( )
5387{
5389 {
5391
5392 // wands don't have ammo
5393 if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
5394 return;
5395
5396 if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
5397 {
5398 if (pItem->GetMaxStackCount() == 1)
5399 {
5400 // decrease durability for non-stackable throw weapon
5402 }
5403 else
5404 {
5405 // decrease items amount for stackable throw weapon
5406 uint32 count = 1;
5407 m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
5408 }
5409 }
5411 m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
5412 }
5413}
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:699
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:609
uint32 GetMaxStackCount() const
Definition Item.h:274
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4850

References Player::DestroyItemCount(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_RANGED, Item::GetMaxStackCount(), Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), ItemTemplate::InventoryType, INVTYPE_THROWN, Item::IsBroken(), Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_spellInfo, PLAYER_AMMO_ID, RANGED_ATTACK, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by handle_immediate(), spell_hun_explosive_shot::HandleFinish(), and HandleLaunchPhase().

◆ TakeCastItem()

void Spell::TakeCastItem ( )
5260{
5261 if (!m_CastItem || !m_caster->IsPlayer())
5262 return;
5263
5264 // not remove cast item at triggered spell (equipping, weapon damage, etc)
5266 return;
5267
5268 ItemTemplate const* proto = m_CastItem->GetTemplate();
5269
5270 if (!proto)
5271 {
5272 // This code is to avoid a crash
5273 // I'm not sure, if this is really an error, but I guess every item needs a prototype
5274 LOG_ERROR("spells", "Cast item has no item prototype {}", m_CastItem->GetGUID().ToString());
5275 return;
5276 }
5277
5278 bool expendable = false;
5279 bool withoutCharges = false;
5280
5281 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
5282 {
5283 if (proto->Spells[i].SpellId)
5284 {
5285 // item has limited charges
5286 if (proto->Spells[i].SpellCharges)
5287 {
5288 if (proto->Spells[i].SpellCharges < 0)
5289 expendable = true;
5290
5291 int32 charges = m_CastItem->GetSpellCharges(i);
5292
5293 // item has charges left
5294 if (charges)
5295 {
5296 (charges > 0) ? --charges : ++charges; // std::abs(charges) less at 1 after use
5297 if (proto->Stackable == 1)
5298 m_CastItem->SetSpellCharges(i, charges);
5300 }
5301
5302 // all charges used
5303 withoutCharges = (charges == 0);
5304 }
5305 }
5306 }
5307
5308 if (expendable && withoutCharges)
5309 {
5310 uint32 count = 1;
5311 m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
5312
5313 // prevent crash at access to deleted m_targets.GetItemTarget
5315 m_targets.SetItemTarget(nullptr);
5316
5317 m_CastItem = nullptr;
5319 }
5320}
void SetSpellCharges(uint8 index, int32 value)
Definition Item.h:318
int32 Stackable
Definition ItemTemplate.h:645

References ObjectGuid::Clear(), Player::DestroyItemCount(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetSpellCharges(), Item::GetTemplate(), HasTriggeredCastFlag(), Object::IsPlayer(), ITEM_CHANGED, LOG_ERROR, m_caster, m_CastItem, m_castItemGUID, m_targets, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::SetItemTarget(), Item::SetSpellCharges(), Item::SetState(), _Spell::SpellCharges, _Spell::SpellId, ItemTemplate::Spells, ItemTemplate::Stackable, Object::ToPlayer(), ObjectGuid::ToString(), and TRIGGERED_IGNORE_CAST_ITEM.

Referenced by _cast(), and handle_immediate().

◆ TakePower()

void Spell::TakePower ( )
5323{
5325 return;
5326
5327 //Don't take power if the spell is cast while .cheat power is enabled.
5328 if (m_caster->IsPlayer())
5330 return;
5331
5333 bool hit = true;
5334 if (m_caster->IsPlayer())
5335 {
5337 if (ObjectGuid targetGUID = m_targets.GetUnitTargetGUID())
5338 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5339 if (ihit->targetGUID == targetGUID)
5340 {
5341 if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_BLOCK && ihit->missCondition != SPELL_MISS_ABSORB && ihit->missCondition != SPELL_MISS_REFLECT)
5342 {
5343 hit = false;
5344 //lower spell cost on fail (by talent aura)
5345 if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
5346 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost, this);
5347 }
5348 break;
5349 }
5350 }
5351
5352 if (PowerType == POWER_RUNE)
5353 {
5354 TakeRunePower(hit);
5355 return;
5356 }
5357
5358 if (!m_powerCost)
5359 return;
5360
5361 // health as power used
5362 if (PowerType == POWER_HEALTH)
5363 {
5365 return;
5366 }
5367
5368 if (PowerType >= MAX_POWERS)
5369 {
5370 LOG_ERROR("spells", "Spell::TakePower: Unknown power type '{}'", PowerType);
5371 return;
5372 }
5373
5374 if (hit)
5376 else
5378
5379 // Set the five second timer
5380 if (PowerType == POWER_MANA && m_powerCost > 0)
5381 {
5383 }
5384}
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1529
@ SPELLMOD_SPELL_COST_REFUND_ON_FAIL
Definition SpellDefines.h:106
void TakeRunePower(bool didHit)
Definition Spell.cpp:5469
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14183
void SetLastManaUse(uint32 spellCastTime)
Definition Unit.h:1075

References CHEAT_POWER, Player::GetCommandStatus(), GameTime::GetGameTimeMS(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTargetGUID(), SpellInfo::Id, irand(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, MAX_POWERS, Unit::ModifyHealth(), Unit::ModifyPower(), POWER_ENERGY, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, SpellInfo::PowerType, Unit::SetLastManaUse(), SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, TakeRunePower(), and Object::ToPlayer().

Referenced by _cast().

◆ TakeReagents()

void Spell::TakeReagents ( )
5539{
5540 if (!m_caster->IsPlayer())
5541 return;
5542
5543 ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
5544
5545 // do not take reagents for these item casts
5546 if (castItemTemplate && castItemTemplate->HasFlag(ITEM_FLAG_NO_REAGENT_COST))
5547 return;
5548
5549 Player* p_caster = m_caster->ToPlayer();
5550 if (p_caster->CanNoReagentCast(m_spellInfo))
5551 return;
5552
5553 for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
5554 {
5555 if (m_spellInfo->Reagent[x] <= 0)
5556 continue;
5557
5558 uint32 itemid = m_spellInfo->Reagent[x];
5559 uint32 itemcount = m_spellInfo->ReagentCount[x];
5560
5561 // if CastItem is also spell reagent
5562 if (castItemTemplate && castItemTemplate->ItemId == itemid)
5563 {
5564 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5565 {
5566 // CastItem will be used up and does not count as reagent
5567 int32 charges = m_CastItem->GetSpellCharges(s);
5568 if (castItemTemplate->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
5569 {
5570 ++itemcount;
5571 break;
5572 }
5573 }
5574
5575 m_CastItem = nullptr;
5577 }
5578
5579 // if GetItemTarget is also spell reagent
5580 if (m_targets.GetItemTargetEntry() == itemid)
5581 m_targets.SetItemTarget(nullptr);
5582
5583 p_caster->DestroyItemCount(itemid, itemcount, true);
5584 }
5585}
uint32 ItemId
Definition ItemTemplate.h:620

References Player::CanNoReagentCast(), ObjectGuid::Clear(), Player::DestroyItemCount(), SpellCastTargets::GetItemTargetEntry(), Item::GetSpellCharges(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_NO_REAGENT_COST, ItemTemplate::ItemId, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_REAGENTS, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellCastTargets::SetItemTarget(), _Spell::SpellCharges, ItemTemplate::Spells, and Object::ToPlayer().

Referenced by _cast().

◆ TakeRunePower()

void Spell::TakeRunePower ( bool  didHit)
5470{
5472 return;
5473
5474 SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
5475 if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain()))
5476 return;
5477
5478 Player* player = m_caster->ToPlayer();
5479 m_runesState = player->GetRunesState(); // store previous state
5480
5481 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5482
5483 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5484 {
5485 runeCost[i] = runeCostData->RuneCost[i];
5486 if (Player* modOwner = m_caster->GetSpellModOwner())
5487 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5488 }
5489
5490 runeCost[RUNE_DEATH] = 0; // calculated later
5491
5492 for (uint32 i = 0; i < MAX_RUNES; ++i)
5493 {
5494 RuneType rune = player->GetCurrentRune(i);
5495 if (!player->GetRuneCooldown(i) && runeCost[rune] > 0)
5496 {
5497 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5498 player->SetLastUsedRune(rune);
5499 runeCost[rune]--;
5500 }
5501 }
5502
5503 // Xinef: firstly consume death runes of base type
5504 // Xinef: in second loop consume all available
5505 for (uint8 loop = 0; loop < 2; ++loop)
5506 {
5507 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
5508 if (runeCost[RUNE_DEATH] > 0)
5509 {
5510 for (uint8 i = 0; i < MAX_RUNES; ++i)
5511 {
5512 RuneType rune = player->GetCurrentRune(i);
5513 if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && (loop ? true : (runeCost[player->GetBaseRune(i)] > 0)))
5514 {
5515 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5516 player->SetLastUsedRune(rune);
5517 runeCost[rune]--;
5518 if (!loop)
5519 runeCost[player->GetBaseRune(i)]--;
5520
5521 // keep Death Rune type if missed
5522 if (didHit)
5523 player->RestoreBaseRune(i);
5524
5525 if (runeCost[RUNE_DEATH] == 0)
5526 break;
5527 }
5528 }
5529 }
5530 }
5531
5532 // you can gain some runic power when use runes
5533 if (didHit)
5534 if (int32 rp = int32(runeCostData->runePowerGain * sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME)))
5535 player->ModifyPower(POWER_RUNIC_POWER, int32(rp));
5536}
@ RUNE_UNHOLY
Definition Player.h:416
@ RUNE_BLOOD
Definition Player.h:415
@ RUNE_MISS_COOLDOWN
Definition Player.h:410
@ RATE_POWER_RUNICPOWER_INCOME
Definition WorldConfig.h:386
void SetLastUsedRune(RuneType type)
Definition Player.h:2530
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13335
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13364
bool NoRunicPowerGain() const
Definition DBCStructure.h:1812
uint32 runePowerGain
Definition DBCStructure.h:1809

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneBaseCooldown(), Player::GetRuneCooldown(), Player::GetRunesState(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsClass(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, Unit::ModifyPower(), SpellRuneCostEntry::NoRuneCost(), SpellRuneCostEntry::NoRunicPowerGain(), NUM_RUNE_TYPES, POWER_RUNIC_POWER, RATE_POWER_RUNICPOWER_INCOME, Player::RestoreBaseRune(), RUNE_BLOOD, RUNE_DEATH, RUNE_FROST, RUNE_MISS_COOLDOWN, RUNE_UNHOLY, SpellRuneCostEntry::RuneCost, SpellInfo::RuneCostID, SpellRuneCostEntry::runePowerGain, Player::SetLastUsedRune(), Player::SetRuneCooldown(), SPELLMOD_COST, sSpellRuneCostStore, sWorld, and Object::ToPlayer().

Referenced by TakePower().

◆ TriggerGlobalCooldown()

void Spell::TriggerGlobalCooldown ( )
protected
8873{
8875 if (!gcd)
8876 {
8877 // Xinef: fix for charmed pet spells with no cooldown info
8879 gcd = MIN_GCD;
8880 else
8881 return;
8882 }
8883
8884 if (m_caster->IsPlayer())
8886 return;
8887
8888 // Global cooldown can't leave range 1..1.5 secs
8889 // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
8890 // but as tests show are not affected by any spell mods.
8892 {
8893 // gcd modifier auras are applied only to own spells and only players have such mods
8894 if (m_caster->IsPlayer())
8896
8897 // Apply haste rating
8900 {
8901 gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
8902 }
8903
8904 if (gcd < MIN_GCD)
8905 gcd = MIN_GCD;
8906 else if (gcd > MAX_GCD)
8907 gcd = MAX_GCD;
8908 }
8909
8910 // Only players or controlled units have global cooldown
8911 if (m_caster->GetCharmInfo())
8913 else if (m_caster->IsPlayer())
8915}
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ MIN_GCD
Definition Spell.cpp:8857
@ MAX_GCD
Definition Spell.cpp:8858
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419

References GlobalCooldownMgr::AddGlobalCooldown(), Player::ApplySpellMod(), SpellInfo::CategoryRecoveryTime, CHEAT_COOLDOWN, SpellInfo::DmgClass, Unit::GetCharmInfo(), Player::GetCommandStatus(), Object::GetFloatValue(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, MAX_GCD, MIN_GCD, SpellInfo::RecoveryTime, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_GLOBAL_COOLDOWN, SpellInfo::StartRecoveryCategory, SpellInfo::StartRecoveryTime, Object::ToPlayer(), and UNIT_MOD_CAST_SPEED.

Referenced by prepare().

◆ update()

void Spell::update ( uint32  difftime)
4404{
4405 // update pointers based at it's GUIDs
4406 if (!UpdatePointers())
4407 {
4408 // cancel the spell if UpdatePointers() returned false, something wrong happened there
4409 cancel();
4410 return;
4411 }
4412
4414 {
4415 LOG_DEBUG("spells.aura", "Spell {} is cancelled due to removal of target.", m_spellInfo->Id);
4416 cancel();
4417 return;
4418 }
4419
4420 // check if the player caster has moved before the spell finished
4421 // xinef: added preparing state (real cast, skip channels as they have other flags for this)
4422 if ((m_caster->IsPlayer() && m_timer != 0) &&
4425 {
4426 // don't cancel for melee, autorepeat, triggered and instant spells
4428 cancel(true);
4429 }
4430
4431 switch (m_spellState)
4432 {
4434 {
4435 if (m_timer > 0)
4436 {
4437 if (difftime >= (uint32)m_timer)
4438 m_timer = 0;
4439 else
4440 m_timer -= difftime;
4441 }
4442
4443 if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
4444 // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
4445 cast(!m_casttime);
4446 break;
4447 }
4449 {
4450 if (m_timer)
4451 {
4452 if (m_timer > 0)
4453 {
4454 if (difftime >= (uint32)m_timer)
4455 m_timer = 0;
4456 else
4457 m_timer -= difftime;
4458 }
4459 }
4460
4461 if (m_timer == 0)
4462 {
4464
4465 finish();
4466 }
4467 // Xinef: Dont update channeled target list on last tick, allow auras to update duration properly
4468 // Xinef: Added this strange check because of diffrent update routines for players / creatures
4469 // Xinef: If creature gets new aura in 800ms and in 840ms its updated with diff 270, not 40 is removed from duration but 270
4470 // Xinef: so the aura can be removed in different updates for all units
4471 else if ((m_timer < 0 || m_timer > 300) && !UpdateChanneledTargetList())
4472 {
4473 LOG_DEBUG("spells.aura", "Channeled spell {} is removed due to lack of targets", m_spellInfo->Id);
4475 finish();
4476 }
4477 break;
4478 }
4479 default:
4480 break;
4481 }
4482}
bool UpdateChanneledTargetList()
Definition Spell.cpp:3383

References cancel(), cast(), SpellInfo::Effects, finish(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::GetUnitTargetGUID(), Unit::HasUnitMovementFlag(), SpellInfo::Id, SpellInfo::InterruptFlags, IsAutoRepeat(), Unit::isMoving(), IsNextMeleeSwingSpell(), Object::IsPlayer(), IsTriggered(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_spellState, m_targets, m_timer, MOVEMENTFLAG_FALLING_FAR, SendChannelUpdate(), SPELL_EFFECT_STUCK, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, UpdateChanneledTargetList(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ UpdateChanneledTargetList()

bool Spell::UpdateChanneledTargetList ( )
protected
3384{
3385 // Not need check return true
3387 return true;
3388
3389 uint8 channelTargetEffectMask = m_channelTargetEffectMask;
3390 uint8 channelAuraMask = 0;
3391 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3393 channelAuraMask |= 1 << i;
3394
3395 channelAuraMask &= channelTargetEffectMask;
3396
3397 float range = 0;
3398 if (channelAuraMask)
3399 {
3401 if (range == 0)
3402 for(int i = EFFECT_0; i <= EFFECT_2; ++i)
3403 if (channelAuraMask & (1 << i) && m_spellInfo->Effects[i].RadiusEntry)
3404 {
3405 range = m_spellInfo->Effects[i].CalcRadius(nullptr, nullptr);
3406 break;
3407 }
3408
3409 if (Player* modOwner = m_caster->GetSpellModOwner())
3410 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
3411
3412 // xinef: add little tolerance level
3413 range += std::min(3.0f, range * 0.1f); // 10% but no more than 3yd
3414 }
3415
3416 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3417 {
3418 if (ihit->missCondition == SPELL_MISS_NONE && (channelTargetEffectMask & ihit->effectMask))
3419 {
3420 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3421
3422 if (!unit)
3423 continue;
3424
3425 if (IsValidDeadOrAliveTarget(unit))
3426 {
3427 if (channelAuraMask & ihit->effectMask)
3428 {
3430 {
3431 if (m_caster != unit)
3432 {
3433 if (!m_caster->IsWithinDistInMap(unit, range))
3434 {
3435 ihit->effectMask &= ~aurApp->GetEffectMask();
3436 unit->RemoveAura(aurApp);
3437 continue;
3438 }
3439 // Xinef: Update Orientation server side (non players wont sent appropriate packets)
3442 }
3443 }
3444 else // aura is dispelled
3445 continue;
3446 }
3447
3448 channelTargetEffectMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
3449 }
3450 }
3451 }
3452
3453 // Xinef: not all effects are covered, remove applications from all targets
3454 if (channelTargetEffectMask != 0)
3455 {
3456 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3457 if (ihit->missCondition == SPELL_MISS_NONE && (channelAuraMask & ihit->effectMask))
3458 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3459 if (IsValidDeadOrAliveTarget(unit))
3461 {
3462 ihit->effectMask &= ~aurApp->GetEffectMask();
3463 unit->RemoveAura(aurApp);
3464 }
3465 }
3466
3467 // is all effects from m_needAliveTargetMask have alive targets
3468 return channelTargetEffectMask == 0;
3469}
@ SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL
Definition SharedDefines.h:433
bool IsValidDeadOrAliveTarget(Unit const *target) const
Definition Spell.cpp:8245
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5618
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:19884
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1289

References EFFECT_0, EFFECT_2, SpellInfo::Effects, Position::GetAngle(), Unit::GetAuraApplication(), Object::GetGUID(), SpellInfo::GetMaxRange(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), SpellInfo::IsPositive(), IsValidDeadOrAliveTarget(), WorldObject::IsWithinDistInMap(), m_caster, m_channelTargetEffectMask, m_originalCasterGUID, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::RemoveAura(), SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL, SPELL_EFFECT_APPLY_AURA, SPELL_MISS_NONE, SPELLMOD_RANGE, and Unit::UpdateOrientation().

Referenced by update().

◆ UpdatePointers()

bool Spell::UpdatePointers ( )
7884{
7887 else
7888 {
7891 m_originalCaster = nullptr;
7892 }
7893
7895 {
7897 // cast item not found, somehow the item is no longer where we expected
7898 if (!m_CastItem)
7899 return false;
7900 }
7901 else
7902 m_CastItem = nullptr;
7903
7905
7906 // further actions done only for dest targets
7907 if (!m_targets.HasDst())
7908 return true;
7909
7910 // cache last transport
7911 WorldObject* transport = nullptr;
7912
7913 // update effect destinations (in case of moved transport dest target)
7914 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
7915 {
7916 SpellDestination& dest = m_destTargets[effIndex];
7917 if (!dest._transportGUID)
7918 continue;
7919
7920 if (!transport || transport->GetGUID() != dest._transportGUID)
7922
7923 if (transport)
7924 {
7925 dest._position.Relocate(transport);
7927 }
7928 }
7929
7930 return true;
7931}
void Update(Unit *caster)
Definition Spell.cpp:479
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:115
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
Position _transportOffset
Definition Spell.h:107
ObjectGuid _transportGUID
Definition Spell.h:106

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetGUID(), Player::GetItemByGuid(), ObjectAccessor::GetUnit(), ObjectAccessor::GetWorldObject(), SpellCastTargets::HasDst(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_CastItem, m_castItemGUID, m_destTargets, m_originalCaster, m_originalCasterGUID, m_targets, MAX_SPELL_EFFECTS, Position::Relocate(), Position::RelocateOffset(), Object::ToPlayer(), and SpellCastTargets::Update().

Referenced by _cast(), handle_delayed(), and update().

◆ WriteAmmoToPacket()

void Spell::WriteAmmoToPacket ( WorldPacket data)
4936{
4937 uint32 ammoInventoryType = 0;
4938 uint32 ammoDisplayID = 0;
4939
4940 if (m_caster->IsPlayer())
4941 {
4943 if (pItem)
4944 {
4945 ammoInventoryType = pItem->GetTemplate()->InventoryType;
4946 if (ammoInventoryType == INVTYPE_THROWN)
4947 ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
4948 else
4949 {
4951 if (ammoID)
4952 {
4953 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
4954 if (pProto)
4955 {
4956 ammoDisplayID = pProto->DisplayInfoID;
4957 ammoInventoryType = pProto->InventoryType;
4958 }
4959 }
4960 else if (m_caster->HasAura(46699)) // Requires No Ammo
4961 {
4962 ammoDisplayID = 5996; // normal arrow
4963 ammoInventoryType = INVTYPE_AMMO;
4964 }
4965 }
4966 }
4967 }
4968 else
4969 {
4970 uint32 nonRangedAmmoDisplayID = 0;
4971 uint32 nonRangedAmmoInventoryType = 0;
4972 for (uint8 i = 0; i < 3; ++i)
4973 {
4975 {
4976 if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
4977 {
4978 if (itemEntry->ClassID == ITEM_CLASS_WEAPON)
4979 {
4980 switch (itemEntry->SubclassID)
4981 {
4983 ammoDisplayID = itemEntry->DisplayInfoID;
4984 ammoInventoryType = itemEntry->InventoryType;
4985 break;
4988 ammoDisplayID = 5996; // is this need fixing?
4989 ammoInventoryType = INVTYPE_AMMO;
4990 break;
4992 ammoDisplayID = 5998; // is this need fixing?
4993 ammoInventoryType = INVTYPE_AMMO;
4994 break;
4995 default:
4996 nonRangedAmmoDisplayID = itemEntry->DisplayInfoID;
4997 nonRangedAmmoInventoryType = itemEntry->InventoryType;
4998 break;
4999 }
5000
5001 if (ammoDisplayID)
5002 break;
5003 }
5004 }
5005 }
5006 }
5007
5008 if (!ammoDisplayID && !ammoInventoryType)
5009 {
5010 ammoDisplayID = nonRangedAmmoDisplayID;
5011 ammoInventoryType = nonRangedAmmoInventoryType;
5012 }
5013 }
5014
5015 *data << uint32(ammoDisplayID);
5016 *data << uint32(ammoInventoryType);
5017}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Definition DBCStructure.h:1141
uint32 DisplayInfoID
Definition ItemTemplate.h:625

References ItemTemplate::DisplayInfoID, Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, INVTYPE_THROWN, Object::IsPlayer(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, m_caster, PLAYER_AMMO_ID, RANGED_ATTACK, sItemStore, sObjectMgr, Object::ToPlayer(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by SendSpellGo(), and SendSpellStart().

◆ WriteCastResultInfo()

void Spell::WriteCastResultInfo ( WorldPacket data,
Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError 
)
static
4572{
4573 data << uint8(castCount); // single cast or multi 2.3 (0/1)
4574 data << uint32(spellInfo->Id);
4575 data << uint8(result); // problem
4576 switch (result)
4577 {
4579 data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
4580 break;
4581 case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
4582 // hardcode areas limitation case
4583 switch (spellInfo->Id)
4584 {
4585 case 41617: // Cenarion Mana Salve
4586 case 41619: // Cenarion Healing Salve
4587 data << uint32(3905);
4588 break;
4589 case 41618: // Bottled Nethergon Energy
4590 case 41620: // Bottled Nethergon Vapor
4591 data << uint32(3842);
4592 break;
4593 case 45373: // Bloodberry Elixir
4594 data << uint32(4075);
4595 break;
4596 default: // default case (don't must be)
4597 data << uint32(0);
4598 break;
4599 }
4600 break;
4602 if (spellInfo->Totem[0])
4603 data << uint32(spellInfo->Totem[0]);
4604 if (spellInfo->Totem[1])
4605 data << uint32(spellInfo->Totem[1]);
4606 break;
4608 if (spellInfo->TotemCategory[0])
4609 data << uint32(spellInfo->TotemCategory[0]);
4610 if (spellInfo->TotemCategory[1])
4611 data << uint32(spellInfo->TotemCategory[1]);
4612 break;
4616 data << uint32(spellInfo->EquippedItemClass);
4617 data << uint32(spellInfo->EquippedItemSubClassMask);
4618 break;
4620 {
4621 uint32 item = 0;
4622 for (int8 eff = 0; eff < MAX_SPELL_EFFECTS; eff++)
4623 if (spellInfo->Effects[eff].ItemType)
4624 item = spellInfo->Effects[eff].ItemType;
4625 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
4626 if (proto && proto->ItemLimitCategory)
4627 data << uint32(proto->ItemLimitCategory);
4628 break;
4629 }
4631 data << uint32(customError);
4632 break;
4634 {
4635 uint32 missingItem = 0;
4636 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
4637 {
4638 if (spellInfo->Reagent[i] <= 0)
4639 continue;
4640
4641 uint32 itemid = spellInfo->Reagent[i];
4642 uint32 itemcount = spellInfo->ReagentCount[i];
4643
4644 if (!caster->HasItemCount(itemid, itemcount))
4645 {
4646 missingItem = itemid;
4647 break;
4648 }
4649 }
4650
4651 data << uint32(missingItem); // first missing item
4652 break;
4653 }
4655 data << uint32(spellInfo->Mechanic);
4656 break;
4658 data << uint32(spellInfo->EquippedItemSubClassMask);
4659 break;
4661 data << uint32(0); // Item entry
4662 data << uint32(0); // Count
4663 break;
4665 data << uint32(0); // SkillLine.dbc Id
4666 data << uint32(0); // Amount
4667 break;
4669 data << uint32(0); // Skill level
4670 break;
4671 default:
4672 break;
4673 }
4674}
@ SPELL_FAILED_NEED_EXOTIC_AMMO
Definition SharedDefines.h:1003
@ SPELL_FAILED_FISHING_TOO_LOW
Definition SharedDefines.h:1130
@ SPELL_FAILED_MIN_SKILL
Definition SharedDefines.h:1099
@ SPELL_FAILED_PREVENTED_BY_MECHANIC
Definition SharedDefines.h:1096
@ SPELL_FAILED_REQUIRES_AREA
Definition SharedDefines.h:1050

References SpellInfo::Effects, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::HasItemCount(), SpellInfo::Id, ItemTemplate::ItemLimitCategory, MAX_SPELL_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::Mechanic, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellInfo::RequiresSpellFocus, sObjectMgr, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_FISHING_TOO_LOW, SPELL_FAILED_MIN_SKILL, SPELL_FAILED_NEED_EXOTIC_AMMO, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_PREVENTED_BY_MECHANIC, SPELL_FAILED_REAGENTS, SPELL_FAILED_REQUIRES_AREA, SPELL_FAILED_REQUIRES_SPELL_FOCUS, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, SpellInfo::Totem, and SpellInfo::TotemCategory.

Referenced by SendCastResult(), and SendPetCastResult().

◆ WriteSpellGoTargets()

void Spell::WriteSpellGoTargets ( WorldPacket data)

Writes miss and hit targets for a SMSG_SPELL_GO packet.

5021{
5022 // This function also fill data for channeled spells:
5023 // m_needAliveTargetMask req for stop channelig if one target die
5024 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5025 {
5026 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
5027 // possibly SPELL_MISS_IMMUNE2 for this??
5028 ihit->missCondition = SPELL_MISS_IMMUNE2;
5029 }
5030
5031 // Hit and miss target counts are both uint8, that limits us to 255 targets for each
5032 // sending more than 255 targets crashes the client (since count sent would be wrong)
5033 // Spells like 40647 (with a huge radius) can easily reach this limit (spell might need
5034 // target conditions but we still need to limit the number of targets sent and keeping
5035 // correct count for both hit and miss).
5036
5037 uint32 hit = 0;
5038 std::size_t hitPos = data->wpos();
5039 *data << (uint8)0; // placeholder
5040 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit < 255; ++ihit)
5041 {
5042 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
5043 {
5044 *data << ihit->targetGUID;
5045 // Xinef: No channeled spell checked, no anything
5046 //m_channelTargetEffectMask |=ihit->effectMask;
5047 ++hit;
5048 }
5049 }
5050
5051 for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit < 255; ++ighit)
5052 {
5053 *data << ighit->targetGUID; // Always hits
5054 ++hit;
5055 }
5056
5057 uint32 miss = 0;
5058 std::size_t missPos = data->wpos();
5059 *data << (uint8)0; // placeholder
5060 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss < 255; ++ihit)
5061 {
5062 if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
5063 {
5064 *data << ihit->targetGUID;
5065 *data << uint8(ihit->missCondition);
5066 if (ihit->missCondition == SPELL_MISS_REFLECT)
5067 *data << uint8(ihit->reflectResult);
5068 ++miss;
5069 }
5070 }
5071 // Reset m_needAliveTargetMask for non channeled spell
5072 // Xinef: Why do we reset something that is not set??????
5073 //if (!m_spellInfo->IsChanneled())
5074 // m_channelTargetEffectMask = 0;
5075
5076 data->put<uint8>(hitPos, (uint8)hit);
5077 data->put<uint8>(missPos, (uint8)miss);
5078}
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137

References m_UniqueGOTargetInfo, m_UniqueTargetInfo, ByteBuffer::put(), SPELL_MISS_IMMUNE2, SPELL_MISS_NONE, SPELL_MISS_REFLECT, and ByteBuffer::wpos().

Referenced by SendSpellGo().

Friends And Related Symbol Documentation

◆ SpellScript

friend class SpellScript
friend

◆ Unit::SetCurrentCastedSpell

void Unit::SetCurrentCastedSpell ( Spell pSpell)
friend

Member Data Documentation

◆ _scriptsLoaded

bool Spell::_scriptsLoaded
protected

Referenced by LoadScripts(), and Spell().

◆ _spellEvent

SpellEvent* Spell::_spellEvent
protected

◆ _spellTargetsSelected

bool Spell::_spellTargetsSelected
protected

Referenced by _cast(), prepare(), and Spell().

◆ _triggeredCastFlags

TriggerCastFlags Spell::_triggeredCastFlags
protected

◆ damage

◆ destTarget

◆ effectHandleMode

SpellEffectHandleMode Spell::effectHandleMode
protected

Referenced by EffectActivateObject(), EffectActivateRune(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddFarsight(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDestroyAllTotems(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectDamage(), EffectGameObjectRepair(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectSkill(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectSpiritHeal(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), HandleEffects(), and Spell().

◆ focusObject

◆ gameObjTarget

◆ itemTarget

◆ m_appliedMods

◆ m_applyMultiplierMask

uint8 Spell::m_applyMultiplierMask
protected

◆ m_attackType

◆ m_auraScaleMask

uint8 Spell::m_auraScaleMask
protected

◆ m_autoRepeat

bool Spell::m_autoRepeat
protected

◆ m_canReflect

bool Spell::m_canReflect
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_cast_count

◆ m_caster

Unit* const Spell::m_caster
protected

Referenced by _cast(), _handle_finish_phase(), AddGOTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), cancel(), CancelGlobalCooldown(), CanOpenLock(), cast(), CheckCast(), CheckCasterAuras(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckSpellFocus(), CheckSrc(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectDestroyAllTotems(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectRepair(), EffectHeal(), EffectHealMaxHealth(), EffectHealthLeech(), EffectInstaKill(), EffectJump(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), finish(), GetCaster(), handle_delayed(), handle_immediate(), HandleLaunchPhase(), HandleThreatSpells(), HasGlobalCooldown(), InitExplicitTargets(), IsChannelActive(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), RecalculateDelayMomentForDst(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTrajTargets(), SendCastResult(), SendChannelStart(), SendChannelUpdate(), SendInterrupted(), SendLogExecute(), SendLoot(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Spell(), SummonGuardian(), TakeAmmo(), TakeCastItem(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), UpdateChanneledTargetList(), UpdatePointers(), and WriteAmmoToPacket().

◆ m_CastItem

◆ m_castItemGUID

◆ m_casttime

◆ m_channeledDuration

int32 Spell::m_channeledDuration
protected

◆ m_channelTargetEffectMask

uint8 Spell::m_channelTargetEffectMask
protected

◆ m_comboPointGain

int8 Spell::m_comboPointGain

◆ m_comboTarget

Unit* Spell::m_comboTarget

◆ m_customError

◆ m_damage

◆ m_damageMultipliers

float Spell::m_damageMultipliers[3]
protected

◆ m_delayAtDamageCount

uint8 Spell::m_delayAtDamageCount
protected

Referenced by isDelayableNoMore(), and Spell().

◆ m_delayMoment

◆ m_delayStart

uint64 Spell::m_delayStart
protected

Referenced by GetDelayStart(), SetDelayStart(), and Spell().

◆ m_delayTrajectory

uint64 Spell::m_delayTrajectory
protected

◆ m_destTargets

SpellDestination Spell::m_destTargets[MAX_SPELL_EFFECTS]
protected

◆ m_diminishGroup

DiminishingGroup Spell::m_diminishGroup
protected

◆ m_diminishLevel

DiminishingLevels Spell::m_diminishLevel
protected

◆ m_effectExecuteData

◆ m_executedCurrently

bool Spell::m_executedCurrently
protected

◆ m_glyphIndex

uint32 Spell::m_glyphIndex

◆ m_healing

◆ m_hitTriggerSpells

HitTriggerSpellList Spell::m_hitTriggerSpells
protected

◆ m_immediateHandled

bool Spell::m_immediateHandled
protected

Referenced by _cast(), handle_delayed(), and Spell().

◆ m_loadedScripts

◆ m_needComboPoints

bool Spell::m_needComboPoints
protected

◆ m_originalCaster

◆ m_originalCasterGUID

◆ m_powerCost

◆ m_preCastSpell

uint32 Spell::m_preCastSpell

◆ m_preGeneratedPath

std::unique_ptr<PathGenerator> Spell::m_preGeneratedPath
protected

Referenced by CheckCast(), and EffectCharge().

◆ m_procAttacker

uint32 Spell::m_procAttacker
protected

◆ m_procEx

uint32 Spell::m_procEx
protected

◆ m_procVictim

uint32 Spell::m_procVictim
protected

◆ m_referencedFromCurrentSpell

bool Spell::m_referencedFromCurrentSpell
protected

◆ m_runesState

uint8 Spell::m_runesState
protected

◆ m_selfContainer

Spell** Spell::m_selfContainer
protected

◆ m_skipCheck

bool Spell::m_skipCheck
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_spellAura

◆ m_spellFlags

◆ m_spellInfo

SpellInfo const* const Spell::m_spellInfo

Referenced by _cast(), _handle_finish_phase(), _handle_immediate_phase(), Unit::_UpdateAutoRepeatSpell(), AddGOTarget(), AddItemTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), CallScriptDestinationTargetSelectHandlers(), CallScriptEffectHandlers(), CallScriptObjectAreaTargetSelectHandlers(), CallScriptObjectTargetSelectHandlers(), CanAutoCast(), cancel(), CancelGlobalCooldown(), CanExecuteTriggersOnHit(), CanOpenLock(), CheckCast(), CheckCasterAuras(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckScriptEffectImplicitTargets(), CheckSpellFocus(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectAddHonor(), EffectApplyGlyph(), EffectBind(), EffectCastButtons(), EffectCharge(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInstaKill(), EffectInterruptCast(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectOpenLock(), EffectPersistentAA(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRemoveAura(), EffectReputation(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectStealBeneficialBuff(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectWeaponDmg(), finish(), GetCurrentContainer(), GetSearcherTypeMask(), GetSpellInfo(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), HandleEffects(), HandleLaunchPhase(), WorldSession::HandlePetCastSpellOpcode(), HandleThreatSpells(), WorldSession::HandleUpdateMissileTrajectory(), HasGlobalCooldown(), InitExplicitTargets(), IsAutoActionResetSpell(), IsNeedSendToClient(), IsNextMeleeSwingSpell(), IsValidDeadOrAliveTarget(), LoadScripts(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), Player::RemoveSpellMods(), Player::RestoreSpellMods(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendCastResult(), SendChannelStart(), SendInterrupted(), SendLogExecute(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Player::SetSpellModTakingSpell(), SetSpellValue(), Spell(), SummonGuardian(), TakeAmmo(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), PetAI::UpdateAI(), UpdateChanneledTargetList(), Player::UpdatePotionCooldown(), ~Spell(), and SpellEvent::~SpellEvent().

◆ m_spellSchoolMask

◆ m_spellState

uint32 Spell::m_spellState
protected

◆ m_spellValue

◆ m_targets

SpellCastTargets Spell::m_targets

Referenced by _cast(), CalculateDelayMomentForDst(), CheckCast(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckRange(), CheckSrc(), Unit::DealDamage(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), EffectBind(), EffectChargeDest(), EffectEnchantItemPerm(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectPullTowards(), EffectSkinPlayerCorpse(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerSpell(), SpellScript::GetExplTargetDest(), SpellScript::GetExplTargetGObj(), SpellScript::GetExplTargetItem(), SpellScript::GetExplTargetUnit(), SpellScript::GetExplTargetWorldObject(), handle_delayed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), spell_vehicle_throw_passenger::HandleScript(), WorldSession::HandleUpdateMissileTrajectory(), WorldSession::HandleUpdateProjectilePosition(), InitExplicitTargets(), spell_ioc_launch::Launch(), OnSpellLaunch(), prepare(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChannelTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendChannelStart(), SendSpellGo(), SendSpellStart(), SpellScript::SetExplTargetDest(), TakeCastItem(), TakePower(), TakeReagents(), update(), and UpdatePointers().

◆ m_timer

◆ m_triggeredByAuraSpell

◆ m_UniqueGOTargetInfo

◆ m_UniqueItemInfo

◆ m_UniqueTargetInfo

◆ m_weaponItem

Item* Spell::m_weaponItem

◆ unitTarget

Unit* Spell::unitTarget
protected

Referenced by CheckCast(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectBind(), EffectCharge(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectForceCast(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectModifyThreatPercent(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSendEvent(), EffectSendTaxi(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectStealBeneficialBuff(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTriggerMissileSpell(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), SpellScript::GetHitCreature(), SpellScript::GetHitPlayer(), SpellScript::GetHitUnit(), HandleEffects(), SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitChainTargets(), SelectImplicitTrajTargets(), and Spell().


The documentation for this class was generated from the following files: